fix: stabilize minimap range cutoff and update release docs
This commit is contained in:
@@ -254,7 +254,15 @@ end
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local function _GetArrowPreviewPath()
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local style = _GetArrowStyle()
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return style.previewPath
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if not style then
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return nil
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end
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if style.previewPath and (type(DoesFileExist) ~= "function" or DoesFileExist(style.previewPath)) then
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return style.previewPath
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end
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return style.texturePath
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end
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local function _IsArrowSpriteSheet()
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@@ -355,13 +363,9 @@ local function _UpdateObjectiveFramePosition()
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end
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if _IsObjectiveAttached() and arrowFrame then
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local style = arrowFrame._arrowStyle or _GetArrowStyle()
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local inset = (style and style.visualBottomInset) or 0
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local scale = _GetArrowScale()
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local visibleBottomOffset = math.floor(inset * scale + 0.5)
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local gap = _GetObjectiveGap()
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objectiveFrame:ClearAllPoints()
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objectiveFrame:SetPoint("TOP", arrowFrame, "BOTTOM", 0, gap - visibleBottomOffset)
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objectiveFrame:SetPoint("TOP", arrowFrame, "BOTTOM", 0, gap)
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objectiveFrame._useDefaultPosition = false
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return
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end
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@@ -810,9 +814,12 @@ EnsureArrowFrame = function()
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local dist = HBD:GetWorldDistance(targetInstance, playerX, playerY, targetX, targetY)
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if dist then
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local area = 1
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local alpha = dist - area
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alpha = alpha > 1 and 1 or alpha
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alpha = alpha < 0.5 and 0.5 or alpha
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local alpha = 1
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if dist <= area then
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alpha = dist / area
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alpha = alpha > 1 and 1 or alpha
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alpha = alpha < 0.5 and 0.5 or alpha
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end
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local texalpha = (1 - alpha) * 2
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texalpha = texalpha > 1 and 1 or texalpha
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@@ -13,9 +13,9 @@ QuestieArrowAssets.styles = {
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displayWidth = 71,
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displayHeight = 96,
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visualBottomInset = 0,
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textureCoordLeft = 0.187500,
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textureCoordRight = 0.812500,
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textureCoordTop = 0.078125,
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textureCoordLeft = 0.195312,
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textureCoordRight = 0.808594,
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textureCoordTop = 0.093750,
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textureCoordBottom = 0.917969,
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},
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["arrow2"] = {
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@@ -28,7 +28,7 @@ QuestieArrowAssets.styles = {
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visualBottomInset = 0,
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textureCoordLeft = 0.082031,
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textureCoordRight = 0.917969,
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textureCoordTop = 0.097656,
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textureCoordTop = 0.101562,
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textureCoordBottom = 0.898438,
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},
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["arrow3"] = {
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@@ -36,13 +36,13 @@ QuestieArrowAssets.styles = {
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texture = "Icons\\Arrows\\Arrow3.tga",
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preview = "Icons\\Arrows\\Arrow3_preview.tga",
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mode = "image",
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displayWidth = 65,
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displayWidth = 66,
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displayHeight = 96,
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visualBottomInset = 0,
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textureCoordLeft = 0.214844,
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textureCoordRight = 0.785156,
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textureCoordTop = 0.078125,
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textureCoordBottom = 0.914062,
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textureCoordLeft = 0.218750,
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textureCoordRight = 0.781250,
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textureCoordTop = 0.093750,
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textureCoordBottom = 0.917969,
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},
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["arrow4"] = {
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label = "Arrow 4",
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@@ -52,21 +52,21 @@ QuestieArrowAssets.styles = {
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displayWidth = 68,
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displayHeight = 96,
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visualBottomInset = 0,
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textureCoordLeft = 0.203125,
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textureCoordRight = 0.796875,
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textureCoordTop = 0.078125,
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textureCoordBottom = 0.917969,
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textureCoordLeft = 0.347656,
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textureCoordRight = 0.648438,
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textureCoordTop = 0.289062,
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textureCoordBottom = 0.714844,
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},
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["hordearrow"] = {
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label = "Horde Arrow",
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texture = "Icons\\Arrows\\HordeArrow.tga",
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preview = "Icons\\Arrows\\HordeArrow_preview.tga",
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mode = "image",
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displayWidth = 84,
