Release v9.7.3
This commit is contained in:
+4
-1
@@ -1,6 +1,6 @@
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# Changelog
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## v9.7.2
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## v9.7.3
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### New Features
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- **[Database]** Implemented **Ebonhold Database Module**.
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@@ -37,3 +37,6 @@
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- **Instance Filter**: Arrow explicitly hides if the target is in a different instance.
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- **[Map]** Fixed an issue where completed quest icons would persist on the map (`RequestMapUpdate` logic).
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- **[Database]** Updated `wotlkNpcDB.lua` with scraped spawn data for 12 key beast NPCs in Terokkar Forest to ensure accuracy.
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- **[Arrow]** Fixed a nil function error for `_CollectObjective` when processing incomplete quests.
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- **[Arrow]** Fixed syntax issues that prevented `QuestieArrow` module from initializing correctly.
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- **[Database]** Fixed a runtime crash in `ZoneDB` when encountering maps with no AreaId mapping (e.g., Kalimdor).
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+77
-79
@@ -46,7 +46,7 @@ local UiMapIdOverrides = {
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[246] = 3713
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}
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local parentZoneToSubZone = {} -- Generated
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local zoneMap = {} -- Generated
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local zoneMap = {} -- Generated
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function ZoneDB:Initialize()
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@@ -96,15 +96,16 @@ function ZoneDB:GetAreaIdByUiMapId(uiMapId)
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-- Only print if debug is enabled.
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if Questie.db.profile.debugEnabled then
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Questie:Error("[ZoneDB:GetAreaIdByUiMapId] : ", "UiMapId", uiMapId, "has multiple AreaIds:", foundId, areaId)
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Questie:Error("[ZoneDB:GetAreaIdByUiMapId] : ", "UiMapId", uiMapId, "has multiple AreaIds:", foundId,
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areaId)
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end
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end
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end
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if foundId then -- debug --TechnoHunter adding debug print to report found AreaId
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--if Questie.db.profile.debugEnabled then
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--local uiMapInfo = C_Map.GetMapInfo(uiMapId)
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--local foundName = C_Map.GetAreaInfo(foundId)
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--Questie:Debug(Questie.DEBUG_DEVELOP, "[ZoneDB:GetAreaIdByUiMapId] : ", "Found AreaId", foundName, ":", foundId, " for UiMapId", uiMapInfo.name, ":", uiMapId, "direct match")
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--local uiMapInfo = C_Map.GetMapInfo(uiMapId)
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--local foundName = C_Map.GetAreaInfo(foundId)
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--Questie:Debug(Questie.DEBUG_DEVELOP, "[ZoneDB:GetAreaIdByUiMapId] : ", "Found AreaId", foundName, ":", foundId, " for UiMapId", uiMapInfo.name, ":", uiMapId, "direct match")
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--end
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return foundId
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else
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@@ -115,15 +116,20 @@ function ZoneDB:GetAreaIdByUiMapId(uiMapId)
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local mapInfo = C_Map.GetMapInfo(uiMapId)
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local areaName = C_Map.GetAreaInfo(areaId)
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if mapInfo and mapInfo.name == areaName then
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Questie:Debug(Questie.DEBUG_DEVELOP, "[ZoneDB:GetAreaIdByUiMapId] : ", "Found AreaId", areaName, ":", areaId, "for UiMapId", mapInfo.name, ":", uiMapId, "by name")
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Questie:Debug(Questie.DEBUG_DEVELOP, "[ZoneDB:GetAreaIdByUiMapId] : ", "Found AreaId", areaName, ":",
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areaId, "for UiMapId", mapInfo.name, ":", uiMapId, "by name")
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return areaId
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end
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end
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error("No AreaId found for UiMapId: " .. uiMapId .. ":" .. C_Map.GetMapInfo(uiMapId).name)
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if Questie.db.profile.debugEnabled then
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Questie:Debug(Questie.DEBUG_CRITICAL,
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"No AreaId found for UiMapId: " ..
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uiMapId .. ":" .. (C_Map.GetMapInfo(uiMapId) and C_Map.GetMapInfo(uiMapId).name or "nil"))
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end
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return nil
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end
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end
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---@param areaId AreaId
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function ZoneDB:GetDungeonLocation(areaId)
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return dungeonLocations[areaId]
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@@ -154,7 +160,6 @@ function ZoneDB:GetParentZoneId(areaId)
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return dungeonParentZones[areaId] or subZoneToParentZone[areaId]
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end
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-- We keep localized variables outside of the function only used by GetZonesWithQuests
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do
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-- This is for yielding
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@@ -163,87 +168,82 @@ do
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--Keep yield here as there is potentially a case where this wants to be run outside of a coroutine
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---@param yield boolean?
