v9.7.2: Ebonhold Database integration and core logic refinements

This commit is contained in:
Xurkon
2026-02-14 21:13:44 -06:00
parent 0a2cc15641
commit 6ef85d4e2d
573 changed files with 1751730 additions and 2 deletions
+689
View File
@@ -0,0 +1,689 @@
---@class MapIconTooltip
local MapIconTooltip = QuestieLoader:CreateModule("MapIconTooltip");
local _MapIconTooltip = {}
local tinsert = table.insert;
---@type QuestieMap
local QuestieMap = QuestieLoader:ImportModule("QuestieMap")
---@type QuestieReputation
local QuestieReputation = QuestieLoader:ImportModule("QuestieReputation")
---@type QuestiePlayer
local QuestiePlayer = QuestieLoader:ImportModule("QuestiePlayer")
---@type QuestieEvent
local QuestieEvent = QuestieLoader:ImportModule("QuestieEvent")
---@type QuestieDB
local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
---@type QuestieLib
local QuestieLib = QuestieLoader:ImportModule("QuestieLib")
---@type QuestieComms
local QuestieComms = QuestieLoader:ImportModule("QuestieComms")
---@type l10n
local l10n = QuestieLoader:ImportModule("l10n")
---@type QuestXP
local QuestXP = QuestieLoader:ImportModule("QuestXP")
--- COMPATIBILITY ---
local C_Map = QuestieCompat.C_Map
local WorldMapFrame = QuestieCompat.WorldMapFrame
local FormatLargeNumber = QuestieCompat.FormatLargeNumber
local GetQuestLogRewardMoney = QuestieCompat.GetQuestLogRewardMoney
local GetClassColor = QuestieCompat.GetClassColor
-- Silent quest log index lookup (prevents warning spam for auto-complete/achievement "quests")
local function _Questie_SilentGetQuestLogIndexByID(questId)
questId = tonumber(questId)
if not questId then return 0 end
if _G.GetQuestLogIndexByID then
return _G.GetQuestLogIndexByID(questId) or 0
end
local n = (GetNumQuestLogEntries and select(1, GetNumQuestLogEntries())) or 0
if n > 0 and GetQuestLogTitle then
for i = 1, n do
local _, _, _, _, isHeader, _, _, _, qid = GetQuestLogTitle(i)
qid = tonumber(qid)
if (not isHeader) and qid and qid == questId then
return i
end
end
end
return 0
end
local HBDPins = QuestieCompat.HBDPins or LibStub("HereBeDragonsQuestie-Pins-2.0")
local REPUTATION_ICON_PATH = QuestieLib.AddonPath .. "Icons\\reputation.blp"
local REPUTATION_ICON_TEXTURE = "|T" .. REPUTATION_ICON_PATH .. ":14:14:2:0|t"
local TRANSPARENT_ICON_PATH = "Interface\\Minimap\\UI-bonusobjectiveblob-inside.blp"
local TRANSPARENT_ICON_TEXTURE = QuestieCompat.Is335 and "" or "|T" .. TRANSPARENT_ICON_PATH .. ":14:14:2:0|t"
local DEFAULT_WAYPOINT_HOVER_COLOR = { 0.93, 0.46, 0.13, 0.8 }
local lastTooltipShowTimestamp = GetTime()
function MapIconTooltip:Show()
local _, _, _, alpha = self.texture:GetVertexColor();
if alpha == 0 then
Questie:Debug(Questie.DEBUG_DEVELOP, "[MapIconTooltip:Show] Alpha of texture is 0, nothing to show")
return
end
if GetTime() - lastTooltipShowTimestamp < 0.05 and GameTooltip:IsShown() then
Questie:Debug(Questie.DEBUG_DEVELOP, "[MapIconTooltip:Show] Call has been too fast, not showing again")
return
end
lastTooltipShowTimestamp = GetTime()
local Tooltip = QuestieCompat.Is335 and QuestieCompat.SetupTooltip(self) or GameTooltip;
Tooltip._owner = self;
Tooltip:SetOwner(self, "ANCHOR_CURSOR"); --"ANCHOR_CURSOR" or (self, self)
local maxDistCluster = 1
local mapId = WorldMapFrame:GetMapID();
if C_Map and C_Map.GetMapInfo then
local mapInfo = C_Map.GetMapInfo(mapId)
if mapInfo then
if (mapInfo.mapType == 0 or mapInfo.mapType == 1) then -- Cosmic or World
maxDistCluster = 6
elseif mapInfo.mapType == 2 then -- Continent
maxDistCluster = 4
end
end
end
if self.miniMapIcon then
if _MapIconTooltip:IsMinimapInside() then
maxDistCluster = 0.3 / (1 + Minimap:GetZoom())
else
maxDistCluster = 0.5 / (1 + Minimap:GetZoom())
end
end
local r, g, b, a = unpack(QuestieMap.zoneWaypointHoverColorOverrides[self.AreaID] or DEFAULT_WAYPOINT_HOVER_COLOR)
--Highlight waypoints if they exist.
for _, lineFrame in pairs(self.data.lineFrames or {}) do
lineFrame.line:SetColorTexture(r, g, b, a)
end
-- FIXME: `data` can be nil here which leads to an error, will have to debug:
-- https://discordapp.com/channels/263036731165638656/263040777658171392/627808795715960842
-- happens when a note doesn't get removed after a quest has been finished, see #1170
-- TODO: change how the logic works, so this [ObjectiveIndex?] can be nil
-- it is nil on some notes like starters/finishers, because its for objectives. However, it needs to be an number here for duplicate checks
if not self.data.ObjectiveIndex then
self.data.ObjectiveIndex = 0
end
--for k,v in pairs(self.data.tooltip) do
--Tooltip:AddLine(v);
--end
local usedText = {}
local npcAndObjectOrder = {};
local questOrder = {};
local manualOrder = {}
self.data.touchedPins = {}
---@param icon IconFrame
local function handleMapIcon(icon)
local iconData = icon.data
if not iconData then
Questie:Error("[MapIconTooltip:Show] handleMapIcon - iconData is nil! self.data.Id =", self.data.Id, "- Aborting!")
return
end
-- Do not recolor MiniMap, Available and Completed Quest Icons.
if (not icon.miniMapIcon) and not (iconData.Type == "available" or iconData.Type == "complete") and self.data.Id == iconData.Id then -- Recolor hovered icons
local entry = {}
entry.color = { icon.texture.r, icon.texture.g, icon.texture.b, icon.texture.a };
entry.icon = icon;
if Questie.db.profile.questObjectiveColors then
icon.texture:SetVertexColor(1, 1, 1, 1); -- If different colors are active simply change it to the regular icon color
else
icon.texture:SetVertexColor(0.6, 1, 1, 1); -- Without colors make it blueish
end
tinsert(self.data.touchedPins, entry);
end
if icon.x and icon.AreaID == self.AreaID then
local dist = QuestieLib:Maxdist(icon.x, icon.y, self.x, self.y);
if dist < maxDistCluster then
if iconData.Type == "available" or iconData.Type == "complete" then
if not npcAndObjectOrder[iconData.Name] then
npcAndObjectOrder[iconData.Name] = {};
end
local tip = _MapIconTooltip:GetAvailableOrCompleteTooltip(icon)
npcAndObjectOrder[iconData.Name][tip.title] = tip
elseif iconData.ObjectiveData and iconData.ObjectiveData.Description then
local key = iconData.Id
if not questOrder[key] then
questOrder[key] = {};
end
local orderedTooltips = {}
local _qid = tonumber(iconData.Id)
if _qid and _Questie_SilentGetQuestLogIndexByID(_qid) <= 0 then
return
end
local _ok = pcall(iconData.ObjectiveData.Update, iconData.ObjectiveData)
if not _ok then
return
end
if iconData.Type == "event" then
local tip = _MapIconTooltip:GetEventObjectiveTooltip(icon.data)
-- We need to check for duplicates.
