fix: learn gameobjects from used events
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@@ -376,6 +376,9 @@ describe("Audit Pass 10 - additional performance findings (snapshot)", function(
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assert.is_true(has(learner, 'TraceLearnerEntity("loot_target", targetGuid, targetType, targetId, UnitName("target"))'))
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assert.is_true(has(learner, 'GetLootSourceInfo then'))
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assert.is_true(has(learner, 'TraceLearnerEntity("loot_source", sourceGuid, nil, sourceQty, lootName)'))
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assert.is_true(has(learner, 'function QuestieLearner:OnGameObjectUsed(objectId)'))
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assert.is_true(has(learner, 'frame:RegisterEvent("GAMEOBJECT_USED")'))
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assert.is_true(has(learner, 'self:OnGameObjectUsed(arg1)'))
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assert.is_true(has(learner, 'TraceLearnerEntity("gossip", npcGuid, unitType, id, name)'))
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assert.is_true(has(learner, 'self:LearnObject(entityId, name)'))
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assert.is_true(has(learner, 'if unitType == "GameObject" then'))
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