diff --git a/Modules/ChallengesFrame.lua b/Modules/ChallengesFrame.lua index 3a6bb7f..8f3d623 100644 --- a/Modules/ChallengesFrame.lua +++ b/Modules/ChallengesFrame.lua @@ -129,8 +129,8 @@ local function UpdatePanelTop(frame) end -- Per-tab contents. Each of the six tabs owns its own copy of these widgets --- rather than sharing one set, so they're skinned per tab; Trials and Rewards --- are done and the rest follow the same shape. +-- rather than sharing one set, so they're skinned per tab; Trials, Rewards and +-- Challenges are done and the rest follow the same shape. -- -- Nothing about one tab's naming carries to the next: the Trials search box is -- "...TrialsTabSearch" and its filter a "...FilterDropDown", where the Rewards @@ -311,6 +311,31 @@ local function SkinStoreTab() end end +local CHALLENGES_TAB = FRAME_NAME.."ChallengesTab" +local CHALLENGES_LIST = CHALLENGES_TAB.."Challenges" +local CHALLENGES_SCROLL = CHALLENGES_LIST.."ScrollFrame" + +-- The one tab whose naming does carry over from another: the same three +-- children as Trials, under the same suffixes, with the same store divider as +-- its list container's only region, the same nine "UI-Silver-Button" slices and +-- caret on its filter, and its arrows named off the scroll frame rather than +-- off the bar (probed). So it takes the Trials treatment call for call -- see +-- SkinTrialsTab above for why each of the four is the call it is. +-- +-- The divider constant is shared rather than copied: it is the same 2px rule out +-- of the same file, not a second one that happens to match today. +local function SkinChallengesTab() + Skin:SearchBox(_G[CHALLENGES_TAB.."Search"]) + Skin:StripArtByFile(_G[CHALLENGES_LIST], LIST_DIVIDER_ART) + Skin:Dropdown(_G[CHALLENGES_TAB.."FilterDropDown"]) + Skin:ScrollBar( + _G[CHALLENGES_SCROLL.."ScrollBar"], + _G[CHALLENGES_SCROLL.."ScrollBarThumb"], + _G[CHALLENGES_SCROLL.."ScrollUpButton"], + _G[CHALLENGES_SCROLL.."ScrollDownButton"] + ) +end + -- The close button is anchored inside the frame's own top-right corner, which -- stopped being the corner the player sees once the panel grew up over the title -- band -- it ends up floating a title's height below the top edge. Re-anchored @@ -342,6 +367,7 @@ local function SkinContents() AnchorTabRow() SkinTrialsTab() SkinStoreTab() + SkinChallengesTab() end local function SkinFrame(frame)