local add = true;
for _, data in pairs(questOrder[key]) do
for text, _ in pairs(data) do
if (text == iconData.ObjectiveData.Description) then
add = false;
break;
end
end
end
if add then
questOrder[key] = tip
end
else
local tooltips = _MapIconTooltip:GetObjectiveTooltip(icon)
for _, tip in pairs(tooltips) do
tinsert(orderedTooltips, 1, tip);
end
for _, tip in pairs(orderedTooltips) do
local quest = questOrder[key]
_MapIconTooltip:AddTooltipsForQuest(icon, tip, quest, usedText)
end
end
elseif iconData.CustomTooltipData then
questOrder[iconData.CustomTooltipData.Title] = {}
tinsert(questOrder[iconData.CustomTooltipData.Title], iconData.CustomTooltipData.Body);
elseif iconData.ManualTooltipData then
manualOrder[iconData.ManualTooltipData.Title] = iconData.ManualTooltipData
end
end
end
end
if self.miniMapIcon then
for icon, _ in pairs(HBDPins.activeMinimapPins) do
handleMapIcon(icon)
end
else
for pin in HBDPins.worldmapProvider:GetMap():EnumeratePinsByTemplate("HereBeDragonsPinsTemplateQuestie") do
handleMapIcon(pin.icon)
end
end
Tooltip.npcAndObjectOrder = npcAndObjectOrder
Tooltip.questOrder = questOrder
Tooltip.manualOrder = manualOrder
Tooltip.miniMapIcon = self.miniMapIcon
Tooltip._Rebuild = function(self)
-- generate the tooltips
local xpString = l10n('xp');
local shift = IsShiftKeyDown()
local haveGiver = false -- hack
local firstLine = true;
local playerIsHuman = QuestiePlayer:GetRaceId() == 1
local playerIsHonoredWithShaTar = (not QuestieReputation:HasReputation(nil, { 935, 8999 }))
-- tooltips for quest icons on the map
for npcOrObjectName, quests in pairs(self.npcAndObjectOrder) do -- this logic really needs to be improved
haveGiver = true
if shift and (not firstLine) then
-- Spacer between NPCs
self:AddLine(" ")
end
if (firstLine and not shift) then
self:AddDoubleLine(npcOrObjectName, "(" .. l10n('Hold Shift') .. ")", 0.2, 1, 0.2, 0.43, 0.43, 0.43);
firstLine = false;
elseif (firstLine and shift) then
self:AddLine(npcOrObjectName, 0.2, 1, 0.2);
firstLine = false;
else
self:AddLine(npcOrObjectName, 0.2, 1, 0.2);
end
for _, questData in pairs(quests) do
local reputationReward = QuestieDB.QueryQuestSingle(questData.questId, "reputationReward")
if questData.title ~= nil then
local quest = QuestieDB.GetQuest(questData.questId)
local rewardString = ""
if (quest and shift) then
local xpReward = QuestXP:GetQuestLogRewardXP(questData.questId, Questie.db.profile.showQuestXpAtMaxLevel)
if xpReward > 0 then
rewardString = QuestieLib:PrintDifficultyColor(quest.level, "(" .. FormatLargeNumber(xpReward) .. xpString .. ") ", QuestieDB.IsRepeatable(questData.questId), QuestieDB.IsActiveEventQuest(questData.questId), QuestieDB.IsPvPQuest(questData.questId))
end
local moneyReward = QuestXP.GetQuestRewardMoney(questData.questId)
if moneyReward > 0 then
rewardString = rewardString .. Questie:Colorize("(" .. GetCoinTextureString(moneyReward) .. ") ", "white")
end
end
rewardString = rewardString .. questData.type
if (not shift) and reputationReward and next(reputationReward) then
self:AddDoubleLine(REPUTATION_ICON_TEXTURE .. " " .. questData.title, rewardString, 1, 1, 1, 1, 1, 0);
else
if shift then
self:AddDoubleLine(questData.title, rewardString, 1, 1, 1, 1, 1, 0);
else
-- We use a transparent icon because this eases setting the correct margin
self:AddDoubleLine(TRANSPARENT_ICON_TEXTURE .. " " .. questData.title, rewardString, 1, 1, 1, 1, 1, 0);
end
end
end
if questData.subData and shift then
local dataType = type(questData.subData)
if dataType == "table" then
for _, rawLine in pairs(questData.subData) do
local lines = QuestieLib:TextWrap(rawLine, " ", false, math.max(375, Tooltip:GetWidth()), questData.questId) --275 is the default questlog width
for _, line in pairs(lines) do
self:AddLine(line, 0.86, 0.86, 0.86);
end
end
elseif dataType == "string" then
local lines = QuestieLib:TextWrap(questData.subData, " ", false, math.max(375, Tooltip:GetWidth())) --275 is the default questlog width
for _, line in pairs(lines) do
self:AddLine(line, 0.86, 0.86, 0.86);
end
end
end
local nextQuestInChain = QuestieDB.QueryQuestSingle(questData.questId, "nextQuestInChain") or 0
if shift and nextQuestInChain > 0 and Questie.db.profile.enableTooltipsNextInChain then
-- add quest chain info
local nextQuest = QuestieDB.GetQuest(nextQuestInChain)
local firstInChain = true;
while nextQuest ~= nil do
local nextQuestTitleString;
local nextQuestXpRewardString = "";
local nextQuestMoneyRewardString = "";
local nextQuestIdString = "";
local nextQuestTagString = "";
if firstInChain then
self:AddLine(" |T" .. QuestieLib.AddonPath .. "Icons\\nextquest.blp:16|t " .. l10n("Next in chain:"), 0.86, 0.86, 0.86)
firstInChain = false;
end
if Questie.db.profile.enableTooltipsQuestLevel then
nextQuestTitleString = string.format("%s", QuestieLib:GetLevelString(nextQuest.Id, "", nextQuest.level, true) .. nextQuest.name)
else
nextQuestTitleString = string.format("%s", nextQuest.name)
end
if Questie.db.profile.enableTooltipsQuestID then
nextQuestIdString = string.format(" (%d)", nextQuest.Id)
end
local nextQuestXpReward = QuestXP:GetQuestLogRewardXP(nextQuest.Id, Questie.db.profile.showQuestXpAtMaxLevel);
if nextQuestXpReward > 0 then
nextQuestXpRewardString = string.format(" (%s%s)", FormatLargeNumber(nextQuestXpReward), xpString);
end
local nextQuestMoneyReward = QuestXP:GetQuestRewardMoney(nextQuest.Id);
if nextQuestMoneyReward > 0 then
nextQuestMoneyRewardString = Questie:Colorize(string.format(" (%s)", GetCoinTextureString(nextQuestMoneyReward)), "white");
end
if (QuestieDB.IsGroupQuest(nextQuest.Id) or QuestieDB.IsDungeonQuest(nextQuest.Id) or QuestieDB.IsRaidQuest(nextQuest.Id)) then
local _, nextQuestTag = QuestieDB.GetQuestTagInfo(nextQuest.Id)
