feat: Add Quest Route Optimization feature
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@@ -158,6 +158,9 @@ function QuestieOptionsDefaults:Load()
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objectiveProgressSoundChoiceName = "ObjectiveProgress",
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iconTheme = "questie",
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routeMode = 1,
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routeDrawInterval = 5,
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minimap = {
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hide = false
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},
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@@ -15,6 +15,8 @@ local TrackerLinePool = QuestieLoader:ImportModule("TrackerLinePool")
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local TrackerQuestTimers = QuestieLoader:ImportModule("TrackerQuestTimers")
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---@type QuestieArrow
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local QuestieArrow = QuestieLoader:ImportModule("QuestieArrow")
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---@type QuestieRouteOptimizer
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local QuestieRouteOptimizer = QuestieLoader:ImportModule("QuestieRouteOptimizer")
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---@type l10n
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local l10n = QuestieLoader:ImportModule("l10n")
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@@ -946,6 +948,30 @@ function QuestieOptions.tabs.tracker:Initialize()
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},
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}
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},
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route_header = {
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type = "header",
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order = 50,
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name = function() return l10n('Quest Route Optimization') end,
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},
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routeMode = {
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type = "select",
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order = 51,
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width = 2,
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name = function() return l10n('Route Mode') end,
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desc = function() return l10n('Choose how quest routes are calculated and displayed.') end,
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disabled = function() return not Questie.db.profile.trackerEnabled end,
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get = function() return Questie.db.profile.routeMode or 1 end,
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set = function(_, value)
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Questie.db.profile.routeMode = value
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QuestieRouteOptimizer:Update()
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end,
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values = {
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[1] = l10n('Off'),
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[2] = l10n('Single Quest'),
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[3] = l10n('All Tracked Quests'),
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[4] = l10n('TSP Approximation'),
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},
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},
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}
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}
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@@ -0,0 +1,357 @@
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---@class QuestieRouteOptimizer
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local QuestieRouteOptimizer = QuestieLoader:CreateModule("QuestieRouteOptimizer")
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-------------------------
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--Import modules.
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-------------------------
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---@type QuestieDB
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local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
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---@type QuestieMap
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local QuestieMap = QuestieLoader:ImportModule("QuestieMap")
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---@type QuestieTracker
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local QuestieTracker = QuestieLoader:ImportModule("QuestieTracker")
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---@type TrackerUtils
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local TrackerUtils = QuestieLoader:ImportModule("TrackerUtils")
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---@type QuestieCompat
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local QuestieCompat = QuestieLoader:ImportModule("QuestieCompat")
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---@type ZoneDB
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local ZoneDB = QuestieLoader:ImportModule("ZoneDB")
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---@type QuestieLib
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local QuestieLib = QuestieLoader:ImportModule("QuestieLib")
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---@type QuestieFramePool
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local QuestieFramePool = QuestieLoader:ImportModule("QuestieFramePool")
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-------------------------
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--Compat
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-------------------------
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local GetTime = GetTime
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local pairs = pairs
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local ipairs = ipairs
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local tinsert = table.insert
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local type = type
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-------------------------
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--Route optimization modes
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-------------------------
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local ROUTE_MODE_OFF = 1
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local ROUTE_MODE_SINGLE_QUEST = 2
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local ROUTE_MODE_ALL_TRACKED = 3
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local ROUTE_MODE_TSP_APPROXIMATION = 4
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-------------------------
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--State
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-------------------------
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local routeFrames = {}
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local currentRouteMode = ROUTE_MODE_OFF
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--- Calculate distance between two points
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---@param x1 number
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---@param y1 number
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---@param x2 number
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---@param y2 number
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---@return number distance
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local function _GetDistance(x1, y1, x2, y2)
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return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2)
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end
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--- Nearest neighbor TSP approximation
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---@param coordinates table<number, {x: number, y: number, data: any}>
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---@return table<number, {x: number, y: number, data: any}>
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local function _NearestNeighborTSP(coordinates)
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if #coordinates <= 1 then
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return coordinates
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end
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local visited = {}
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local route = {}
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local current = 1
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visited[current] = true
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tinsert(route, coordinates[current])
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for i = 2, #coordinates do
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local nearestDist = math.huge
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local nearestIdx = 0
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for j = 1, #coordinates do
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if not visited[j] then
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local dist = _GetDistance(
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coordinates[current].x, coordinates[current].y,
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coordinates[j].x, coordinates[j].y
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)
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if dist < nearestDist then
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nearestDist = dist
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nearestIdx = j
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end
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end
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end
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if nearestIdx > 0 then
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visited[nearestIdx] = true
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tinsert(route, coordinates[nearestIdx])
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current = nearestIdx
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end
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end
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return route
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end
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--- Get spawn coordinates for a single quest
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---@param questId number
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---@return table<number, {x: number, y: number, data: any}>?
