Create movers eagerly so they always show in Toggle Anchors

The Extra Action Button, Instance Swap, and class resource frame
movers only got built once their native frame had already appeared
on screen with a resolvable position -- so if the frame never showed
up in a session (e.g. a class resource bar the current class doesn't
use), Toggle Anchors had nothing to display for it. Movers are now
created up front from a default size/position, and just get resized
and anchored once the real frame shows up. Also fixes each mover's
right-click config shortcut, which pointed at a pre-restructure
options path.
This commit is contained in:
2026-08-18 16:00:49 +02:00
parent 6bf3864891
commit cc6cd4028b
3 changed files with 105 additions and 58 deletions
+42 -23
View File
@@ -1,13 +1,18 @@
local E, L, V, P, G = unpack(ElvUI)
local CoA = E:GetModule("CoA")
-- defaultY staggers the movers' first-run default position (LEFT of screen,
-- spaced vertically) so they don't stack on top of each other before the
-- player has ever dragged them.
local FRAMES = {
{name = "CoAResourceSegmentBar", moverText = "Resource Segment Bar", hideKey = "hideResourceSegmentBar"},
{name = "CoAResourceOrb", moverText = "Resource Orb", hideKey = "hideResourceOrb"},
{name = "CoAResourceBar", moverText = "Resource Bar", hideKey = "hideResourceBar"},
{name = "CoAMultiCastActionBarFrame", moverText = "Multi Cast Action Bar", hideKey = "hideMultiCastActionBar"},
{name = "CoAResourceSegmentBar", moverText = "Resource Segment Bar", hideKey = "hideResourceSegmentBar", defaultY = 40},
{name = "CoAResourceOrb", moverText = "Resource Orb", hideKey = "hideResourceOrb", defaultY = 100},
{name = "CoAResourceBar", moverText = "Resource Bar", hideKey = "hideResourceBar", defaultY = 160},
{name = "CoAMultiCastActionBarFrame", moverText = "Multi Cast Action Bar", hideKey = "hideMultiCastActionBar", defaultY = 220},
}
local DEFAULT_WIDTH, DEFAULT_HEIGHT = 150, 30
local FRAME_NAMES = {}
for _, def in ipairs(FRAMES) do
FRAME_NAMES[def.name] = true
@@ -179,30 +184,42 @@ local function LockPosition(frame, holder)
end)
end
local function SetupMover(frame, name, moverText)
if frame.CoAMoverCreated then return true end
-- Created eagerly (independent of the native frame ever showing up -- several
-- of these are class-specific and may never appear for a given character) so
-- every mover always appears in Toggle Anchors. The default point is only
-- used until the player drags it once; after that E:CreateMover restores the
-- saved position from E.db.movers.
local function CreateMoverHolder(def)
if CoA.classResourceMoversCreated and CoA.classResourceMoversCreated[def.name] then return end
CoA.classResourceMoversCreated = CoA.classResourceMoversCreated or {}
CoA.classResourceMoversCreated[def.name] = true
local holder = CreateFrame("Frame", "CoA_"..def.name.."Holder", E.UIParent)
holder:Size(DEFAULT_WIDTH, DEFAULT_HEIGHT)
holder:Point("LEFT", E.UIParent, "LEFT", 150, def.defaultY)
E:CreateMover(holder, "CoA_"..def.name.."Mover", def.moverText, nil, nil, nil, "ALL,COA", nil, "CoA,classResources")
holder:SetAllPoints(_G["CoA_"..def.name.."Mover"])
end
local function SyncHolderSize(frame, name)
local holder = _G["CoA_"..name.."Holder"]
if not holder then return end
local width, height = frame:GetSize()
if width == 0 or height == 0 then return false end
local left, bottom = frame:GetLeft(), frame:GetBottom()
if not left or not bottom then return false end
frame.CoAMoverCreated = true
local holder = CreateFrame("Frame", "CoA_"..name.."Holder", E.UIParent)
if width > 0 and height > 0 then
holder:Size(width, height)
holder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", left, bottom)
end
end
E:CreateMover(holder, "CoA_"..name.."Mover", moverText, nil, nil, nil, "ALL,COA", nil, "CoA,skin,classResources")
holder:SetAllPoints(_G["CoA_"..name.."Mover"])
local function AnchorFrame(frame, name)
local holder = _G["CoA_"..name.."Holder"]
if not holder then return end
QueueAnchor(function()
AnchorToHolder(frame, holder)
LockPosition(frame, holder)
end)
return true
end
-- The server never Show()s a frame the current class doesn't use, so its
@@ -259,15 +276,13 @@ local function TryHookAll()
DisableDrag(frame)
SetupVisibility(frame, def.hideKey)
FixTooltip(frame)
SyncHolderSize(frame, def.name)
AnchorFrame(frame, def.name)
if SetupMover(frame, def.name, def.moverText) then
hooked[def.name] = true
else
allHooked = false
end
else
allHooked = false
end
end
end
@@ -275,6 +290,10 @@ local function TryHookAll()
end
function CoA:InitializeClassResources()
for _, def in ipairs(FRAMES) do
CreateMoverHolder(def)
end
if TryHookAll() then return end
self.classResourcesTimer = self:ScheduleRepeatingTimer(function()
+33 -18
View File
@@ -53,6 +53,11 @@ end
function CoA:UpdateExtraActionButtonSize()
UpdateSize()
local holder = _G["CoA_ExtraActionBarHolder"]
if holder then
holder:Size(CoA.db.profile.extraActionButtonSize or 52)
end
end
local function UpdateHotkeyText(button)
@@ -157,26 +162,34 @@ local function SkinButton(button, container)
SkinGlow(button, name)
end
local function SetupMover(container, button)
if CoA.extraActionBarMoverCreated then return true end
local width, height = button:GetSize()
if width == 0 or height == 0 then return false end
local left, bottom = button:GetLeft(), button:GetBottom()
if not left or not bottom then return false end
-- Created eagerly (independent of the native ExtraActionBar ever showing up)
-- so the mover always appears in Toggle Anchors. The default point below is
-- only used until the player drags it once; after that E:CreateMover restores
-- the saved position from E.db.movers.