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displayWidth = 120,
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displayHeight = 96,
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visualBottomInset = 0,
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textureCoordLeft = 0.207031,
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textureCoordRight = 0.789062,
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textureCoordLeft = 0.078125,
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textureCoordRight = 0.917969,
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textureCoordTop = 0.078125,
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textureCoordBottom = 0.917969,
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},
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@@ -75,50 +75,11 @@ QuestieArrowAssets.styles = {
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texture = "Icons\\Arrows\\AllianceArrow.tga",
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preview = "Icons\\Arrows\\AllianceArrow_preview.tga",
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mode = "image",
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displayWidth = 116,
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displayWidth = 177,
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displayHeight = 96,
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visualBottomInset = 0,
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textureCoordLeft = 0.222656,
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textureCoordRight = 0.773438,
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textureCoordTop = 0.078125,
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textureCoordBottom = 0.917969,
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},
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["minimal1"] = {
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label = "Waypoint 1",
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texture = "Icons\\Arrows\\Minimal1.tga",
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preview = "Icons\\Arrows\\Minimal1_preview.tga",
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mode = "image",
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displayWidth = 68,
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displayHeight = 96,
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visualBottomInset = 0,
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textureCoordLeft = 0.203125,
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textureCoordRight = 0.796875,
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textureCoordTop = 0.078125,
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textureCoordBottom = 0.917969,
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},
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["minimal2"] = {
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label = "Waypoint 2",
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texture = "Icons\\Arrows\\Minimal2.tga",
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preview = "Icons\\Arrows\\Minimal2_preview.tga",
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mode = "image",
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displayWidth = 74,
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displayHeight = 96,
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visualBottomInset = 0,
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textureCoordLeft = 0.175781,
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textureCoordRight = 0.820312,
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textureCoordTop = 0.078125,
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textureCoordBottom = 0.917969,
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},
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["minimal3"] = {
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label = "Waypoint 3",
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texture = "Icons\\Arrows\\Minimal3.tga",
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preview = "Icons\\Arrows\\Minimal3_preview.tga",
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mode = "image",
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displayWidth = 83,
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displayHeight = 96,
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visualBottomInset = 0,
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textureCoordLeft = 0.132812,
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textureCoordRight = 0.863281,
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textureCoordLeft = 0.078125,
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textureCoordRight = 0.917969,
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textureCoordTop = 0.078125,
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textureCoordBottom = 0.917969,
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},
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@@ -144,9 +105,6 @@ QuestieArrowAssets.order = {
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"arrow4",
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"hordearrow",
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"alliancearrow",
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"minimal1",
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"minimal2",
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"minimal3",
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"arrowold",
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}
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+101
-2
@@ -256,6 +256,7 @@ function QuestieMap:ProcessShownMinimapIcons()
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while true do
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count = 0
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playerX, playerY = getWorldPos()
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xd = (playerX or 0) - (QuestieMap.playerX or 0)
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yd = (playerY or 0) - (QuestieMap.playerY or 0)
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totalDistance = totalDistance + (xd * xd + yd * yd)
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@@ -296,6 +297,30 @@ function QuestieMap:ProcessShownMinimapIcons()
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end
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end
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function QuestieMap:RefreshMinimapIconVisibility()
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if not HBDPins or not HBDPins.activeMinimapPins then
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return
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end
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local minimapVisibilityCutoff = Questie.db.profile.minimapIconRangeCutoff or 100
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if HBDPins.SetMinimapVisibilityCutoff then
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HBDPins:SetMinimapVisibilityCutoff(minimapVisibilityCutoff)
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end
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if HBDPins.RefreshMinimap then
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HBDPins:RefreshMinimap()
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end
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for minimapFrame, data in pairs(HBDPins.activeMinimapPins) do
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if minimapFrame and minimapFrame.miniMapIcon and minimapFrame.FadeLogic then
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minimapFrame.minimapVisibilityCutoff = minimapVisibilityCutoff
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minimapFrame:FadeLogic()
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if minimapFrame.GlowUpdate then
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minimapFrame:GlowUpdate()
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end
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end
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end
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end
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function QuestieMap:QueueDraw(drawType, ...)
