fix: rewrite QuestRouteOptimizer module
This commit is contained in:
@@ -21,6 +21,8 @@ local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
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local l10n = QuestieLoader:ImportModule("l10n")
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---@type QuestieCombatQueue
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local QuestieCombatQueue = QuestieLoader:ImportModule("QuestieCombatQueue")
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---@type QuestieRouteOptimizer
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local QuestieRouteOptimizer = QuestieLoader:ImportModule("QuestieRouteOptimizer")
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function QuestieSlash.RegisterSlashCommands()
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@@ -64,6 +66,7 @@ function QuestieSlash.HandleCommands(input)
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print(Questie:Colorize("/questie doable [questID] - " .. l10n("Prints whether you are eligibile to do a quest"), "yellow"));
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print(Questie:Colorize("/questie version - " .. l10n("Prints Questie and client version info"), "yellow"));
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print(Questie:Colorize("/questie learn [toggle/stats/clear/export] - " .. l10n("Self-learning database: toggle on/off, view stats, clear data, or export"), "yellow"));
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print(Questie:Colorize("/questie route [off/single/all/tsp] - " .. l10n("Toggle quest route optimization. off=disable, single=single quest, all=all tracked, tsp=TSP approximation"), "yellow"));
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return;
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end
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@@ -218,5 +221,30 @@ function QuestieSlash.HandleCommands(input)
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return
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end
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-- /questie route [off/single/all/tsp]
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if mainCommand == "route" then
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local ROUTE_MODE_OFF = 1
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local ROUTE_MODE_SINGLE_QUEST = 2
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local ROUTE_MODE_ALL_TRACKED = 3
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local ROUTE_MODE_TSP_APPROXIMATION = 4
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if subCommand == "off" or not subCommand then
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QuestieRouteOptimizer:SetMode(ROUTE_MODE_OFF)
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Questie:Print("Quest route " .. l10n("disabled"))
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elseif subCommand == "single" then
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QuestieRouteOptimizer:SetMode(ROUTE_MODE_SINGLE_QUEST)
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Questie:Print("Quest route " .. l10n("set to single quest mode"))
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elseif subCommand == "all" then
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QuestieRouteOptimizer:SetMode(ROUTE_MODE_ALL_TRACKED)
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Questie:Print("Quest route " .. l10n("set to all tracked quests mode"))
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elseif subCommand == "tsp" then
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QuestieRouteOptimizer:SetMode(ROUTE_MODE_TSP_APPROXIMATION)
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Questie:Print("Quest route " .. l10n("set to TSP approximation mode"))
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else
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Questie:Print("Usage: /questie route [off/single/all/tsp]")
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end
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return
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end
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print(Questie:Colorize("[Questie] ", "yellow") .. l10n("Invalid command. For a list of options please type: ") .. Questie:Colorize("/questie help", "yellow"));
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end
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@@ -10,25 +10,21 @@ local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
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local QuestieMap = QuestieLoader:ImportModule("QuestieMap")
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---@type QuestieTracker
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local QuestieTracker = QuestieLoader:ImportModule("QuestieTracker")
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---@type TrackerUtils
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local TrackerUtils = QuestieLoader:ImportModule("TrackerUtils")
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---@type QuestieCompat
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local QuestieCompat = QuestieLoader:ImportModule("QuestieCompat")
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---@type ZoneDB
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local ZoneDB = QuestieLoader:ImportModule("ZoneDB")
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---@type QuestieLib
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local QuestieLib = QuestieLoader:ImportModule("QuestieLib")
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---@type QuestieFramePool
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local QuestieFramePool = QuestieLoader:ImportModule("QuestieFramePool")
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---@type QuestieLib
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local QuestieLib = QuestieLoader:ImportModule("QuestieLib")
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---@type l10n
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local l10n = QuestieLoader:ImportModule("l10n")
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-------------------------
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--Compat
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-------------------------
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local GetTime = GetTime
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local pairs = pairs
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local ipairs = ipairs
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local tinsert = table.insert
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local type = type
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-------------------------
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--Route optimization modes
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@@ -41,8 +37,14 @@ local ROUTE_MODE_TSP_APPROXIMATION = 4
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-------------------------
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--State
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-------------------------
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local routeFrames = {}
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local currentRouteMode = ROUTE_MODE_OFF
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local routeIcons = {}
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local routeLines = {}
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-------------------------
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--Constants
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-------------------------
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local ROUTE_COLOR = {0.2, 0.8, 1, 0.8}
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local WAYPOINT_ICON = "Interface\\WorldMap\\WorldMapPartyIcon"
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--- Calculate distance between two points
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---@param x1 number
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@@ -54,9 +56,21 @@ local function _GetDistance(x1, y1, x2, y2)
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return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2)
