v9.7.2: Ebonhold Database integration and core logic refinements
This commit is contained in:
@@ -0,0 +1,687 @@
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---@class QuestieDebugOffer
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local QuestieDebugOffer = QuestieLoader:CreateModule("QuestieDebugOffer")
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---@type QuestieDB
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local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
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---@type QuestieLib
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local QuestieLib = QuestieLoader:ImportModule("QuestieLib")
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---@type QuestLogCache
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local QuestLogCache = QuestieLoader:ImportModule("QuestLogCache")
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---@type QuestieCorrections
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local QuestieCorrections = QuestieLoader:ImportModule("QuestieCorrections")
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---@type l10n
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local l10n = QuestieLoader:ImportModule("l10n")
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local DebugInformation = {} -- stores text of debug data dump per session
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local debugIndex = 0 -- current debug index, used so we can still retrieve info from previous offers
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local openDebugWindows = {} -- determines if existing debug window is already open, prevents duplicates
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local GetBestMapForUnit = C_Map.GetBestMapForUnit
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local GetPlayerMapPosition = C_Map.GetPlayerMapPosition
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local PosX = 0
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local PosY = 0
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local target = "target"
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local player = "player"
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local questnpc = "questnpc"
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local _, playerRace = UnitRace(player)
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local playerClass = UnitClassBase(player)
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local gameType = ""
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if Questie.IsWotlk then
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gameType = "Wrath"
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elseif Questie.IsSoD then -- seasonal checks must be made before non-seasonal for that client, since IsEra resolves true in SoD
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gameType = "SoD"
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elseif Questie.IsEra then
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gameType = "Era"
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end
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-- determines what level is required to receive debug offers
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-- adjust as needed to cut down spam during major game releases
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-- entries on whitelist ignore this value
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local minLevelForDebugOffers = 10
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local itemBlacklist = {
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209027, -- Crap Treats (these are also looted from fishing, for which no real "objects" exists)
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215430, -- gnomeregan fallout, drops from nearly every mob in gnomeregan
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-- Waylaid Supplies level 10
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211316, -- peacebloom
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211933, -- rough stone
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211331, -- brilliant smallfish
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210771, -- copper bars
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211934, -- healing potions
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211315, -- light leather
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211317, -- silverleaf
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211327, -- brown linen pants
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211328, -- brown linen robes
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211332, -- heavy linen bandages
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211324, -- rough boomsticks
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211330, -- spiced wolf meat
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211329, -- herb baked eggs
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211325, -- handstitched leather belts
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211321, -- lesser magic wands
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211320, -- runed copper pants
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211323, -- rough copper bombs
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211319, -- copper shortswords
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211326, -- embossed leather vests
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211318, -- minor healing potions
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211322, -- minor wizard oil
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-- Waylaid Supplies level 25
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211823, -- swiftthistle
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211834, -- pearl clasped cloaks
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211832, -- hillmans shoulders
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211827, -- runed silver rods
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211935, -- elixir of firepower
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211833, -- gray woolen shirts
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211821, -- medium leather
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211819, -- bronze bars
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211826, -- silver skeleton keys
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211831, -- dark leather cloaks
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211836, -- smoked bear meat
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211830, -- ornate spyglasses
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211820, -- silver bars
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211837, -- goblin deviled clams
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211822, -- bruiseweed
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211825, -- rough bronze boots
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211835, -- smoked sagefish
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211824, -- lesser mana potions
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211838, -- heavy wool bandages
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211829, -- small bronze bombs
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211828, -- minor mana oil
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-- Waylaid Supplies level 30
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215408, -- guardian gloves
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215413, -- formal white shirts
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215421, -- fire oil
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215420, -- rockscale cod
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215411, -- frost leather cloaks
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215398, -- green iron bracers
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215387, -- heavy hide
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215402, -- big iron bombs
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215391, -- wintersbite
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215389, -- fadeleaf
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215403, -- deadly scopes