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local function _GetQuestSpawnCoordinates(questId)
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local quest = QuestieDB.GetQuest(questId)
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if not quest then return nil end
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local coordinates = {}
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---@param spawnData table
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---@param zoneId number
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local function AddSpawns(spawnData, zoneId)
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if spawnData and spawnData.Spawns then
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for _, spawn in pairs(spawnData.Spawns) do
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for _, coord in pairs(spawn) do
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if coord[1] > 0 and coord[2] > 0 then
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tinsert(coordinates, {
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x = coord[1] / 100,
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y = coord[2] / 100,
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data = spawnData,
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zone = zoneId
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})
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end
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end
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end
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end
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end
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if quest.Objectives then
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for _, objective in pairs(quest.Objectives) do
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if objective.Spawns then
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for zoneId, spawnData in pairs(objective.Spawns) do
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AddSpawns(spawnData, zoneId)
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end
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end
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if objective.KillCredit and objective.KillCredit > 0 then
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local spawns = QuestieDB.QueryNPCSingle(objective.KillCredit, "spawns")
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if spawns then
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for _, spawn in pairs(spawns) do
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for _, coord in pairs(spawn) do
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if coord[1] > 0 and coord[2] > 0 then
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tinsert(coordinates, {
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x = coord[1] / 100,
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y = coord[2] / 100,
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data = { Id = objective.KillCredit, Name = "Kill Credit" },
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zone = zoneId
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})
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end
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end
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end
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end
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end
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end
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end
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if quest.Finishers then
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for _, finisher in pairs(quest.Finishers) do
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if finisher.Spawns then
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for zoneId, spawnData in pairs(finisher.Spawns) do
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AddSpawns(spawnData, zoneId)
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end
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end
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end
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end
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return coordinates
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end
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--- Get spawn coordinates for all tracked quests
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---@return table<number, {x: number, y: number, data: any}>?
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local function _GetAllTrackedQuestsCoordinates()
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local coordinates = {}
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local trackedQuests = Questie.db.char.TrackedQuests
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if not trackedQuests then return nil end
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for questId in pairs(trackedQuests) do
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local questCoords = _GetQuestSpawnCoordinates(questId)
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if questCoords then
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for _, coord in pairs(questCoords) do
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tinsert(coordinates, coord)
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end
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end
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end
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return coordinates
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end
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--- Clear all route frames
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function QuestieRouteOptimizer:ClearRoutes()
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for _, frame in pairs(routeFrames) do
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if frame and frame:Hide then
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frame:Hide()
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end
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end
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routeFrames = {}
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end
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--- Draw an optimized route for a single quest
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---@param questId number
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function QuestieRouteOptimizer:DrawQuestRoute(questId)
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self:ClearRoutes()
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local coordinates = _GetQuestSpawnCoordinates(questId)
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if not coordinates or #coordinates < 2 then
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return
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end
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local optimized = _NearestNeighborTSP(coordinates)
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local lastZone = nil
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local zoneRoute = {}
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for i, coord in ipairs(optimized) do
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if coord.zone == lastZone or not lastZone then
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tinsert(zoneRoute, {coord.x, coord.y})
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lastZone = coord.zone
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else
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self:_DrawZoneRoute(zoneRoute, lastZone)
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zoneRoute = {{coord.x, coord.y}}
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lastZone = coord.zone
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end
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end
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if #zoneRoute > 0 and lastZone then
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self:_DrawZoneRoute(zoneRoute, lastZone)
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end
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end
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--- Draw route for all tracked quests
