fix(tracker): make the objective marker button usable at larger sizes

The button shared the quest gutter with the collapse button, the quest
item buttons and the zone header text, so anything past the default size
was clipped by the tracker edge or drawn on top of its neighbours.

Give it a gutter of its own instead. GetSuperTrackMarginReserve feeds
questMarginLeft, which every layout and width calculation already builds
on, and the quest item buttons and zone labels are shifted by the same
amount. The button then anchors flush left of the line and the tracker
widens to match, so nothing overlaps at any size. Raise the size cap to
70 now that it fits, and drop the hover tooltip.

Also stop relying on the SetSuperTrackedQuestID hook as the only source
of truth. It never fires while the player is a ghost -- the corpse arrow
takes over the marker -- and it has not fired yet on a login or reload,
which left the tracker with no idea what was tracked in both cases. The
client is now asked directly: the watch frame POI buttons flag their own
selection, the map pins say it through their art (the selected variant
sits half a texture above the normal one), and the quest log selection
answers for the login window when no pin is styled yet. Selection calls
are hooked for the same reason, so clicks repaint while dead, and the
requests are coalesced because callers select a quest log entry and
restore the previous one a line later.
This commit is contained in:
2026-07-25 16:19:40 +02:00
parent 6aafd2c112
commit 0103932b9b
5 changed files with 198 additions and 52 deletions
@@ -200,7 +200,7 @@ function QuestieOptions.tabs.tracker:Initialize()
hidden = function() return not TrackerUtils:IsSuperTrackAvailable() end,
disabled = function() return (not Questie.db.profile.trackerEnabled) or (not Questie.db.profile.trackerShowSuperTrackButton) end,
min = 8,
max = 32,
max = 70,
step = 1,
get = function() return Questie.db.profile.trackerSuperTrackButtonSize end,
set = function(_, value)
+22 -16
View File
@@ -845,7 +845,11 @@ function QuestieTracker:Update()
-- Setup local QuestieTracker:Update vars
local trackerFontSizeZone = Questie.db.profile.trackerFontSizeZone
local trackerFontSizeQuest = Questie.db.profile.trackerFontSizeQuest
local questMarginLeft = (trackerMarginLeft + trackerMarginRight) - (18 - trackerFontSizeQuest)
-- The supertrack button sits at the very left of a quest line, so the whole quest list is
-- indented past it: otherwise it is clipped by the tracker's left edge and collides with the
-- quest item buttons, which share that gutter.
local superTrackMarginLeft = TrackerLinePool.GetSuperTrackMarginReserve()
local questMarginLeft = (trackerMarginLeft + trackerMarginRight) - (18 - trackerFontSizeQuest) + superTrackMarginLeft
local objectiveMarginLeft = questMarginLeft + trackerFontSizeQuest
local questItemButtonSize = 12 + trackerFontSizeQuest
local objectiveColor = Questie.db.profile.trackerColorObjectives
@@ -895,9 +899,11 @@ function QuestieTracker:Update()
line.criteriaMark:Hide()
line.playButton:Hide()
-- Setup Zone Label
-- Setup Zone Label. Indented like the quest lines below it: the supertrack
-- buttons overflow their own line at larger sizes, and the zone label is the
-- only text that would otherwise share that gutter with them.