nextQuestTagString = Questie:Colorize(string.format(" (%s)", nextQuestTag), "yellow")
end
local nextQuestString = string.format(" %s%s%s%s%s", nextQuestTitleString, nextQuestIdString, nextQuestXpRewardString, nextQuestMoneyRewardString, nextQuestTagString); -- we need an offset to align with description
self:AddLine(QuestieLib:PrintDifficultyColor(nextQuest.level, nextQuestString, QuestieDB.IsRepeatable(nextQuest.Id), QuestieDB.IsActiveEventQuest(nextQuest.Id), QuestieDB.IsPvPQuest(nextQuest.Id)), 1, 1, 1);
nextQuest = QuestieDB.GetQuest(nextQuest.nextQuestInChain)
end
end
if shift and reputationReward and next(reputationReward) then
local rewardTable = {}
local factionId, factionName
local rewardValue
local aldorPenalty, scryersPenalty
for _, rewardPair in pairs(reputationReward) do
factionId = rewardPair[1]
if factionId == 935 and playerIsHonoredWithShaTar and (scryersPenalty or aldorPenalty) then
-- Quests for Aldor and Scryers gives reputation to the Sha'tar but only before being Honored
-- with the Sha'tar
break
end
factionName = select(1, GetFactionInfoByID(factionId))
if factionName then
rewardValue = rewardPair[2]
if playerIsHuman and rewardValue > 0 then
-- Humans get 10% more reputation
rewardValue = math.floor(rewardValue * 1.1)
end
if factionId == 932 then -- Aldor
scryersPenalty = 0 - math.floor(rewardValue * 1.1)
elseif factionId == 934 then -- Scryers
aldorPenalty = 0 - math.floor(rewardValue * 1.1)
end
rewardTable[#rewardTable + 1] = (rewardValue > 0 and "+" or "") .. rewardValue .. " " .. factionName
end
end
if aldorPenalty then
factionName = select(1, GetFactionInfoByID(932))
rewardTable[#rewardTable + 1] = aldorPenalty .. " " .. factionName
elseif scryersPenalty then
factionName = select(1, GetFactionInfoByID(934))
rewardTable[#rewardTable + 1] = scryersPenalty .. " " .. factionName
end
self:AddLine(REPUTATION_ICON_TEXTURE .. " " .. Questie:Colorize(table.concat(rewardTable, " / "), "reputationBlue"), 1, 1, 1, 1, 1, 0)
end
end
end
-- tooltips for objectives of active quests
---@param questId number
for questId, textList in pairs(self.questOrder) do -- this logic really needs to be improved
---@type Quest
local quest = QuestieDB.GetQuest(questId);
local questTitle = QuestieLib:GetColoredQuestName(questId, Questie.db.profile.enableTooltipsQuestLevel, true, true);
local xpReward = QuestXP:GetQuestLogRewardXP(questId, Questie.db.profile.showQuestXpAtMaxLevel);
r, g, b = QuestieLib:GetDifficultyColorPercent(quest.level);
if haveGiver then
if shift and xpReward then
self:AddLine(" ");
self:AddDoubleLine(questTitle, "(" .. FormatLargeNumber(xpReward) .. xpString .. ") (" .. l10n("Active") .. ")", 0.2, 1, 0.2, 1, 1, 0);
haveGiver = false -- looks better when only the first one shows (active)
else
self:AddLine(" ");
self:AddDoubleLine(questTitle, "(" .. l10n("Active") .. ")", 1, 1, 1, 1, 1, 0);
haveGiver = false -- looks better when only the first one shows (active)
end
else
if (quest and shift and xpReward > 0) then
self:AddDoubleLine(questTitle, "(" .. FormatLargeNumber(xpReward) .. xpString .. ")", 0.2, 1, 0.2, r, g, b);
firstLine = false;
elseif (firstLine and not shift) then
self:AddDoubleLine(questTitle, "(" .. l10n('Hold Shift') .. ")", 0.2, 1, 0.2, 0.43, 0.43, 0.43); --"(Shift+click)"
firstLine = false;
else
self:AddLine(questTitle);
end
end
local function _GetLevelString(creatureLevels, name)
local levelString = name
if creatureLevels[name] then
local minLevel = creatureLevels[name][1]
local maxLevel = creatureLevels[name][2]
local rank = creatureLevels[name][3]
if minLevel == maxLevel then
levelString = name .. " (" .. minLevel
else
levelString = name .. " (" .. minLevel .. "-" .. maxLevel
end
if rank and rank == 1 then
levelString = levelString .. "+"
end
levelString = levelString .. ")"
end
return levelString
end
-- Used to get the white color for the quests which don't have anything to collect
local defaultQuestColor = QuestieLib:GetRGBForObjective({})
if shift then
local creatureLevels = QuestieDB:GetCreatureLevels(quest) -- Data for min and max level
local addedCreatureNames = {}
for _, textData in pairs(textList) do
for textLine, nameData in pairs(textData) do
local dataType = type(nameData)
if dataType == "table" then
for name in pairs(nameData) do
if (not addedCreatureNames[name]) then
addedCreatureNames[name] = true
name = _GetLevelString(creatureLevels, name)
self:AddLine(" |cFFDDDDDD" .. name);
end
end
elseif dataType == "string" and (not addedCreatureNames[nameData]) then
addedCreatureNames[nameData] = true
nameData = _GetLevelString(creatureLevels, nameData)
self:AddLine(" |cFFDDDDDD" .. nameData);
end
self:AddLine(" " .. defaultQuestColor .. textLine);
end
end
else
for _, textData in pairs(textList) do
for textLine, _ in pairs(textData) do
self:AddLine(" " .. defaultQuestColor .. textLine);
end
end
end
end
if next(self.npcAndObjectOrder) and next(self.manualOrder) then
-- Spacer before townsfolk
self:AddLine(" ")
end
for title, data in pairs(self.manualOrder) do
local body = data.Body
self:AddLine(title)
for _, stringOrTable in ipairs(body) do
local dataType = type(stringOrTable)
if dataType == "string" then
self:AddLine(stringOrTable)
elseif dataType == "table" then
self:AddDoubleLine(stringOrTable[1], '|cFFffffff' .. stringOrTable[2] .. '|r') --normal, white
end
end
if self.miniMapIcon == false and not data.disableShiftToRemove then
self:AddLine('|cFFa6a6a6Shift-click to hide|r') -- grey
end
end
end
Tooltip:_Rebuild() -- we separate this so things like MODIFIER_STATE_CHANGED can redraw the tooltip
Tooltip:SetFrameStrata("TOOLTIP");
Tooltip.ShownAsMapIcon = true
Tooltip:Show();
end
local isLastMinimapInside, lastMinimapInsideCheckTimestamp
