fix: Sunstrider pin regression, ghost pins, and learner zone normalization
- Fix: isSunstrider block in _MergeSpawnEvidence now checks IsAscensionProtected before writing learner data to npcDataOverrides. Without this guard, each Mana Wyrm kill overwrote AscensionDB's z1241=5 data with learner z3431 coords. - Fix: Clustering disabled for zone 1241 (Sunstrider Isle) in _DrawObjectiveIcons so all 5 AscensionDB spawn pins display individually instead of collapsing to 2. - Fix: Ghost pin loop in AvailableQuests.lua -- 'while frames[i]' was iterating a string-keyed table with a numeric index (never iterated). Changed to pairs(). - Fix: NormalizeSpawnZoneKey now uses ZoneDB.areaIdToUiMapId for all zones so learner evidence is stored under map IDs (e.g. 1241) not area IDs (e.g. 3431), matching AscensionDB's key space. Applied in LearnNPC and _StoreGuidSpawnEvidence. - Fix: isSunstrider detection in _MergeSpawnEvidence updated from hardcoded zoneId==3431 check to IsSunstriderNativeZone() since zone IDs are now normalized to map IDs at storage time.
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+61
-44
@@ -41,22 +41,10 @@ end)
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local HBD = {mapData = mapData}
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QuestieCompat.HBD = HBD
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-- Ascension zone remapping: Sunstrider Isle (1241) and its ghost map (946) share
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-- Eversong Woods' (1941) rendered area on Ascension's client. On Ascension,
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-- the Sunstrider Isle map actually uses Eversong's coordinate space — not retail's
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-- separate Sunstrider bounds. This means:
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-- 1. Visibility: zones sharing the same space should show each other's pins
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-- 2. Bounds: mapData[1241] must use Eversong's bounds so coordinate round-trips
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-- produce correct positions on Ascension's Sunstrider map
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-- 3. Data: Questie spawn coords for Sunstrider (uiMapId=1241) are in the
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-- 33-38%/18-25% range, which maps to Sunstrider's location WITHIN Eversong
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--
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-- ZONE_REDIRECT: used by ResolveZone() for visibility logic (isSameZoneSpace).
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-- NOTE: 1241 is NOT redirected to 1941. Map 1241 (Sunstrider) has its own
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-- calibrated bounds that produce a different world coordinate space than
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-- Eversong. Pins from zone 1241 must only appear on map 1241, and pins from
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-- zone 3430/1941 must only appear on map 1941, because their world coords
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-- are incompatible. The arrow handles 1241→1941 conversion internally.
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-- Ascension zone remapping: the ghost map 946 should be treated as Eversong
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-- (1941) for pin routing, but Sunstrider Isle (1241) must keep its native
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-- render target. Visibility between Sunstrider and Eversong is handled
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-- separately in HandleWorldMapPin() so we do not collapse the draw target.
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local ZONE_REDIRECT = {
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[946] = 1941, -- Ghost/transition map -> Eversong Woods (for Sunstrider loading)
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}
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@@ -70,48 +58,65 @@ end
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-- Expose for external use (e.g. QuestieCompat coordinate calibration)
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HBD.ResolveZone = ResolveZone
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-- Ascension bounds override: On Ascension, Sunstrider Isle (1241) uses Eversong
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-- Woods' coordinate space, not retail's separate Sunstrider bounds. The retail
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-- mapData[1241] bounds (510, 500, -6983.33, 9766.67) are incompatible with
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-- Ascension's world coordinates — UnitPosition returns Eversong-scale values
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-- like (503.4, 267.9) which produce zone coords of (-14.68, 18.99) when converted
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-- through retail Sunstrider bounds. Using Eversong's bounds makes coordinate
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-- round-trips work correctly and positions pins at their actual locations.
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--
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-- Ghost map 946 has all-zeros bounds in retail, which makes it unusable; redirect
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-- to Eversong bounds as well (it shares the same rendered area on Ascension).