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end
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--- Get player position on current map
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---@return number? x
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---@return number? y
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local function _GetPlayerPosition()
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local mapID = GetCurrentMapAreaID()
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local x, y = GetPlayerMapPosition(mapID)
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if x == 0 and y == 0 then
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x, y = GetPlayerMapPosition("player")
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end
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return x, y
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end
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--- Nearest neighbor TSP approximation
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---@param coordinates table<number, {x: number, y: number, data: any}>
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---@return table<number, {x: number, y: number, data: any}>
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---@param coordinates table<number, {x: number, y: number, zone: number}>
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---@return table<number, {x: number, y: number, zone: number}>
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local function _NearestNeighborTSP(coordinates)
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if #coordinates <= 1 then
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return coordinates
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@@ -96,26 +110,29 @@ local function _NearestNeighborTSP(coordinates)
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return route
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end
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--- Get spawn coordinates for a single quest
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--- Get spawn coordinates for objectives in a quest
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---@param questId number
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---@return table<number, {x: number, y: number, data: any}>?
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local function _GetQuestSpawnCoordinates(questId)
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---@return table<number, {x: number, y: number, zone: number}>?
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local function _GetQuestObjectiveCoords(questId)
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local quest = QuestieDB.GetQuest(questId)
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if not quest then return nil end
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local coordinates = {}
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local currentMapId = GetCurrentMapAreaID()
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---@param spawnData table
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---@param spawns table?
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---@param zoneId number
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local function AddSpawns(spawnData, zoneId)
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if spawnData and spawnData.Spawns then
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for _, spawn in pairs(spawnData.Spawns) do
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local function AddCoords(spawns, zoneId)
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if not spawns then return end
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for _, spawn in pairs(spawns) do
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if type(spawn) == "table" then
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for _, coord in pairs(spawn) do
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if coord[1] > 0 and coord[2] > 0 then
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if type(coord) == "table" and coord[1] and coord[2] then
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local x, y = coord[1], coord[2]
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if x > 0 and x <= 100 and y > 0 and y <= 100 then
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tinsert(coordinates, {
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x = coord[1] / 100,
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y = coord[2] / 100,
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data = spawnData,
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x = x / 100,
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y = y / 100,
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zone = zoneId
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})
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end
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@@ -123,39 +140,13 @@ local function _GetQuestSpawnCoordinates(questId)
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end
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end
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end
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end
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if quest.Objectives then
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for _, objective in pairs(quest.Objectives) do
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if objective.Spawns then
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for zoneId, spawnData in pairs(objective.Spawns) do
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AddSpawns(spawnData, zoneId)
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end
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end
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if objective.KillCredit and objective.KillCredit > 0 then
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local spawns = QuestieDB.QueryNPCSingle(objective.KillCredit, "spawns")
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if spawns then
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for _, spawn in pairs(spawns) do
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for _, coord in pairs(spawn) do
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if coord[1] > 0 and coord[2] > 0 then
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tinsert(coordinates, {
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x = coord[1] / 100,
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y = coord[2] / 100,
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data = { Id = objective.KillCredit, Name = "Kill Credit" },
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zone = zoneId
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})
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end
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end
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end
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end
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end
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end
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end
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if quest.Finishers then
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for _, finisher in pairs(quest.Finishers) do
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if finisher.Spawns then
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for zoneId, spawnData in pairs(finisher.Spawns) do
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AddSpawns(spawnData, zoneId)
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AddCoords(spawnData, zoneId)
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end
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end
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end
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@@ -165,15 +156,15 @@ local function _GetQuestSpawnCoordinates(questId)
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end
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--- Get spawn coordinates for all tracked quests
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---@return table<number, {x: number, y: number, data: any}>?