function _MapIconTooltip:IsMinimapInside()
if lastMinimapInsideCheckTimestamp and GetTime() - lastMinimapInsideCheckTimestamp < 1 then
return isLastMinimapInside
end
local tempzoom = 0;
if (GetCVar("minimapZoom") == GetCVar("minimapInsideZoom")) then
if (GetCVar("minimapInsideZoom") + 0 >= 3) then
Minimap:SetZoom(Minimap:GetZoom() - 1);
tempzoom = 1;
else
Minimap:SetZoom(Minimap:GetZoom() + 1);
tempzoom = -1;
end
end
if (GetCVar("minimapInsideZoom") + 0 == Minimap:GetZoom()) then
Minimap:SetZoom(Minimap:GetZoom() + tempzoom);
isLastMinimapInside = true
lastMinimapInsideCheckTimestamp = GetTime()
return true
else
isLastMinimapInside = false
lastMinimapInsideCheckTimestamp = GetTime()
Minimap:SetZoom(Minimap:GetZoom() + tempzoom);
return false
end
end
--- Get the quest tag to display in the tooltip
---@param quest Quest
---@return string tag
local function _GetQuestTag(quest)
if quest.Type == "complete" then
return "(" .. l10n("Complete") .. ")";
else
local questType, questTag = QuestieDB.GetQuestTagInfo(quest.Id)
if (QuestieEvent and QuestieEvent.activeQuests[quest.Id]) then
return "(" .. l10n("Event") .. ")";
elseif (questType == 41) then
return "(" .. l10n("PvP") .. ")";
elseif (QuestieDB.IsRepeatable(quest.Id)) then
return "(" .. l10n("Repeatable") .. ")";
elseif (questType == 81 or questType == 83 or questType == 62 or questType == 1) then
-- Dungeon or Legendary or Raid or Group(Elite)
return "(" .. questTag .. ")";
elseif (Questie.IsSoD and QuestieDB.IsSoDRuneQuest(quest.Id)) then
return "(" .. l10n("Rune") .. ")";
else
return "(" .. l10n("Available") .. ")";
end
end
end
function _MapIconTooltip:GetAvailableOrCompleteTooltip(icon)
local tip = {};
tip.type = _GetQuestTag(icon.data)
tip.title = QuestieLib:GetColoredQuestName(icon.data.Id, Questie.db.profile.enableTooltipsQuestLevel, false, true)
tip.subData = icon.data.QuestData.Description
tip.questId = icon.data.Id;
return tip
end
function _MapIconTooltip:GetEventObjectiveTooltip(iconData)
if iconData.Name then
return {
[iconData.ObjectiveData.Index] = {
[iconData.ObjectiveData.Description] = {
[iconData.Name] = true
}
}
}
else
return {
[iconData.ObjectiveData.Index] = {
[iconData.ObjectiveData.Description] = true
}
}
end
end
function _MapIconTooltip:GetObjectiveTooltip(icon)
local tooltips = {}
local iconData = icon.data
local text = iconData.ObjectiveData.Description
local color = QuestieLib:GetRGBForObjective(iconData.ObjectiveData)
if iconData.ObjectiveData.Needed then
if iconData.ObjectiveData.Type == "spell" and iconData.ObjectiveData.spawnList[iconData.ObjectiveTargetId].ItemId then
text = color .. tostring(QuestieDB.QueryItemSingle(iconData.ObjectiveData.spawnList[iconData.ObjectiveTargetId].ItemId, "name"))
else
text = color .. tostring(iconData.ObjectiveData.Collected) .. "/" .. tostring(iconData.ObjectiveData.Needed) .. " " .. text
end
end
if QuestieComms then
local anotherPlayer = false;
local quest = QuestieComms:GetQuest(iconData.Id)
if quest then
for playerName, objectiveData in pairs(quest) do
local playerInfo = QuestiePlayer:GetPartyMemberByName(playerName)
local playerColor
local playerType = ""
if playerInfo then
playerColor = "|c" .. playerInfo.colorHex
else
playerColor = QuestieComms.remotePlayerClasses[playerName]
if playerColor then
playerColor = Questie:GetClassColor(playerColor)
playerType = " (" .. l10n("Nearby") .. ")"
end
end
if playerColor then
local objectiveEntry = objectiveData[iconData.ObjectiveIndex]
if not objectiveEntry then
Questie:Debug(Questie.DEBUG_DEVELOP, "[_MapIconTooltip:GetObjectiveTooltip] No objective data for quest", quest.Id)
objectiveEntry = {} -- This will make "GetRGBForObjective" return default color
end
local remoteColor = QuestieLib:GetRGBForObjective(objectiveEntry)
local colorizedPlayerName = " (" .. playerColor .. playerName .. "|r" .. remoteColor .. ")|r" .. playerType
local remoteText = iconData.ObjectiveData.Description
if objectiveEntry and objectiveEntry.fulfilled and objectiveEntry.required then
local fulfilled = objectiveEntry.fulfilled;
local required = objectiveEntry.required;
remoteText = remoteColor .. tostring(fulfilled) .. "/" .. tostring(required) .. " " .. remoteText .. colorizedPlayerName;
else
remoteText = remoteColor .. remoteText .. colorizedPlayerName;
end
local partyMemberTip = {
[remoteText] = {},
}
if iconData.Name then
partyMemberTip[remoteText][iconData.Name] = true;
end
tinsert(tooltips, partyMemberTip);
anotherPlayer = true;
end
end
if anotherPlayer then
local name = UnitName("player");
local _, classFilename = UnitClass("player");
local _, _, _, argbHex = GetClassColor(classFilename)
name = " (|c" .. argbHex .. name .. "|r" .. color .. ")|r";
text = text .. name;
end
end
end
local t = {
[text] = {},
}
if iconData.Name then
t[text][iconData.Name] = true;
end
tinsert(tooltips, 1, t);
return tooltips
end
function _MapIconTooltip:AddTooltipsForQuest(icon, tip, quest, usedText)
for text, nameTable in pairs(tip) do
local data = {}
data[text] = nameTable
-- Add the data for the first time
if not usedText[icon.data.Id] then
usedText[icon.data.Id] = {
[text] = true
}
tinsert(quest, data)
-- add another line to an existing entry
elseif not usedText[icon.data.Id][text] then
tinsert(quest, data)
usedText[icon.data.Id][text] = true
else
--We want to add more NPCs as possible candidates when shift is pressed.
if icon.data.Name then
for dataIndex, _ in pairs(quest) do
if quest[dataIndex][text] then
quest[dataIndex][text][icon.data.Name] = true;
end
end
end
end
end
end
+406
View File
@@ -0,0 +1,406 @@
---@class QuestieTooltips
local QuestieTooltips = QuestieLoader:CreateModule("QuestieTooltips");
local _QuestieTooltips = QuestieTooltips.private
-------------------------
--Import modules.
