v9.7.2: Ebonhold Database integration and core logic refinements

This commit is contained in:
Xurkon
2026-02-14 21:13:44 -06:00
parent 0a2cc15641
commit 6ef85d4e2d
573 changed files with 1751730 additions and 2 deletions
+793
View File
@@ -0,0 +1,793 @@
local GetAddOnMetadata = C_AddOns and C_AddOns.GetAddOnMetadata or GetAddOnMetadata
---@class QuestieLib
local QuestieLib = QuestieLoader:CreateModule("QuestieLib")
---@type QuestieDB
local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
---@type QuestiePlayer
local QuestiePlayer = QuestieLoader:ImportModule("QuestiePlayer")
---@type l10n
local l10n = QuestieLoader:ImportModule("l10n")
--- COMPATIBILITY ---
local addonName = QuestieCompat.Is335 and QuestieCompat.addonName or "Questie"
QuestieLib.AddonPath = "Interface\\Addons\\"..addonName.."\\"
local math_abs = math.abs
local math_sqrt = math.sqrt
local math_max = math.max
local math_random = math.random
local tinsert = table.insert
local stringSub = string.sub
local stringGsub = string.gsub
local strim = string.trim
local smatch = string.match
local tonumber = tonumber
-- =================================
-- Ascension Level Scaling (Core)
-- =================================
local function Ascension_IsScalingEnabled()
return Questie.db and Questie.db.profile and Questie.db.profile.enableAscensionScaling
end
local function Ascension_GetEffectiveQuestLevel(questId, baseQuestLevel, playerLevel)
if not Ascension_IsScalingEnabled(questId) then
return baseQuestLevel
end
local pl = playerLevel or QuestiePlayer.GetPlayerLevel()
local scaled = pl - 4
if scaled < 1 then scaled = 1 end
if baseQuestLevel and baseQuestLevel > scaled then
return baseQuestLevel
end
return scaled
end
function QuestieLib:IsQuestTrivialScaled(questId, questLevel)
-- If scaling is not enabled, fall back to the original behavior
if not Ascension_IsScalingEnabled(questId) then
return QuestieDB.IsTrivial(questLevel)
end
local playerLevel = QuestiePlayer.GetPlayerLevel()
local effectiveLevel = math.max(questLevel, playerLevel - 4)
local levelDiff = effectiveLevel - playerLevel
-- This is Blizzard's own logic
if levelDiff >= -GetQuestGreenRange("player") then
return false
end
return true
end
-- The original frame which we use to fetch the data required
-- Classic Wotlk Classic
local textWrapFrameObject = _G["QuestLogObjectivesText"] or _G["QuestInfoObjectivesText"]
--[[
Red: 5+ level above player
Orange: 3 - 4 level above player
Yellow: max 2 level below/above player
Green: 3 - GetQuestGreenRange() level below player (GetQuestGreenRange() changes on specific player levels)
Gray: More than GetQuestGreenRange() below player
--]]
function QuestieLib:PrintDifficultyColor(level, text, isDailyQuest, isEventQuest, isPvPQuest)
if isEventQuest == true then
return "|cFF6ce314" .. text .. "|r" -- Lime
end
if isPvPQuest == true then
return "|cFFE35639" .. text .. "|r" -- Maroon
end
if isDailyQuest == true then
return "|cFF21CCE7" .. text .. "|r" -- Blue
end
if level == -1 then
level = QuestiePlayer.GetPlayerLevel()
end
local levelDiff = level - QuestiePlayer.GetPlayerLevel()
if (levelDiff >= 5) then
return "|cFFFF1A1A" .. text .. "|r" -- Red
elseif (levelDiff >= 3) then
return "|cFFFF8040" .. text .. "|r" -- Orange
elseif (levelDiff >= -2) then
