Fix tooltip drag hint, force-show crash, and Class Resources tab layout
Replace the "Drag to move" tooltip hint on class resource frames instead of removing it wholesale, so text sharing the same line (e.g. "Right-click for options") survives; match by substring rather than exact text and scope by IsMouseOver since GameTooltip's owner can be a child region. Guard against force-showing a class resource frame the game has never naturally displayed: its underlying data (powerType, maxValue, ...) is never populated for a class that doesn't use it, and forcing Show() on it renders as a garbage white bar texture. Same fix as HideCoAUI's seenNaturalShow guard. Rename the Class Resources tab's checkboxes to the frames' actual global names, stack them vertically, and add Hide All / Show All buttons below them.
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@@ -69,7 +69,8 @@ local function getOptions()
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hideResourceSegmentBar = {
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order = 3,
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type = "toggle",
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name = "Hide Resource Segment Bar",
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name = "Hide CoAResourceSegmentBar",
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width = "full",
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get = function() return CoA.db.profile.hideResourceSegmentBar end,
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set = function(_, value)
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CoA.db.profile.hideResourceSegmentBar = value
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@@ -82,7 +83,8 @@ local function getOptions()
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hideResourceOrb = {
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order = 4,
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type = "toggle",
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name = "Hide Resource Orb",
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name = "Hide CoAResourceOrb",
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width = "full",
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get = function() return CoA.db.profile.hideResourceOrb end,
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set = function(_, value)
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CoA.db.profile.hideResourceOrb = value
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@@ -95,7 +97,8 @@ local function getOptions()
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hideResourceBar = {
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order = 5,
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type = "toggle",
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name = "Hide Resource Bar",
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name = "Hide CoAResourceBar",
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width = "full",
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get = function() return CoA.db.profile.hideResourceBar end,
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set = function(_, value)
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CoA.db.profile.hideResourceBar = value
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@@ -108,11 +111,42 @@ local function getOptions()
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hideMultiCastActionBar = {
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order = 6,
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type = "toggle",
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name = "Hide Multi Cast Action Bar",
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name = "Hide CoAMultiCastActionBarFrame",
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width = "full",
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get = function() return CoA.db.profile.hideMultiCastActionBar end,
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set = function(_, value)
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CoA.db.profile.hideMultiCastActionBar = value
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if CoA.UpdateClassResourceVisibility then
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CoA:UpdateClassResourceVisibility()
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end
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end,
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},
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hideAll = {
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order = 7,
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type = "execute",
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name = "Hide All",
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func = function()
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CoA.db.profile.hideResourceSegmentBar = true
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CoA.db.profile.hideResourceOrb = true
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CoA.db.profile.hideResourceBar = true
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CoA.db.profile.hideMultiCastActionBar = true
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if CoA.UpdateClassResourceVisibility then
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CoA:UpdateClassResourceVisibility()
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end
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end,
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},
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showAll = {
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order = 8,
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type = "execute",
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name = "Show All",
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func = function()
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CoA.db.profile.hideResourceSegmentBar = false
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CoA.db.profile.hideResourceOrb = false
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CoA.db.profile.hideResourceBar = false
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CoA.db.profile.hideMultiCastActionBar = false
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if CoA.UpdateClassResourceVisibility then
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CoA:UpdateClassResourceVisibility()
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end
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