-------------------------
---@type QuestieComms
local QuestieComms = QuestieLoader:ImportModule("QuestieComms");
---@type QuestieLib
local QuestieLib = QuestieLoader:ImportModule("QuestieLib");
---@type QuestiePlayer
local QuestiePlayer = QuestieLoader:ImportModule("QuestiePlayer");
---@type QuestieDB
local QuestieDB = QuestieLoader:ImportModule("QuestieDB");
---@type l10n
local l10n = QuestieLoader:ImportModule("l10n")
--- COMPATIBILITY ---
local UnitInParty = QuestieCompat.UnitInParty
local IsInGroup = QuestieCompat.IsInGroup
local GetClassColor = QuestieCompat.GetClassColor
local tinsert = table.insert
QuestieTooltips.lastGametooltip = ""
QuestieTooltips.lastGametooltipCount = -1;
QuestieTooltips.lastGametooltipType = "";
QuestieTooltips.lastFrameName = "";
QuestieTooltips.lookupByKey = {
--["u_Grell"] = {questid, {"Line 1", "Line 2"}}
}
QuestieTooltips.lookupKeysByQuestId = {
--["questId"] = {"u_Grell", ... }
}
local MAX_GROUP_MEMBER_COUNT = 6
local _InitObjectiveTexts
---@param questId number
---@param key string monster: m_, items: i_, objects: o_ + string name of the objective
---@param objective table
function QuestieTooltips:RegisterObjectiveTooltip(questId, key, objective)
if not QuestieTooltips.lookupByKey[key] then
QuestieTooltips.lookupByKey[key] = {};
end
if not QuestieTooltips.lookupKeysByQuestId[questId] then
QuestieTooltips.lookupKeysByQuestId[questId] = {}
end
local tooltip = {
questId = questId,
objective = objective,
};
QuestieTooltips.lookupByKey[key][tostring(questId) .. " " .. objective.Index] = tooltip
tinsert(QuestieTooltips.lookupKeysByQuestId[questId], key)
end
---@param questId number
---@param name string The name of the object or NPC the tooltip should show on
---@param starterId number The ID of the object or NPC the tooltip should show on
---@param key string @Either m_<npcId> or o_<objectId>
function QuestieTooltips:RegisterQuestStartTooltip(questId, name, starterId, key)
if not QuestieTooltips.lookupByKey[key] then
QuestieTooltips.lookupByKey[key] = {};
end
if not QuestieTooltips.lookupKeysByQuestId[questId] then
QuestieTooltips.lookupKeysByQuestId[questId] = {}
end
local tooltip = {
questId = questId,
name = name,
starterId = starterId,
};
QuestieTooltips.lookupByKey[key][tostring(questId) .. " " .. name .. " " .. starterId] = tooltip
tinsert(QuestieTooltips.lookupKeysByQuestId[questId], key)
end
---@param questId number
function QuestieTooltips:RemoveQuest(questId)
if (not QuestieTooltips.lookupKeysByQuestId[questId]) then
-- Tooltip has already been removed
return
end
-- Remove tooltip related keys from quest table so that
-- it can be readded/registered by other quest functions.
local quest = QuestieDB.GetQuest(questId)
if quest then
for _, objective in pairs(quest.Objectives) do
objective.AlreadySpawned = {}
objective.hasRegisteredTooltips = false
objective.registeredItemTooltips = false
end
for _, objective in pairs(quest.SpecialObjectives) do
objective.AlreadySpawned = {}
objective.hasRegisteredTooltips = false
objective.registeredItemTooltips = false
end
end
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieTooltips:RemoveQuest]", questId)
for _, key in pairs(QuestieTooltips.lookupKeysByQuestId[questId] or {}) do
--Count to see if we should remove the main object
local totalCount = 0
local totalRemoved = 0
for _, tooltipData in pairs(QuestieTooltips.lookupByKey[key] or {}) do
--Remove specific quest
if (tooltipData.questId == questId and tooltipData.objective) then
QuestieTooltips.lookupByKey[key][tostring(tooltipData.questId) .. " " .. tooltipData.objective.Index] = nil
totalRemoved = totalRemoved + 1
elseif (tooltipData.questId == questId and tooltipData.name) then
QuestieTooltips.lookupByKey[key][tostring(tooltipData.questId) .. " " .. tooltipData.name .. " " .. tooltipData.starterId] = nil
totalRemoved = totalRemoved + 1
end
totalCount = totalCount + 1
end
if (totalCount == totalRemoved) then
QuestieTooltips.lookupByKey[key] = nil
end
end
QuestieTooltips.lookupKeysByQuestId[questId] = nil
end
-- This code is related to QuestieComms, here we fetch all the tooltip data that exist in QuestieCommsData
-- It uses a similar system like here with i_ID etc as keys.
local function _FetchTooltipsForGroupMembers(key, tooltipData)
local anotherPlayer = false;
if QuestieComms and QuestieComms.data:KeyExists(key) then
---@tooltipData @tooltipData[questId][playerName][objectiveIndex].text
local tooltipDataExternal = QuestieComms.data:GetTooltip(key);
for questId, playerList in pairs(tooltipDataExternal) do
if (not tooltipData[questId]) then
tooltipData[questId] = {
title = QuestieLib:GetColoredQuestName(questId, Questie.db.profile.enableTooltipsQuestLevel, true, true)
}
end
for playerName, _ in pairs(playerList) do
local playerInfo = QuestiePlayer:GetPartyMemberByName(playerName);
if playerInfo or QuestieComms.remotePlayerEnabled[playerName] then
anotherPlayer = true
break
end
end
if anotherPlayer then
break
end
end
end
if QuestieComms.data:KeyExists(key) and anotherPlayer then
---@tooltipData @tooltipData[questId][playerName][objectiveIndex].text
local tooltipDataExternal = QuestieComms.data:GetTooltip(key);
for questId, playerList in pairs(tooltipDataExternal) do
if (not tooltipData[questId]) then
tooltipData[questId] = {
title = QuestieLib:GetColoredQuestName(questId, Questie.db.profile.enableTooltipsQuestLevel, true, true)
}
end
for playerName, objectives in pairs(playerList) do
local playerInfo = QuestiePlayer:GetPartyMemberByName(playerName);
if playerInfo or QuestieComms.remotePlayerEnabled[playerName] then
anotherPlayer = true;
for objectiveIndex, objective in pairs(objectives) do
if (not objective) then
objective = {}
end
tooltipData[questId].objectivesText = _InitObjectiveTexts(tooltipData[questId].objectivesText, objectiveIndex, playerName)
local text;
local color = QuestieLib:GetRGBForObjective(objective)
if objective.required then
text = " " .. color .. tostring(objective.fulfilled) .. "/" .. tostring(objective.required) .. " " .. objective.text;
else
text = " " .. color .. objective.text;
end
tooltipData[questId].objectivesText[objectiveIndex][playerName] = { ["color"] = color, ["text"] = text };
end
end
end
end
end
return anotherPlayer
end
---@param key string
function QuestieTooltips:GetTooltip(key)
Questie:Debug(Questie.DEBUG_SPAM, "[QuestieTooltips:GetTooltip]", key)
if (not key) then
return nil
end
if QuestiePlayer.numberOfGroupMembers > MAX_GROUP_MEMBER_COUNT then
return nil -- temporary disable tooltips in raids, we should make a proper fix
end
--Do not remove! This is the datastrucutre for tooltipData!
