v9.7.2: Ebonhold Database integration and core logic refinements
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--[[
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Name: DBIcon-1.0
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Revision: $Rev: 15 $
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Author(s): Rabbit (rabbit.magtheridon@gmail.com)
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Description: Allows addons to register to recieve a lightweight minimap icon as an alternative to more heavy LDB displays.
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Dependencies: LibStub
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License: GPL v2 or later.
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]]
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--[[
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Copyright (C) 2008-2010 Rabbit
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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]]
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-----------------------------------------------------------------------
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-- DBIcon-1.0
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--
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-- Disclaimer: Most of this code was ripped from Barrel but fixed, streamlined
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-- and cleaned up a lot so that it no longer sucks.
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--
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local DBICON10 = "LibDBIcon-1.0"
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local DBICON10_MINOR = tonumber(("$Rev: 15 $"):match("(%d+)"))
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if not LibStub then error(DBICON10 .. " requires LibStub.") end
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local ldb = LibStub("LibDataBroker-1.1", true)
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if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
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local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
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if not lib then return end
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lib.disabled = lib.disabled or nil
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lib.objects = lib.objects or {}
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lib.callbackRegistered = lib.callbackRegistered or nil
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lib.notCreated = lib.notCreated or {}
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function lib:IconCallback(event, name, key, value, dataobj)
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if lib.objects[name] then
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lib.objects[name].icon:SetTexture(dataobj.icon)
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end
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end
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if not lib.callbackRegistered then
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ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback")
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lib.callbackRegistered = true
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end
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-- Tooltip code ripped from StatBlockCore by Funkydude
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local function getAnchors(frame)
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local x, y = frame:GetCenter()
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if not x or not y then return "CENTER" end
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local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
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local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
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return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
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end
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local function onEnter(self)
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if self.isMoving then return end
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local obj = self.dataObject
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if obj.OnTooltipShow then
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GameTooltip:SetOwner(self, "ANCHOR_NONE")
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GameTooltip:SetPoint(getAnchors(self))
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obj.OnTooltipShow(GameTooltip)
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GameTooltip:Show()
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elseif obj.OnEnter then
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obj.OnEnter(self)
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end
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end
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local function onLeave(self)
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local obj = self.dataObject
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GameTooltip:Hide()
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if obj.OnLeave then obj.OnLeave(self) end
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end
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--------------------------------------------------------------------------------
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local minimapShapes = {
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["ROUND"] = {true, true, true, true},
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["SQUARE"] = {false, false, false, false},
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["CORNER-TOPLEFT"] = {true, false, false, false},
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["CORNER-TOPRIGHT"] = {false, false, true, false},
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["CORNER-BOTTOMLEFT"] = {false, true, false, false},
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["CORNER-BOTTOMRIGHT"] = {false, false, false, true},
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["SIDE-LEFT"] = {true, true, false, false},
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["SIDE-RIGHT"] = {false, false, true, true},
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["SIDE-TOP"] = {true, false, true, false},
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["SIDE-BOTTOM"] = {false, true, false, true},
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["TRICORNER-TOPLEFT"] = {true, true, true, false},
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["TRICORNER-TOPRIGHT"] = {true, false, true, true},
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["TRICORNER-BOTTOMLEFT"] = {true, true, false, true},
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["TRICORNER-BOTTOMRIGHT"] = {false, true, true, true},
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}
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local function updatePosition(button)
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local angle = math.rad(button.db and button.db.minimapPos or button.minimapPos or 225)
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local x, y, q = math.cos(angle), math.sin(angle), 1
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if x < 0 then q = q + 1 end
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if y > 0 then q = q + 2 end
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local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
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local quadTable = minimapShapes[minimapShape]
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if quadTable[q] then
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x, y = x*80, y*80
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else
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local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10
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x = math.max(-80, math.min(x*diagRadius, 80))
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y = math.max(-80, math.min(y*diagRadius, 80))
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end
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button:SetPoint("CENTER", Minimap, "CENTER", x, y)
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end
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local function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end
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local function onMouseDown(self) self.icon:SetTexCoord(0, 1, 0, 1) end
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local function onMouseUp(self) self.icon:SetTexCoord(0.05, 0.95, 0.05, 0.95) end
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local function onUpdate(self)
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local mx, my = Minimap:GetCenter()
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local px, py = GetCursorPosition()
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local scale = Minimap:GetEffectiveScale()
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px, py = px / scale, py / scale
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if self.db then
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self.db.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
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else
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self.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
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end
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updatePosition(self)
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end
