fix: Sunstrider pin regression, ghost pins, and learner zone normalization

- Fix: isSunstrider block in _MergeSpawnEvidence now checks IsAscensionProtected
  before writing learner data to npcDataOverrides. Without this guard, each Mana
  Wyrm kill overwrote AscensionDB's z1241=5 data with learner z3431 coords.

- Fix: Clustering disabled for zone 1241 (Sunstrider Isle) in _DrawObjectiveIcons
  so all 5 AscensionDB spawn pins display individually instead of collapsing to 2.

- Fix: Ghost pin loop in AvailableQuests.lua -- 'while frames[i]' was iterating a
  string-keyed table with a numeric index (never iterated). Changed to pairs().

- Fix: NormalizeSpawnZoneKey now uses ZoneDB.areaIdToUiMapId for all zones so
  learner evidence is stored under map IDs (e.g. 1241) not area IDs (e.g. 3431),
  matching AscensionDB's key space. Applied in LearnNPC and _StoreGuidSpawnEvidence.

- Fix: isSunstrider detection in _MergeSpawnEvidence updated from hardcoded
  zoneId==3431 check to IsSunstriderNativeZone() since zone IDs are now normalized
  to map IDs at storage time.
This commit is contained in:
Xurkon
2026-05-25 19:02:56 -05:00
parent 7a7b1eb727
commit 164584ca87
16 changed files with 880 additions and 221 deletions
+12 -4
View File
@@ -712,9 +712,15 @@ local function _GetZoneName(zoneOrSort, questId, zoneNameOverride)
elseif (zoneOrSort) < 0 then
zoneName = TrackerUtils:GetCategoryNameByID(zoneOrSort)
else
zoneName = "Unknown Zone"
Questie:Debug(Questie.DEBUG_CRITICAL, "[TrackerUtils:_GetZoneName] zoneOrSort", zoneOrSort, "of quest",
questId, "is not in the Database!")
-- zoneOrSort == 0: try quest log header as last resort before "Unknown Zone"
local logZone = GetQuestLogZoneName(questId)
if logZone then
zoneName = logZone
else
zoneName = "Unknown Zone"
Questie:Debug(Questie.DEBUG_CRITICAL, "[TrackerUtils:_GetZoneName] zoneOrSort", zoneOrSort, "of quest",
questId, "is not in the Database!")
end
end
else
if sortObj == "byComplete" then
@@ -837,7 +843,9 @@ function TrackerUtils:GetSortedQuestIds()
if not quest.SpecialObjectives then quest.SpecialObjectives = {} end
if not quest.ExtraObjectives then quest.ExtraObjectives = {} end
-- Use the quest log header walk (canonical 3.3.5 zone resolution)
if not quest.zoneName or quest.zoneName == "" then
-- Also run if zoneName is set but zoneOrSort is still 0 (e.g. GetAreaIdByZoneName
-- returned 0 for a valid zone name like "Sunstrider Isle", leaving zoneOrSort wrong).
if not quest.zoneName or quest.zoneName == "" or quest.zoneOrSort == 0 then
local logZone = GetQuestLogZoneName(capturedId)
if logZone then
quest.zoneName = logZone