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-- Sunstrider calibration note:
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-- We have confirmed that 1241 is the correct uiMapId for Sunstrider Isle and
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-- 3431 is the matching areaId. The sample set we collected strongly suggests
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-- the standard Sunstrider rectangle is the correct fit for this client:
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-- width ~= 510
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-- height ~= 500
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-- left ~= -6983.33
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-- top ~= 9766.67
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-- Keep this override in place, but if another path starts hiding townsfolk pins
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-- again, re-check the 1241/3431 resolution before touching the bounds.
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local ASCENSION_ZONE_BOUNDS = {
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[1241] = { 1600.0, 1066.666666666667, -2721.0066, 8433.9360 }, -- Calibrated bounds for Sunstrider Isle
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[946] = { 4925.0, 3283.33333, -1824.6778, 8641.6666 }, -- Ghost map shares Eversong geometry
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[1241] = { 510.0, 500.0, -6983.33, 9766.67 },
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[946] = { 510.0, 500.0, -6983.33, 9766.67 },
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}
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-- Apply Ascension bounds overrides immediately
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-- Apply Ascension bounds overrides immediately.
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local _boundsApplied = false
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local function ApplyAscensionBounds()
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if _boundsApplied then return end
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_boundsApplied = true
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if not RealHBD then
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pcall(function() RealHBD = LoadRealHBD() end)
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end
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for zoneId, bounds in pairs(ASCENSION_ZONE_BOUNDS) do
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local data = mapData[zoneId]
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if data then
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-- [HBD-Ascension] bounds override applied (debug disabled)
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data[1], data[2], data[3], data[4] = bounds[1], bounds[2], bounds[3], bounds[4]
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else
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-- [HBD-Ascension] WARNING: No mapData for zone (debug disabled)
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end
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-- Override the real HBD map data as well, because HBD-Pins bypasses QuestieCompat
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if RealHBD and RealHBD.mapData and RealHBD.mapData[zoneId] then
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local rData = RealHBD.mapData[zoneId]
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rData[1], rData[2], rData[3], rData[4] = bounds[1], bounds[2], bounds[3], bounds[4]
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end
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end
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end
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-- Debug helper for Sunstrider calibration.
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-- Future agents: use this only for map-fit work on Sunstrider Isle.
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-- areaId 3431 = Sunstrider Isle subzone, uiMapId 1241 = Sunstrider Isle map.
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-- It prints the world-space and zone-space values for a 1241 point so we can
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-- compare the source coords against the rendered pin location.
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function HBD:DebugSunstriderPoint(x, y)
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local worldX, worldY, instanceId = self:GetWorldCoordinatesFromZone(x, y, 1241)
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local zoneX, zoneY = nil, nil
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if worldX and worldY then
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zoneX, zoneY = self:GetZoneCoordinatesFromWorld(worldX, worldY, 1241)
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end
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print(string.format(
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"[SunstriderDebug] zone=1241 input=%.4f,%.4f world=%s,%s inst=%s roundtrip=%s,%s",
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x or -1,
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y or -1,
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tostring(worldX),
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tostring(worldY),
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tostring(instanceId),
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tostring(zoneX),
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tostring(zoneY)
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))
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end
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ApplyAscensionBounds()
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-- One-shot debug: print mapData bounds for key zones on PLAYER_LOGIN
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@@ -142,9 +147,9 @@ end)
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--- @param zone uiMapID of the zone
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function HBD:GetWorldCoordinatesFromZone(x, y, zone)
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-- Ascension: mapData[946] has been overridden with Eversong bounds.
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-- mapData[1241] has its own calibrated bounds that match the game engine's
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-- Sunstrider coordinate space. Both convert through their own bounds —
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-- no redirect needed here because _ResolveMapUiMapId passes 1241 through.
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-- mapData[1241] keeps its own calibrated Sunstrider bounds. Do not force
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-- 1241 through the ghost-map redirect here; visibility sharing is handled
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-- separately in HandleWorldMapPin().
