wip: preserve Sunstrider minimap debugging state

This commit is contained in:
Xurkon
2026-05-30 12:24:11 -05:00
parent 1311ee6fd3
commit 72b924c514
3 changed files with 163 additions and 14 deletions
+71 -2
View File
@@ -105,6 +105,34 @@ function QuestieMap:UnloadQuestFrames(questId, iconType)
end
end
function QuestieMap:UnloadQuestFramesByDataType(questId, dataType)
if QuestieMap.questIdFrames[questId] then
for _, frame in pairs(QuestieMap:GetFramesForQuest(questId)) do
if frame and frame.data and frame.data.Type == dataType then
frame:Unload()
end
end
if not next(QuestieMap.questIdFrames[questId]) then
QuestieMap.questIdFrames[questId] = nil
end
end
end
function QuestieMap:UnloadQuestFramesExceptDataType(questId, dataType)
if QuestieMap.questIdFrames[questId] then
for _, frame in pairs(QuestieMap:GetFramesForQuest(questId)) do
if frame and ((not frame.data) or frame.data.Type ~= dataType) then
frame:Unload()
end
end
if not next(QuestieMap.questIdFrames[questId]) then
QuestieMap.questIdFrames[questId] = nil
end
end
end
--Get the frames for manual note, this returns all of the frames/spawns
---@param id number @The ID of the NPC (>0) or object (<0)
function QuestieMap:GetManualFrames(id, typ)
@@ -270,6 +298,25 @@ end
function QuestieMap:QueueDraw(drawType, ...)
if (not isDrawQueueDisabled) then
if _G.QuestieDebugPins then
local args = { ... }
local frame = args[2]
local data = frame and frame.data
local label = data and (data.Name or data.name or data.Title)
local questId = data and (data.Id or data.id)
if label == "Mana Wyrm" or questId == 8325 then
print(string.format(
"[QD] QueueDraw type=%s frame=%s label=%s quest=%s mini=%s ui=%s area=%s",
tostring(drawType),
tostring(frame and frame:GetName()),
tostring(label),
tostring(questId),
tostring(frame and frame.miniMapIcon),
tostring(frame and frame.UiMapID),
tostring(frame and frame.AreaID)
))
end
end
if (drawType == QuestieMap.ICON_MAP_TYPE) then
tinsert(mapDrawQueue, { ... });
elseif (drawType == QuestieMap.ICON_MINIMAP_TYPE) then
@@ -299,6 +346,28 @@ function QuestieMap.ProcessQueue()
if minimapDrawCall then
local frame = minimapDrawCall[2];
HBDPins:AddMinimapIconMap(tunpack(minimapDrawCall));
if _G.QuestieDebugPins then
local data = frame and frame.data
local label = data and (data.Name or data.name or data.Title)
local questId = data and (data.Id or data.id)
if label == "Mana Wyrm" or questId == 8325 then
local point1, rel1, point2, xOff, yOff = frame:GetPoint()
print(string.format(
"[QD] ProcessQueue minimap frame=%s label=%s quest=%s shown=%s hidden=%s parent=%s point=(%s,%s,%s,%s,%s)",
tostring(frame:GetName()),
tostring(label),
tostring(questId),
tostring(frame:IsShown()),
tostring(frame.hidden),
tostring(frame:GetParent() and frame:GetParent():GetName() or frame:GetParent()),
tostring(point1),
tostring(rel1 and rel1.GetName and rel1:GetName() or rel1),
tostring(point2),
tostring(xOff),
tostring(yOff)
))
end
end
QuestieMap.utils:SetDrawOrder(frame);
end
@@ -502,7 +571,7 @@ function QuestieMap:DrawManualIcon(data, areaID, x, y, typ)
iconMinimap.texture:SetVertexColor(colorsMinimap[1], colorsMinimap[2], colorsMinimap[3], 1);
iconMinimap.miniMapIcon = true;
QuestieMap:QueueDraw(QuestieMap.ICON_MINIMAP_TYPE, Questie, iconMinimap, iconMinimap.UiMapID, x / 100, y / 100, true, true);
QuestieMap:QueueDraw(QuestieMap.ICON_MINIMAP_TYPE, Questie, iconMinimap, iconMinimap.UiMapID, x / 100, y / 100, true, iconMinimap.UiMapID ~= 1241);
tinsert(QuestieMap.manualFrames[typ][data.id], iconMinimap:GetName())
if (not Questie.db.profile.enabled) then
@@ -561,7 +630,7 @@ function QuestieMap:DrawWorldIcon(data, areaID, x, y, showFlag)
return nil, nil
end
local floatOnEdge = true
local floatOnEdge = uiMapId ~= 1241
---@type IconFrame
local iconMap = QuestieFramePool:GetFrame()