v9.7.2: Ebonhold Database integration and core logic refinements
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<Ui>
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<Button name="QuestieWorldMapButtonTemplate" frameStrata="HIGH" mixin="QuestieWorldMapButtonMixin" motionScriptsWhileDisabled="true" virtual="true">
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<Size x="32" y="32"/>
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<Layers>
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<Layer level="BACKGROUND" textureSubLevel="-1">
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<Texture atlas="MapCornerShadow-Right" useAtlasSize="true" hidden="true">
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<Anchors>
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<Anchor point="TOPRIGHT" x="4" y="1"/>
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</Anchors>
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<TexCoords left="0" right="1" top="1" bottom="0"/>
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</Texture>
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</Layer>
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<Layer level="BACKGROUND">
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<Texture parentKey="Background" file="Interface\Minimap\UI-Minimap-Background">
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<Size x="25" y="25"/>
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<Anchors>
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<Anchor point="TOPLEFT" x="2" y="-4"/>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="ARTWORK">
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<Texture parentKey="Icon" file="Interface\Addons\Questie\Icons\complete.blp">
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<Size x="20" y="20"/>
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<Anchors>
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<Anchor point="TOPLEFT" x="6" y="-5"/>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<Texture parentKey="IconOverlay" hidden="true">
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<Anchors>
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<Anchor point="TOPLEFT" relativeKey="$parent.Icon"/>
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<Anchor point="BOTTOMRIGHT" relativeKey="$parent.Icon"/>
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</Anchors>
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<Color r="0.0" g="0.0" b="0.0" a="0.5"/>
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</Texture>
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</Layer>
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<Layer level="OVERLAY" textureSubLevel="1">
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<Texture parentKey="Border" file="Interface\Minimap\MiniMap-TrackingBorder">
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<Size x="54" y="54"/>
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="OVERLAY" textureSubLevel="2">
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<Texture parentKey="ActiveTexture" file="Interface\Minimap\UI-Minimap-ZoomButton-Toggle" alphaMode="ADD" hidden="true" setAllPoints="true"/>
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</Layer>
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</Layers>
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<Frames>
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<Frame parentKey="DropDown" inherits="UIDropDownMenuTemplate" clampedToScreen="true" hidden="true"/>
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</Frames>
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<HighlightTexture alphaMode="ADD" file="Interface\Minimap\UI-Minimap-ZoomButton-Highlight"/>
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<Scripts>
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<OnLoad method="OnLoad"/>
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<OnMouseDown method="OnMouseDown"/>
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<OnMouseUp method="OnMouseUp"/>
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<OnClick method="OnClick"/>
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<OnEnter method="OnEnter"/>
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<OnLeave function="GameTooltip_Hide"/>
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<OnHide method="OnHide"/>
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</Scripts>
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</Button>
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</Ui>
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