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215400, -- solid grinding stones
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-- Waylaid Supplies level 35
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215415, -- rich purple silk shirts
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215414, -- crimson silk pantaloons
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215407, -- barbaric shoulders
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215410, -- dusky belts
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215418, -- spider sausages
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215417, -- soothing turtle bisque
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215412, -- shadowskin gloves
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215419, -- heavy silk bandages
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215401, -- compact harvest reaper kits
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215385, -- gold bars
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215399, -- heavy mithril gauntlets
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215388, -- thick leather
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215395, -- elixirs of agility
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215386, -- mithril bars
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215393, -- greater healing potions
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215390, -- khadgars whisker
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215392, -- purple lotus
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-- Waylaid Supplies level 40
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215416, -- white bandit masks
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215409, -- turtle scale bracers
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215397, -- massive iron axes
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215394, -- lesser stoneshield potions
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215404, -- mithril blunderbuss
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215396, -- elixirs of greater defense
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215405, -- gnomish rocket boots
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215406, -- goblin mortars
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-- Waylaid Supplies level 50
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220918, -- undermine clam chowder
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220919, -- nightfin soup
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220920, -- tender wolf steaks
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220921, -- heavy mageweave bandages
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220922, -- sungrass
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220923, -- dreamfoil
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220924, -- truesilver bars
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220925, -- thorium bars
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220926, -- rugged leather
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220927, -- thick hide
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220928, -- enchanted thorium bars
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220929, -- superior mana potions
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220930, -- major healing potions
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220931, -- hi-explosive bombs
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220932, -- thorium grenades
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220933, -- thorium rifles
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220934, -- mithril coifs
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220935, -- thorium belts
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220936, -- truesilver gauntlets
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220937, -- rugged armor kits
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220938, -- wicked leather bracers
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220939, -- runic leather bracers
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220940, -- black mageweave headbands
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220941, -- runecloth belts
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220942, -- tuxedo shirts
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203753, -- Mage encoded spell notes
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203752, -- Mage encoded spell notes
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208754, -- Mage encoded spell notes
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208854, -- Mage encoded spell notes
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203751, -- Mage encoded spell notes
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209028, -- Mage encoded spell notes
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210655, -- Mage encoded spell notes
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213543, -- Scroll: UPDOG
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213544, -- Scroll: TOPAZ YORAK
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211785, -- Scroll: CWAL
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213547, -- Scroll: THAW WORDS
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211787, -- Scroll: LOWER PING WHOMEVER
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213545, -- Scroll: PEATCHY ATTAX
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213546, -- Scroll: SHOOBEEDOOP
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211780, -- Scroll: KWYJIBO
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211786, -- Scroll: CHAP BALK WELLES
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211855, -- Scroll: STHENIC LUNATE
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211784, -- Scroll: WUBBA WUBBA
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211854, -- Scroll: OMIT KESA
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211853, -- Scroll: VOCE WELL
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-- Dalaran Relics
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216945, -- Curious Dalaran Relic
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216946, -- Glittering Dalaran Relic
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216947, -- Whirring Dalaran Relic
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216948, -- Odd Dalaran Relic
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216949, -- Heavy Dalaran Relic
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216950, -- Creepy Dalaran Relic
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216951, -- Slippery Dalaran Relic
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-- Updates Profession Recipes
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217249, -- Pattern: Earthen Silk Belt
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217251, -- Pattern: Crimson Silk Shoulders
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217254, -- Pattern: Boots of the Enchanter
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217260, -- Pattern: Big Voodoo Mask
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217262, -- Pattern: Big Voodoo Robe
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217264, -- Pattern: Guardian Leather Bracers
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217266, -- Pattern: Guardian Belt
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217271, -- Pattern: Turtle Scale Gloves
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217274, -- Plans: Golden Scale Gauntlets
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217276, -- Plans: Golden Scale Boots
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217278, -- Plans: Golden Scale Cuirass
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217280, -- Plans: Golden Scale Coif
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217282, -- Plans: Moonsteel Broadsword
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217284, -- Plans: Golden Scale Shoulders
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217286, -- Plans: Golden Scale Leggings
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-- New Darkmoon Cards
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221271, -- Ace of Wilds
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221273, -- Two of Wilds
