fix: v1.4.4 - AceGUI pool fixes, event handling nil checks, QuestieLearner serialization, l10n format fixes

This commit is contained in:
Xurkon
2026-03-20 21:16:58 -05:00
parent f32520078c
commit 2df8a7b96d
26 changed files with 569 additions and 83 deletions
@@ -558,10 +558,13 @@ do
end
end)
local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate")
local template = DialogBorderOpaqueTemplate and "DialogBorderOpaqueTemplate" or nil
local border = CreateFrame("Frame", nil, frame, template)
border:SetAllPoints(frame)
frame:SetFixedFrameStrata(true)
frame:SetFixedFrameLevel(true)
if frame.SetFixedFrameStrata then
frame:SetFixedFrameStrata(true)
frame:SetFixedFrameLevel(true)
end
local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
text:SetSize(290, 0)
@@ -574,11 +577,14 @@ do
button:SetNormalFontObject(GameFontNormal)
button:SetHighlightFontObject(GameFontHighlight)
button:SetNormalTexture(130763) -- "Interface\\Buttons\\UI-DialogBox-Button-Up"
button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
local normalTex = button:GetNormalTexture()
if normalTex then normalTex:SetTexCoord(0.0, 1.0, 0.0, 0.71875) end
button:SetPushedTexture(130761) -- "Interface\\Buttons\\UI-DialogBox-Button-Down"
button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
local pushedTex = button:GetPushedTexture()
if pushedTex then pushedTex:SetTexCoord(0.0, 1.0, 0.0, 0.71875) end
button:SetHighlightTexture(130762) -- "Interface\\Buttons\\UI-DialogBox-Button-Highlight"
button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
local highlightTex = button:GetHighlightTexture()
if highlightTex then highlightTex:SetTexCoord(0.0, 1.0, 0.0, 0.71875) end
button:SetText(newText)
return button
end
+21 -4
View File
@@ -138,6 +138,8 @@ end
function AceGUI:Create(widgetType)
if WidgetRegistry[widgetType] then
local widget = newWidget(widgetType)
if not widget then return end
if rawget(widget, "Acquire") then
widget.OnAcquire = widget.Acquire
@@ -170,6 +172,7 @@ end
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
-- @param widget The widget to release
function AceGUI:Release(widget)
if not widget then return end
if widget.isQueuedForRelease then return end
widget.isQueuedForRelease = true
safecall(widget.PauseLayout, widget)
@@ -296,6 +299,7 @@ do
end
WidgetBase.Fire = function(self, name, ...)
if not self or not self.type or not self.events then return end
if self.events[name] then
local success, ret = safecall(self.events[name], self, name, ...)
if success then
@@ -412,14 +416,19 @@ do
local WidgetContainerBase = AceGUI.WidgetContainerBase
WidgetContainerBase.PauseLayout = function(self)
self.LayoutPaused = true
if self then
self.LayoutPaused = true
end
end
WidgetContainerBase.ResumeLayout = function(self)
self.LayoutPaused = nil
if self then
self.LayoutPaused = nil
end
end
WidgetContainerBase.PerformLayout = function(self)
if not self then return end
if self.LayoutPaused then
return
end
@@ -428,7 +437,9 @@ do
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
WidgetContainerBase.DoLayout = function(self)
self:PerformLayout()
if self then
self:PerformLayout()
end
-- if not self.parent then
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
-- end
@@ -471,7 +482,9 @@ do
end
WidgetContainerBase.SetLayout = function(self, Layout)
self.LayoutFunc = AceGUI:GetLayout(Layout)
if self then
self.LayoutFunc = AceGUI:GetLayout(Layout)
end
end
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
@@ -617,6 +630,7 @@ end
-- Very simple Layout, Children are stacked on top of each other down the left side
AceGUI:RegisterLayout("List",
function(content, children)
if not content then return end
local height = 0
local width = content.width or content:GetWidth() or 0
for i = 1, #children do
@@ -654,6 +668,7 @@ AceGUI:RegisterLayout("List",
-- A single control fills the whole content area
AceGUI:RegisterLayout("Fill",
function(content, children)
if not content then return end
if children[1] then