return "|cFFFFFF00" .. text .. "|r" -- Yellow
elseif (-levelDiff <= GetQuestGreenRange("player")) then
return "|cFF40C040" .. text .. "|r" -- Green
else
return "|cFFC0C0C0" .. text .. "|r" -- Grey
end
end
function QuestieLib:GetDifficultyColorPercent(level)
if level == -1 then level = QuestiePlayer.GetPlayerLevel() end
local levelDiff = level - QuestiePlayer.GetPlayerLevel()
if (levelDiff >= 5) then
-- return "|cFFFF1A1A"..text.."|r"; -- Red
return 1, 0.102, 0.102
elseif (levelDiff >= 3) then
-- return "|cFFFF8040"..text.."|r"; -- Orange
return 1, 0.502, 0.251
elseif (levelDiff >= -2) then
-- return "|cFFFFFF00"..text.."|r"; -- Yellow
return 1, 1, 0
elseif (-levelDiff <= GetQuestGreenRange("player")) then
-- return "|cFF40C040"..text.."|r"; -- Green
return 0.251, 0.753, 0.251
else
-- return "|cFFC0C0C0"..text.."|r"; -- Grey
return 0.753, 0.753, 0.753
end
end
-- 1.12 color logic
local function RGBToHex(r, g, b)
if r > 255 then r = 255 end
if g > 255 then g = 255 end
if b > 255 then b = 255 end
return string.format("|cFF%02x%02x%02x", r, g, b)
end
local function FloatRGBToHex(r, g, b) return RGBToHex(r * 254, g * 254, b * 254) end
function QuestieLib:GetRGBForObjective(objective)
if objective.fulfilled ~= nil and (not objective.Collected) then
objective.Collected = objective.fulfilled
objective.Needed = objective.required
end
if not objective.Collected or type(objective.Collected) ~= "number" then
return FloatRGBToHex(0.8, 0.8, 0.8)
end
local float = objective.Collected / objective.Needed
local trackerColor = Questie.db.profile.trackerColorObjectives
if not trackerColor or trackerColor == "white" or trackerColor == "minimal" then
-- White
return "|cFFEEEEEE"
elseif trackerColor == "whiteAndGreen" then
-- White and Green
return objective.Collected == objective.Needed and RGBToHex(76, 255, 76) or FloatRGBToHex(0.8, 0.8, 0.8)
elseif trackerColor == "whiteToGreen" then
-- White to Green
return FloatRGBToHex(0.8 - float / 2, 0.8 + float / 3, 0.8 - float / 2)
else
-- Red to Green
if float < .50 then return FloatRGBToHex(1, 0 + float / .5, 0) end
if float == .50 then return FloatRGBToHex(1, 1, 0) end
if float > .50 then return FloatRGBToHex(1 - float / 2, 1, 0) end
end
end
---@param questId number
---@param showLevel number @ Whether the quest level should be included
---@param showState boolean @ Whether to show (Complete/Failed)
---@param blizzLike boolean @True = [40+], false/nil = [40D/R]
function QuestieLib:GetColoredQuestName(questId, showLevel, showState, blizzLike)
local name = QuestieDB.QueryQuestSingle(questId, "name")
local level, _ = QuestieLib.GetTbcLevel(questId);
if showLevel then
name = QuestieLib:GetQuestString(questId, name, level, blizzLike)
end
if Questie.db.profile.enableTooltipsQuestID then
name = name .. " (" .. questId .. ")"
end
if showState then
local isComplete = QuestieDB.IsComplete(questId)
if isComplete == -1 then
name = name .. " " .. Questie:Colorize("(" .. l10n("Failed") .. ")", "red")
elseif isComplete == 1 then
name = name .. " " .. Questie:Colorize("(" .. l10n("Complete") .. ")", "green")
-- Quests treated as complete - zero objectives or synthetic objectives
elseif isComplete == 0 and QuestieDB.GetQuest(questId).isComplete == true then
name = name .. " " .. Questie:Colorize("(" .. l10n("Complete") .. ")", "green")