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221274, -- Three of Wilds
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221275, -- Four of Wilds
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221276, -- Five of Wilds
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221277, -- Six of Wilds
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221278, -- Seven of Wilds
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221279, -- Eight of Wilds
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221281, -- Ace of Plagues
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221282, -- Two of Plagues
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221283, -- Three of Plagues
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221284, -- Four of Plagues
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221285, -- Five of Plagues
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221286, -- Six of Plagues
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221287, -- Seven of Plagues
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221288, -- Eight of Plagues
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221290, -- Ace of Dunes
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221291, -- Two of Dunes
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221292, -- Three of Dunes
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221293, -- Four of Dunes
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221294, -- Five of Dunes
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221295, -- Six of Dunes
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221296, -- Seven of Dunes
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221297, -- Eight of Dunes
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221298, -- Ace of Nightmares
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221300, -- Two of Nightmares
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221301, -- Three of Nightmares
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221302, -- Four of Nightmares
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221303, -- Five of Nightmares
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221304, -- Six of Nightmares
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221305, -- Seven of Nightmares
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221306, -- Eight of Nightmares
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}
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local itemWhitelist = {
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-- TODO: Add distance check for these
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--208609, -- glade flower for druid living seed
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--206469, -- prairie flower for druid living seed
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}
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local itemTripCodes = {
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['ItemWhitelisted'] = 0, -- itemID is whitelisted; we want all its data anyway
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['ItemMissingFromDB'] = 1, -- error when itemID is missing from DB entirely
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['StartQuestIDMismatch'] = 2, -- error when item quest start ID does not match Questie ItemDB
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['MissingDropFromNPC'] = 3, -- error when item dropped from npc (corpses) not matching ItemDB
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['MissingDropFromObject'] = 4, -- error when item dropped from object (chests in world) not matching ItemDB
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['MissingDropFromItem'] = 5, -- error when item dropped from item (lockboxes in inventory) not matching ItemDB
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['ContainerMissingFromNPCDB'] = 6, -- error when item's container is missing from NpcDB
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['ContainerMissingFromObjectDB'] = 7, -- error when item's container is missing from ObjectDB
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['ContainerMissingFromItemDB'] = 8, -- error when item's container is missing from ItemDB
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}
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-- determines whether to offer a debug offer for a looted item
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-- if we should create an offer, return an enumerated value from itemTripCodes
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-- if we should not create an offer, return nil
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---@param itemID integer -- ID of looted item
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---@param itemInfo table -- subset from GetLootInfo()
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local function filterItem(itemID, itemInfo, containerGUID)
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-- return true if we should create debug offer, false if not
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if itemID <= 0 or itemID == nil or containerGUID == nil then -- if itemID or containerGUID is invalid don't bother going further
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return nil
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elseif itemID < 190000 then
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-- temporary catch-all for any item added before SoD so we only get SoD reports;
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-- OG chronoboon displacer was 184937 so safe to say any SoD items are higher than 190000
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return nil
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else
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if tContains(itemWhitelist, itemID) then -- if item is in our whitelist, we want it no matter what
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return itemTripCodes.ItemWhitelisted
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elseif tContains(itemBlacklist, itemID) then -- if item is in our blacklist, ignore it
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - Item " .. itemID .. " is in debug offer item blacklist, ignoring")
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return nil
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elseif UnitLevel(player) < minLevelForDebugOffers then -- if player level is below our threshold, ignore it
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - Player does not meet level threshold for debug offers, ignoring")
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return nil
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elseif QuestieCorrections.questItemBlacklist[itemID] then
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - Item " .. itemID .. " is in QuestieCorrections item blacklist, ignoring")
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return nil
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end
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-- Proceeding with checks, so gather required info
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local questID = 0
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if itemInfo.questId then
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questID = itemInfo.questId
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end
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local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType,
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itemStackCount, itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType,
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expacID, setID, isCraftingReagent = GetItemInfo(itemID)
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local containerID = tonumber(containerGUID:match("-(%d+)-%x+$"), 10)
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local containerType = strsplit("-", containerGUID)
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-- Begin data checks.
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-- We do basic comparisons at the top level so a laggy DB can't drag down our final determination;
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-- Slow determinations can compound quickly the more items a container holds.