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local function _GetAllTrackedQuestsCoordinates()
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---@return table<number, {x: number, y: number, zone: number}>?
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local function _GetAllTrackedQuestCoords()
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local coordinates = {}
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local trackedQuests = Questie.db.char.TrackedQuests
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if not trackedQuests then return nil end
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for questId in pairs(trackedQuests) do
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local questCoords = _GetQuestSpawnCoordinates(questId)
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local questCoords = _GetQuestObjectiveCoords(questId)
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if questCoords then
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for _, coord in pairs(questCoords) do
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tinsert(coordinates, coord)
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@@ -184,145 +175,78 @@ local function _GetAllTrackedQuestsCoordinates()
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return coordinates
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end
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--- Clear all route frames
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--- Clear all route visuals
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function QuestieRouteOptimizer:ClearRoutes()
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for _, frame in pairs(routeFrames) do
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if frame and frame:Hide then
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frame:Hide()
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for _, icon in pairs(routeIcons) do
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if icon and icon.Hide then
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icon:Hide()
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end
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end
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routeFrames = {}
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routeIcons = {}
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for _, line in pairs(routeLines) do
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if line and line.Hide then
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line:Hide()
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end
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end
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routeLines = {}
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end
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--- Draw an optimized route for a single quest
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---@param questId number
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function QuestieRouteOptimizer:DrawQuestRoute(questId)
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self:ClearRoutes()
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local coordinates = _GetQuestSpawnCoordinates(questId)
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if not coordinates or #coordinates < 2 then
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return
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end
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local optimized = _NearestNeighborTSP(coordinates)
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local lastZone = nil
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local zoneRoute = {}
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for i, coord in ipairs(optimized) do
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if coord.zone == lastZone or not lastZone then
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tinsert(zoneRoute, {coord.x, coord.y})
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lastZone = coord.zone
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else
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self:_DrawZoneRoute(zoneRoute, lastZone)
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zoneRoute = {{coord.x, coord.y}}
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lastZone = coord.zone
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end
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end
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if #zoneRoute > 0 and lastZone then
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self:_DrawZoneRoute(zoneRoute, lastZone)
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end
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end
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--- Draw route for all tracked quests
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function QuestieRouteOptimizer:DrawAllTrackedRoutes()
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self:ClearRoutes()
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local coordinates = _GetAllTrackedQuestsCoordinates()
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if not coordinates or #coordinates < 2 then
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return
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end
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local optimized = _NearestNeighborTSP(coordinates)
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local lastZone = nil
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local zoneRoute = {}
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for i, coord in ipairs(optimized) do
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if coord.zone == lastZone or not lastZone then
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tinsert(zoneRoute, {coord.x, coord.y})
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lastZone = coord.zone
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else
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self:_DrawZoneRoute(zoneRoute, lastZone)
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zoneRoute = {{coord.x, coord.y}}
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lastZone = coord.zone
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end
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end
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if #zoneRoute > 0 and lastZone then
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self:_DrawZoneRoute(zoneRoute, lastZone)
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end
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end
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--- Draw a TSP approximation route connecting all objectives
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function QuestieRouteOptimizer:DrawTSPRoute()
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self:ClearRoutes()
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local coordinates = {}
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for questId in pairs(Questie.db.char.TrackedQuests or {}) do
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local questCoords = _GetQuestSpawnCoordinates(questId)
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if questCoords then
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for _, coord in pairs(questCoords) do
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tinsert(coordinates, coord)
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end
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end
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end
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if #coordinates < 2 then
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return
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end
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local optimized = _NearestNeighborTSP(coordinates)
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local lastZone = nil
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local zoneRoute = {}
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for i, coord in ipairs(optimized) do
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if coord.zone == lastZone or not lastZone then
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tinsert(zoneRoute, {coord.x, coord.y})
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lastZone = coord.zone
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else
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self:_DrawZoneRoute(zoneRoute, lastZone)
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zoneRoute = {{coord.x, coord.y}}
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lastZone = coord.zone
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end
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end
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if #zoneRoute > 0 and lastZone then
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self:_DrawZoneRoute(zoneRoute, lastZone)