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---@return table
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function ZoneDB:GetZonesWithQuests(yield)
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local count = 0
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---@param yield boolean?
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---@return table
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function ZoneDB:GetZonesWithQuests(yield)
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local count = 0
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local function ProcessQuestId(questId)
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if (not QuestieCorrections.hiddenQuests[questId]) then
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if QuestiePlayer.HasRequiredRace(QuestieDB.QueryQuestSingle(questId, "requiredRaces"))
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and QuestiePlayer.HasRequiredClass(QuestieDB.QueryQuestSingle(questId, "requiredClasses")) then
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local function ProcessQuestId(questId)
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if (not QuestieCorrections.hiddenQuests[questId]) then
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if QuestiePlayer.HasRequiredRace(QuestieDB.QueryQuestSingle(questId, "requiredRaces"))
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and QuestiePlayer.HasRequiredClass(QuestieDB.QueryQuestSingle(questId, "requiredClasses")) then
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local zoneOrSort = QuestieDB.QueryQuestSingle(questId, "zoneOrSort")
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local requiredSkill = QuestieDB.QueryQuestSingle(questId, "requiredSkill")
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local zoneOrSort = QuestieDB.QueryQuestSingle(questId, "zoneOrSort")
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local requiredSkill = QuestieDB.QueryQuestSingle(questId, "requiredSkill")
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if type(requiredSkill) == "table"
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and requiredSkill[1]
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and requiredSkill[1] ~= QuestieProfessions.professionKeys.RIDING then
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local sortId = QuestieProfessions:GetSortIdByProfessionId(requiredSkill[1])
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zoneOrSort = sortId or QuestieDB.sortKeys.SPECIAL
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if type(requiredSkill) == "table"
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and requiredSkill[1]
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and requiredSkill[1] ~= QuestieProfessions.professionKeys.RIDING then
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if (not zoneMap[zoneOrSort]) then zoneMap[zoneOrSort] = {} end
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zoneMap[zoneOrSort][questId] = true
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elseif type(zoneOrSort) == "number" and zoneOrSort > 0 then
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local parentZoneId = ZoneDB:GetParentZoneId(zoneOrSort)
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local sortId = QuestieProfessions:GetSortIdByProfessionId(requiredSkill[1])
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zoneOrSort = sortId or QuestieDB.sortKeys.SPECIAL
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if parentZoneId then
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if (not zoneMap[parentZoneId]) then zoneMap[parentZoneId] = {} end
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zoneMap[parentZoneId][questId] = true
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else
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if (not zoneMap[zoneOrSort]) then zoneMap[zoneOrSort] = {} end
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zoneMap[zoneOrSort][questId] = true
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end
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elseif type(zoneOrSort) == "number" and _ZoneDB:IsSpecialQuest(zoneOrSort) then
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if (not zoneMap[zoneOrSort]) then zoneMap[zoneOrSort] = {} end
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zoneMap[zoneOrSort][questId] = true
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else
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local startedBy = QuestieDB.QueryQuestSingle(questId, "startedBy")
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if startedBy then
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zoneMap = _ZoneDB:GetZonesWithQuestsFromNPCs(zoneMap, startedBy[1], questId)
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zoneMap = _ZoneDB:GetZonesWithQuestsFromObjects(zoneMap, startedBy[2], questId)
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end
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if (not zoneMap[zoneOrSort]) then zoneMap[zoneOrSort] = {} end
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zoneMap[zoneOrSort][questId] = true
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local finishedBy = QuestieDB.QueryQuestSingle(questId, "finishedBy")
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if finishedBy then
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zoneMap = _ZoneDB:GetZonesWithQuestsFromNPCs(zoneMap, finishedBy[1], questId)
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zoneMap = _ZoneDB:GetZonesWithQuestsFromObjects(zoneMap, finishedBy[2], questId)
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end
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end
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end
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end
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elseif type(zoneOrSort) == "number" and zoneOrSort > 0 then
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local parentZoneId = ZoneDB:GetParentZoneId(zoneOrSort)
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if parentZoneId then
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if (not zoneMap[parentZoneId]) then zoneMap[parentZoneId] = {} end
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zoneMap[parentZoneId][questId] = true
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else