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-- check if item is even in our DB
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if itemID <= 0 or not QuestieDB.QueryItemSingle(itemID, "name") then
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return itemTripCodes.ItemMissingFromDB
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end
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-- check matching questID for quest start items
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if questID > 0 then
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if questID ~= QuestieDB.QueryItemSingle(itemID, "startQuest") then
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return itemTripCodes.StartQuestIDMismatch
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else
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - QuestID for " .. itemID .. " present but matches DB, ignoring")
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end
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else
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - QuestID value not present, ignoring")
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end
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-- check loot source data
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if containerType == "Creature" then -- if container is an NPC (corpse)
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-- first check if creature is even in our DB
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if not QuestieDB.QueryNPCSingle(containerID, "name") then
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return itemTripCodes.ContainerMissingFromNPCDB
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end
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-- check if item can drop from this creature
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local lootTable = QuestieDB.QueryItemSingle(itemID, "npcDrops")
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if not lootTable or tContains(lootTable, containerID) == false then
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return itemTripCodes.MissingDropFromNPC
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else
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - NPC drop data for item " .. itemID .. " OK, ignoring")
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end
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elseif containerType == "GameObject" then -- if container is an object
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-- first check if object is even in our DB
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if not QuestieDB.QueryObjectSingle(containerID, "name") then
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return itemTripCodes.ContainerMissingFromObjectDB
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end
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-- check if item can drop from this object
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local lootTable = QuestieDB.QueryItemSingle(itemID, "objectDrops")
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if lootTable then
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if tContains(lootTable, containerID) == false then
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return itemTripCodes.MissingDropFromObject
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else
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - Object drop data for item " .. itemID .. " OK, ignoring")
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end
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end
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elseif containerType == "Item" and containerID > 0 then -- if container is an item and there is an containerID for it
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-- TODO: I am quite sure this case can never happen, because the containerID is always 0 for items. Is there a different way?
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-- first check if container item is even in our DB.
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if (not QuestieDB.QueryItemSingle(containerID, "name")) then
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return itemTripCodes.ContainerMissingFromItemDB
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end
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-- check if item can drop from this container
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local lootTable = QuestieDB.QueryItemSingle(itemID, "itemDrops")
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if lootTable then
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if tContains(lootTable, containerID) == false then
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return itemTripCodes.MissingDropFromItem
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else
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - ItemSource drop data for item " .. itemID .. " OK, ignoring")
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end
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end
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end
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end
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - No data mismatches found for " .. itemID .. ", ignoring")
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return nil -- if no exceptions raised, we don't need to create a debug offer
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end
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local npcBlacklist = {
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202093, -- Polymorphed Apprentice, for mage polymorph rune quest
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}
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-- Appends character info, player coordinates, quest log, client version, questie version, and locale to the end of Debug Offers
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---@param input string --@String containing debug information input
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local function _AppendUniversalText(input)
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local text = tostring(input)
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text = text .. "\n|cFFAAAAAACharacter:|r Lvl " .. UnitLevel(player) .. " " .. string.upper(playerRace) .. " " .. playerClass
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local mapID = GetBestMapForUnit(player)
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local pos = GetPlayerMapPosition(mapID, player);
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PosX = pos.x * 100
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PosY = pos.y * 100
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text = text .. "\n|cFFAAAAAAPlayer Coords:|r [" .. mapID .. "] " .. format("(%.3f, %.3f)", PosX, PosY)
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local questLog = ""
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for k in pairs(QuestLogCache.questLog_DO_NOT_MODIFY) do questLog = k .. ", " .. questLog end
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text = text .. "\n|cFFAAAAAAQuestLog:|r " .. questLog
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text = text .. "\n|cFFAAAAAAClient:|r " .. GetBuildInfo() .. " " .. gameType
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text = text .. "\n|cFFAAAAAAQuestie:|r " .. QuestieLib:GetAddonVersionString()
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text = text .. "\n|cFFAAAAAALocale:|r " .. GetLocale()
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return text
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end
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-- Missing itemID when looting
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function QuestieDebugOffer.LootWindow()
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local lootInfo = GetLootInfo()
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local debugContainer, _ = GetLootSourceInfo(1) -- happens early in case the rest of the code is so slow that the container closes before we're ready
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local inInstance, _ = IsInInstance()
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if inInstance == true then
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemLoot - Player looting item is in instance, ignoring")
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return -- temporary for SoD to reduce new raid loot triggering debug spam
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end
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for i=1, #lootInfo do
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local itemInfo = lootInfo[i]
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local itemLink = GetLootSlotLink(i)
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local itemID = 0
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if itemLink then
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local itemIdFromLink = GetItemInfoFromHyperlink(itemLink)
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if itemIdFromLink then
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itemID = itemIdFromLink
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end
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end
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local tripCode = filterItem(itemID, itemInfo, debugContainer)
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if tripCode then
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemLoot - Creating debug offer for item " .. itemID .. " reason " .. tripCode)
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debugIndex = debugIndex + 1
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if tripCode == itemTripCodes.ItemWhitelisted then
|
||||
DebugInformation[debugIndex] = "ItemDB is missing some data about this item!"