line.label:ClearAllPoints()
line.label:SetPoint("TOPLEFT", line, "TOPLEFT", 0, 0)
line.label:SetPoint("TOPLEFT", line, "TOPLEFT", superTrackMarginLeft, 0)
-- Set Zone Title and default Min/Max states
if Questie.db.char.collapsedZones[zoneName] then
@@ -924,19 +930,19 @@ function QuestieTracker:Update()
-- Check and measure Zone Label text width and update tracker width
QuestieTracker:UpdateWidth(line.label:GetStringWidth() + trackerMarginLeft +
trackerMarginRight)
superTrackMarginLeft + trackerMarginRight)
-- Set Zone Label and Line widths
line.label:SetWidth(trackerBaseFrame:GetWidth() - trackerMarginLeft - trackerMarginRight)
line:SetWidth(line.label:GetWidth())
line.label:SetWidth(trackerBaseFrame:GetWidth() - trackerMarginLeft - superTrackMarginLeft - trackerMarginRight)
line:SetWidth(line.label:GetWidth() + superTrackMarginLeft)
-- Compare largest text Label in the tracker with current Label, then save widest width
trackerLineWidth = math.max(trackerLineWidth,
line.label:GetStringWidth() + trackerMarginLeft)
line.label:GetStringWidth() + trackerMarginLeft + superTrackMarginLeft)
-- Setup Min/Max Button
line.expandZone:ClearAllPoints()
line.expandZone:SetPoint("TOPLEFT", line, "TOPLEFT", 0, 0)
line.expandZone:SetPoint("TOPLEFT", line, "TOPLEFT", superTrackMarginLeft, 0)
line.expandZone:SetWidth(line.label:GetWidth())
line.expandZone:SetHeight(line.label:GetHeight())
line.expandZone:Show()
@@ -1175,7 +1181,7 @@ function QuestieTracker:Update()
end
-- Attach button to Quest Title linePool
button:SetPoint("TOPLEFT", button.line, "TOPLEFT", 0, 0)
button:SetPoint("TOPLEFT", button.line, "TOPLEFT", superTrackMarginLeft, 0)
button:SetParent(button.line)
button:Show()
@@ -1283,7 +1289,7 @@ function QuestieTracker:Update()
-- Attach button to Quest Title linePool
altButton:SetPoint("TOPLEFT", altButton.line, "TOPLEFT",
2 + questItemButtonSize, 0)
superTrackMarginLeft + 2 + questItemButtonSize, 0)
altButton:SetParent(altButton.line)
altButton:Show()
@@ -1642,9 +1648,9 @@ function QuestieTracker:Update()
line.criteriaMark:Hide()
line.playButton:Hide()
-- Setup Zone Label
-- Setup Zone Label (indented past the supertrack button gutter, as above)
line.label:ClearAllPoints()
line.label:SetPoint("TOPLEFT", line, "TOPLEFT", 0, 0)
line.label:SetPoint("TOPLEFT", line, "TOPLEFT", superTrackMarginLeft, 0)
-- Set Zone Title and Min/Max states
if Questie.db.char.collapsedZones[zoneName] then
@@ -1673,15 +1679,15 @@ function QuestieTracker:Update()
-- Check and measure Zone Label text width and update tracker width
QuestieTracker:UpdateWidth(line.label:GetStringWidth() + trackerMarginLeft +
trackerMarginRight)
superTrackMarginLeft + trackerMarginRight)
-- Set Zone Label and Line widths
line.label:SetWidth(trackerBaseFrame:GetWidth() - trackerMarginLeft - trackerMarginRight)
line:SetWidth(line.label:GetWidth())
line.label:SetWidth(trackerBaseFrame:GetWidth() - trackerMarginLeft - superTrackMarginLeft - trackerMarginRight)
line:SetWidth(line.label:GetWidth() + superTrackMarginLeft)
-- Compare largest text Label in the tracker with current Label, then save widest width
trackerLineWidth = math.max(trackerLineWidth,
line.label:GetStringWidth() + trackerMarginLeft)
line.label:GetStringWidth() + trackerMarginLeft + superTrackMarginLeft)
-- Setup Min/Max Button
line.expandZone:ClearAllPoints()
+52 -23
View File
@@ -62,6 +62,29 @@ local function MirrorPinRegion(destination, source, size, pinSize)
destination:Show()
end
-- The pin atlases stack the selected (yellow circle, black digits) variant of every cell exactly
-- half a texture above the normal one. The client only restyles its pins during the world map's own
-- selection pass, which has not run yet right after a login or a reload, so the variant is forced
-- here rather than taken on trust from the pin.
