015891449e
Registers a COA entry into ElvUI's config-mode dropdown (General/ActionBars/etc.) and tags the Class Resources, Extra Action Bar, and Instance Swap movers with it, so they no longer surface mixed into ElvUI's General/ActionBars anchor filters.
136 lines
3.6 KiB
Lua
136 lines
3.6 KiB
Lua
local E, L, V, P, G = unpack(ElvUI)
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local LSM = E.Libs.LSM
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local CoA = E:GetModule("CoA")
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local BUTTON_NAME = "LayerPickerFrame"
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local MIN_WIDTH, MIN_HEIGHT = 66, 14
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local PAD_X, PAD_Y = 10, 10
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local function UpdateFont(button)
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button = button or _G[BUTTON_NAME]
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local text = button and _G[button:GetName().."Text"]
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if not text then return end
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text:FontTemplate(LSM:Fetch("font", CoA.db.profile.instanceButtonFont), CoA.db.profile.instanceButtonFontSize, CoA.db.profile.instanceButtonFontOutline)
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button:SetSize(
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math.max(MIN_WIDTH, text:GetStringWidth() + PAD_X),
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math.max(MIN_HEIGHT, text:GetStringHeight() + PAD_Y)
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)
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end
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function CoA:UpdateInstanceButtonFont()
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UpdateFont()
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end
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do
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local orig_AddButton = UIDropDownMenu_AddButton
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UIDropDownMenu_AddButton = function(info, level)
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if info and info.text == "Reset Position" and UIDROPDOWNMENU_INIT_MENU == LayerPickerFrameDropDown then
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return
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end
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return orig_AddButton(info, level)
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end
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end
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-- A single nil-out isn't enough: native dragging ends with the engine
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-- calling SetPoint directly on the frame, severing the live anchor to our
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-- mover holder. So we don't just clear drag once, we permanently intercept
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-- any future attempt to turn it back on. The CoAClearing* guards stop our
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-- own corrective calls from re-triggering these same hooks.
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local function DisableDrag(button)
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if button.CoADragDisabled then return end
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button.CoADragDisabled = true
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button:SetScript("OnDragStart", nil)
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button:SetScript("OnDragStop", nil)
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button:RegisterForDrag()
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hooksecurefunc(button, "SetScript", function(self, script, handler)
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if handler and (script == "OnDragStart" or script == "OnDragStop") and not self.CoAClearingDragScript then
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self.CoAClearingDragScript = true
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self:SetScript(script, nil)
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self.CoAClearingDragScript = false
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end
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end)
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hooksecurefunc(button, "RegisterForDrag", function(self, ...)
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if select("#", ...) > 0 and not self.CoAClearingDrag then
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self.CoAClearingDrag = true
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self:RegisterForDrag()
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self.CoAClearingDrag = false
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end
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end)
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end
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local function SetupMover(button)
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if CoA.layerPickerMoverCreated then return true end
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local width, height = button:GetSize()
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if width == 0 or height == 0 then return false end
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local left, bottom = button:GetLeft(), button:GetBottom()
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if not left or not bottom then return false end
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CoA.layerPickerMoverCreated = true
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local holder = CreateFrame("Frame", "CoA_LayerPickerHolder", E.UIParent)
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holder:Size(width, height)
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holder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", left, bottom)
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E:CreateMover(holder, "CoA_LayerPickerMover", "Instance", nil, nil, nil, "ALL,COA", nil, "CoA,skin,instance")
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holder:SetAllPoints(_G["CoA_LayerPickerMover"])
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_G["CoA_LayerPickerMover"]:SetFrameStrata("FULLSCREEN")
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local function Anchor()
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button:ClearAllPoints()
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button:SetPoint("CENTER", holder, "CENTER")
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end
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if InCombatLockdown() then
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CoA:RegisterEvent("PLAYER_REGEN_ENABLED", function()
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Anchor()
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CoA:UnregisterEvent("PLAYER_REGEN_ENABLED")
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end)
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else
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Anchor()
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end
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return true
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end
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local function SkinButton(button)
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if button.CoASkinned then return end
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button.CoASkinned = true
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button:StripTextures(true)
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button:CreateBackdrop("Default")
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button:StyleButton()
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UpdateFont(button)
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end
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local function TryHook()
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local button = _G[BUTTON_NAME]
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if button then
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DisableDrag(button)
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SkinButton(button)
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return SetupMover(button)
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end
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return false
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end
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function CoA:InitializeLayerPicker()
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if TryHook() then return end
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self.layerPickerTimer = self:ScheduleRepeatingTimer(function()
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if TryHook() then
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self:CancelTimer(self.layerPickerTimer)
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self.layerPickerTimer = nil
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end
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end, 0.5)
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end
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