Files
ElvUI_CoA/Modules
Narcasung 58fae4418a Skin the Activate button in the specialization menu
The one button in the Character Advancement frame the skin never reached:
the Activate button inside an expanded specialization row still wore its
native pill against otherwise flat rows.

It has no Normal/Pushed/Disabled textures for HandleButton to clear -- the
pill is three BACKGROUND regions plus a HIGHLIGHT one, all drawn from the
128GoldRedButton atlas, switching between the green and grey variant by tex
coord with the vertex colour left white throughout. So the art is cleared by
file and the regions' SetTexture noop'd, as the dropdown pills already are,
and the enabled/disabled distinction the atlas was carrying is re-created on
the label: ElvUI's yellow when live, grey when dead.

The expanded content exists from the moment the menu is built rather than
being created when its row is expanded, so it is picked up with the rest of
the row.
2026-08-18 16:15:05 +02:00
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