local function ApplySelectedVariant(texture, selected)
local topLeftX, topLeftY, bottomLeftX, bottomLeftY, topRightX, topRightY, bottomRightX, bottomRightY = texture:GetTexCoord()
if (not topLeftY) or (not bottomLeftY) or (bottomLeftY - topLeftY) > 0.5 then
return
end
local offset
if selected and topLeftY >= 0.5 then
offset = -0.5
elseif (not selected) and bottomLeftY <= 0.5 then
offset = 0.5
else
return
end
texture:SetTexCoord(topLeftX, topLeftY + offset, bottomLeftX, bottomLeftY + offset,
topRightX, topRightY + offset, bottomRightX, bottomRightY + offset)
end
local function GetNumLines(label)
if label.GetNumLines then
return label:GetNumLines()
@@ -81,6 +104,20 @@ local linePool = {}
local buttonPool = {}
local lineMarginLeft = 10
-- Gutter given to the supertrack button, which sits flush with the left edge of a quest line. The
-- collapse button, the quest item buttons and the labels are all shifted right by this much, so
-- nothing lands on top of it and nothing hangs over the tracker's left edge. Fed into
-- questMarginLeft, which every width calculation already builds on, so the tracker widens to match.
function TrackerLinePool.GetSuperTrackMarginReserve()
if (not Questie.db.profile.trackerShowSuperTrackButton) or (not TrackerUtils:IsSuperTrackAvailable()) then
return 0
end
-- Reserved even for quests whose button is hidden, so the list does not shift around as quests
-- come in and out of the supertrackable set.
return (Questie.db.profile.trackerSuperTrackButtonSize or 25) + 4
end
---@param questFrame Frame
function TrackerLinePool.Initialize(questFrame)
local trackerQuestFrame = questFrame
@@ -489,31 +526,33 @@ function TrackerLinePool.Initialize(questFrame)
-- texture file has to be copied along with the coordinates: completed quests swap in a
-- different file for these slots, and coordinates from one file applied to another
-- sample nonsense.
local isSuperTracked = TrackerUtils:GetSuperTrackedQuestId() == self.questId
local pinTexture = pin.GetNormalTexture and pin:GetNormalTexture()
if pinTexture then
local ownTexture = self:GetNormalTexture()
ownTexture:SetTexture(pinTexture:GetTexture())
ownTexture:SetTexCoord(pinTexture:GetTexCoord())
ApplySelectedVariant(ownTexture, isSuperTracked)
end
local pinSize = pin:GetWidth()
MirrorPinRegion(self.number, pin.number, buttonSize, pinSize)
MirrorPinRegion(self.turnin, pin.turnin, buttonSize, pinSize)
-- Sit to the left of whatever already occupies the gutter: the AI_VoiceOver play button
-- when that addon is loaded, otherwise the quest collapse button.
self:ClearAllPoints()
if playButton:IsShown() then
self:SetPoint("RIGHT", playButton, "LEFT", -2, 0)
elseif line.expandQuest then
self:SetPoint("RIGHT", line.expandQuest, "LEFT", -2, 0)
else
self:SetPoint("RIGHT", line.label, "LEFT", -4, 0)
if self.number:IsShown() then
ApplySelectedVariant(self.number, isSuperTracked)
end
-- The icon itself already shows the selected variant, copied from the pin above; the
-- glow is the one part the pin draws as a separate texture.
if TrackerUtils:GetSuperTrackedQuestId() == self.questId then
-- Flush with the left edge of the line, in the gutter GetSuperTrackMarginReserve keeps
-- clear. Anchored to the top rather than centred on the line so the button stays level
-- with the first row of a quest title that wraps, matching the collapse button.