--[[tooltipdata[questId] = {
title = coloredTitle,
objectivesText = {
[objectiveIndex] = {
[playerName] = {
[color] = color,
[text] = text
}
}
}
}]]
--
local tooltipData = {}
local tooltipLines = {}
if QuestieTooltips.lookupByKey[key] then
local playerName = UnitName("player")
for k, tooltip in pairs(QuestieTooltips.lookupByKey[key]) do
if tooltip.name then
if Questie.db.profile.showQuestsInNpcTooltip then
local questString = QuestieLib:GetColoredQuestName(tooltip.questId, Questie.db.profile.enableTooltipsQuestLevel, true, true)
tinsert(tooltipLines, questString)
end
else
local objective = tooltip.objective
if not (objective.IsSourceItem or objective.IsRequiredSourceItem) then
-- Tooltip was registered for a sourceItem or requiredSourceItem and not a real "objective"
objective:Update()
end
local questId = tooltip.questId
local objectiveIndex = objective.Index;
if (not tooltipData[questId]) then
tooltipData[questId] = {
title = QuestieLib:GetColoredQuestName(questId, Questie.db.profile.enableTooltipsQuestLevel, true, true)
}
end
if not QuestiePlayer.currentQuestlog[questId] then
-- TODO: Is this still required?
QuestieTooltips.lookupByKey[key][k] = nil
else
tooltipData[questId].objectivesText = _InitObjectiveTexts(tooltipData[questId].objectivesText, objectiveIndex, playerName)
local text;
local color = QuestieLib:GetRGBForObjective(objective)
if objective.Type == "spell" and objective.spawnList[tonumber(key:sub(3))].ItemId then
text = " " .. color .. tostring(QuestieDB.QueryItemSingle(objective.spawnList[tonumber(key:sub(3))].ItemId, "name"));
tooltipData[questId].objectivesText[objectiveIndex][playerName] = { ["color"] = color, ["text"] = text };
elseif objective.Needed then
text = " " .. color .. tostring(objective.Collected) .. "/" .. tostring(objective.Needed) .. " " .. tostring(objective.Description);
tooltipData[questId].objectivesText[objectiveIndex][playerName] = { ["color"] = color, ["text"] = text };
else
text = " " .. color .. tostring(objective.Description);
tooltipData[questId].objectivesText[objectiveIndex][playerName] = { ["color"] = color, ["text"] = text };
end
end
end
end
end
local anotherPlayer = false
if IsInGroup() then
anotherPlayer = _FetchTooltipsForGroupMembers(key, tooltipData)
end
local playerName = UnitName("player")
for questId, questData in pairs(tooltipData) do
local hasObjective = false
local tempObjectives = {}
for _, playerList in pairs(questData.objectivesText or {}) do
for objectivePlayerName, objectiveInfo in pairs(playerList) do
local playerInfo = QuestiePlayer:GetPartyMemberByName(objectivePlayerName)
local playerColor
local playerType = ""
if playerInfo then
playerColor = "|c" .. playerInfo.colorHex
elseif QuestieComms.remotePlayerEnabled[objectivePlayerName] and QuestieComms.remoteQuestLogs[questId] and QuestieComms.remoteQuestLogs[questId][objectivePlayerName] and (not Questie.db.profile.onlyPartyShared or UnitInParty(objectivePlayerName)) then
playerColor = QuestieComms.remotePlayerClasses[playerName]
if playerColor then
playerColor = Questie:GetClassColor(playerColor)
playerType = " (" .. l10n("Nearby") .. ")"
end
end
if objectivePlayerName == playerName and anotherPlayer then -- why did we have this case
local _, classFilename = UnitClass("player");
local _, _, _, argbHex = GetClassColor(classFilename)
objectiveInfo.text = objectiveInfo.text .. " (|c" .. argbHex .. objectivePlayerName .. "|r" .. objectiveInfo.color .. ")|r"
elseif playerColor and objectivePlayerName ~= playerName then
objectiveInfo.text = objectiveInfo.text .. " (" .. playerColor .. objectivePlayerName .. "|r" .. objectiveInfo.color .. ")|r" .. playerType
end
-- We want the player to be on top.
if objectivePlayerName == playerName then
tinsert(tempObjectives, 1, objectiveInfo.text);
hasObjective = true
elseif playerColor then
tinsert(tempObjectives, objectiveInfo.text);
hasObjective = true
end
end
end
if hasObjective then
tinsert(tooltipLines, questData.title);
for _, text in pairs(tempObjectives) do
tinsert(tooltipLines, text);
end
end
end
return tooltipLines
end
_InitObjectiveTexts = function(objectivesText, objectiveIndex, playerName)
if (not objectivesText) then
objectivesText = {}
end
if (not objectivesText[objectiveIndex]) then
objectivesText[objectiveIndex] = {}
end
if (not objectivesText[objectiveIndex][playerName]) then
objectivesText[objectiveIndex][playerName] = {}
end
return objectivesText
end
function QuestieTooltips:Initialize()
-- For the clicked item frame.
ItemRefTooltip:HookScript("OnTooltipSetItem", _QuestieTooltips.AddItemDataToTooltip)
ItemRefTooltip:HookScript("OnHide", function(self)
if (not self.IsForbidden) or (not self:IsForbidden()) then -- do we need this here also
QuestieTooltips.lastGametooltip = ""
QuestieTooltips.lastItemRefTooltip = ""
QuestieTooltips.lastGametooltipItem = nil
QuestieTooltips.lastGametooltipUnit = nil
QuestieTooltips.lastGametooltipCount = 0
QuestieTooltips.lastFrameName = "";
end
end)
-- For the hover frame.