end
end
return QuestieLib:PrintDifficultyColor(level, name, QuestieDB.IsRepeatable(questId), QuestieDB.IsActiveEventQuest(questId), QuestieDB.IsPvPQuest(questId))
end
local colors = {
{ 0.3125, 0.44140625, 1 }, --Blizzard Polygon-blue --Alpha of 128
--{123, 146, 255}, --Blizzard Polygon-blue-2 --Alpha of 61
{ 0.5, 0.46875, 0.84765625 }, --Medium Purple
{ 0.58203125, 0.89453125, 0.0546875 }, --Inch Worm
{ 0.45703125, 0.8515625, 0.78125 }, --Downy
{ 1, 0.5625, 0.625 }, --Salmon Pink
--{149, 159, 112}, --Avocado, Bad? Fix it
{ 0, 0.6484375, 0.59375 }, --Persian Green
{ 0.70703125, 0.109375, 0.4765625 }, --Medium Violet Red --ORG Dark Purple {119, 18, 79}
{ 0.58203125, 0.2148375, 1 }, --Light Slate Blue
{ 0.72265625, 0.3671875, 0 }, --Alloy Orange
{ 0, 0.9765625, 0.546875 }, --Spring Green
{ 0.8515625, 0.2148375, 0.57421875 }, --Deep Cerise
{ 1, 0.65234375, 0 }, --Orange
{ 0.8125, 0.7109375, 1 }, --Mauve
{ 0, 0.25390625, 0.58984375 }, --Smalt
{ 1, 0.25, 1 }, --Pink Flamingo
{ 1, 1, 0 }, --Yellow
{ 0.16015625, 0.65234375, 0 }, --Slimy Green
{ 0, 0.66015625, 1 }, --Deep Sky Blue
{ 0.87109375, 0.87109375, 0.56640625 }, --Primrose
{ 0, 0.5859375, 0 }, --Vine Green --G67 default
{ 0, 0.3, 1 }, --Navy Blue
{ 0, 0.97265625, 0 }, --Lime
{ 0, 1, 1 }, --Aqua
{ 1, 0.1484375, 0 }, --Scarlet
}
local numColors = #colors
local lastColor = math_random(numColors)
---@return Color
function QuestieLib:ColorWheel()
lastColor = lastColor + 1
if lastColor > numColors then
lastColor = 1
end
return colors[lastColor]
end
---@return Color
function QuestieLib:GetRandomColor()
return colors[math_random(numColors)]
end
---@param questId number
---@param name string @The (localized) name of the quest
---@param level number @The quest level
---@param blizzLike boolean @True = [40+], false/nil = [40D/R]
function QuestieLib:GetQuestString(questId, name, level, blizzLike)
local questType, questTag = QuestieDB.GetQuestTagInfo(questId)
if questType and questTag then
local char = "+"
if (not blizzLike) then
char = stringSub(questTag, 1, 1)
end
-- The string.sub above doesn't work for multi byte characters in Chinese
local langCode = l10n:GetUILocale()
if questType == 1 then
-- Elite quest
name = "[" .. level .. "+" .. "] " .. name
elseif questType == 81 then
if langCode == "zhCN" or langCode == "zhTW" or langCode == "koKR" or langCode == "ruRU" then
char = "D"
end
-- Dungeon quest
name = "[" .. level .. char .. "] " .. name
elseif questType == 62 then
if langCode == "zhCN" or langCode == "zhTW" or langCode == "koKR" or langCode == "ruRU" then
char = "R"
end
-- Raid quest
name = "[" .. level .. char .. "] " .. name
elseif questType == 41 then
-- Which one? This is just default.
name = "[" .. level .. "] " .. name
-- PvP quest
-- name = "[" .. level .. questTag .. "] " .. name
elseif questType == 83 then
-- Legendary quest
name = "[" .. level .. "++" .. "] " .. name
else
-- Some other irrelevant type
name = "[" .. level .. "] " .. name
end
else
name = "[" .. level .. "] " .. name
end
return name
end
--- There are quests in TBC which have a quest level of -1. This indicates that the quest level is the
--- same as the player level. This function should be used whenever accessing the quest or required level.