children[1]:SetWidth(content:GetWidth() or 0)
children[1]:SetHeight(content:GetHeight() or 0)
@@ -674,6 +689,7 @@ end
AceGUI:RegisterLayout("Flow",
function(content, children)
if layoutrecursionblock then return end
if not content then return end
--used height so far
local height = 0
--width used in the current row
@@ -852,6 +868,7 @@ Cell:
]]
AceGUI:RegisterLayout("Table",
function (content, children)
if not content then return end
local obj = content.obj
obj:PauseLayout()
@@ -187,7 +187,12 @@ local function Constructor()
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetColorTexture(0, 0, 0, 0.4)
if scrollbg.SetColorTexture then
scrollbg:SetColorTexture(0, 0, 0, 0.4)
else
scrollbg:SetTexture(0, 0, 0)
scrollbg:SetVertexColor(0, 0, 0, 0.4)
end
--Container Support
local content = CreateFrame("Frame", nil, scrollframe)
@@ -679,7 +679,12 @@ local function Constructor()
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetColorTexture(0,0,0,0.4)
if scrollbg.SetColorTexture then
scrollbg:SetColorTexture(0,0,0,0.4)
else
scrollbg:SetTexture(0, 0, 0)
scrollbg:SetVertexColor(0, 0, 0, 0.4)
end
local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
@@ -143,7 +143,12 @@ local function Constructor()
colorSwatch.background = texture
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetColorTexture(1, 1, 1)
if texture.SetColorTexture then
texture:SetColorTexture(1, 1, 1)
else
texture:SetTexture(1, 1, 1)
texture:SetVertexColor(1, 1, 1, 1)
end
texture:SetPoint("CENTER", colorSwatch)
texture:Show()
@@ -455,7 +455,12 @@ do
local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1)
line:SetColorTexture(.5, .5, .5)
if line.SetColorTexture then
line:SetColorTexture(0.5, 0.5, 0.5)
else
line:SetTexture(0.5, 0.5, 0.5)
line:SetVertexColor(0.5, 0.5, 0.5, 1)
end
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
@@ -0,0 +1,270 @@
--- **AceSerializer-3.0** Serializes and deserializes Lua tables into strings.
-- Can serialize any Lua table (including nested tables) into a string,
-- and deserialize that string back into a table.
-- @class file
-- @name AceSerializer-3.0
-- @release $Id: AceSerializer-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
local MAJOR, MINOR = "AceSerializer-3.0", 3
local AceSerializer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceSerializer then return end
-- Lua APIs
local assert, error, pcall = assert, error, pcall
local type, tostring, tonumber = type, tostring, tonumber
local strfind, strsub, strjoin, strlen = string.find, string.sub, string.join, string.len
local max, min = math.max, math.min
-- quick-and-dirty nil value serializer, used to sanitize the tables before serializing
local function SerializeValue(v, res, n)
-- nil
if v == nil then
res[n+1] = "n"
return n+1
end
-- boolean
if type(v) == "boolean" then
res[n+1] = v and "t" or "f"
return n+1
end
-- number
if type(v) == "number" then
-- force 4-decimal numbers, others as-is
local str = tostring(v)
if strfind(str, "[^0-9%.]") then
res[n+1] = str
else
res[n+1] = format("%.4f", v)
end
return n+1
end
-- string
if type(v) == "string" then
res[n+1] = format("%q", v)
return n+1
end
-- table
if type(v) == "table" then
res[n+1] = "{"
local n2 = n+2
for k, val in pairs(v) do
n2 = SerializeValue(k, res, n2)
res[n2+1] = "="
n2 = n2 + 2
n2 = SerializeValue(val, res, n2)
res[n2+1] = ","
n2 = n2 + 1
end
res[n2] = "}"
return n2
end
-- anything else (we don't know how to serialize)
error(format("Cannot serialize a value of type %s", type(v)))
end
local function Serialize(t)
if type(t) ~= "table" then
error("Usage: AceSerializer:Serialize(tbl): tbl must be a table, got " .. type(t), 2)
end
local s = {}
SerializeValue(t, s, 0)
return strjoin("", s)
end
AceSerializer.Serialize = Serialize
local function Deserialize(s)
if type(s) ~= "string" then
error("Usage: AceSerializer:Deserialize(str): str must be a string, got " .. type(s), 2)
end
local stack = {}
local n = strlen(s)
local pos = 1
-- read a value
local function ReadValue()
