Add mover, drag-disable, and reset-position filter for LayerPickerFrame
Adds the button to ElvUI's anchor/mover system, disables native dragging so it doesn't conflict, filters the now-broken "Reset Position" dropdown entry (scoped to this menu only), and raises the mover overlay above the minimap so it's grabbable in config mode.
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+60
-2
@@ -3,6 +3,59 @@ local CoA = E:GetModule("CoA")
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local BUTTON_NAME = "LayerPickerFrame"
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local BUTTON_NAME = "LayerPickerFrame"
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do
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local orig_AddButton = UIDropDownMenu_AddButton
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UIDropDownMenu_AddButton = function(info, level)
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if info and info.text == "Reset Position" and UIDROPDOWNMENU_INIT_MENU == LayerPickerFrameDropDown then
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return
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end
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return orig_AddButton(info, level)
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end
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end
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local function DisableDrag(button)
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if button.CoADragDisabled then return end
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button.CoADragDisabled = true
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button:SetScript("OnDragStart", nil)
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button:SetScript("OnDragStop", nil)
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end
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local function SetupMover(button)
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if CoA.layerPickerMoverCreated then return end
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local width, height = button:GetSize()
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if width == 0 or height == 0 then return end
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local left, bottom = button:GetLeft(), button:GetBottom()
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if not left or not bottom then return end
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CoA.layerPickerMoverCreated = true
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local holder = CreateFrame("Frame", "CoA_LayerPickerHolder", E.UIParent)
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holder:Size(width, height)
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holder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", left, bottom)
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E:CreateMover(holder, "CoA_LayerPickerMover", "Instance", nil, nil, nil, nil, nil, "CoA,skin,instance")
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holder:SetAllPoints(_G["CoA_LayerPickerMover"])
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_G["CoA_LayerPickerMover"]:SetFrameStrata("FULLSCREEN")
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local function Anchor()
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button:ClearAllPoints()
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button:SetPoint("CENTER", holder, "CENTER")
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end
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if InCombatLockdown() then
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CoA:RegisterEvent("PLAYER_REGEN_ENABLED", function()
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Anchor()
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CoA:UnregisterEvent("PLAYER_REGEN_ENABLED")
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end)
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else
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Anchor()
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end
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end
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local function SkinButton(button)
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local function SkinButton(button)
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if button.CoASkinned then return end
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if button.CoASkinned then return end
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button.CoASkinned = true
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button.CoASkinned = true
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@@ -22,8 +75,13 @@ end
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local function TryHook()
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local function TryHook()
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local button = _G[BUTTON_NAME]
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local button = _G[BUTTON_NAME]
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if button and E.private.CoA.instance then
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if button then
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SkinButton(button)
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DisableDrag(button)
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SetupMover(button)
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if E.private.CoA.instance then
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SkinButton(button)
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end
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end
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end
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return button ~= nil
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return button ~= nil
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