1a62b4ed1f
ElvUI skins the stock options windows from four hardcoded name lists, so every widget the client added since upstream last synced stays native -- 53 of them here, 39 in four panels upstream never enumerated at all (Battlenet, RaidEffects, Stereo, Voice). Reported cases were the Auto Accept Trades checkbox and the Spell Queue Window slider. Sweep the three panel containers on show and skin by object type instead of carrying a parallel name list that would go stale the same way. Panels belonging to other addons are skipped by matching frames against INTERFACEOPTIONS_ADDONCATEGORIES, rebuilt on every sweep so a load-on-demand addon that registers late is still caught. Two guards worth naming. Sliders are gated on frame.template because HandleSliderFrame has no idempotence check of its own and HookScript stacks, so a second pass over one ElvUI already skinned would run its OnDisable/OnEnable handlers twice. Dropdowns are detected structurally, by a Middle texture plus a Button, because HandleDropDownBox uses that button unguarded and a false positive is a Lua error rather than a cosmetic miss. No Button branch: nothing needs one, and it would flatten other addons' panel tabs into ElvUI pill buttons.
655 B
655 B
ElvUI_CoA (WIP)
ElvUI plugin that hides and skins the custom CoA (3.3.5) frames not covered by stock ElvUI.
Implemented
- Character advancement, vanity, wardrobe frames: skin, scale
- Class resource frames: hiding
- Extra action button frame: skin, anchor, size
- Instance swap frame: skin, anchor, font settings
- Interface/Video/Audio options: skin the widgets ElvUI's own pass misses
- Only highlight unitframes if dispellable by your CoA class.
Installation
Download the repo as .zip, extract in Interface\AddOns, remove -master from the folder name.
Requirements
- ElvUI (3.3.5 backport)