local fontSizeQuest = Questie.db.profile.trackerFontSizeQuest
self:ClearAllPoints()
self:SetPoint("TOPLEFT", line, "TOPLEFT", 0, (buttonSize - fontSizeQuest) / 2 + 1)
-- The icon carries the selected variant itself; the glow is the one part the pin draws
-- as a separate texture.
if isSuperTracked then
self.glow:Show()
else
self.glow:Hide()
@@ -533,16 +572,6 @@ function TrackerLinePool.Initialize(questFrame)
end
end)
superTrackButton:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText(l10n("Point the objective marker at this quest"), 1, 1, 1)
GameTooltip:Show()
end)
superTrackButton:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
superTrackButton:Hide()
line.superTrackButton = superTrackButton
+123 -8
View File
@@ -1272,16 +1272,40 @@ end
-- stomps it, so we click the same POI frames the client itself clicks.
local superTrackedQuestId
local superTrackHooked
local superTrackRefreshing
local superTrackRefreshPending
local superTrackEventFrame
-- Refreshing rebuilds the map's POI frames, which can land back in the very hooks that asked for the
-- refresh, so this is the only way the buttons are ever repainted. Requests are also coalesced:
-- callers like TrackerQuestTimers select a quest log entry and immediately restore the previous one,
-- so reading the selection on the first of those calls would catch a state the client is about to
-- undo. Waiting a tick means the burst has settled.
local function RefreshSuperTrackButtons()
if superTrackRefreshing or superTrackRefreshPending then
return
end
superTrackRefreshPending = true
C_Timer.After(0.05, function()
superTrackRefreshPending = false
superTrackRefreshing = true
TrackerLinePool.UpdateSuperTrackButtons()
superTrackRefreshing = false
end)
end
function TrackerUtils:IsSuperTrackAvailable()
return (C_SuperTrack ~= nil) and ((WorldMapFrame_SelectQuestFrame ~= nil) or (WatchFrameQuestPOI_OnClick ~= nil))
end
-- Every path that changes the supertracked quest ends up in SetSuperTrackedQuestID -- our own
-- button, world map pins, the map quest list, the Blizzard tracker, and the automatic re-pick that
-- happens when the map switches zone. Hooking it is the only way to know what is supertracked,
-- since this client dropped the GetSuperTrackedQuestID getter. Caching what we last set would go
-- stale the moment the player changed it by any other means.
-- Most paths that change the supertracked quest end up in SetSuperTrackedQuestID -- our own button,
-- world map pins, the map quest list, the Blizzard tracker, and the automatic re-pick that happens
-- when the map switches zone -- so hooking it stands in for the GetSuperTrackedQuestID getter this
-- client dropped. It goes quiet while the player is a ghost, though: the corpse arrow takes the
-- marker over, so no quest is ever handed to it even though the map keeps selecting one. The quest
-- selection itself is therefore hooked as well, and that is what keeps the buttons honest while
-- dead. Caching what we last set would go stale the moment the player changed it by other means.
function TrackerUtils:InitSuperTrackHook()
if superTrackHooked or (not C_SuperTrack) then
return
@@ -1291,19 +1315,106 @@ function TrackerUtils:InitSuperTrackHook()
hooksecurefunc(C_SuperTrack, "SetSuperTrackedQuestID", function(questId)
superTrackedQuestId = questId
TrackerLinePool.UpdateSuperTrackButtons()
RefreshSuperTrackButtons()
end)
if C_SuperTrack.ClearSuperTracker then
hooksecurefunc(C_SuperTrack, "ClearSuperTracker", function()
superTrackedQuestId = nil
TrackerLinePool.UpdateSuperTrackButtons()
RefreshSuperTrackButtons()
end)
end
if WorldMapFrame_SelectQuestFrame then
hooksecurefunc("WorldMapFrame_SelectQuestFrame", RefreshSuperTrackButtons)
end
if WatchFrameQuestPOI_OnClick then
hooksecurefunc("WatchFrameQuestPOI_OnClick", RefreshSuperTrackButtons)
end
-- Everything that supertracks a quest goes through the quest log selection, map or no map, alive
-- or dead -- including opening a quest in the quest log window, which no other hook here sees.
