fix(tracker): name and group quests built from partial records
Quests assembled from a Learner entry or a questDataOverrides entry that never captured every field reach the tracker with nil fields, since GetQuest copies rawdata key by key. Two of those show: a nil name printed as the quest id, and a nil zoneOrSort that sent _GetZoneName down its very first line, `if not zoneOrSort then return "Unknown Zone" end`, before it could consult the quest log header the earlier fix added. Those objects are cached for the session, so neither repaired itself. GetQuest now fills a missing name from the quest log and defaults zoneOrSort to 0, the value every caller already reads as "no zone on file" -- and which some of them require, `quest.zoneOrSort > 0` erroring outright on nil. _GetZoneName treats nil the same way rather than short-circuiting, which also stops a nil quest from labelling its group Unknown Zone under the sort modes that do not group by zone at all. The tracker asks the quest log for a title before printing an id, so quests already cached without a name come out right too, and the live-fallback builder stops discarding the override data it just looked up.
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@@ -63,6 +63,22 @@ local function GetWrappedWidth(label)
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return label:GetWidth()
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end
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-- A quest built from partial data can reach the tracker with no name, or with the id standing in
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-- for one, and it is cached that way for the session. Ask the quest log before printing a number.
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local function GetDisplayableQuestName(quest)
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local questName = quest.name
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if (not questName) or questName == "" or questName == tostring(quest.Id) then
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questName = TrackerUtils:GetQuestLogTitleById(quest.Id) or questName
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end
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if (not questName) or questName == "" then
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questName = tostring(quest.Id)
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end
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return questName
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end
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local LSM30 = LibStub and LibStub("LibSharedMedia-3.0", true)
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-- Local Vars
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@@ -1031,7 +1047,7 @@ function QuestieTracker:Update()
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if quest.isFallback or quest._isLogFallback then
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-- Quest not in DB: use the name stored on the fallback object
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local questName = quest.name or tostring(quest.Id)
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local questName = GetDisplayableQuestName(quest)
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if Questie.db.profile.trackerShowQuestLevel and quest.level and quest.level > 0 then
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questName = "[" .. quest.level .. "] " .. questName
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end
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@@ -1065,7 +1081,7 @@ function QuestieTracker:Update()
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-- which queries the static DB only: for a quest with no DB entry it
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-- silently defaults to level 1, and Ascension's scaling then scales
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-- that wrong base instead of the quest's real level.
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local fallbackName = quest.name or tostring(quest.Id)
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local fallbackName = GetDisplayableQuestName(quest)
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if Questie.db.profile.trackerShowQuestLevel and quest.level and quest.level > 0 then
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fallbackName = QuestieLib:GetQuestString(quest.Id, fallbackName, quest.level, false)
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end
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@@ -809,7 +809,13 @@ local function _GetZoneName(zoneOrSort, questId, zoneNameOverride)
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if zoneNameOverride and zoneNameOverride ~= "" then
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return zoneNameOverride
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end
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if not zoneOrSort then return "Unknown Zone" end
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-- A quest assembled from a partial record -- a Learner entry that never captured the field,
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-- an override carrying a single key -- reaches here with no zoneOrSort at all. That is the
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-- same "nothing to look up" case as 0, and the quest log below still knows where the client
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-- files the quest, so it must not short-circuit to Unknown Zone ahead of that.
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zoneOrSort = zoneOrSort or 0
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local zoneName
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local sortObj = Questie.db.profile.trackerSortObjectives
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if sortObj == "byZone" or sortObj == "byZoneComplete" or sortObj == "byZoneCompleteReversed" or sortObj == "byZonePlayerProximity" or sortObj == "byZonePlayerProximityReversed" then
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@@ -865,6 +871,22 @@ local function _GetZoneName(zoneOrSort, questId, zoneNameOverride)
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return zoneName
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end
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-- The client's own title for a quest, or nil if the player does not have it. Quest objects can
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-- reach the tracker without a usable name -- a questDataOverrides entry that carries no name
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-- field, a QuestLogCache row read before the client had filled the title in -- and since those
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-- objects are cached for the session, the name never repairs itself. The log always knows.
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function TrackerUtils:GetQuestLogTitleById(questId)
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local questLogIndex = GetQuestLogIndexForQuest(questId)
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if not questLogIndex then return nil end
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local title = GetQuestLogTitle(questLogIndex)
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if title and title ~= "" then
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return title
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end
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return nil
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end
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-- IsComplete must be a method (called as quest:IsComplete()), and it reads the state the last
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-- refresh stored rather than closing over the state at build time -- these quests outlive many
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-- redraws, and a captured value would still claim the quest is unfinished after it is turned in.
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