local function CreateMoverHolder()
if CoA.extraActionBarMoverCreated then return end
CoA.extraActionBarMoverCreated = true
local size = CoA.db.profile.extraActionButtonSize or 52
local holder = CreateFrame("Frame", "CoA_ExtraActionBarHolder", E.UIParent)
holder:Size(size, size)
holder:Point("BOTTOM", E.UIParent, "BOTTOM", 0, 260)
E:CreateMover(holder, "CoA_ExtraActionBarMover", "Extra Action Bar", nil, nil, nil, "ALL,COA", nil, "CoA,skins,extraActionButton")
holder:SetAllPoints(_G["CoA_ExtraActionBarMover"])
end
local function SetupContainer(container)
if container.CoAContainerSetup then return end
container.CoAContainerSetup = true
container:StripTextures(true)
container:EnableMouse(false)
end
local holder = CreateFrame("Frame", "CoA_ExtraActionBarHolder", E.UIParent)
holder:Size(width, height)
holder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", left, bottom)
E:CreateMover(holder, "CoA_ExtraActionBarMover", "Extra Action Bar", nil, nil, nil, "ALL,COA", nil, "CoA,skin,extraActionBar")
holder:SetAllPoints(_G["CoA_ExtraActionBarMover"])
local function AnchorContainer(container)
local holder = _G["CoA_ExtraActionBarHolder"]
if not holder then return end
local function Anchor()
container:ClearAllPoints()
@@ -191,8 +204,6 @@ local function SetupMover(container, button)
else
Anchor()
end
return true
end
local function TryHook()
@@ -201,13 +212,17 @@ local function TryHook()
if container and button then
SkinButton(button, container)
return SetupMover(container, button)
SetupContainer(container)
AnchorContainer(container)
return true
end
return false
end
function CoA:InitializeExtraActionBar()
CreateMoverHolder()
if TryHook() then return end
self.extraActionBarTimer = self:ScheduleRepeatingTimer(function()
+28 -15
View File
@@ -19,8 +19,17 @@ local function UpdateFont(button)
)
end
local function SyncHolderSize(button)
local holder = _G["CoA_LayerPickerHolder"]
button = button or _G[BUTTON_NAME]
if holder and button then
holder:Size(button:GetSize())
end
end
function CoA:UpdateInstanceButtonFont()
UpdateFont()
SyncHolderSize()
end
-- Hooked at file scope, so unlike the rest of the skin it stays live even when
@@ -69,24 +78,26 @@ local function DisableDrag(button)
end)
end
local function SetupMover(button)
if CoA.layerPickerMoverCreated then return true end
local width, height = button:GetSize()
if width == 0 or height == 0 then return false end
local left, bottom = button:GetLeft(), button:GetBottom()
if not left or not bottom then return false end
-- Created eagerly (independent of the native LayerPickerFrame ever showing
-- up) so the mover always appears in Toggle Anchors. The default point below
-- is only used until the player drags it once; after that E:CreateMover
-- restores the saved position from E.db.movers.
local function CreateMoverHolder()
if CoA.layerPickerMoverCreated then return end
CoA.layerPickerMoverCreated = true
local holder = CreateFrame("Frame", "CoA_LayerPickerHolder", E.UIParent)
holder:Size(width, height)
holder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", left, bottom)
holder:Size(MIN_WIDTH, MIN_HEIGHT)
holder:Point("TOPLEFT", E.UIParent, "TOPLEFT", 250, -250)
E:CreateMover(holder, "CoA_LayerPickerMover", "Instance", nil, nil, nil, "ALL,COA", nil, "CoA,skin,instance")
E:CreateMover(holder, "CoA_LayerPickerMover", "Instance", nil, nil, nil, "ALL,COA", nil, "CoA,skins,instanceSwap")
holder:SetAllPoints(_G["CoA_LayerPickerMover"])
_G["CoA_LayerPickerMover"]:SetFrameStrata("FULLSCREEN")
end
local function AnchorButton(button)
local holder = _G["CoA_LayerPickerHolder"]
if not holder then return end
local function Anchor()
button:ClearAllPoints()
@@ -101,8 +112,6 @@ local function SetupMover(button)
else
Anchor()
end
return true
end
local function SkinButton(button)
@@ -122,13 +131,17 @@ local function TryHook()
if button then
DisableDrag(button)
SkinButton(button)
return SetupMover(button)
SyncHolderSize(button)
AnchorButton(button)
return true
end
return false
end
function CoA:InitializeLayerPicker()
CreateMoverHolder()
if TryHook() then return end
self.layerPickerTimer = self:ScheduleRepeatingTimer(function()