fix: reset player cache on prestige

This commit is contained in:
Xurkon
2026-06-12 21:51:56 -05:00
parent 9fa0164318
commit 9a9002a92e
3 changed files with 280 additions and 4 deletions
+221
View File
@@ -0,0 +1,221 @@
-- Tests/wow_api_mock.lua
-- Minimal mock of World of Warcraft API for Busted unit tests
_G = _G or {}
local function _bit_fallback(op, a, b)
local ok, bit32lib = pcall(function() return bit32 end)
if ok and bit32lib then
return bit32lib[op](a, b)
end
-- Minimal fallback for the few bitwise operations Questie touches in tests.
local result, bitval = 0, 1
while a > 0 or (b and b > 0) do
local abit = a % 2
local bbit = b and (b % 2) or 0
local out = 0
if op == "band" then
out = (abit == 1 and bbit == 1) and 1 or 0
elseif op == "bor" then
out = (abit == 1 or bbit == 1) and 1 or 0
elseif op == "bxor" then
out = ((abit == 1) ~= (bbit == 1)) and 1 or 0
end
if out == 1 then
result = result + bitval
end
a = math.floor(a / 2)
if b then
b = math.floor(b / 2)
end
bitval = bitval * 2
end
return result
end
_G.bit = _G.bit or {
band = function(a, b) return _bit_fallback("band", a, b) end,
bor = function(a, b) return _bit_fallback("bor", a, b) end,
bxor = function(a, b) return _bit_fallback("bxor", a, b) end,
lshift = function(a, b) return a * (2 ^ b) end,
rshift = function(a, b) return math.floor(a / (2 ^ b)) end,
arshift = function(a, b) return math.floor(a / (2 ^ b)) end,
}
-- Mock Globals
_G.Questie = {
DEBUG_LEARNER = "LEARNER",
DEBUG_DEVELOP = "DEVELOP",
db = {
global = {
learnedData = {
npcs = {},
quests = {},
items = {},
objects = {},
settings = {
learnQuests = true,
learnNPCs = true,
learnItems = true,
learnObjects = true,
}
}
},
profile = {
learnedData = {
settings = {
learnQuests = true,
learnNPCs = true,
}
}
}
},
dbLearner = {
global = {
npcs = {},
quests = {},
items = {},
objects = {},
settings = {
enabled = true,
prioritizeMyData = true,
minConfidencePins = 2,
},
}
},
Debug = function(self, level, ...)
-- print("[" .. tostring(level) .. "]", ...)
end,
Print = function(self, ...)
-- print(...)
end,
Error = function(self, ...)
-- print("[ERROR]", ...)
end
}
_G.QuestieLoader = {
ImportModule = function(self, name)
if name == "QuestieDB" then return _G.QuestieDB end
if name == "QuestieQuest" then return _G.QuestieQuest end
if name == "QuestiePlayer" then return _G.QuestiePlayer end
if name == "QuestLogCache" then return _G.QuestLogCache end
if name == "QuestieLib" then return {} end
if name == "QuestieCompat" then return _G.QuestieCompat end
if name == "ZoneDB" then return _G.ZoneDB end
if name == "l10n" then return _G.l10n end
if name == "QuestieTooltips" then return _G.QuestieTooltips end
return {}
end,
CreateModule = function(self, name)
_G[name] = name == "QuestiePlayer" and { private = {} } or {}
return _G[name]
end
}
_G.QuestieDB = {
npcDataOverrides = {},
objectDataOverrides = {},
questDataOverrides = {},
itemDataOverrides = {},
QueryNPCSingle = function() return nil end,
GetQuest = function() return nil end,
}
_G.QuestieQuest = {}
_G.QuestieCompat = {
GetCurrentPlayerPosition = function() return 1, 0.5, 0.5 end,
C_QuestLog = {
IsQuestFlaggedCompleted = function() return false end,
},
GetQuestLogTitle = function(index)
return "Test Quest", 1, nil, false, nil, nil, nil, 123
end,
GetQuestTagInfo = function() return nil end,
IsPlayerSpell = function() return false end,
IsSpellKnownOrOverridesKnown = function() return false end,
IsQuestFlaggedCompleted = function() return false end,
C_Timer = {
After = function(delay, fn) fn() end,
NewTicker = function(delay, fn) return { Cancel = function() end } end,
},
}
_G.QuestiePlayer = {
GetPlayerLevel = function() return 70 end,
}
_G.QuestLogCache = {
GetQuestID = function() return 123 end,
GetQuest = function(_, questId)
return nil
end,
GetQuestObjectives = function(self, questId)
return _G._mock_questObjectives or {
{ text = "Slay 10 felboars", Icon = 136006, objectiveType = "slay" },
{ text = "Collect 5 herbs", Icon = 134217, objectiveType = "loot" },
}
end,
}
_G.ZoneDB = {
zoneIDs = setmetatable({
ICECROWN = 1,
}, {
__index = function()
return 1
end,
}),
GetAreaIdByUiMapId = function(self, uiMapId)
-- Sunstrider Isle (1241) → Eversong Woods (3430)
if uiMapId == 1241 then return 3430 end
return nil
end,
}
_G.l10n = {
GetAreaId = function(self)
return 3430
end,
}
_G.QuestieTooltips = {
RegisterObjectiveTooltip = function(self, questId, identifier, data)
_G._lastRegisteredTooltip = { questId = questId, identifier = identifier, data = data }
end,
}
_G.C_Map = {
GetBestMapForUnit = function(unit)
return _G._mock_uiMapId or 530
end,
GetPlayerMapPosition = function(uiMapId, unit)
return 0.5, 0.5
end,
}
-- string.trim is a WoW API extension
_G.string.trim = function(s)
if s then return s:match("^%s*(.-)%s*$") or "" end
return ""
end
_G.GetNumQuestLogEntries = function() return 1 end
_G.GetTime = function() return os.time() end
_G.time = os.time
_G.floor = math.floor
_G.UnitName = function(unit) return "TestUnit" end
_G.UnitLevel = function(unit) return 70 end
_G.UnitGUID = function(unit) return "Creature-0-1234-567-89-1000-0000000000" end
_G.UnitFactionGroup = function(unit) return "Alliance" end
_G.GetRealZoneText = function() return "Shadowmoon Valley" end
_G.GetInstanceInfo = function() return "Shadowmoon Valley", nil, nil, nil, nil, nil, nil, 530 end
_G.CreateFrame = function() return { RegisterEvent = function() end, SetScript = function() end } end
_G.GetPlayerMapPosition = function(unit)
return 0.5, 0.5
end
return _G