|
||||
elseif tripCode == itemTripCodes.ItemMissingFromDB then
|
||||
DebugInformation[debugIndex] = "Item not present in ItemDB!"
|
||||
elseif tripCode == itemTripCodes.StartQuestIDMismatch then
|
||||
DebugInformation[debugIndex] = "Item's QuestID does not match ItemDB!"
|
||||
elseif tripCode == itemTripCodes.MissingDropFromNPC then
|
||||
DebugInformation[debugIndex] = "Item does not match ItemDB npcDrops!"
|
||||
elseif tripCode == itemTripCodes.MissingDropFromObject then
|
||||
DebugInformation[debugIndex] = "Item does not match ItemDB objectDrops!"
|
||||
elseif tripCode == itemTripCodes.MissingDropFromItem then
|
||||
DebugInformation[debugIndex] = "Item does not match ItemDB itemDrops!"
|
||||
elseif tripCode == itemTripCodes.ContainerMissingFromNPCDB then
|
||||
DebugInformation[debugIndex] = "Item's container is missing from NpcDB!"
|
||||
elseif tripCode == itemTripCodes.ContainerMissingFromObjectDB then
|
||||
DebugInformation[debugIndex] = "Item's container is missing from ObjectDB!"
|
||||
elseif tripCode == itemTripCodes.ContainerMissingFromItemDB then
|
||||
DebugInformation[debugIndex] = "Item's container is missing from ItemDB!"
|
||||
else
|
||||
DebugInformation[debugIndex] = "General data mismatch for item!"
|
||||
end
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n\n|cFFAAAAAAItem ID:|r " .. tostring(itemID)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAItem Name:|r " .. itemLink
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuest Item:|r " .. tostring(itemInfo.isQuestItem)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuest ID:|r " .. tostring(itemInfo.questId)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAContainer:|r " .. tostring(debugContainer)
|
||||
DebugInformation[debugIndex] = _AppendUniversalText(DebugInformation[debugIndex])
|
||||
Questie:Print(l10n("An item you just encountered has data missing from the Questie database.") .. " " .. l10n("Would you like to help us fix it?") .. " |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
|
||||
return -- we only want to show one debug offer per interaction, so break on the first one
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Missing questID when conversing
|
||||
function QuestieDebugOffer.QuestDialog()
|
||||
local questID = GetQuestID() -- obtain quest ID from dialog
|
||||
if questID <= 0 or questID == nil then
|
||||
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - QuestDialog - Invalid quest ID from API, ignoring")
|
||||
return -- invalid data from API, abandon offer attempt
|
||||
end
|
||||
if UnitLevel(player) < minLevelForDebugOffers then -- if player level is below our threshold, ignore it
|
||||
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - QuestDialog - Player does not meet level threshold for debug offers, ignoring")
|
||||
return
|
||||
end
|
||||
if QuestieDB.QueryQuestSingle(questID, "name") == nil then -- if ID not in our DB
|
||||
debugIndex = debugIndex + 1
|
||||
local questTitle = GetTitleText()
|
||||
local questText = GetQuestText()
|
||||
local objectiveText = GetObjectiveText()
|
||||
local rewardText = GetRewardText()
|
||||
local rewardXP = GetRewardXP()
|
||||
|
||||
if questText then questText = questText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from quest text
|
||||
if objectiveText then objectiveText = objectiveText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from objective text
|
||||
if rewardText then rewardText = rewardText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from reward text
|
||||
|
||||
DebugInformation[debugIndex] = "Quest in dialog not present in QuestDB!"
