Add Class Resources and Debuff Highlighting modules; migrate settings to AceDB profiles

Move CoA settings from E.global/E.private into a proper AceDB-3.0 database
(CoA.db, SavedVariables ElvUI_CoADB) with a Profiles options tab, since
ElvUI doesn't ship AceDBOptions-3.0 (vendored under Libraries/).

Add ClassResources.lua: hooks the custom-class resource frames (segment
bar, orb, bar, multi-cast bar) into ElvUI's Toggle Anchors, with a
per-frame hide checkbox in a new "Class Resources" options tab.

Add DispelHighlight.lua: highlights dispellable debuffs on unitframes,
with talent-aware filtering for custom classes.

Fix mover/anchor reliability for Class Resources and the Instance
(LayerPicker) button:
- Movers were only retried until the target frame existed, not until the
  mover was actually created, so frames that start at zero size (e.g. a
  resource bar before that resource is ever active) permanently lost
  their mover.
- Class resource frames re-anchor themselves on refresh, stomping the
  mover's anchor; hook SetPoint to snap back to the mover holder whenever
  something else repositions the frame.
- Native click-drag on these frames ends with the engine calling SetPoint
  directly, severing the mover anchor entirely. Permanently block drag
  (script and RegisterForDrag) instead of clearing it once.
This commit is contained in:
2026-07-16 15:24:12 +02:00
parent 3a5344e31f
commit 97c4defa51
7 changed files with 1022 additions and 53 deletions
+4
View File
@@ -5,8 +5,12 @@
## Notes: Hides and skins custom CoA-server frames for ElvUI.
## RequiredDeps: ElvUI
## X-IconTexture: Interface\AddOns\ElvUI\Media\ElvUILogo
## SavedVariables: ElvUI_CoADB
Bindings.xml
Libraries\AceDBOptions-3.0.lua
core.lua
Modules\ExtraActionBar.lua
Modules\LayerPicker.lua
Modules\DispelHighlight.lua
Modules\ClassResources.lua