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function QuestieRouteOptimizer:DrawAllTrackedRoutes()
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self:ClearRoutes()
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local coordinates = _GetAllTrackedQuestsCoordinates()
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if not coordinates or #coordinates < 2 then
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return
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end
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local optimized = _NearestNeighborTSP(coordinates)
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local lastZone = nil
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local zoneRoute = {}
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for i, coord in ipairs(optimized) do
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if coord.zone == lastZone or not lastZone then
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tinsert(zoneRoute, {coord.x, coord.y})
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lastZone = coord.zone
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else
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self:_DrawZoneRoute(zoneRoute, lastZone)
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zoneRoute = {{coord.x, coord.y}}
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lastZone = coord.zone
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end
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end
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if #zoneRoute > 0 and lastZone then
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self:_DrawZoneRoute(zoneRoute, lastZone)
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end
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end
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--- Draw a TSP approximation route connecting all objectives
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function QuestieRouteOptimizer:DrawTSPRoute()
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self:ClearRoutes()
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local coordinates = {}
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for questId in pairs(Questie.db.char.TrackedQuests or {}) do
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local questCoords = _GetQuestSpawnCoordinates(questId)
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if questCoords then
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for _, coord in pairs(questCoords) do
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tinsert(coordinates, coord)
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end
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end
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end
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if #coordinates < 2 then
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return
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end
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local optimized = _NearestNeighborTSP(coordinates)
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local lastZone = nil
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local zoneRoute = {}
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for i, coord in ipairs(optimized) do
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if coord.zone == lastZone or not lastZone then
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tinsert(zoneRoute, {coord.x, coord.y})
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lastZone = coord.zone
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else
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self:_DrawZoneRoute(zoneRoute, lastZone)
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zoneRoute = {{coord.x, coord.y}}
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lastZone = coord.zone
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end
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end
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if #zoneRoute > 0 and lastZone then
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self:_DrawZoneRoute(zoneRoute, lastZone)
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end
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end
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---@param waypoints table
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---@param zoneId number
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function QuestieRouteOptimizer:_DrawZoneRoute(waypoints, zoneId)
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if #waypoints < 2 then return end
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local uiMapId = ZoneDB:GetUiMapIdByAreaId(zoneId)
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if not uiMapId then return end
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local routeData = {
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Title = "Quest Route",
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IconScale = 1.0,
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Type = "route",
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UiMapID = uiMapId,
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x = waypoints[1][1],
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y = waypoints[1][2],
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}
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local icon = QuestieMap:DrawWorldIcon(routeData, zoneId, waypoints[1][1], waypoints[1][2])
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local lineFrames = QuestieFramePool:CreateWaypoints(icon, waypoints, nil, {0.2, 0.8, 1, 0.7}, zoneId)
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tinsert(routeFrames, icon)
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for _, lineFrame in ipairs(lineFrames) do
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tinsert(routeFrames, lineFrame)
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end
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end
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--- Update route display based on current mode
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function QuestieRouteOptimizer:Update()
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local mode = Questie.db.profile.routeMode or ROUTE_MODE_OFF
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if mode == ROUTE_MODE_OFF then
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self:ClearRoutes()
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elseif mode == ROUTE_MODE_SINGLE_QUEST then
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local questId = QuestieTracker:GetSelectedQuest()
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if questId then
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self:DrawQuestRoute(questId)
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else
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self:ClearRoutes()
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end
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elseif mode == ROUTE_MODE_ALL_TRACKED then
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self:DrawAllTrackedRoutes()
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elseif mode == ROUTE_MODE_TSP_APPROXIMATION then
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self:DrawTSPRoute()
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end
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end
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--- Get route mode from settings
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function QuestieRouteOptimizer:GetMode()
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return Questie.db.profile.routeMode or ROUTE_MODE_OFF
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end
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--- Set route mode
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---@param mode number
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function QuestieRouteOptimizer:SetMode(mode)
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Questie.db.profile.routeMode = mode
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self:Update()
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end
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return QuestieRouteOptimizer
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