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local data = mapData[zone]
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if not data or data[1] == 0 or data[2] == 0 then
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-- Attempt to lazy-load the real HBD if we haven't yet
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@@ -173,8 +178,8 @@ end
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--- @param allowOutOfBounds Allow coordinates to go beyond the current map (ie. outside of the 0-1 range), otherwise nil will be returned
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function HBD:GetZoneCoordinatesFromWorld(x, y, zone, allowOutOfBounds)
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-- Ascension: mapData[946] has been overridden with Eversong bounds.
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-- mapData[1241] has its own calibrated bounds matching the engine's space.
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-- No redirect needed — callers pass the correct zone directly.
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-- mapData[1241] keeps its own calibrated Sunstrider bounds. Callers should
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-- pass the real uiMapId they want to project, not the visibility alias.
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local data = mapData[zone]
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if not data or data[1] == 0 or data[2] == 0 then
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if not RealHBD then
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@@ -277,6 +282,10 @@ function HBD:GetPlayerWorldPosition()
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local wx, wy, inst = HBD:GetWorldCoordinatesFromZone(x, y, uiMapID)
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_pwp_x, _pwp_y, _pwp_inst = wx, wy, inst
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_pwp_time = now
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if _G.QuestieDebugPins then
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print(string.format("[QD] GetPlayerWorldPosition: zoneX=%.4f zoneY=%.4f uiMapID=%s -> worldX=%s worldY=%s inst=%s",
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x, y, tostring(uiMapID), tostring(wx), tostring(wy), tostring(inst)))
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end
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if wx and wy then
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return wx, wy, inst
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end
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@@ -672,10 +681,18 @@ local function HandleWorldMapPin(icon, data)
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-- Child-map / zone-redirect exception: if we're viewing a child map (e.g. Sunstrider 1241)
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-- and the pin belongs to a parent map (e.g. Eversong 1941) or a zone that shares the same
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-- coordinate space, SHOW_CURRENT pins should still be visible.
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-- Also handles the reverse: pins tagged 1241/946 should show on 1941, and vice versa,
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-- because these maps share the same rendered area on Ascension.
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-- Sunstrider and Eversong share visibility, but 1241 must remain the actual render target.
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local effectiveUiMapID = ResolveZone(uiMapID)
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local effectiveDataUiMapID = ResolveZone(data.uiMapID)
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local sharesSunstriderSpace = (
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(uiMapID == 1241 and data.uiMapID == 1941) or
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(uiMapID == 1941 and data.uiMapID == 1241) or
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(uiMapID == 946 and data.uiMapID == 1241) or
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(uiMapID == 1241 and data.uiMapID == 946) or
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(uiMapID == 946 and data.uiMapID == 1941) or
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(uiMapID == 1941 and data.uiMapID == 946) or
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(effectiveUiMapID == 1941 and effectiveDataUiMapID == 1941 and (uiMapID == 1241 or data.uiMapID == 1241 or uiMapID == 946 or data.uiMapID == 946))
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)
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local isChildMap = false
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local ancestorMapID = HBD.mapData[uiMapID] and HBD.mapData[uiMapID].parentMapID
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while ancestorMapID and HBD.mapData[ancestorMapID] do
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@@ -687,7 +704,7 @@ local function HandleWorldMapPin(icon, data)
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end
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-- Zone-redirect equivalence: if the viewed map and pin's map redirect to the same
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-- target, they share the same coordinate space and should show each other's pins.
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local isSameZoneSpace = (effectiveUiMapID == effectiveDataUiMapID)
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local isSameZoneSpace = (effectiveUiMapID == effectiveDataUiMapID) or sharesSunstriderSpace
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if (Questie.db.profile.hideIconsOnContinents == true) and (HBD.mapData[uiMapID].mapType == Enum.UIMapType.Continent or uiMapID == 947) or (uiMapID ~= data.uiMapID and data.worldMapShowFlag == HBD_PINS_WORLDMAP_SHOW_CURRENT and not isChildMap and not isSameZoneSpace) then
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icon:Hide();
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