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if (not isDrawQueueDisabled) then
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if _G.QuestieDebugPins then
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@@ -570,6 +595,71 @@ function QuestieMap:DrawManualIcon(data, areaID, x, y, typ)
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iconMinimap.texture:SetTexture(texture)
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iconMinimap.texture:SetVertexColor(colorsMinimap[1], colorsMinimap[2], colorsMinimap[3], 1);
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iconMinimap.miniMapIcon = true;
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iconMinimap.minimapVisibilityCutoff = Questie.db.profile.minimapIconRangeCutoff or 100
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if (not iconMinimap.FadeLogic) then
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function iconMinimap:SetFade(value)
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if self.lastGlowFade ~= value then
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self.lastGlowFade = value
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if self.glowTexture then
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local r, g, b = self.glowTexture:GetVertexColor()
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self.glowTexture:SetVertexColor(r, g, b, value)
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end
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self.texture:SetVertexColor(colorsMinimap[1], colorsMinimap[2], colorsMinimap[3], value)
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end
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end
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function iconMinimap:FadeLogic()
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local profile = Questie.db.profile
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if self.miniMapIcon and self.x and self.y and self.texture and self.UiMapID and self.texture.SetVertexColor and HBD and HBD.GetPlayerZonePosition then
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if (QuestieMap.playerX and QuestieMap.playerY) then
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local x, y
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if not self.worldX then
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x, y = HBD:GetWorldCoordinatesFromZone(self.x / 100, self.y / 100, self.UiMapID)
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self.worldX = x
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self.worldY = y
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else
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x = self.worldX
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y = self.worldY
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end
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if (x and y) then
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local xd = QuestieMap.playerX - x
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local yd = QuestieMap.playerY - y
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local distance = math.sqrt(xd * xd + yd * yd)
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local minimapVisibilityCutoff = self.minimapVisibilityCutoff or profile.minimapIconRangeCutoff or 100
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if (distance > minimapVisibilityCutoff) then
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self:FakeHide()
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return
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elseif self.hidden then
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self:FakeShow()
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elseif (distance > profile.fadeLevel) then
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local fade = 1 - (math.min(10, (distance - profile.fadeLevel)) * normalizedValue)
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self:SetFade(fade)
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elseif (distance < profile.fadeOverPlayerDistance) and profile.fadeOverPlayer then
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local fadeAmount = profile.fadeOverPlayerLevel + distance * (1 - profile.fadeOverPlayerLevel) / profile.fadeOverPlayerDistance
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if self.faded and fadeAmount > profile.iconFadeLevel then
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fadeAmount = profile.iconFadeLevel
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end
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self:SetFade(fadeAmount)
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else
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if self.faded then
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self:SetFade(profile.iconFadeLevel)
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else
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self:SetFade(1)
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end
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end
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end
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else
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if self.faded then
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self:SetFade(profile.iconFadeLevel)
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else
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self:SetFade(1)
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end
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end
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end
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end
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end
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QuestieMap:QueueDraw(QuestieMap.ICON_MINIMAP_TYPE, Questie, iconMinimap, iconMinimap.UiMapID, x / 100, y / 100, true, true);
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tinsert(QuestieMap.manualFrames[typ][data.id], iconMinimap:GetName())
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@@ -650,6 +740,7 @@ function QuestieMap:DrawWorldIcon(data, areaID, x, y, showFlag)
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iconMinimap.AreaID = areaID
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iconMinimap.UiMapID = uiMapId
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iconMinimap.miniMapIcon = true;
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iconMinimap.minimapVisibilityCutoff = Questie.db.profile.minimapIconRangeCutoff or 100
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iconMinimap:UpdateTexture(Questie.usedIcons[data.Icon]);
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if (not iconMinimap.FadeLogic) then
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@@ -680,9 +771,17 @@ function QuestieMap:DrawWorldIcon(data, areaID, x, y, showFlag)
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if (x and y) then
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local xd = QuestieMap.playerX - x
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local yd = QuestieMap.playerY - y
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local distance = math.sqrt(xd * xd + yd * yd) / 10;
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local distance = math.sqrt(xd * xd + yd * yd);
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local minimapVisibilityCutoff = self.minimapVisibilityCutoff or profile.minimapIconRangeCutoff or 100;
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if (distance > profile.fadeLevel) then
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-- Hard stop: keep minimap pins from remaining visible beyond
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-- the configured minimap range cutoff.
