Create movers eagerly so they always show in Toggle Anchors

The Extra Action Button, Instance Swap, and class resource frame
movers only got built once their native frame had already appeared
on screen with a resolvable position -- so if the frame never showed
up in a session (e.g. a class resource bar the current class doesn't
use), Toggle Anchors had nothing to display for it. Movers are now
created up front from a default size/position, and just get resized
and anchored once the real frame shows up. Also fixes each mover's
right-click config shortcut, which pointed at a pre-restructure
options path.
This commit is contained in:
2026-08-18 16:00:49 +02:00
parent 6bf3864891
commit cc6cd4028b
3 changed files with 105 additions and 58 deletions
+44 -25
View File
@@ -1,13 +1,18 @@
local E, L, V, P, G = unpack(ElvUI)
local CoA = E:GetModule("CoA")
-- defaultY staggers the movers' first-run default position (LEFT of screen,
-- spaced vertically) so they don't stack on top of each other before the
-- player has ever dragged them.
local FRAMES = {
{name = "CoAResourceSegmentBar", moverText = "Resource Segment Bar", hideKey = "hideResourceSegmentBar"},
{name = "CoAResourceOrb", moverText = "Resource Orb", hideKey = "hideResourceOrb"},
{name = "CoAResourceBar", moverText = "Resource Bar", hideKey = "hideResourceBar"},
{name = "CoAMultiCastActionBarFrame", moverText = "Multi Cast Action Bar", hideKey = "hideMultiCastActionBar"},
{name = "CoAResourceSegmentBar", moverText = "Resource Segment Bar", hideKey = "hideResourceSegmentBar", defaultY = 40},
{name = "CoAResourceOrb", moverText = "Resource Orb", hideKey = "hideResourceOrb", defaultY = 100},
{name = "CoAResourceBar", moverText = "Resource Bar", hideKey = "hideResourceBar", defaultY = 160},
{name = "CoAMultiCastActionBarFrame", moverText = "Multi Cast Action Bar", hideKey = "hideMultiCastActionBar", defaultY = 220},
}
local DEFAULT_WIDTH, DEFAULT_HEIGHT = 150, 30
local FRAME_NAMES = {}
for _, def in ipairs(FRAMES) do
FRAME_NAMES[def.name] = true
@@ -179,30 +184,42 @@ local function LockPosition(frame, holder)
end)
end
local function SetupMover(frame, name, moverText)
if frame.CoAMoverCreated then return true end
-- Created eagerly (independent of the native frame ever showing up -- several
-- of these are class-specific and may never appear for a given character) so
-- every mover always appears in Toggle Anchors. The default point is only
-- used until the player drags it once; after that E:CreateMover restores the
-- saved position from E.db.movers.
local function CreateMoverHolder(def)
if CoA.classResourceMoversCreated and CoA.classResourceMoversCreated[def.name] then return end
CoA.classResourceMoversCreated = CoA.classResourceMoversCreated or {}
CoA.classResourceMoversCreated[def.name] = true
local holder = CreateFrame("Frame", "CoA_"..def.name.."Holder", E.UIParent)
holder:Size(DEFAULT_WIDTH, DEFAULT_HEIGHT)
holder:Point("LEFT", E.UIParent, "LEFT", 150, def.defaultY)
E:CreateMover(holder, "CoA_"..def.name.."Mover", def.moverText, nil, nil, nil, "ALL,COA", nil, "CoA,classResources")
holder:SetAllPoints(_G["CoA_"..def.name.."Mover"])
end
local function SyncHolderSize(frame, name)
local holder = _G["CoA_"..name.."Holder"]
if not holder then return end
local width, height = frame:GetSize()
if width == 0 or height == 0 then return false end
if width > 0 and height > 0 then
holder:Size(width, height)
end
end
local left, bottom = frame:GetLeft(), frame:GetBottom()
if not left or not bottom then return false end
frame.CoAMoverCreated = true
local holder = CreateFrame("Frame", "CoA_"..name.."Holder", E.UIParent)
holder:Size(width, height)
holder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", left, bottom)
E:CreateMover(holder, "CoA_"..name.."Mover", moverText, nil, nil, nil, "ALL,COA", nil, "CoA,skin,classResources")
holder:SetAllPoints(_G["CoA_"..name.."Mover"])
local function AnchorFrame(frame, name)
local holder = _G["CoA_"..name.."Holder"]
if not holder then return end
QueueAnchor(function()
AnchorToHolder(frame, holder)
LockPosition(frame, holder)
end)
return true
end
-- The server never Show()s a frame the current class doesn't use, so its
@@ -259,12 +276,10 @@ local function TryHookAll()
DisableDrag(frame)
SetupVisibility(frame, def.hideKey)
FixTooltip(frame)
SyncHolderSize(frame, def.name)
AnchorFrame(frame, def.name)
if SetupMover(frame, def.name, def.moverText) then
hooked[def.name] = true
else
allHooked = false
end
hooked[def.name] = true
else
allHooked = false
end
@@ -275,6 +290,10 @@ local function TryHookAll()
end
function CoA:InitializeClassResources()
for _, def in ipairs(FRAMES) do
CreateMoverHolder(def)
end
if TryHookAll() then return end
self.classResourcesTimer = self:ScheduleRepeatingTimer(function()