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n\n|cFFAAAAAAQuest ID:|r " .. tostring(questID)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuest Name:|r " .. tostring(questTitle)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuest Text:|r " .. tostring(questText)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAObjective Text:|r " .. tostring(objectiveText)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAReward Text:|r " .. tostring(rewardText)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAReward XP:|r " .. tostring(rewardXP)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuestgiver:|r " .. tostring(UnitGUID(questnpc))
|
||||
DebugInformation[debugIndex] = _AppendUniversalText(DebugInformation[debugIndex])
|
||||
Questie:Print(l10n("A quest you just encountered is missing from the Questie database.") .. " " .. l10n("Would you like to help us fix it?") .. " |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
|
||||
end
|
||||
end
|
||||
|
||||
-- Missing questID when tracking
|
||||
---@param questID number
|
||||
function QuestieDebugOffer.QuestTracking(questID) -- ID supplied by tracker during update
|
||||
if UnitLevel(player) < minLevelForDebugOffers then -- if player level is below our threshold, ignore it
|
||||
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - QuestTracking - Player does not meet level threshold for debug offers, ignoring")
|
||||
return
|
||||
end
|
||||
if QuestieDB.QueryQuestSingle(questID, "name") == nil then -- if ID not in our DB
|
||||
for i=1, GetNumQuestLogEntries() do
|
||||
local questTitle, questLevel, suggestedGroup, _, _, _, frequency, questLogId = GetQuestLogTitle(i)
|
||||
local questText, objectiveText = GetQuestLogQuestText(i)
|
||||
|
||||
if questText then questText = questText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from quest text
|
||||
if objectiveText then objectiveText = objectiveText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from objective text
|
||||
|
||||
if questID == questLogId then
|
||||
debugIndex = debugIndex + 1
|
||||
DebugInformation[debugIndex] = "Quest in tracker not present in QuestDB!"
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n\n|cFFAAAAAAQuest ID:|r " .. tostring(questLogId)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuest Name:|r " .. tostring(questTitle)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuest Text:|r " .. tostring(questText)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAObjective Text:|r " .. tostring(objectiveText)
|
||||
DebugInformation[debugIndex] = _AppendUniversalText(DebugInformation[debugIndex])
|
||||
Questie:Print(l10n("A quest in your quest log is missing from the Questie database and can't be tracked.") .. " " .. l10n("Would you like to help us fix it?") .. " |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
|
||||
--print(tostring(QuestieDB.IsSoDRuneQuest(questlogid)))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local targetTimeout = {} -- store timeouts per-ID so we don't cause lag or spam chat if a player clicks on an unknown NPC often
|
||||
local timeoutDurationOverworld = 120 -- how many seconds to ignore re-passes outside of instances
|
||||
local timeoutDurationInstance = 600 -- how many seconds to ignore re-passes outside of instances
|
||||
-- Missing NPC ID when targeting
|
||||
function QuestieDebugOffer.NPCTarget()
|
||||
if UnitLevel(player) < minLevelForDebugOffers then -- if player level is below our threshold, ignore it
|
||||
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - NPCTarget - Player does not meet level threshold for debug offers, ignoring")
|
||||
return
|
||||
end
|
||||
local inInstance, _ = IsInInstance()
|
||||
if inInstance == true then -- temporary override for SoD launch to not prompt NPC debug offers inside instances at all, to prevent BFD spam
|
||||
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - NPCTarget - Player targeting NPC is in instance, ignoring")
|
||||
return
|
||||
end
|
||||
local targetGUID = UnitGUID(target)
|
||||
local unit_type = strsplit("-", tostring(targetGUID)) -- determine target type
|
||||
if unit_type == "Creature" then -- if target is an NPC
|
||||
local npcID = tonumber(targetGUID:match("-(%d+)-%x+$"), 10) -- obtain NPC ID
|
||||
if targetTimeout[npcID] == true then -- if target was already targeted recently
|
||||
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - NPCTarget - Targeted NPC was targeted recently, ignoring")
|
||||
return
|
||||
else -- if target was NOT targeted recently
|
||||
if tContains(npcBlacklist, npcID) then -- if NPC is in our blacklist, ignore it
|
||||
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - NPCTarget - Targeted NPC is in NPC blacklist, ignoring")
|
||||
return
|
||||
end
|
||||
targetTimeout[npcID] = true
|
||||
if QuestieDB.QueryNPCSingle(npcID, "name") == nil then -- if ID not in our DB
|
||||
debugIndex = debugIndex + 1
|
||||
DebugInformation[debugIndex] = "Targeted NPC not present in NPC DB!"
