083cbcbf9c
The CoA options were a flat row of tabs, one per feature, which doesn't survive the number of frame skins now landing. Skins get their own tab, first in the row, laid out as a vertical tree so each skinned frame is one entry rather than one more horizontal tab. Extra Action Button and Instance Swap move under it. Each skin also gets a master enable toggle. Skinning is one-way -- the native art is stripped and replaced in place -- so turning one off can only take effect on the next load, hence the reload prompt and the gate in CoA:Initialize rather than an attempt to undo the skin live. Existing users see no change: both default to on. LayerPicker's UIDropDownMenu_AddButton wrapper is hooked at file scope, outside that gate, so it checks the toggle itself. That one does respect the switch immediately.