GameTooltip:HookScript("OnTooltipSetUnit", function(self)
if QuestiePlayer.numberOfGroupMembers > MAX_GROUP_MEMBER_COUNT then
-- When in a raid, we want as little code running as possible
return
end
_QuestieTooltips.AddUnitDataToTooltip(self)
end)
GameTooltip:HookScript("OnTooltipSetItem", _QuestieTooltips.AddItemDataToTooltip)
GameTooltip:HookScript("OnShow", function(self)
if QuestiePlayer.numberOfGroupMembers > MAX_GROUP_MEMBER_COUNT then
-- When in a raid, we want as little code running as possible
return
end
if (not self.IsForbidden) or (not self:IsForbidden()) then -- do we need this here also
QuestieTooltips.lastGametooltipItem = nil
QuestieTooltips.lastGametooltipUnit = nil
QuestieTooltips.lastGametooltipCount = 0
QuestieTooltips.lastFrameName = "";
end
end)
GameTooltip:HookScript("OnHide", function(self)
if QuestiePlayer.numberOfGroupMembers > MAX_GROUP_MEMBER_COUNT then
-- When in a raid, we want as little code running as possible
return
end
if (not self.IsForbidden) or (not self:IsForbidden()) then -- do we need this here also
QuestieTooltips.lastGametooltip = ""
QuestieTooltips.lastItemRefTooltip = ""
QuestieTooltips.lastGametooltipItem = nil
QuestieTooltips.lastGametooltipUnit = nil
QuestieTooltips.lastGametooltipCount = 0
end
end)
-- Fired whenever the cursor hovers something with a tooltip. And then on every frame
GameTooltip:HookScript("OnUpdate", function(self)
if QuestiePlayer.numberOfGroupMembers > MAX_GROUP_MEMBER_COUNT then
-- When in a raid, we want as little code running as possible
return
end
if (not self.IsForbidden) or (not self:IsForbidden()) then
--Because this is an OnUpdate we need to check that it is actually not a Unit or Item to think its a
local uName, unit = self:GetUnit()
local iName, link = self:GetItem()
local sName, spell = self:GetSpell()
if (uName == nil and unit == nil and iName == nil and link == nil and sName == nil and spell == nil) and (
QuestieTooltips.lastGametooltip ~= GameTooltipTextLeft1:GetText() or
(not QuestieTooltips.lastGametooltipCount) or
_QuestieTooltips:CountTooltip() < QuestieTooltips.lastGametooltipCount
or QuestieTooltips.lastGametooltipType ~= "object"
) and (not self.ShownAsMapIcon) then -- We are hovering over a Questie map icon which adds it's own tooltip
_QuestieTooltips:AddObjectDataToTooltip(GameTooltipTextLeft1:GetText())
QuestieTooltips.lastGametooltipCount = _QuestieTooltips:CountTooltip()
end
QuestieTooltips.lastGametooltip = GameTooltipTextLeft1:GetText()
end
end)
end
return QuestieTooltips
+397
View File
@@ -0,0 +1,397 @@
---@type QuestieTooltips
local QuestieTooltips = QuestieLoader:ImportModule("QuestieTooltips");
local _QuestieTooltips = QuestieTooltips.private
---@type l10n
local l10n = QuestieLoader:ImportModule("l10n")
---@type QuestieDB
local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
--- COMPATIBILITY ---
local UnitGUID = QuestieCompat.UnitGUID
local lastGuid
-- ============================================================
-- NPCs that DROP an item which STARTS a quest (quest-starter drops)
-- Shows in tooltip like:
-- (yellow quest icon) Drops quest item !
-- (item icon) [ItemLink (quality colored)] [ID: <QuestId> (light blue)]
-- Works with Questie-335 compiled databases (binary + pointers).
-- ============================================================
local QUEST_START_LINE = "|TInterface\\GossipFrame\\AvailableQuestIcon:18:18:0:0|t |cFFFFD200Drops a quest !|r"
local QUEST_ID_COLOR = "|cFF80C8FF" -- light blue
local RESET_COLOR = "|r"
local _npcQuestStarterDrops = nil
local _npcQuestStarterDropsBuilt = false
-- ============================================================
-- Quest state cache (so we don't scan the log for every tooltip)
-- Hide lines if:
-- - quest is in quest log
-- - quest is flagged completed (turned in)
-- ============================================================
local _questInLogCache = {}
local _questInLogCacheBuilt = false
local function _WipeTable(t)
if wipe then
wipe(t)
else
for k in pairs(t) do
t[k] = nil
end
end
end
local function _RebuildQuestInLogCache()
_WipeTable(_questInLogCache)
_questInLogCacheBuilt = true
if not GetNumQuestLogEntries or not GetQuestLogTitle then
return
end
local n = GetNumQuestLogEntries()
for i = 1, n do
-- WotLK: title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID
local _, _, _, isHeader, _, _, _, questID = GetQuestLogTitle(i)
if not isHeader and questID then
questID = tonumber(questID)
if questID then
_questInLogCache[questID] = true
end
end
end
end
local function _QuestInLog(questId)
if not questId then return false end
if not _questInLogCacheBuilt then
_RebuildQuestInLogCache()
end
return _questInLogCache[questId] == true
end
-- Invalidate cache on quest log changes
do
local f = CreateFrame("Frame")
f:RegisterEvent("QUEST_LOG_UPDATE")
f:RegisterEvent("QUEST_ACCEPTED")
f:RegisterEvent("QUEST_REMOVED")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", function()
_questInLogCacheBuilt = false
end)
end
local function _GetItemPointers()
-- QuestieDB exposes these after DB init:
-- QuestieDB.ItemPointers = QuestieDB.QueryItem.pointers
if QuestieDB and type(QuestieDB.ItemPointers) == "table" then
return QuestieDB.ItemPointers
end
if QuestieDB and QuestieDB.QueryItem and type(QuestieDB.QueryItem.pointers) == "table" then
return QuestieDB.QueryItem.pointers
end
return nil
end
-- Check if player already has the quest (in log or turned in)
local function _PlayerHasQuest(questId)
questId = tonumber(questId)
if not questId then return false end
-- 1) Active in log
if _QuestInLog(questId) then
return true
end
-- 2) Turned in / completed
if IsQuestFlaggedCompleted and IsQuestFlaggedCompleted(questId) then
return true
end
-- Optional fallback (some cores implement this reliably)
if GetQuestLogIndexByID then
local idx = GetQuestLogIndexByID(questId)
if idx and idx > 0 then
return true
end
end
return false
end
local function _TryBuildNpcQuestStarterDrops()
if _npcQuestStarterDropsBuilt and _npcQuestStarterDrops then
return true
end
-- DB not ready yet? Try again later.
