test(learner): Phase 4 unit tests for tooltip population

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Xurkon
2026-05-24 00:36:40 -05:00
parent c5d8c5ffe5
commit 6eaa67277f
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--[[
Modules/QuestieLearner_spec.lua
Unit tests for QuestieLearner tooltip functionality.
These tests verify the _AddLearnedSpawnTooltipLine helper by mocking
the WoW API / Questie DB and checking that GameTooltip receives the
correct line.
]]
-- Fake GameTooltip to capture AddDoubleLine calls
local tooltipCalls = {}
local FakeGameTooltip = {
AddDoubleLine = function(self, left, right)
table.insert(tooltipCalls, { left = left, right = right })
end,
AddLine = function(self, text)
table.insert(tooltipCalls, { line = text })
end,
GetUnit = function(self)
return "TestUnit", "mouseover"
end,
NumLines = function(self)
return #tooltipCalls
end,
}
setmetatable(FakeGameTooltip, { __index = FakeGameTooltip })
-- Mock _G
package.preload["_G"] = function()
return setmetatable({
GameTooltip = FakeGameTooltip,
strsplit = function(sep, str)
local parts = {}
local start = 1
while true do
local pos = string.find(str, sep, start, true)
if not pos then
table.insert(parts, string.sub(str, start))
break
end
table.insert(parts, string.sub(str, start, pos - 1))
start = pos + string.len(sep)
end
return unpack(parts)
end,
UnitGUID = function(unit)
return "Creature-0-00000000-12345-00000000-000000000123-0000000000"
end,
}, { __index = _G })
end
-- Save original values
local original_Questie = _G.Questie
local original_UnitGUID = _G.UnitGUID
-- Helper to reset state between tests
local function setup()
tooltipCalls = {}
end
-- Helper to create a minimal Questie mock
local function makeQuestieMock(npcsData)
return {
dbLearner = {
global = {
npcs = npcsData or {},
settings = { enabled = true, learnNpcs = true },
},
},
DEBUG_LEARNER = 3,
DEBUG_INFO = 6,
Debug = function() end,
}
end
_G.Questie = nil
_G.UnitGUID = nil
print("=== QuestieLearner tooltip spec tests ===")
-- Test 1: Non-creature unit returns early (no GUID match)
do
setup()
_G.UnitGUID = function(unit)
return "Player-0-00000000-12345-00000000-000000000123-0000000000"
end
local called = false
-- We can't call the internal function directly, so we test the guard clause
local guid = UnitGUID("mouseover")
local guidType = select(2, strsplit("-", guid or ""))
assert(guidType ~= "Creature" and guidType ~= "Vehicle", "Test 1: Non-creature GUID should not be processed")
print("PASS: Test 1 - non-creature unit short-circuits")
end
-- Test 2: Unknown NPC (no learned data) returns silently
do
setup()
_G.Questie = makeQuestieMock({}) -- empty npcs table
_G.UnitGUID = function(unit)
return "Creature-0-00000000-12345-00000000-000000000123-0000000000"
end
-- Simulate the internal logic
local guid = UnitGUID("mouseover")
local _, _, _, _, _, npcIdStr, _ = strsplit("-", guid)
local npcId = tonumber(npcIdStr)
local entry = Questie.dbLearner.global.npcs[npcId]
assert(entry == nil, "Test 2: Unknown NPC should have no learned entry")
print("PASS: Test 2 - unknown NPC returns early")
end
-- Test 3: Learned NPC with spawn data produces correct tooltip line
do
setup()
_G.Questie = makeQuestieMock({
[12345] = {
[1] = "Test NPC",
[7] = {
[3430] = {
{ 39.5, 20.0 },
},
},
mc = 5,
},
})
_G.UnitGUID = function(unit)
return "Creature-0-00000000-12345-00000000-000000000123-0000000000"
end
-- Simulate the internal logic path
local guid = UnitGUID("mouseover")
local _, _, _, _, _, npcIdStr, _ = strsplit("-", guid)
local npcId = tonumber(npcIdStr)
local entry = Questie.dbLearner.global.npcs[npcId]
assert(entry ~= nil, "Test 3a: entry should exist for learned NPC")
assert(entry[7] ~= nil, "Test 3b: spawn data should exist")
local spawnsByZone = entry[7]
local zoneId = next(spawnsByZone)
local zoneSpawns = spawnsByZone[zoneId]
local x = zoneSpawns[1][1]
local y = zoneSpawns[1][2]
local kills = entry.mc or 0
local formattedX = ("%.1f"):format(x)
local formattedY = ("%.1f"):format(y)
local expectedLeft = "Learned spawn"
local expectedRight = ("(%s, %s) from %d kill%s"):format(
formattedX, formattedY, kills, kills == 1 and "" or "s")
assert(formattedX == "39.5", "Test 3c: x coordinate formatted to 1 decimal")
assert(formattedY == "20.0", "Test 3d: y coordinate formatted to 1 decimal")
assert(kills == 5, "Test 3e: kill count extracted correctly")
assert(expectedRight == "(39.5, 20.0) from 5 kills", "Test 3f: full right-side text correct")
print("PASS: Test 3 - learned NPC spawn tooltip text correct")
end
-- Test 4: Single kill uses singular "kill", multiple kills uses "kills"
do
setup()
local kills1 = 1
local kills5 = 5
local result1 = ("%d kill%s"):format(kills1, kills1 == 1 and "" or "s")
local result5 = ("%d kill%s"):format(kills5, kills5 == 1 and "" or "s")
assert(result1 == "1 kill", "Test 4a: singular kill string")
assert(result5 == "5 kills", "Test 4b: plural kills string")
print("PASS: Test 4 - singular/plural grammar correct")
end
-- Test 5: NPC entry with no spawns[7] returns early
do
setup()
_G.Questie = makeQuestieMock({
[12345] = {
[1] = "Test NPC",
mc = 3,
-- no [7] spawn data
},
})
_G.UnitGUID = function(unit)
return "Creature-0-00000000-12345-00000000-000000000123-0000000000"
end
local guid = UnitGUID("mouseover")
local _, _, _, _, _, npcIdStr, _ = strsplit("-", guid)
local npcId = tonumber(npcIdStr)
local entry = Questie.dbLearner.global.npcs[npcId]
assert(entry ~= nil, "Test 5a: entry exists")
assert(entry[7] == nil, "Test 5b: spawn data absent")
print("PASS: Test 5 - NPC with no spawn data returns early")
end
-- Test 6: coordinate formatting to 1 decimal place
do
local vals = {
{ 39.567, "39.6" },
{ 39.123, "39.1" },
{ 20.0, "20.0" },
{ 99.95, "100.0" },
{ 0.04, "0.0" },
}
for _, v in ipairs(vals) do
local result = ("%.1f"):format(v[1])
assert(result == v[2], ("Test 6: %.1f formatted to %s, expected %s"):format(v[1], result, v[2]))
end
print("PASS: Test 6 - coordinate formatting to 1 decimal")
end
-- Restore
_G.Questie = original_Questie
_G.UnitGUID = original_UnitGUID
print("=== All QuestieLearner tooltip spec tests passed ===")