|
||||
local npcName = UnitFullName(target)
|
||||
local npcLevel = UnitLevel(target)
|
||||
local npcHealth = UnitHealth(target)
|
||||
local npcHealthMax = UnitHealthMax(target)
|
||||
local npcHostile = UnitIsEnemy(target, player)
|
||||
local npcFriendly = UnitIsFriend(target, player)
|
||||
local npcStatus = "Unknown"
|
||||
if npcHostile == true then
|
||||
npcStatus = "Hostile"
|
||||
elseif npcFriendly == true then
|
||||
npcStatus = "Friendly"
|
||||
elseif npcFriendly == false then
|
||||
npcStatus = "Neutral"
|
||||
end
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n\n|cFFAAAAAANPC ID:|r " .. tostring(npcID)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAANPC Name:|r " .. tostring(npcName)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAANPC Level:|r " .. tostring(npcLevel)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAANPC Health, Max:|r " .. tostring(npcHealth) .. ", " .. tostring(npcHealthMax)
|
||||
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAANPC Allegiance:|r " .. tostring(npcStatus)
|
||||
DebugInformation[debugIndex] = _AppendUniversalText(DebugInformation[debugIndex])
|
||||
Questie:Print(l10n("The NPC you just targeted is missing from the Questie database.") .. " " .. l10n("Would you like to help us fix it?") .. " |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
|
||||
end
|
||||
if inInstance == false then
|
||||
C_Timer.NewTimer (timeoutDurationOverworld, function() targetTimeout[npcID] = false end)
|
||||
else
|
||||
C_Timer.NewTimer (timeoutDurationInstance, function() targetTimeout[npcID] = false end)
|
||||
end
|
||||
end
|
||||
else
|
||||
return -- If the target is not an NPC, bail!
|
||||
end
|
||||
end
|
||||
|
||||
---- Link handling code
|
||||
|
||||
local LINK_CODE = "addon:questie:offer";
|
||||
local LINK_COLOR = CreateColorFromHexString("cff71d5ff");
|
||||
local LINK_LENGTHS = LINK_CODE:len();
|
||||
|
||||
-- handles clicking on link
|
||||
hooksecurefunc("SetItemRef", function(link)
|
||||
local linkType = link:sub(1, LINK_LENGTHS);
|
||||
if linkType == LINK_CODE then
|
||||
QuestieDebugOffer.ShowOffer(link)
|
||||
end
|
||||
end);
|
||||
|
||||
---@param popupText string --@A string containing the lines of text to be displayed in the popup
|
||||
---@param discordURL string --@A string containing the URL to the Questie Discord
|
||||
---@param index number --@Integer containing the index of the DebugOffer in question
|
||||
local function _CreateOfferFrame(popupText, discordURL, index)
|
||||
if openDebugWindows[index] == true then
|
||||
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - An offer is already open, not creating new frame")
|
||||
return
|
||||
end
|
||||
local debugFrame = CreateFrame("Frame", "QuestieDebugOfferFrame", UIParent, BackdropTemplateMixin and "BackdropTemplate")
|
||||
debugFrame:SetPoint("CENTER")
|
||||
debugFrame:SetMovable(true)
|
||||
debugFrame:EnableMouse(true)
|
||||
debugFrame:RegisterForDrag("LeftButton")
|
||||
debugFrame:SetScript("OnDragStart", debugFrame.StartMoving)
|
||||
debugFrame:SetScript("OnDragStop", debugFrame.StopMovingOrSizing)
|
||||
|
||||
-- Dynamically set the height of the frame based on the number of lines of text
|
||||
local numLines = 0
|
||||
for _ in popupText:gmatch("\n") do
|
||||
numLines = numLines + 1