if not QuestieDB or type(QuestieDB.QueryItemSingle) ~= "function" then
return false
end
local pointers = _GetItemPointers()
if type(pointers) ~= "table" then
return false
end
_npcQuestStarterDrops = {}
-- Helper function to process an item and add it to the lookup table
local function processItem(itemId)
local questId = QuestieDB.QueryItemSingle(itemId, "startQuest")
if questId and questId ~= 0 then
local npcDrops = QuestieDB.QueryItemSingle(itemId, "npcDrops")
if npcDrops and type(npcDrops) == "table" then
local itemName = QuestieDB.QueryItemSingle(itemId, "name")
for _, npcId in pairs(npcDrops) do
local list = _npcQuestStarterDrops[npcId]
if not list then
list = {}
_npcQuestStarterDrops[npcId] = list
end
list[#list + 1] = { itemId = itemId, questId = tonumber(questId), name = itemName }
end
end
end
end
-- Iterate all items from compiled database
for itemId, _ in pairs(pointers) do
processItem(itemId)
end
-- Also iterate Ascension override items (they don't have pointers)
if QuestieDB.itemDataOverrides and type(QuestieDB.itemDataOverrides) == "table" then
for itemId, _ in pairs(QuestieDB.itemDataOverrides) do
processItem(itemId)
end
end
_npcQuestStarterDropsBuilt = true
return true
end
local function _TooltipHasQuestStarterLine(tooltip)
local n = tooltip:NumLines()
local base = tooltip:GetName() .. "TextLeft"
for i = 1, n do
local left = _G[base .. i]
if left then
local t = left:GetText()
if t and t:find("Drops quest item", 1, true) then
return true
end
end
end
return false
end
local function _AddQuestStarterDropsToTooltip(npcId)
if not _TryBuildNpcQuestStarterDrops() then return end
if not _npcQuestStarterDrops then return end
local drops = _npcQuestStarterDrops[npcId]
if not drops or #drops == 0 then return end
if _TooltipHasQuestStarterLine(GameTooltip) then
return
end
-- Filter drops to only show items where player doesn't have the quest yet
local filteredDrops = {}
for _, info in ipairs(drops) do
if info.questId and (not _PlayerHasQuest(info.questId)) then
filteredDrops[#filteredDrops + 1] = info
end
end
if #filteredDrops == 0 then
return
end
GameTooltip:AddLine(QUEST_START_LINE)
for _, info in ipairs(filteredDrops) do
local itemId = info.itemId
local questId = info.questId
-- Item link with correct quality color when cached by client
local itemLink = select(2, GetItemInfo(itemId))
if not itemLink then
local itemName = info.name
if not itemName or itemName == "" then
itemName = "Item " .. tostring(itemId)
end
itemLink = ("|Hitem:%d:::::::::|h[%s]|h"):format(itemId, itemName)
end
local icon = GetItemIcon and GetItemIcon(itemId)
local qid = ("%s[ID: %d]%s"):format(QUEST_ID_COLOR, questId, RESET_COLOR)
if icon then
GameTooltip:AddLine(("|T%s:14:14:0:0|t %s %s"):format(icon, itemLink, qid))
else
GameTooltip:AddLine(("%s %s"):format(itemLink, qid))
end
end
end
function _QuestieTooltips:AddUnitDataToTooltip()
if (self.IsForbidden and self:IsForbidden()) or (not Questie.db.profile.enableTooltips) then
return
end
local name, unitToken = self:GetUnit();
if not unitToken then return end
local guid = UnitGUID(unitToken);
if (not guid) then
guid = UnitGUID("mouseover");
end
local type, _, _, _, _, npcId, _ = strsplit("-", guid or "");
if name and (type == "Creature" or type == "Vehicle") and (
name ~= QuestieTooltips.lastGametooltipUnit or
(not QuestieTooltips.lastGametooltipCount) or
_QuestieTooltips:CountTooltip() < QuestieTooltips.lastGametooltipCount or
QuestieTooltips.lastGametooltipType ~= "monster" or
lastGuid ~= guid
) then
QuestieTooltips.lastGametooltipUnit = name
local tooltipData = QuestieTooltips:GetTooltip("m_" .. npcId);
if tooltipData then
if Questie.db.profile.enableTooltipsNPCID == true then
GameTooltip:AddDoubleLine("NPC ID", "|cFFFFFFFF" .. npcId .. "|r")
end
for _, v in pairs (tooltipData) do
GameTooltip:AddLine(v)
end
else
-- Even if Questie has no objective tooltip for this NPC, we still want to show quest-starter drops.
if Questie.db.profile.enableTooltipsNPCID == true then
GameTooltip:AddDoubleLine("NPC ID", "|cFFFFFFFF" .. npcId .. "|r")
end
end
local npcNum = tonumber(npcId)
if npcNum then
_AddQuestStarterDropsToTooltip(npcNum)
end
QuestieTooltips.lastGametooltipCount = _QuestieTooltips:CountTooltip()
end
lastGuid = guid;
QuestieTooltips.lastGametooltipType = "monster";
end
-- =======================
-- Rest of original file
-- =======================
local lastItemId = 0;
function _QuestieTooltips:AddItemDataToTooltip()
if (self.IsForbidden and self:IsForbidden()) or (not Questie.db.profile.enableTooltips) then
return
end
local name, link = self:GetItem()
local itemId
if link then
itemId = select(3, string.match(link, "|?c?f?f?(%x*)|?H?([^:]*):?(%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%d*):?(%d*):?(%-?%d*)|?h?%[?([^%[%]]*)%]?|?h?|?r?"))
end
if name and itemId and (
name ~= QuestieTooltips.lastGametooltipItem or
(not QuestieTooltips.lastGametooltipCount) or
_QuestieTooltips:CountTooltip() < QuestieTooltips.lastGametooltipCount or
QuestieTooltips.lastGametooltipType ~= "item" or
lastItemId ~= itemId or
QuestieTooltips.lastFrameName ~= self:GetName()
) then
QuestieTooltips.lastGametooltipItem = name
local tooltipData = QuestieTooltips:GetTooltip("i_" .. (itemId or 0));
if tooltipData then
if Questie.db.profile.enableTooltipsItemID == true then
GameTooltip:AddDoubleLine("Item ID", "|cFFFFFFFF" .. itemId .. "|r")
end
for _, v in pairs (tooltipData) do
self:AddLine(v)
end
end
QuestieTooltips.lastGametooltipCount = _QuestieTooltips:CountTooltip()
end
lastItemId = itemId;
QuestieTooltips.lastGametooltipType = "item";
QuestieTooltips.lastFrameName = self:GetName();
end
function _QuestieTooltips:AddObjectDataToTooltip(name)
if (not Questie.db.profile.enableTooltips) then
return
end
if name then
local titleAdded = false
local lookup = l10n.objectNameLookup[name] or {}
local count = table.getn(lookup)
if Questie.db.profile.enableTooltipsObjectID == true and count ~= 0 then
if count == 1 then
GameTooltip:AddDoubleLine("Object ID", "|cFFFFFFFF" .. lookup[1] .. "|r")
else
GameTooltip:AddDoubleLine("Object ID", "|cFFFFFFFF" .. lookup[1] .. " (" .. count .. ")|r")
end
end
local alreadyAddedObjectiveLines = {}
for _, gameObjectId in pairs(lookup) do
local tooltipData = QuestieTooltips:GetTooltip("o_" .. gameObjectId);
if type(gameObjectId) == "number" and tooltipData then
if (not titleAdded) then
GameTooltip:AddLine(tooltipData[1])
titleAdded = true
end
if tooltipData[2] then
-- Quest has objectives
for index, line in pairs (tooltipData) do
if index > 1 and (not alreadyAddedObjectiveLines[line]) then -- skip the first entry, it's the title
local _, _, acquired, needed = string.find(line, "(%d+)/(%d+)")
-- We need "tonumber", because acquired can contain parts of the color string
if acquired and tonumber(acquired) == tonumber(needed) then
-- We don't want to show completed objectives on game objects
break;
end
alreadyAddedObjectiveLines[line] = true
GameTooltip:AddLine(line)
end
end
end
end
end
GameTooltip:Show()
end
QuestieTooltips.lastGametooltipType = "object";
end
function _QuestieTooltips:CountTooltip()
local tooltipCount = 0
for i = 1, GameTooltip:NumLines() do
local frame = _G["GameTooltipTextLeft"..i]
if frame and frame:GetText() then
tooltipCount = tooltipCount + 1
else
return tooltipCount
end
end
return tooltipCount
end