fix: restore learner questgiver and item drop learning
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@@ -130,6 +130,35 @@ describe("QuestieLearner kill-path batching", function()
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assert.equals(33.20, Questie.dbLearner.global.npcs[3001][7][44][1][2])
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end)
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it("keeps quest-tied fallback questgiver spawns from being stripped", function()
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Questie.dbLearner.global.settings.dataSourceMode = "learner"
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local originalGetPlayerCoords = _G.GetPlayerCoords
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_G.GetPlayerCoords = function()
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return 10.0, 20.0
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end
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QuestieLearner:LearnNPC(4001, "Quest Giver", nil, nil, nil, nil, nil, nil, 44)
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QuestieLearner:LearnQuestGiver(6004, 4001, 1, true)
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assert.equals("fallback", Questie.dbLearner.global.npcs[4001].spawnSource)
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assert.is_table(Questie.dbLearner.global.npcs[4001][7])
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assert.is_table(Questie.dbLearner.global.npcs[4001][7][44])
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assert.is_true(table.getn(Questie.dbLearner.global.npcs[4001][7][44]) >= 1)
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_G.GetPlayerCoords = originalGetPlayerCoords
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end)
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it("records item drop sources even when the item class is not available on first pass", function()
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Questie.dbLearner.global.settings.dataSourceMode = "learner"
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QuestieLearner:LearnItem(2301, "Quest Shard", 1, 1, 1, 0)
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QuestieLearner:LearnItemDrop(2301, 7301)
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assert.is_table(Questie.dbLearner.global.items[2301][2])
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assert.equals(7301, Questie.dbLearner.global.items[2301][2][1])
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assert.equals(7301, QuestieDB.itemDataOverrides[2301][2][1])
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end)
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it("force-flushes active quest pins within the NPC live-update flush (no second debounce)", function()
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local updateCount = 0
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local originalUpdateQuest = QuestieQuest.UpdateQuest
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