fix(quest): map pins disappear after first kill
AlreadySpawned kept stale entries after UnloadQuestFrames ran. The draw path for incomplete objectives never cleared it — only completed objectives called _UnloadAlreadySpawnedIcons. Added clear at the start of the spawnList draw path so _DetermineIconsToDraw sees an empty AlreadySpawned and recreates icons each update cycle.
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@@ -1513,6 +1513,11 @@ function QuestieQuest:PopulateObjective(quest, objectiveIndex, objective, blockI
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if objective.spawnList and next(objective.spawnList) then
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if objective.spawnList and next(objective.spawnList) then
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieQuest:PopulateObjective] spawnList present for quest:", quest.Id,
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieQuest:PopulateObjective] spawnList present for quest:", quest.Id,
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"objIdx:", objectiveIndex, "spawnList entries:", (function() local n=0 for _ in pairs(objective.spawnList) do n=n+1 end return n end)())
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"objIdx:", objectiveIndex, "spawnList entries:", (function() local n=0 for _ in pairs(objective.spawnList) do n=n+1 end return n end)())
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-- Clear stale AlreadySpawned entries before drawing. Frames may have been
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-- unloaded by UnloadQuestFrames but AlreadySpawned still references dead frames.
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_UnloadAlreadySpawnedIcons(objective)
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local maxPerType = 300
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local maxPerType = 300
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if Questie.db.profile.enableIconLimit and Questie.db.profile.iconLimit < maxPerType then
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if Questie.db.profile.enableIconLimit and Questie.db.profile.iconLimit < maxPerType then
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