---@param questId QuestId
---@param playerLevel Level? ---@ PlayerLevel, if nil we fetch current level
---@return Level questLevel
---@return Level requiredLevel
---@return Level requiredMaxLevel
function QuestieLib.GetTbcLevel(questId, playerLevel)
local questLevel, requiredLevel =
QuestieDB.QueryQuestSingle(questId, "questLevel"),
QuestieDB.QueryQuestSingle(questId, "requiredLevel")
if questLevel == -1 then
local level = playerLevel or QuestiePlayer.GetPlayerLevel()
if requiredLevel > level then
questLevel = requiredLevel
else
questLevel = level
requiredLevel = level
end
end
-- Ascension level scaling (effective level only)
questLevel = Ascension_GetEffectiveQuestLevel(questId, questLevel, playerLevel)
return questLevel, requiredLevel, QuestieDB.QueryQuestSingle(questId, "requiredMaxLevel")
end
---@param questId QuestId
---@param level Level @The quest level
---@param blizzLike boolean @True = [40+], false/nil = [40D/R]
---@return string levelString @String of format "[40+]"
function QuestieLib:GetLevelString(questId, _, level, blizzLike)
local questType, questTag = QuestieDB.GetQuestTagInfo(questId)
local retLevel = tostring(level)
if questType and questTag then
local char = "+"
if (not blizzLike) then
char = stringSub(questTag, 1, 1)
end
-- the string.sub above doesn't work for multi byte characters in Chinese
local langCode = l10n:GetUILocale()
if questType == 1 then
-- Elite quest
retLevel = "[" .. retLevel .. "+" .. "] "
elseif questType == 81 then
if langCode == "zhCN" or langCode == "zhTW" or langCode == "koKR" or langCode == "ruRU" then
char = "D"
end
-- Dungeon quest
retLevel = "[" .. retLevel .. char .. "] "
elseif questType == 62 then
if langCode == "zhCN" or langCode == "zhTW" or langCode == "koKR" or langCode == "ruRU" then
char = "R"
end
-- Raid quest
retLevel = "[" .. retLevel .. char .. "] "
elseif questType == 41 then
-- Which one? This is just default.
retLevel = "[" .. retLevel .. "] "
-- PvP quest
-- name = "[" .. level .. questTag .. "] " .. name
elseif questType == 83 then
-- Legendary quest
retLevel = "[" .. retLevel .. "++" .. "] "
else
-- Some other irrelevant type
retLevel = "[" .. retLevel .. "] "
end
else
retLevel = "[" .. retLevel .. "] "
end
return retLevel
end
function QuestieLib:GetRaceString(raceMask)
if not raceMask or raceMask == QuestieDB.raceKeys.NONE then
return ""
end
if raceMask == QuestieDB.raceKeys.ALL_ALLIANCE then
return l10n("Alliance")
elseif raceMask == QuestieDB.raceKeys.ALL_HORDE then
return l10n("Horde")
else
local raceString = ""
local raceTable = QuestieLib:UnpackBinary(raceMask)
local stringTable = {
l10n('Human'),
l10n('Orc'),
l10n('Dwarf'),
l10n('Nightelf'),
l10n('Undead'),
l10n('Tauren'),
l10n('Gnome'),
l10n('Troll'),
l10n('Goblin'),
l10n('Blood Elf'),
l10n('Draenei')
}
local firstRun = true
for k, v in pairs(raceTable) do
if v then
if firstRun then
firstRun = false
else
raceString = raceString .. ", "
end
raceString = raceString .. stringTable[k]
end
end
return raceString
end
end
function QuestieLib:CacheItemNames(questId)
local quest = QuestieDB.GetQuest(questId)
if (quest and quest.ObjectiveData) then
for _, objectiveDB in pairs(quest.ObjectiveData) do
if objectiveDB.Type == "item" then
if not ((QuestieDB.ItemPointers or QuestieDB.itemData)[objectiveDB.Id]) then
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieLib:CacheItemNames] Requesting item information for missing itemId:", objectiveDB.Id)
