removing more bloat
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-141
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## Questie-X Learner Module — Pin Collapse Handoff
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**Session**: 2025-05-25
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**Repo**: `C:\Users\kance\Documents\GitHub\Questie-X`
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**File**: `Modules/QuestieLearner.lua`
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---
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## Problem Statement
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Killing multiple Mana Wyrms (npcId ~15274) on Sunstrider Isle (zoneId 3431) at distinct map coordinates still results in only **2 map pins** rendering instead of 3+ distinct pins. The collapse is caused by the coordinate **bucketing** logic in `_MergeSpawnEvidence` and `InsertIfNewBucket`.
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---
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## Two Identified Bucketing Layers
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### Layer 1 — `_MergeSpawnEvidence` lines ~1046–1048
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Groups all per-GUID evidence into buckets by rounding `(x, y)` to 2 decimal places:
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```lua
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local rx = floor(evidenceX * 100 + 0.5) / 100
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local ry = floor(evidenceY * -100 + 0.5) / 100
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local key = entry.zoneId .. "|" .. rx .. "|" .. ry
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```
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Each unique 2-decimal `(rx, ry)` becomes one evidence group. If two distinct kill locations fall within the same 0.01×0.01 square, they merge into one evidence group here — **before** `InsertIfNewBucket` is even called.
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### Layer 2 — `InsertIfNewBucket` lines 205–221
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For Sunstrider, uses `grid = 0.5`. Checks if any existing spawn in the zone falls in the same `floor(x/0.5)*0.5` bucket:
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```lua
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local bx, by = floor(x / grid) * grid, floor(y / grid) * grid
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```
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Two kills at x=50.54 and x=50.55 both land in bucket 50.5 → first is inserted, second is rejected as duplicate. This is the **documented intentional collapse** — but it's killing genuinely distinct spawn points that a 0.5 grid rounds to the same bucket.
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---
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## Fixes Already Applied
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1. **`GetCoordGridForZone` hoisted outside evidence loop (line ~1114)**
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Grid is now computed once before the Sunstrider promotion loop. Previously it was computed inside `InsertIfNewBucket` via `customGrid` parameter.
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2. **`NormalizeCoordPair` comment (line 958–959)**
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Updated to document that it handles native 0–1, already-scaled 0–100, and buggy 0–10000 input formats.
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3. **`QUESTIE_LEARNER_debug` log comment (line 963–964)**
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Noted it is commented out — re-enable for live debugging if needed.
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---
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## Recommended Next Step: Remove Bucketing Entirely
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**The fix in this session did not resolve the 2-pin collapse.** The next agent should:
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1. In `_MergeSpawnEvidence` (~line 1046–1048): **comment out or replace** the 2-decimal rounding entirely. Instead of grouping by `(zoneId|rx|ry)`, use the raw normalized coordinates directly. This makes every distinct kill location a separate evidence group.
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2. In the Sunstrider promotion block (~lines 1111–1121): **bypass `InsertIfNewBucket`** entirely for Sunstrider. Instead of bucketing, insert the raw coordinates of every evidence group into `zoneSpawns` directly.
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### Exact Changes to Make
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**`_MergeSpawnEvidence` (~line 1045–1048) — REMOVE 2-decimal rounding:**
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Replace:
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```lua
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-- Round to 2 decimal places for grouping
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local rx = floor(evidenceX * 100 + 0.5) / 100
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local ry = floor(evidenceY * 100 + 0.5) / 100
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local key = entry.zoneId .. "|" .. rx .. "|" .. ry
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```
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With:
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```lua
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-- Use raw normalized coordinates as group key (no bucket collapse)
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local rx = evidenceX
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local ry = evidenceY
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local key = entry.zoneId .. "|" .. rx .. "|" .. ry
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```
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**Sunstrider loop (~lines 1114–1121) — DIRECT INSERT (bypass `InsertIfNewBucket`):**
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Replace:
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```lua
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local grid = GetCoordGridForZone(topEvidence.zoneId)
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for _, spawnEvidence in pairs(evidence) do
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if InsertIfNewBucket(zoneSpawns, spawnEvidence.x, spawnEvidence.y, grid) then
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promoted = promoted + 1
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else
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duplicates = duplicates + 1
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end
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end
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```
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With:
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```lua
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-- Directly insert every distinct evidence coordinate without bucketing
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for _, spawnEvidence in pairs(evidence) do
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tinsert(zoneSpawns, { spawnEvidence.x, spawnEvidence.y })
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promoted = promoted + 1
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end
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duplicates = 0
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```
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**Rationale**: Bucketing was designed to reduce noise from GPS drift — but on Sunstrider with a 0.5 grid, it collapses spawn points that are legitimately different. Removing bucketing entirely ensures every distinct kill location gets its own pin.
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---
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## Key Code Locations
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| Function | Lines | Purpose |
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| `NormalizeCoordPair` | ~168–197 | Scales coords to 0–100; handles buggy inputs |
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| `CoordBucket` | ~200–201 | Bucket key for (x, y) using COORD_GRID |
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| `InsertIfNewBucket` | ~205–224 | Inserts coord only if no existing in same bucket |
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| `GetCoordGridForZone` | ~108–113 | Returns 0.5 for Sunstrider (zones 1241/3431), else 2.0 |
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| `_StoreGuidSpawnEvidence` | ~942–1012 | Stores per-GUID kill evidence; calls NormalizeCoordPair |
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| `_MergeSpawnEvidence` | ~1014–1140 | Groups evidence → promotes top groups to npcDataOverrides |
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---
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## Debug Log
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Re-enable this block (`_StoreGuidSpawnEvidence`, lines ~963–964) to verify normalized coordinates during gameplay:
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```lua
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Questie:Debug(Questie.DEBUG_LEARNER,
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"[QuestieLearner] _StoreGuidSpawnEvidence: spawnUID=", spawnUID,
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"zoneId=", zoneId, "nx=", nx, "ny=", ny)
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```
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Expected log output after `/reload`:
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```
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entry.x=58.68 entry.y=43.19 (not "5868,4319")
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```
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---
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## Files Modified
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- `Modules/QuestieLearner.lua` — lines 958–959, 1114 (already patched prior to this handoff)
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- `Tests/QuestieLearner_spec.lua` — (unchanged; legacy reference)
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