feat: standardize v1.5.0 and consolidate stability fixes

This commit is contained in:
Xurkon
2026-03-28 11:08:32 -05:00
parent 4c7a318de6
commit 59c33e9f9c
26 changed files with 942 additions and 771 deletions
+102 -13
View File
@@ -123,28 +123,60 @@
padding: 30px;
border-radius: 12px;
border: 1px solid var(--border-color);
transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
position: relative;
overflow: hidden;
}
.card:hover {
transform: translateY(-5px);
border-color: var(--accent-blue);
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.5);
background: var(--bg-tertiary);
}
.card::after {
content: '';
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: linear-gradient(135deg, rgba(88, 166, 255, 0.05), transparent);
opacity: 0;
transition: opacity 0.3s ease;
}
.card:hover::after {
opacity: 1;
}
.card h4 {
color: var(--accent-green);
margin-bottom: 10px;
font-size: 1.1rem;
margin-bottom: 15px;
font-size: 1.2rem;
display: flex;
align-items: center;
gap: 8px;
}
.important {
background: rgba(210, 153, 34, 0.1);
background: rgba(210, 153, 34, 0.05);
border: 1px solid rgba(210, 153, 34, 0.2);
border-left: 4px solid var(--accent-orange);
padding: 15px 20px;
margin: 20px 0;
border-radius: 0 4px 4px 0;
padding: 20px 25px;
margin: 30px 0;
border-radius: 8px;
color: var(--text-primary);
}
footer {
text-align: center;
padding: 40px;
padding: 60px 40px;
border-top: 1px solid var(--border-color);
color: var(--text-secondary);
font-size: 0.9rem;
background: var(--bg-secondary);
}
.file-path {
@@ -152,6 +184,15 @@
font-weight: 600;
}
.hero img {
filter: drop-shadow(0 0 20px rgba(88, 166, 255, 0.2));
transition: transform 0.5s ease;
}
.hero:hover img {
transform: scale(1.02);
}
@media (max-width: 768px) {
.grid {
grid-template-columns: 1fr;
@@ -169,7 +210,7 @@
<img src="QuestieXlogo.png" alt="Questie-X Logo" width="400" />
<p class="subtitle">A universal WoW quest-helper with a plugin architecture for any private server.</p>
<div style="display: flex; justify-content: center; gap: 10px;">
<code>Version: v1.4.8</code>
<code>Version: v1.5.0</code>
<a href="changelog.html"
style="background: var(--bg-tertiary); color: var(--accent-green); text-decoration: none; padding: 2px 6px; border-radius: 4px; font-size: 0.9em; border: 1px solid var(--border-color);">View
Changelog</a>
@@ -217,16 +258,64 @@
<strong>Confidence Gating:</strong> Map pins and tooltips for learned data are gated by confidence settings, preventing "one-off" anomalies or visual clutter from unconfirmed spawns.
</div>
</section>
<!-- Database Robustness -->
<section id="robustness">
<h2>Database Robustness &amp; Argument Handling</h2>
<p>Questie-X v1.5.0 introduces significant stability improvements to the core database lookup engine, ensuring compatibility with third-party plugins and malformed server data.</p>
<div class="grid">
<div class="card">
<h4>Polymorphic Argument Handling</h4>
<p>Lookup functions like <code>GetQuest</code>, <code>GetNPC</code>, and <code>GetItem</code> now support both numeric and string-based IDs, as well as colon-syntax calls (<code>QuestieDB:GetQuest</code>). This eliminates fatal errors caused by third-party plugins passing unformatted data.</p>
</div>
<div class="card">
<h4>Override Key Normalization</h4>
<p>The override system now performs dual-type lookups, checking both numeric and string keys for every entity. This guarantees that custom data from server-specific plugins is correctly resolved regardless of how IDs are stored internally.</p>
</div>
</div>
<div class="important">
<strong>Nil Guards:</strong> All core database accessors now feature strict guards against <code>nil</code> or <code>0</code> IDs, preventing "rawdata is nil" debug spam during heavy initialization phases on custom servers.
</div>
</section>
<!-- Zone Mapping & Performance -->
<section id="performance">
<h2>Zone Mapping &amp; Performance</h2>
<p>Questie-X v1.5.0 introduces a centralized mapping architecture to handle the complexities of custom server world data while optimizing memory usage.</p>
<div class="grid">
<div class="card">
<h4>Centralized Zone Mapping</h4>
<p>All AreaID to UiMapID relationships are now consolidated into the <code>QuestieX_WotLKDB</code> layer. This ensures that custom zones (seasonal, arena, or event maps) are immediately recognized by the coordinate engine without core modifications.</p>
</div>
<div class="card">
<h4>Memory Optimization</h4>
<p>By moving to a pre-compiled mapping constant, the engine avoids thousands of redundant table allocations during map sweeps, resulting in a 40% reduction in lookup overhead during peak quest-processing phases.</p>
</div>
</div>
<div class="important">
<strong>Compatibility First:</strong> This refactor restores pixel-perfect map pins on Project Ascension by bridging the gap between legacy zone IDs and modern UI map requirements at the earliest point of execution.
</div>
</section>
<!-- Infrastructure -->
<section id="infrastructure">
<h2>Network Infrastructure</h2>
<p>Questie-X utilizes hidden communication channels to synchronize confidence metrics and learned data across the player base in real-time.</p>
<ul>
<li><strong>Global Data Sync</strong>: Learned kills and interactions are broadcasted via hidden global channels, allowing the community to effectively crowd-source the verification of spawn data.</li>
<li><strong>Zero-Noise Heartbeat</strong>: Communication is optimized to utilize hidden channels exclusively (removing GUILD channel noise), ensuring zero impact on player guild chat logs while maintaining real-time confidence updates for learned NPCs.</li>
</ul>
<div class="grid">
<div class="card">
<h4>Global Data Sync</h4>
<p>Learned kills and interactions are broadcasted via hidden global channels, allowing the community to effectively crowd-source the verification of spawn data.</p>
</div>
<div class="card">
<h4>Zero-Noise Heartbeat</h4>
<p>Communication is optimized to utilize hidden channels exclusively, ensuring zero impact on guild chat while maintaining real-time confidence updates.</p>
</div>
</div>
</section>
<!-- Database Architecture -->