local item = Item:CreateFromItemID(objectiveDB.Id)
item:ContinueOnItemLoad(
function()
local itemName = item:GetItemName()
if not QuestieDB.itemDataOverrides[objectiveDB.Id] then
QuestieDB.itemDataOverrides[objectiveDB.Id] = { itemName, { questId }, {}, {} }
else
QuestieDB.itemDataOverrides[objectiveDB.Id][1] = itemName
end
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieLib:CacheItemNames] Created item information for item:", itemName, ":", objectiveDB.Id)
end)
end
end
end
end
end
function QuestieLib:Euclid(x, y, i, e)
-- No need for absolute values as these are used only as squared
local xd = x - i
local yd = y - e
return math_sqrt(xd * xd + yd * yd)
end
function QuestieLib:Maxdist(x, y, i, e)
return math_max(math_abs(x - i), math_abs(y - e))
end
local cachedVersion
---@return number, number, number
function QuestieLib:GetAddonVersionInfo()
if (not cachedVersion) then
cachedVersion = GetAddOnMetadata(addonName, "Version")
end
local major, minor, patch = string.match(cachedVersion, "(%d+)%p(%d+)%p(%d+)")
return tonumber(major), tonumber(minor), tonumber(patch)
end
function QuestieLib:GetAddonVersionString()
if (not cachedVersion) then
-- This brings up the ## Version from the TOC
cachedVersion = GetAddOnMetadata(addonName, "Version")
end
return "v" .. cachedVersion
end
-- According to stack overflow, # and table.getn arent reliable (I've experienced this? not sure whats up)
function QuestieLib:Count(table)
local count = 0
for _, _ in pairs(table) do count = count + 1 end
return count
end
-- Credits to Shagu and pfQuest, why reinvent the wheel.
-- https://gitlab.com/shagu/pfQuest/blob/master/compat/pfUI.lua
local sanitize_cache = {}
function QuestieLib:SanitizePattern(pattern)
if not sanitize_cache[pattern] then
local ret = pattern
-- escape magic characters
ret = stringGsub(ret, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
-- remove capture indexes
ret = stringGsub(ret, "%d%$", "")
-- catch all characters
ret = stringGsub(ret, "(%%%a)", "%(%1+%)")
-- convert all %s to .+
ret = stringGsub(ret, "%%s%+", ".+")
-- set priority to numbers over strings
ret = stringGsub(ret, "%(.%+%)%(%%d%+%)", "%(.-%)%(%%d%+%)")
-- cache it
sanitize_cache[pattern] = ret
end
return sanitize_cache[pattern]
end
function QuestieLib:SortQuestIDsByLevel(quests)
local sortedQuestsByLevel = {}
local function compareTablesByIndex(a, b)
return a[1] < b[1]
end
for q in pairs(quests) do
local questLevel, _ = QuestieLib.GetTbcLevel(q);
tinsert(sortedQuestsByLevel, { questLevel or 0, q })
end
table.sort(sortedQuestsByLevel, compareTablesByIndex)
return sortedQuestsByLevel
end
local randomSeed = 0
function QuestieLib:MathRandomSeed(seed)
randomSeed = seed
end
function QuestieLib:MathRandom(low_or_high_arg, high_arg)
local low
local high
if low_or_high_arg ~= nil then
if high_arg ~= nil then
low = low_or_high_arg
high = high_arg
else
low = 1
high = low_or_high_arg
end
end
randomSeed = (randomSeed * 214013 + 2531011) % 2 ^ 32
local rand = (math.floor(randomSeed / 2 ^ 16) % 2 ^ 15) / 0x7fff
if not high then
return rand
end
return low + math.floor(rand * high)
end
function QuestieLib:UnpackBinary(val)
local ret = {}
for q = 0, 16 do
if bit.band(bit.rshift(val, q), 1) == 1 then
tinsert(ret, true)
else
tinsert(ret, false)
end
end
return ret
end
-- Link contains test bench for regex in lua.