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end
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end
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---@param waypoints table
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--- Draw a route line between waypoints
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---@param waypoints table<number, {x: number, y: number}>
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---@param zoneId number
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function QuestieRouteOptimizer:_DrawZoneRoute(waypoints, zoneId)
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local function _DrawRouteLine(waypoints, zoneId)
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if #waypoints < 2 then return end
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local uiMapId = ZoneDB:GetUiMapIdByAreaId(zoneId)
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if not uiMapId then return end
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local routeData = {
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Title = "Quest Route",
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IconScale = 1.0,
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Type = "route",
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UiMapID = uiMapId,
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x = waypoints[1][1],
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y = waypoints[1][2],
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}
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local icon = QuestieMap:DrawWorldIcon(routeData, zoneId, waypoints[1][1], waypoints[1][2])
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local lineFrames = QuestieFramePool:CreateWaypoints(icon, waypoints, nil, {0.2, 0.8, 1, 0.7}, zoneId)
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tinsert(routeFrames, icon)
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local icon = CreateFrame("Button", "QuestieRouteIcon" .. #routeIcons, UIParent)
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icon:SetWidth(1)
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icon:SetHeight(1)
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icon:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
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icon:SetFrameLevel(1)
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icon:Show()
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tinsert(routeIcons, icon)
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local lineFrames = QuestieFramePool:CreateWaypoints(icon, waypoints, 2, ROUTE_COLOR, zoneId)
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for _, lineFrame in ipairs(lineFrames) do
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tinsert(routeFrames, lineFrame)
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lineFrame:Show()
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tinsert(routeLines, lineFrame)
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end
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end
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--- Update route display based on current mode
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--- Draw optimized route for given coordinates
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---@param coordinates table<number, {x: number, y: number, zone: number}>
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function QuestieRouteOptimizer:DrawRoute(coordinates)
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self:ClearRoutes()
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if not coordinates or #coordinates < 2 then
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return
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end
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local optimized = _NearestNeighborTSP(coordinates)
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local currentMapId = GetCurrentMapAreaID()
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local mapWaypoints = {}
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local currentZone = nil
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for _, coord in ipairs(optimized) do
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if coord.zone == currentZone or not currentZone then
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tinsert(mapWaypoints, {coord.x, coord.y})
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currentZone = coord.zone
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else
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if #mapWaypoints >= 2 then
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_DrawRouteLine(mapWaypoints, currentZone)
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end
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mapWaypoints = {{coord.x, coord.y}}
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currentZone = coord.zone
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end
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end
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if #mapWaypoints >= 2 then
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_DrawRouteLine(mapWaypoints, currentZone)
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end
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end
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--- Update route based on current mode
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function QuestieRouteOptimizer:Update()
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local mode = Questie.db.profile.routeMode or ROUTE_MODE_OFF
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@@ -331,18 +255,37 @@ function QuestieRouteOptimizer:Update()
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elseif mode == ROUTE_MODE_SINGLE_QUEST then
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local questId = QuestieTracker:GetSelectedQuest()
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if questId then
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self:DrawQuestRoute(questId)
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local coords = _GetQuestObjectiveCoords(questId)
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if coords and #coords >= 2 then
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self:DrawRoute(coords)
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else
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self:ClearRoutes()
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end
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else
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self:ClearRoutes()
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end
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elseif mode == ROUTE_MODE_ALL_TRACKED or mode == ROUTE_MODE_TSP_APPROXIMATION then
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local coords = _GetAllTrackedQuestCoords()
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if coords and #coords >= 2 then
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self:DrawRoute(coords)
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else
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self:ClearRoutes()
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end
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elseif mode == ROUTE_MODE_ALL_TRACKED then
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self:DrawAllTrackedRoutes()
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elseif mode == ROUTE_MODE_TSP_APPROXIMATION then
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self:DrawTSPRoute()
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end
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end
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--- Get route mode from settings
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--- Toggle route visibility
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function QuestieRouteOptimizer:Toggle()
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if routeIcons and #routeIcons > 0 then
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self:ClearRoutes()
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Questie.db.profile.routeMode = ROUTE_MODE_OFF
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else
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self:Update()
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end
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end
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--- Get current route mode
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---@return number mode
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function QuestieRouteOptimizer:GetMode()
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return Questie.db.profile.routeMode or ROUTE_MODE_OFF
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end
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Reference in New Issue
Block a user