015891449e
Registers a COA entry into ElvUI's config-mode dropdown (General/ActionBars/etc.) and tags the Class Resources, Extra Action Bar, and Instance Swap movers with it, so they no longer surface mixed into ElvUI's General/ActionBars anchor filters.
220 lines
5.9 KiB
Lua
220 lines
5.9 KiB
Lua
local E, L, V, P, G = unpack(ElvUI)
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local LSM = E.Libs.LSM
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local CoA = E:GetModule("CoA")
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local CONTAINER_NAME = "ExtraActionBar"
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local BUTTON_NAME = "ExtraActionBarPoolFrameExtraActionButtonTemplate1"
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local BINDING_ACTION = "CLICK "..BUTTON_NAME..":LeftButton"
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_G["BINDING_NAME_"..BINDING_ACTION] = "Extra Action Button"
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local function SkinGlow(button, name)
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local glow = _G[name.."SpellActivationAlert"]
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if not glow or not glow.GetNumRegions then return end
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for i = 1, glow:GetNumRegions() do
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local region = select(i, glow:GetRegions())
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if region and region.IsObjectType and region:IsObjectType("Texture") then
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region:SetVertexColor(unpack(E.media.rgbvaluecolor))
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end
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end
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end
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local RIM_EDGE_RATIO = 6 / 52 -- 6px confirmed empirically at the native 52px size to fully hide the icon's baked-in vanilla border
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local function UpdateRimEdge(button, size)
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local rim = button and button.CoARim
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if not rim then return end
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rim:SetBackdrop({edgeFile = E.media.blankTex, edgeSize = size * RIM_EDGE_RATIO})
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rim:SetBackdropBorderColor(unpack(E.media.bordercolor))
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end
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local HOTKEY_MARGIN = 3
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local function UpdateHotkeyPosition(button, size)
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local hotkey = button and _G[button:GetName().."HotKey"]
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if not hotkey then return end
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local inset = -(size * RIM_EDGE_RATIO + HOTKEY_MARGIN)
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hotkey:ClearAllPoints()
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hotkey:Point("TOPRIGHT", inset, inset)
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end
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local function UpdateSize(button)
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button = button or _G[BUTTON_NAME]
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if button then
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local size = CoA.db.profile.extraActionButtonSize or 52
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button:SetSize(size, size)
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UpdateRimEdge(button, size)
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UpdateHotkeyPosition(button, size)
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end
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end
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function CoA:UpdateExtraActionButtonSize()
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UpdateSize()
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end
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local function UpdateHotkeyText(button)
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button = button or _G[BUTTON_NAME]
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local hotkey = button and _G[button:GetName().."HotKey"]
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if not hotkey then return end
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local key = GetBindingKey(BINDING_ACTION)
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if key then
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hotkey:SetText(GetBindingText(key, "KEY_"))
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hotkey:Show()
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else
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hotkey:SetText("")
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hotkey:Hide()
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end
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end
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local function RecenterAnchor(button, container)
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local x, y = button:GetCenter()
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local cx, cy = container:GetCenter()
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if not (x and y and cx and cy) then return end
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button:ClearAllPoints()
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button:SetPoint("CENTER", container, "CENTER", x - cx, y - cy)
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end
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local function SkinButton(button, container)
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if button.CoASkinned then return end
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button.CoASkinned = true
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RecenterAnchor(button, container)
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UpdateSize(button)
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local name = button:GetName()
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local icon = _G[name.."Icon"]
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local hotkey = _G[name.."HotKey"]
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local macroText = _G[name.."Name"]
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local count = _G[name.."Count"]
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local flash = _G[name.."Flash"]
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local border = _G[name.."Border"]
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local normal = _G[name.."NormalTexture"]
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local normal2 = button:GetNormalTexture()
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local cooldown = _G[name.."Cooldown"]
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if flash then flash:SetTexture(nil) end
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if border then border:Kill() end
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if normal then normal:SetTexture(nil) normal:Hide() end
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if normal2 then normal2:SetTexture(nil) normal2:Hide() end
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for i = 1, button:GetNumRegions() do
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local region = select(i, button:GetRegions())
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if region and region.IsObjectType and region:IsObjectType("Texture") and region:GetTexture() == [[Interface\ExtraButton\Default]] then
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region:SetTexture(nil)
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region:Hide()
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end
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end
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button:CreateBackdrop("Default")
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button.backdrop:SetBackdropColor(0, 0, 0, 0)
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button.backdrop:SetBackdropBorderColor(0, 0, 0, 0)
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button:StyleButton()
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if icon then
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icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
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icon:SetParent(button.backdrop)
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button.backdrop:SetOutside(icon, 1, 1)
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local rim = CreateFrame("Frame", nil, button.backdrop)
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rim:SetAllPoints(icon)
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rim:SetFrameLevel(button.backdrop:GetFrameLevel() + 10)
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button.CoARim = rim
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UpdateRimEdge(button, CoA.db.profile.extraActionButtonSize or 52)
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button:SetFrameLevel(rim:GetFrameLevel() + 1)
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end
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if hotkey then
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hotkey:FontTemplate(LSM:Fetch("font", E.db.actionbar.font), E.db.actionbar.fontSize, E.db.actionbar.fontOutline)
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hotkey:SetTextColor(1, 1, 1)
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UpdateHotkeyText(button)
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CoA:RegisterEvent("UPDATE_BINDINGS", function() UpdateHotkeyText(button) end)
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end
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if macroText then
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macroText:ClearAllPoints()
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macroText:Point("BOTTOM", 0, 1)
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macroText:FontTemplate()
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end
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if count then
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count:ClearAllPoints()
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count:Point("BOTTOMRIGHT", 0, 2)
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count:FontTemplate()
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end
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if cooldown then
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cooldown.CooldownOverride = "actionbar"
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E:RegisterCooldown(cooldown)
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end
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SkinGlow(button, name)
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end
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local function SetupMover(container, button)
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if CoA.extraActionBarMoverCreated then return true end
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local width, height = button:GetSize()
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if width == 0 or height == 0 then return false end
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local left, bottom = button:GetLeft(), button:GetBottom()
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if not left or not bottom then return false end
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CoA.extraActionBarMoverCreated = true
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container:StripTextures(true)
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container:EnableMouse(false)
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local holder = CreateFrame("Frame", "CoA_ExtraActionBarHolder", E.UIParent)
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holder:Size(width, height)
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holder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", left, bottom)
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E:CreateMover(holder, "CoA_ExtraActionBarMover", "Extra Action Bar", nil, nil, nil, "ALL,COA", nil, "CoA,skin,extraActionBar")
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holder:SetAllPoints(_G["CoA_ExtraActionBarMover"])
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local function Anchor()
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container:ClearAllPoints()
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container:SetPoint("CENTER", holder, "CENTER")
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end
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if InCombatLockdown() then
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CoA:RegisterEvent("PLAYER_REGEN_ENABLED", function()
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Anchor()
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CoA:UnregisterEvent("PLAYER_REGEN_ENABLED")
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end)
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else
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Anchor()
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end
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return true
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end
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local function TryHook()
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local container = _G[CONTAINER_NAME]
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local button = _G[BUTTON_NAME]
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if container and button then
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SkinButton(button, container)
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return SetupMover(container, button)
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end
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return false
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end
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function CoA:InitializeExtraActionBar()
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if TryHook() then return end
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self.extraActionBarTimer = self:ScheduleRepeatingTimer(function()
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if TryHook() then
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self:CancelTimer(self.extraActionBarTimer)
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self.extraActionBarTimer = nil
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end
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end, 0.5)
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end
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