-- skip whitespace
while pos <= n and strfind(strsub(s, pos, pos), "%s") do
pos = pos + 1
end
if pos > n then error("Empty string") end
local c = strsub(s, pos, pos)
pos = pos + 1
if c == "n" then
return nil
elseif c == "t" then
return true
elseif c == "f" then
return false
elseif c == "{" then
local tbl = {}
local numkey = 0
local key
while pos <= n do
-- skip whitespace
while pos <= n and strfind(strsub(s, pos, pos), "%s") do
pos = pos + 1
end
if pos > n then error("Missing closing brace") end
if strsub(s, pos, pos) == "}" then
pos = pos + 1
break
end
-- read key (non-number key)
if strsub(s, pos, pos) ~= "[" then
-- assume it's a string key
key = ReadValue()
else
pos = pos + 1
key = ReadValue()
if strsub(s, pos, pos) ~= "]" then error("Missing ]") end
pos = pos + 1
end
-- skip whitespace and =
while pos <= n and strfind(strsub(s, pos, pos), "[=%s]") do
pos = pos + 1
end
local val = ReadValue()
if key then
tbl[key] = val
else
numkey = numkey + 1
tbl[numkey] = val
end
-- skip whitespace and comma
while pos <= n and strfind(strsub(s, pos, pos), "[,%s]") do
pos = pos + 1
end
end
return tbl
elseif c == "\"" then
local i = pos
repeat
if i > n then error("Unterminated string") end
until strfind(strsub(s, i, i), "[^\"]") or i == n
local str = strsub(s, pos, i-1)
pos = i + 1
return str
else
-- number or error
local numstr = ""
while pos <= n and strfind(strsub(s, pos, pos), "[0-9%.%-]") do
numstr = numstr .. strsub(s, pos, pos)
pos = pos + 1
end
if numstr == "" then
error("Invalid number at position " .. pos)
end
return tonumber(numstr)
end
end
local value = ReadValue()
-- skip whitespace
while pos <= n and strfind(strsub(s, pos, pos), "%s") do
pos = pos + 1
end
if pos <= n then
error("Trailing characters after serialized table: " .. strsub(s, pos))
end
return value
end
AceSerializer.Deserialize = Deserialize
-- http://lua-users.org/wiki/Base64EncoderAndDecoder
local b64 = {
"ABCDEFGHIJKLMNOPQRSTUVWXYZ",
"abcdefghijklmnopqrstuvwxyz",
"0123456789+/",
}
local function EncodeString(str)
local encoded = ""
for i = 1, strlen(str), 3 do
local b1, b2, b3 = strbyte(str, i, i+2)
if not b3 then
b3 = 0
end
if not b2 then
b2 = 0
end
local n = b1 * 256 + b2 * 256 + b3
local e1, e2, e3, e4 = (n/4)%64, (n/4)%64, (n/4)%64, n%64
encoded = encoded .. strsub(b64[1], e1, e1) .. strsub(b64[1], e2, e2) .. strsub(b64[3], e3, e3) .. strsub(b64[3], e4, e4)
end
--[[
-- fix padding at the end to be lua-friendly
if mod(len(str),3)==1 then
encoded = strsub(encoded, 1, -4) .. "=="
elseif mod(len(str),3)==2 then
encoded = strsub(encoded, 1, -2) .. "="
end
]]
return encoded
end
local function DecodeString(str)
local decoded = ""
str = gsub(str, "%s", "")
local len = strlen(str)
local i = 1
while i <= len do
local e1, e2, e3, e4 = strfind(str, "(.)(.)(.?)(.?)", i)
if not e1 then error("Invalid string") end
local n = (strfind(b64[1], e1) - 1) * 64 + (strfind(b64[1], e2) - 1)
n = n * 64 + (strfind(b64[3], e3) - 1)
n = n * 64 + (strfind(b64[3], e4) - 1)
decoded = decoded .. strchar(n/256, n%256)
if e4 == "=" then
decoded = strsub(decoded, 1, -2)
elseif e3 == "=" then
decoded = strsub(decoded, 1, -3)
end
i = e4 + 1
end
return decoded
end
function AceSerializer:SerializeForPrint(val)
return EncodeString(Serialize(val))
end
function AceSerializer:DeserializeFromPrint(str)
local success, val = pcall(Deserialize, DecodeString(str))
if success then
return val
end
return nil, "Invalid serialization string"
end
AceSerializer.embeds = AceSerializer.embeds or {}
local function Embed(target)
for method, func in pairs(AceSerializer) do
if type(func) == "function" and method ~= "Embed" and method ~= "embeds" then
target[method] = func
end
end
end
function AceSerializer:Embed(target)
Embed(target)
target.embeds = AceSerializer.embeds
AceSerializer.embeds[target] = true
return target
end
for target, v in pairs(AceSerializer.embeds) do
Embed(target)
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<Script file="AceSerializer-3.0.lua" />
</Ui>