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if (not zoneMap[zoneOrSort]) then zoneMap[zoneOrSort] = {} end
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zoneMap[zoneOrSort][questId] = true
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end
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elseif type(zoneOrSort) == "number" and _ZoneDB:IsSpecialQuest(zoneOrSort) then
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if (not zoneMap[zoneOrSort]) then zoneMap[zoneOrSort] = {} end
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zoneMap[zoneOrSort][questId] = true
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else
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local startedBy = QuestieDB.QueryQuestSingle(questId, "startedBy")
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if startedBy then
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zoneMap = _ZoneDB:GetZonesWithQuestsFromNPCs(zoneMap, startedBy[1], questId)
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zoneMap = _ZoneDB:GetZonesWithQuestsFromObjects(zoneMap, startedBy[2], questId)
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end
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local finishedBy = QuestieDB.QueryQuestSingle(questId, "finishedBy")
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if finishedBy then
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zoneMap = _ZoneDB:GetZonesWithQuestsFromNPCs(zoneMap, finishedBy[1], questId)
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zoneMap = _ZoneDB:GetZonesWithQuestsFromObjects(zoneMap, finishedBy[2], questId)
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end
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end
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if yield then
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count = count + 1
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if count >= yieldAmount then
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count = 0
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coroutine.yield()
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end
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end
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end
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if yield then
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count = count + 1
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if count >= yieldAmount then
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count = 0
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coroutine.yield()
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-- 1) Base Questie quests (QuestPointers values must be numbers; ignore anything weird)
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for questId, ptr in pairs(QuestieDB.QuestPointers) do
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if type(ptr) == "number" then
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ProcessQuestId(questId)
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end
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end
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end
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-- 1) Base Questie quests (QuestPointers values must be numbers; ignore anything weird)
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for questId, ptr in pairs(QuestieDB.QuestPointers) do
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if type(ptr) == "number" then
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ProcessQuestId(questId)
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-- 2) Ascension custom quests (from overrides list)
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if type(QuestieDB.ascensionQuestIds) == "table" then
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for questId in pairs(QuestieDB.ascensionQuestIds) do
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ProcessQuestId(questId)
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end
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end
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end
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-- 2) Ascension custom quests (from overrides list)
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if type(QuestieDB.ascensionQuestIds) == "table" then
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for questId in pairs(QuestieDB.ascensionQuestIds) do
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ProcessQuestId(questId)
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end
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if yield then coroutine.yield() end
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zoneMap = _ZoneDB:SplitSeasonalQuests()
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return zoneMap
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end
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if yield then coroutine.yield() end
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zoneMap = _ZoneDB:SplitSeasonalQuests()
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return zoneMap
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end
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end
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@@ -354,8 +354,6 @@ function ZoneDB:GetRelevantZones()
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return zones
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end
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----- Tests -----
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function _ZoneDB:RunTests()
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@@ -373,9 +371,9 @@ function _ZoneDB:RunTests()
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if map.mapType ~= Enum.UIMapType.World and map.mapType ~= Enum.UIMapType.Continent and map.mapType ~= Enum.UIMapType.Cosmic then
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local success, result = pcall(ZoneDB.GetAreaIdByUiMapId, ZoneDB, map.mapID)
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if not success and not buggedMaps[map.mapID] then
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Questie:Error("[ZoneDBTests] ZoneDB.GetAreaIdByUiMapId fails for " .. map.name .. " (" .. map.mapID .. "). Result: " .. result)
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Questie:Error("[ZoneDBTests] ZoneDB.GetAreaIdByUiMapId fails for " ..