|
||||
end
|
||||
debugFrame:SetSize(300, numLines * 30 + 20)
|
||||
|
||||
debugFrame.title = debugFrame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
debugFrame.title:SetPoint("TOP", 0, -15)
|
||||
debugFrame.title:SetText("|TInterface\\Addons\\Questie\\Icons\\startendstart.tga:16|t |cFFFED218" .. l10n("Questie Debug Info") .. "|r |TInterface\\Addons\\Questie\\Icons\\startendstart.tga:16|t")
|
||||
|
||||
-- Create a single large edit box with no background
|
||||
debugFrame.dataEditBox = CreateFrame("EditBox", nil, debugFrame)
|
||||
debugFrame.dataEditBox:SetText(popupText)
|
||||
debugFrame.dataEditBox:SetFontObject(ChatFontNormal)
|
||||
debugFrame.dataEditBox:SetMultiLine(true)
|
||||
debugFrame.dataEditBox:SetPoint("TOP", debugFrame.title, "BOTTOM", 0, -10)
|
||||
debugFrame.dataEditBox:SetJustifyH("CENTER")
|
||||
debugFrame.dataEditBox:SetJustifyV("CENTER")
|
||||
debugFrame.dataEditBox:SetSize(270, 1) -- Height of a multiline EditBox is automatically adjusted
|
||||
debugFrame.dataEditBox:SetFocus()
|
||||
debugFrame.dataEditBox:SetScript("OnCursorChanged", function(self)
|
||||
self:SetText(popupText)
|
||||
self:HighlightText()
|
||||
end)
|
||||
debugFrame.dataEditBox:SetScript("OnEscapePressed", function()
|
||||
debugFrame:Hide();
|
||||
openDebugWindows[index] = false;
|
||||
end)
|
||||
|
||||
debugFrame.discordText = debugFrame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
debugFrame.discordText:SetPoint("TOP", debugFrame.dataEditBox, "BOTTOM", 0, -15)
|
||||
debugFrame.discordText:SetText("|cFFAAAAAA" .. l10n("Please share this info with us on") .. " |TInterface\\Addons\\Questie\\Icons\\discord.blp:16|t |cFF5765ECDiscord|r\n" .. "(" .. l10n("You can copy the data above") .. ")")
|
||||
|
||||
debugFrame.discordLinkEditBox = CreateFrame("EditBox", nil, debugFrame, "InputBoxTemplate")
|
||||
debugFrame.discordLinkEditBox:SetSize(200, 20)
|
||||
debugFrame.discordLinkEditBox:SetPoint("TOP", debugFrame.discordText, "BOTTOM", 0, -10)
|
||||
debugFrame.discordLinkEditBox:SetAutoFocus(false)
|
||||
debugFrame.discordLinkEditBox:SetText(discordURL)
|
||||
|
||||
debugFrame.dismissButton = CreateFrame("Button", nil, debugFrame, "UIPanelButtonTemplate")
|
||||
debugFrame.dismissButton:SetSize(80, 22)
|
||||
debugFrame.dismissButton:SetPoint("TOP", debugFrame.discordLinkEditBox, "BOTTOM", 0, -10)
|
||||
debugFrame.dismissButton:SetText(l10n("Dismiss"))
|
||||
debugFrame.dismissButton:SetScript("OnClick", function()
|
||||
debugFrame:Hide();
|
||||
openDebugWindows[index] = false;
|
||||
end)
|
||||
|
||||
debugFrame:SetBackdrop({
|
||||
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = { left = 8, right = 8, top = 8, bottom = 8 }
|
||||
})
|
||||
|
||||
openDebugWindows[index] = true
|
||||
debugFrame:Show()
|
||||
end
|
||||
|
||||
|
||||
-- generates dialog based on link clicked
|
||||
---@param link string
|
||||
function QuestieDebugOffer.ShowOffer(link)
|
||||
-- We also have access to the questie.dev domain (purchased by Logon)
|
||||
local discordURL = "https://discord.gg/Q6j4qByndw" -- redirect to #bug-redirect
|
||||
local i = tonumber(string.sub(link,21))
|
||||
local popupText = DebugInformation[i]
|
||||
|
||||
_CreateOfferFrame(popupText, discordURL, i)
|
||||
end
|
||||
Reference in New Issue
Block a user