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local function onDragStart(self)
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self:LockHighlight()
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self.icon:SetTexCoord(0, 1, 0, 1)
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self:SetScript("OnUpdate", onUpdate)
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self.isMoving = true
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GameTooltip:Hide()
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end
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local function onDragStop(self)
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self:SetScript("OnUpdate", nil)
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self.icon:SetTexCoord(0.05, 0.95, 0.05, 0.95)
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self:UnlockHighlight()
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self.isMoving = nil
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end
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local function createButton(name, object, db)
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local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
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button.dataObject = object
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button.db = db
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button:SetFrameStrata("MEDIUM")
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button:SetWidth(31); button:SetHeight(31)
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button:SetFrameLevel(8)
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button:RegisterForClicks("anyUp")
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button:RegisterForDrag("LeftButton")
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button:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
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local overlay = button:CreateTexture(nil, "OVERLAY")
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overlay:SetWidth(53); overlay:SetHeight(53)
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overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
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overlay:SetPoint("TOPLEFT")
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local icon = button:CreateTexture(nil, "BACKGROUND")
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icon:SetWidth(20); icon:SetHeight(20)
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icon:SetTexture(object.icon)
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icon:SetTexCoord(0.05, 0.95, 0.05, 0.95)
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icon:SetPoint("TOPLEFT", 7, -5)
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button.icon = icon
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button:SetScript("OnEnter", onEnter)
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button:SetScript("OnLeave", onLeave)
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button:SetScript("OnClick", onClick)
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button:SetScript("OnDragStart", onDragStart)
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button:SetScript("OnDragStop", onDragStop)
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button:SetScript("OnMouseDown", onMouseDown)
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button:SetScript("OnMouseUp", onMouseUp)
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lib.objects[name] = button
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if lib.loggedIn then
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updatePosition(button)
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if not db or not db.hide then button:Show()
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else button:Hide() end
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end
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end
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-- We could use a metatable.__index on lib.objects, but then we'd create
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-- the icons when checking things like :IsRegistered, which is not necessary.
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local function check(name)
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if lib.notCreated[name] then
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createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
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lib.notCreated[name] = nil
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end
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end
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lib.loggedIn = lib.loggedIn or false
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-- Wait a bit with the initial positioning to let any GetMinimapShape addons
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-- load up.
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if not lib.loggedIn then
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local f = CreateFrame("Frame")
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f:SetScript("OnEvent", function()
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for _, object in pairs(lib.objects) do
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updatePosition(object)
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if not lib.disabled and (not object.db or not object.db.hide) then object:Show()
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else object:Hide() end
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end
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lib.loggedIn = true
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f:SetScript("OnEvent", nil)
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f = nil
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end)
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f:RegisterEvent("PLAYER_LOGIN")
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end
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function lib:Register(name, object, db)
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if lib.disabled then return end
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if not object.icon then error("Can't register LDB objects without icons set!") end
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if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end
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if not db or not db.hide then
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createButton(name, object, db)
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else
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lib.notCreated[name] = {object, db}
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end
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end
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function lib:Hide(name)
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if not lib.objects[name] then return end
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lib.objects[name]:Hide()
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end
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function lib:Show(name)
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if lib.disabled then return end
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check(name)
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lib.objects[name]:Show()
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updatePosition(lib.objects[name])
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end
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function lib:IsRegistered(name)
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return (lib.objects[name] or lib.notCreated[name]) and true or false
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end
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function lib:Refresh(name, db)
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if lib.disabled then return end
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check(name)
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local button = lib.objects[name]
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if db then button.db = db end
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updatePosition(button)
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if not db or not db.hide then
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button:Show()
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else
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button:Hide()
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end
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end
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function lib:EnableLibrary()
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lib.disabled = nil
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for name, object in pairs(lib.objects) do
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if not object.db or (object.db and not object.db.hide) then
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object:Show()
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updatePosition(object)
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end
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end
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end
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function lib:DisableLibrary()
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lib.disabled = true
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for name, object in pairs(lib.objects) do
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object:Hide()
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end
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end
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