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map.name .. " (" .. map.mapID .. "). Result: " .. result)
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end
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end
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end
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Questie:Debug(Questie.DEBUG_CRITICAL, "[" .. Questie:Colorize("ZoneDBTests", "yellow") .. "] Testing ZoneDB done")
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@@ -483,8 +483,8 @@ function QuestieArrow:UpdateNearestTargets()
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local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone)
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if uiMapId and x and y then
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local targetX, targetY, targetInstance = HBD
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:GetWorldCoordinatesFromZone(
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x / 100.0, y / 100.0, uiMapId)
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:GetWorldCoordinatesFromZone(
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x / 100.0, y / 100.0, uiMapId)
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if targetX and targetY and targetInstance then
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local dist = HBD:GetWorldDistance(targetInstance, playerX,
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playerY,
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@@ -547,6 +547,7 @@ function QuestieArrow:UpdateNearestTargets()
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end
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end
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if finisher.waypoints then
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for zone, waypoints in pairs(finisher.waypoints) do
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-- Auto Logic: Hide distant quests (different zone)
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@@ -596,47 +597,47 @@ function QuestieArrow:UpdateNearestTargets()
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return
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end
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end
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local function _CollectObjective(objective)
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if not objective or not objective.spawnList then
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return
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end
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local function _CollectObjective(objective)
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if not objective or not objective.spawnList then
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return
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end
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if objective.Completed == true or objective.Completed == 1 then
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return
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end
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if objective.Completed == true or objective.Completed == 1 then
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return
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end
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for _, spawnData in pairs(objective.spawnList) do
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if spawnData and spawnData.Spawns then
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for zone, spawns in pairs(spawnData.Spawns) do
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-- Auto Logic: Hide distant quests (different zone)
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if usingAutoLogic and zone ~= playerZoneId then
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-- continue
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else
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for _, spawn in pairs(spawns) do
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local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone)
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if uiMapId then
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local targetX, targetY, targetInstance = HBD:GetWorldCoordinatesFromZone(
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spawn[1] / 100.0, spawn[2] / 100.0, uiMapId)
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if targetX and targetY and targetInstance then
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local dist = HBD:GetWorldDistance(targetInstance, playerX, playerY, targetX,
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targetY)
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if dist then
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if targetInstance ~= playerInstance then
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dist = 500000 + dist * 100
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end
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table.insert(sortedTargets, {
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x = spawn[1],
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y = spawn[2],
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uiMapId = uiMapId,
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title = quest.name,
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questLevel = quest.level,
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iconPath = ResolveIconTexture(objective.Icon) or
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ResolveIconTexture(spawnData and spawnData.Icon),
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distance = dist,
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})
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for _, spawnData in pairs(objective.spawnList) do
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if spawnData and spawnData.Spawns then
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for zone, spawns in pairs(spawnData.Spawns) do
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-- Auto Logic: Hide distant quests (different zone)
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if usingAutoLogic and zone ~= playerZoneId then
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-- continue
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else
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for _, spawn in pairs(spawns) do
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local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone)
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if uiMapId then
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local targetX, targetY, targetInstance = HBD:GetWorldCoordinatesFromZone(
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spawn[1] / 100.0, spawn[2] / 100.0, uiMapId)
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if targetX and targetY and targetInstance then
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local dist = HBD:GetWorldDistance(targetInstance, playerX, playerY, targetX,
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targetY)
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if dist then
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if targetInstance ~= playerInstance then
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dist = 500000 + dist * 100
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end
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table.insert(sortedTargets, {
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x = spawn[1],
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y = spawn[2],
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uiMapId = uiMapId,
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title = quest.name,
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questLevel = quest.level,
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iconPath = ResolveIconTexture(objective.Icon) or
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ResolveIconTexture(spawnData and spawnData.Icon),
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distance = dist,
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})
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end
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end
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end
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@@ -647,6 +648,8 @@ function QuestieArrow:UpdateNearestTargets()
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end
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end
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if quest.Objectives then
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for _, objective in pairs(quest.Objectives) do
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_CollectObjective(objective)
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@@ -728,7 +731,7 @@ function QuestieArrow:SetTarget(title, zoneOrUiMapId, x, y)
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y = y,
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uiMapId = uiMapId,
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title = title,
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distance = 0, -- Manual targets always go first
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distance = 0, -- Manual targets always go first
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} }
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EnsureArrowFrame()
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+1
-1
@@ -6,7 +6,7 @@
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## Notes-esES: Ayundante de misión
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## Notes-ptBR: Ajudante de missão
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## Notes-frFR: Assistant de quête
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## Version: 9.7.2 beta
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## Version: 9.7.3
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## RequiredDeps:
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## OptionalDeps: Ace3, CallbackHandler-1.0, HereBeDragons, LibDataBroker-1.1, LibDBIcon-1.0, LibSharedMedia-3.0, LibStub, LibUIDropDownMenu
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## SavedVariables: QuestieConfig
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Reference in New Issue
Block a user