fix(map): completed/accepted/repeatable available-quest pins (#7 #9 #10)

#7: Completed quests kept showing as available '!'. The server completed-
quest list arrives async via QUEST_QUERY_COMPLETE, often after available
quests were first drawn. Recalculate available quests once char.complete is
populated by that event so completed quests are removed (also clears the
already-completed subset of #8).

#9: An accepted quest's available '!' could linger on the minimap until
/reload. UnloadQuestFramesByDataType unloaded the frame but left its name in
questIdFrames and _G; it now removes those references so the icon is torn
down immediately on both map and minimap.

#10: Added 'Hide repeatable quests below level 60' (Icons tab, off by
default) to hide repeatable available quests (e.g. the Ascension Callboard)
from map/minimap until level 60. Enforced in _DrawQuestIfAvailable and
ShouldBeHidden so existing minimap pins are removed too; reappear at 60.

Lint: selene 0 errors. Tests: 145 successes / same 7 pre-existing failures.
This commit is contained in:
Xurkon
2026-06-09 23:18:38 -05:00
parent 4827a3131e
commit ab560d5711
7 changed files with 42 additions and 1 deletions
+1
View File
@@ -542,6 +542,7 @@ function _Qframe:ShouldBeHidden()
and ((not DailyQuests:IsActiveDailyQuest(questId)) -- hide not-today-dailies
or ((not profile.enableAvailable) and normal)
or ((not profile.showRepeatableQuests) and repeatable)
or (profile.hideRepeatableBelowMaxLevel and repeatable and (UnitLevel("player") or 0) < 60) -- Hide Callboard/repeatable quests below 60 (#10)
or ((not profile.showEventQuests) and event)
or ((not profile.showDungeonQuests) and dungeon)
or ((not profile.showRaidQuests) and raid)