fix(minimap): remove 1241 special-case overlay from drawMinimapPin
The uiMapID==1241 branch in drawMinimapPin was an experimental overlay that ran BEFORE the standard minimap projection and rotation transforms. It duplicated the projection math while bypassing the rotation matrix, used a different edge-clamp path, and is the primary suspect for why pins visually follow the player on Sunstrider Isle. The standard minimap path (handle rotation -> adapt delta to mapRadius -> apply shape mask -> float-on-edge or clamp) already handles all pins uniformly regardless of zone. Removing this experimental branch lets 1241 pins use the same proven path as every other zone. Also cleaned up: - stale lastInstanceId reference in throttled PIN debug trace - unnecessary data.uiMapID guard in QuestieDebugMinimapPin gate - Sunstrider-specific minimap debug block in UpdateMinimapPins
This commit is contained in:
+3
-3
@@ -425,13 +425,13 @@ local function drawMinimapPin(pin, data)
|
|||||||
local xDist, yDist = lastXY - data.x, lastYY - data.y
|
local xDist, yDist = lastXY - data.x, lastYY - data.y
|
||||||
|
|
||||||
-- Throttled debug: print once per second max
|
-- Throttled debug: print once per second max
|
||||||
if _G.QuestieDebugMinimapPin and data.uiMapID and (not _G._QDPinDebugTime or (GetTime() - _G._QDPinDebugTime) > 1) then
|
if _G.QuestieDebugMinimapPin and (not _G._QDPinDebugTime or (GetTime() - _G._QDPinDebugTime) > 1) then
|
||||||
_G._QDPinDebugTime = GetTime()
|
_G._QDPinDebugTime = GetTime()
|
||||||
local finalX = (xDist / (mapRadius or 1)) * minimapWidth
|
local finalX = (xDist / (mapRadius or 1)) * minimapWidth
|
||||||
local finalY = (yDist / (mapRadius or 1)) * minimapHeight
|
local finalY = (yDist / (mapRadius or 1)) * minimapHeight
|
||||||
print(string.format(
|
print(string.format(
|
||||||
"[QD] PIN uiMap=%s inst=%s/%s pinW=(%.2f,%.2f) playerW=(%.2f,%.2f) dist=(%.2f,%.2f) mapRad=%.1f scale=(%.4f,%.4f) final=(%.2f,%.2f)",
|
"[QD] PIN uiMap=%s inst=%s pinW=(%.2f,%.2f) playerW=(%.2f,%.2f) dist=(%.2f,%.2f) mapRad=%.1f scale=(%.4f,%.4f) final=(%.2f,%.2f)",
|
||||||
tostring(data.uiMapID), tostring(data.instanceID), tostring(lastInstanceId),
|
tostring(data.uiMapID), tostring(data.instanceID),
|
||||||
data.x, data.y, lastXY, lastYY,
|
data.x, data.y, lastXY, lastYY,
|
||||||
xDist, yDist, mapRadius or -1,
|
xDist, yDist, mapRadius or -1,
|
||||||
xDist / (mapRadius or 1), yDist / (mapRadius or 1),
|
xDist / (mapRadius or 1), yDist / (mapRadius or 1),
|
||||||
|
|||||||
Reference in New Issue
Block a user