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if (distance > minimapVisibilityCutoff) then
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self:FakeHide()
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return
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elseif self.hidden then
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self:FakeShow()
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elseif (distance > profile.fadeLevel) then
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local fade = 1 - (math.min(10, (distance - profile.fadeLevel)) * normalizedValue);
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self:SetFade(fade)
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elseif (distance < profile.fadeOverPlayerDistance) and profile.fadeOverPlayer then
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@@ -510,6 +510,21 @@ function QuestieOptions.tabs.icons:Initialize()
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QuestieFramePool:UpdateColorConfig(true, value)
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end,
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},
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minimapIconRangeCutoff = {
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type = "range",
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order = 4.35,
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name = function() return l10n('Minimap Icon Range Cutoff'); end,
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desc = function() return l10n('How far away minimap icons can remain visible.\n(Default: %s)', optionsDefaults.profile.minimapIconRangeCutoff); end,
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width = 3.1,
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min = 25,
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max = 200,
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step = 5,
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disabled = function() return ((not Questie.db.profile.enabled) or (not Questie.db.profile.enableMiniMapIcons)); end,
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get = function(info) return QuestieOptions:GetProfileValue(info); end,
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set = function (info, value)
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QuestieOptions:SetProfileValue(info, value)
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end,
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},
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fadeLevel = {
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type = "range",
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order = 4.4,
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@@ -102,10 +102,18 @@ end
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-- set option value
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function QuestieOptions:SetProfileValue(info, value)
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if debug and Questie.db.profile[info[#info]] ~= value then
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Questie:Debug(Questie.DEBUG_SPAM, "DEBUG: global option", info[#info], "changed from '" .. tostring(Questie.db.profile[info[#info]]) .. "' to '" .. tostring(value) .. "'")
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local key = info[#info]
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if debug and Questie.db.profile[key] ~= value then
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Questie:Debug(Questie.DEBUG_SPAM, "DEBUG: global option", key, "changed from '" .. tostring(Questie.db.profile[key]) .. "' to '" .. tostring(value) .. "'")
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end
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Questie.db.profile[key] = value
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if key == "minimapIconRangeCutoff" then
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local QuestieMap = QuestieLoader:ImportModule("QuestieMap")
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if QuestieMap and QuestieMap.RefreshMinimapIconVisibility then
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QuestieMap:RefreshMinimapIconVisibility()
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end
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end
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Questie.db.profile[info[#info]] = value
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end
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function QuestieOptions:ClusterRedraw()
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@@ -20,7 +20,8 @@ function QuestieOptionsDefaults:Load()
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objectScale = 1,
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globalScale = 0.6,
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globalMiniMapScale = 0.7,
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fadeLevel = 20,
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minimapIconRangeCutoff = 100,
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fadeLevel = 100,
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fadeOverPlayer = true,
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fadeOverPlayerLevel = 0.5,
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fadeOverPlayerDistance = 5,
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Reference in New Issue
Block a user