-- https://hastebin.com/anodilisuw.bash
-- QUEST_MONSTERS_KILLED etc. patterns are from WoW API
local L_QUEST_MONSTERS_KILLED = QuestieLib:SanitizePattern(QUEST_MONSTERS_KILLED)
local L_QUEST_ITEMS_NEEDED = QuestieLib:SanitizePattern(QUEST_ITEMS_NEEDED)
local L_QUEST_OBJECTS_FOUND = QuestieLib:SanitizePattern(QUEST_OBJECTS_FOUND)
--- 'FooBar slain: 0/3' --> 'FooBar'
--- 'EpicItem : 0/1' --> 'EpicItem'
---@param text string @requires nil check and first character ~= " " check before call
---@param objectiveType string
function QuestieLib.TrimObjectiveText(text, objectiveType)
local originalText = text
if objectiveType == "monster" then
local n, _, monsterName = smatch(text, L_QUEST_MONSTERS_KILLED)
if tonumber(monsterName) then -- SOME objectives are reversed in TBC, why blizzard?
monsterName = n
end
if (not monsterName) or (strlen(monsterName) == strlen(originalText)) then
--The above doesn't seem to work with the chinese, the row below tries to remove the extra numbers.
text = smatch(monsterName or text, "(.*)");
else
text = monsterName
end
elseif objectiveType == "item" then
local n, _, itemName = smatch(text, L_QUEST_ITEMS_NEEDED)
if tonumber(itemName) then -- SOME objectives are reversed in TBC, why blizzard?
itemName = n
end
text = itemName
elseif objectiveType == "object" then
local n, _, objectName = smatch(text, L_QUEST_OBJECTS_FOUND)
if tonumber(objectName) then -- SOME objectives are reversed in TBC, why blizzard?
objectName = n
end
text = objectName
end
-- If the functions above do not give a good answer fall back to older regex to get something.
if not text then
text = smatch(originalText, "^(.*):%s") or smatch(originalText, "%s(.*)$") or smatch(originalText, "^(.*)%s") or originalText
end
text = strim(text)
--Questie:Debug(Questie.DEBUG_DEVELOP, "[TrimObjectiveText] \""..originalText.."\" --> \""..text.."\"") -- Comment out this debug for speed when not used.
return text
end
---@return boolean
function QuestieLib.equals(a, b)
if a == nil and b == nil then return true end
if a == nil or b == nil then return false end
local ta = type(a)
local tb = type(b)
if ta ~= tb then return false end
if ta == "number" then
return math.abs(a - b) < 0.2
elseif ta == "table" then
for k, v in pairs(a) do
if (not QuestieLib.equals(b[k], v)) then
return false
end
end
for k, v in pairs(b) do
if (not QuestieLib.equals(a[k], v)) then
return false
end
end
return true
end
return a == b
end
---@return table A table of the handed parameters plus the 'n' field with the size of the table
function QuestieLib.tpack(...)
return { n = select("#", ...), ... }
end
--- Wow's own unpack stops at first nil. this version is not speed optimized.
--- Supports just above QuestieLib.tpack func as it requires the 'n' field.
---@param tbl table A table packed with QuestieLib.tpack
---@return table 'n' values of the tbl
function QuestieLib.tunpack(tbl)
if tbl.n == 0 then
return nil
end
local function recursion(i)
if i == tbl.n then
return tbl[i]
end
return tbl[i], recursion(i + 1)
end
return recursion(1)
end
---@alias TableWeakMode
---| '"v"' # Weak Value
---| '"k"' # Weak Key
---| '"kv"' # Weak Value and Weak Key
---| '""' # Regular table
---* Memoize a function with a cache
--! This does not support nil, never input nil into the table
---@param func function
---@param __mode TableWeakMode?