if SelectQuestLogEntry then
hooksecurefunc("SelectQuestLogEntry", RefreshSuperTrackButtons)
end
-- Nothing at all fires on a login or a reload: the map has not been touched, so the hooks above
-- stay silent and the tracker draws before the client has styled its pins. These events are the
-- only prompt to go back and look.
superTrackEventFrame = CreateFrame("Frame")
superTrackEventFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
superTrackEventFrame:RegisterEvent("PLAYER_UNGHOST")
superTrackEventFrame:RegisterEvent("PLAYER_ALIVE")
superTrackEventFrame:RegisterEvent("PLAYER_DEAD")
superTrackEventFrame:SetScript("OnEvent", function()
RefreshSuperTrackButtons()
-- The client fills in its POI frames a moment after entering the world, so the immediate
-- pass above can still come up empty.
C_Timer.After(2, RefreshSuperTrackButtons)
end)
end
-- The hook only hears about the changes the client itself makes, and while the player is a ghost the
-- floating marker is disabled: selecting a quest then never reaches SetSuperTrackedQuestID, so the
-- hook reports nothing after a login or a reload in that state and goes stale after any click. The
-- client's own frames still know. Watch frame POI buttons say so outright, and the world map's quest
-- frames say it through their art: the atlases stack the selected (yellow) variant of a cell half a
-- texture above the normal one, so a pin drawn from the upper half is the supertracked one.
local function FindSelectedQuestId()
for i = 1, 30 do
local firstInRow = _G["poiWatchFrameLines" .. i .. "_1"]
if not firstInRow then
break
end
for j = 1, 5 do
local poiButton = (j == 1) and firstInRow or _G["poiWatchFrameLines" .. i .. "_" .. j]
if not poiButton then
break
end
if poiButton.isSelected and poiButton.questId then
return poiButton.questId
end
end
end
for i = 1, 25 do
local questFrame = _G["WorldMapQuestFrame" .. i]
if not questFrame then
break
end
local pin = questFrame.ownPOI or questFrame.poiIcon
local pinTexture = pin and pin.GetNormalTexture and pin:GetNormalTexture()
if pinTexture and questFrame.questId then
local _, topY = pinTexture:GetTexCoord()
if topY and topY < 0.5 then
return questFrame.questId
end
end
end
-- Right after a login or a reload no pin is styled at all: the client marks them the first time
-- the world map is opened. The quest log selection is what it reads when it gets there, so it
-- answers for the gap in between.
local selection = GetQuestLogSelection and GetQuestLogSelection()
if selection and selection > 0 then
-- GetQuestIDFromLogIndex, not the raw API: GetQuestLogTitle is the compat wrapper here,
-- which normalises the client's 9 return values down to 8.
local questId = QuestieCompat.GetQuestIDFromLogIndex(selection)
if questId and questId ~= 0 then
return questId
end
end
return nil
end
-- The client is asked before the hook: the hook cannot see a ghost's selection changes at all, so
-- its value is the fallback for when no POI frame exists to read (another zone, or frames not built
-- yet), not the source of truth.
function TrackerUtils:GetSuperTrackedQuestId()
return superTrackedQuestId
return FindSelectedQuestId() or superTrackedQuestId
end
-- The world map builds its quest POI frames lazily, so right after login -- or after a zone change
@@ -1414,6 +1525,10 @@ function TrackerUtils:SetSuperTrackedQuest(questId)
end
clickHandler(frame)
-- Refresh here rather than leaning on the SetSuperTrackedQuestID hook: it stays silent while the
-- player is a ghost, which would leave the button we just clicked looking untouched.
RefreshSuperTrackButtons()
return true
end