fix(map): extend minimap fade range slider
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@@ -29,6 +29,7 @@
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- **[Database - Export Current Zone]** Added an "Export Current Zone" button (Database tab) alongside Export Current Server / Export All Servers, so players can share just the learned data for the zone they are standing in. `QuestieLearnerExport:ExportZone(zoneId)` (defaults to the player's current `areaId`) gathers the NPCs and objects that spawn in the zone, then pulls in the items those NPCs drop and the quests they start/finish, so the exported bundle stays referentially consistent. Uses the same `QxLD` string format as the full exports, so the existing Import flow accepts it unchanged.
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- **[Map - Minimap Icon Range Cutoff Up To 1000]** Raised the maximum of the "Minimap Icon Range Cutoff" slider from 200 to 1000 (yards), for players who run fully zoomed-out minimaps where quest objective spawns can be far apart. Default and minimum are unchanged.
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- **[Map - Minimap Icon Fade Distance Up To 1000]** Raised the maximum of the "Minimap Icon Fade Distance" slider from 100 to 1000 (yards) to match the extended range cutoff. This prevents icons allowed by a high cutoff from becoming fully transparent just past the old 100-yard fade threshold. Changing the fade distance now refreshes minimap icon visibility immediately, like the cutoff slider.
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- **[Map - Hide Repeatable/Callboard Quests Below Level 60]** (#10) Added "Hide repeatable quests below level 60" (Icons tab, off by default) which hides repeatable available `!` quests — such as the Ascension Callboard — from the map and minimap until the character reaches level 60, where they become relevant. Enforced both at draw time (`_DrawQuestIfAvailable`) and in `ShouldBeHidden`, so already-drawn pins are removed on the minimap too, and they reappear automatically on hitting 60. Only affects repeatable available quests and only when the option is enabled.
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