---@return table
function QuestieLib:TableMemoizeFunction(func, __mode)
return setmetatable({}, {
__index = function(self, k)
local v = func(k);
self[k] = v
return v;
end,
__mode = __mode or ""
});
end
--Part of the GameTooltipWrapDescription function
local textWrapObjectiveFontString
---Emulates the wrapping of a quest description
---@param line string @The line to wrap
---@param prefix string @The prefix to add to the line
---@param combineTrailing boolean @If the last line is only one word, combine it with previous? TRUE=COMBINE, FALSE=NOT COMBINE, default: true
---@param desiredWidth number @Set the desired width to wrap, default: 275
---@return table[] @A table of wrapped lines
function QuestieLib:TextWrap(line, prefix, combineTrailing, desiredWidth)
if not textWrapObjectiveFontString then
textWrapObjectiveFontString = UIParent:CreateFontString("questieObjectiveTextString", "ARTWORK", "QuestFont")
textWrapObjectiveFontString:SetWidth(textWrapFrameObject:GetWidth() or 275) --QuestLogObjectivesText default width = 275
textWrapObjectiveFontString:SetHeight(0);
textWrapObjectiveFontString:SetPoint("LEFT");
textWrapObjectiveFontString:SetJustifyH("LEFT");
---@diagnostic disable-next-line: redundant-parameter
textWrapObjectiveFontString:SetWordWrap(true)
textWrapObjectiveFontString:SetVertexColor(1, 1, 1, 1) --Set opacity to 0, even if it is shown it should be invisible
local font, size = textWrapFrameObject:GetFont()
--Chinese? "Fonts\\ARKai_T.ttf"
textWrapObjectiveFontString:SetFont(font, size);
textWrapObjectiveFontString:Hide()
end
if (textWrapObjectiveFontString:IsVisible()) then Questie:Error("TextWrap already running... Please report this on GitHub or Discord.") end
--Set Defaults
combineTrailing = combineTrailing or true
--We show the fontstring and set the text to start the process
--We have to show it or else the functions won't work... But we set the opacity to 0 on creation
textWrapObjectiveFontString:SetWidth(desiredWidth or textWrapFrameObject:GetWidth() or 275) --QuestLogObjectivesText default width = 275
textWrapObjectiveFontString:Show()
local useLine = line
textWrapObjectiveFontString:SetText(useLine)
--Is the line wrapped?
if (textWrapObjectiveFontString:GetUnboundedStringWidth() > textWrapObjectiveFontString:GetWrappedWidth()) then
local lines = {}
local startIndex = 1
local endIndex = 2 --We should be able to start at a later index...
--This function returns a list of size information per row, so we use this to calculate number of rows
local numberOfRows = #textWrapObjectiveFontString:CalculateScreenAreaFromCharacterSpan(startIndex, strlen(useLine))
for row = 1, numberOfRows do
local lastSpaceIndex
local indexes
--We use the previous way to get number of rows to loop through characterindex until we get 2 rows
repeat
indexes = textWrapObjectiveFontString:CalculateScreenAreaFromCharacterSpan(startIndex, endIndex)
--Last space of the line to be used to break a new row
if (string.sub(useLine, endIndex, endIndex) == " ") then
lastSpaceIndex = endIndex
end
endIndex = endIndex + 1
--If we are at the end of characters break and set endIndex to strlen
if (endIndex > strlen(useLine)) then
endIndex = strlen(useLine)
lastSpaceIndex = endIndex
break
end
until (#indexes > 1) --Until more than one row
--Get the line we calculated
--First to space then endIndex(chinese)
local newLine = string.sub(useLine, startIndex, lastSpaceIndex or endIndex)
--This combines a trailing word to the previous line if it is the only word of the line
--We check lastSpaceIndex here because the logic will be faulty (chinese client)
if (row == numberOfRows - 1 and combineTrailing and lastSpaceIndex) then
--Get the last line, in it's full
local lastLine = string.sub(useLine, endIndex - 2, strlen(useLine))
--Does the line not contain any space we combine it into the previous line
if (not string.find(lastLine, " ")) then
newLine = string.sub(useLine, startIndex, strlen(useLine))
--print("NL1", newLine)
table.insert(lines, prefix .. newLine)
--Break the for loop on last line, no more running required
break
end
end
--Change the startIndex to be the new line, and add the line to the lines list
startIndex = endIndex - 2
endIndex = endIndex
table.insert(lines, prefix .. newLine)
end
textWrapObjectiveFontString:Hide()
return lines
else
--Line was not wrapped, return the string as is.
textWrapObjectiveFontString:Hide()
useLine = prefix .. line
return { useLine }
end
end
function QuestieLib.GetSpawnDistance(spawnA, spawnB)
local x1, y1 = spawnA[1], spawnA[2]
local x2, y2 = spawnB[1], spawnB[2]
-- Adjust the x-coordinate to account the map scale
local distanceX = (x1 - x2) * 1.5
local distanceY = y1 - y2
return math_sqrt(distanceX * distanceX + distanceY * distanceY)
end
return QuestieLib