fix(arrow): Sunstrider zoneId 3431, rotation CW, collection distance, native map pins
- zoneId detection: accept 3430 OR 3431 OR uiMapId 1241 (4 locations) - SetRotation is CW-positive: rotAngle=relative (was -relative) - Collection functions: override target->1241 when player on Sunstrider - NPC 15281: spawn zone 1241 (not 3430) for correct coord space - _ResolveMapUiMapId: removed 1241->1941 redirect - zoneDB: added areaIdToUiMapId[1241]=1241 - Updated CHANGELOG, README, docs
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@@ -58,18 +58,12 @@ local fadeLogicTimerShown
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local fadeLogicCoroutine
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local function _ResolveMapUiMapId(uiMapId, x, y)
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-- Ascension zone mapping: On Ascension, Sunstrider Isle (uiMapId 1241) shares
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-- Eversong Woods' (1941) coordinate space. Zone 3430 (Eversong Woods) data
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-- now correctly maps to uiMapId 1941 via GetUiMapIdByAreaId(3430)=1941.
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-- These Eversong-map pins appear on the Sunstrider sub-map (1241) via
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-- ZONE_REDIRECT visibility in HBD.lua.
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--
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-- Redirect any remaining map-1241 pins to 1941. On Ascension, map 1241
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-- does not have its own independent coordinate space — it IS Eversong's
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-- space. Pins destined for 1241 must use 1941's bounds for correct rendering.
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if uiMapId == 1241 then
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-- Ghost map 946 has no real coordinate data; redirect to Eversong (1941).
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if uiMapId == 946 then
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return 1941
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end
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-- Map 1241 (Sunstrider Isle) now has its own Ascension-calibrated bounds
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-- and pins on 1241 render correctly on the Sunstrider sub-map. No redirect.
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return uiMapId
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end
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@@ -678,7 +672,7 @@ end
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local closestStarter = {}
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function QuestieMap:FindClosestStarter()
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local playerX, playerY, _ = HBD:GetPlayerWorldPosition();
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local playerZone = HBD:GetPlayerWorldPosition();
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local playerZone = QuestiePlayer:GetCurrentUiMapId();
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for questId in pairs(QuestiePlayer.currentQuestlog) do
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if (not closestStarter[questId]) then
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local quest = QuestieDB.GetQuest(questId);
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