v9.8.9: Badlands Trophy quest, 7:XT NPC data, fix AreaId CRITICAL spam

This commit is contained in:
Xurkon
2026-03-02 21:11:30 -06:00
parent 50101a8e8e
commit b13833935a
20 changed files with 4112 additions and 3155 deletions
+132 -73
View File
@@ -17,7 +17,7 @@ local QuestieCorrections = QuestieLoader:ImportModule("QuestieCorrections")
local l10n = QuestieLoader:ImportModule("l10n")
local DebugInformation = {} -- stores text of debug data dump per session
local debugIndex = 0 -- current debug index, used so we can still retrieve info from previous offers
local debugIndex = 0 -- current debug index, used so we can still retrieve info from previous offers
local openDebugWindows = {} -- determines if existing debug window is already open, prevents duplicates
local GetBestMapForUnit = C_Map.GetBestMapForUnit
@@ -249,15 +249,15 @@ local itemWhitelist = {
}
local itemTripCodes = {
['ItemWhitelisted'] = 0, -- itemID is whitelisted; we want all its data anyway
['ItemMissingFromDB'] = 1, -- error when itemID is missing from DB entirely
['StartQuestIDMismatch'] = 2, -- error when item quest start ID does not match Questie ItemDB
['MissingDropFromNPC'] = 3, -- error when item dropped from npc (corpses) not matching ItemDB
['MissingDropFromObject'] = 4, -- error when item dropped from object (chests in world) not matching ItemDB
['MissingDropFromItem'] = 5, -- error when item dropped from item (lockboxes in inventory) not matching ItemDB
['ContainerMissingFromNPCDB'] = 6, -- error when item's container is missing from NpcDB
['ItemWhitelisted'] = 0, -- itemID is whitelisted; we want all its data anyway
['ItemMissingFromDB'] = 1, -- error when itemID is missing from DB entirely
['StartQuestIDMismatch'] = 2, -- error when item quest start ID does not match Questie ItemDB
['MissingDropFromNPC'] = 3, -- error when item dropped from npc (corpses) not matching ItemDB
['MissingDropFromObject'] = 4, -- error when item dropped from object (chests in world) not matching ItemDB
['MissingDropFromItem'] = 5, -- error when item dropped from item (lockboxes in inventory) not matching ItemDB
['ContainerMissingFromNPCDB'] = 6, -- error when item's container is missing from NpcDB
['ContainerMissingFromObjectDB'] = 7, -- error when item's container is missing from ObjectDB
['ContainerMissingFromItemDB'] = 8, -- error when item's container is missing from ItemDB
['ContainerMissingFromItemDB'] = 8, -- error when item's container is missing from ItemDB
}
-- determines whether to offer a debug offer for a looted item
@@ -274,16 +274,20 @@ local function filterItem(itemID, itemInfo, containerGUID)
-- OG chronoboon displacer was 184937 so safe to say any SoD items are higher than 190000
return nil
else
if tContains(itemWhitelist, itemID) then -- if item is in our whitelist, we want it no matter what
if tContains(itemWhitelist, itemID) then -- if item is in our whitelist, we want it no matter what
return itemTripCodes.ItemWhitelisted
elseif tContains(itemBlacklist, itemID) then -- if item is in our blacklist, ignore it
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - Item " .. itemID .. " is in debug offer item blacklist, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - Item " .. itemID .. " is in debug offer item blacklist, ignoring")
return nil
elseif UnitLevel(player) < minLevelForDebugOffers then -- if player level is below our threshold, ignore it
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - Player does not meet level threshold for debug offers, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - Player does not meet level threshold for debug offers, ignoring")
return nil
elseif QuestieCorrections.questItemBlacklist[itemID] then
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - Item " .. itemID .. " is in QuestieCorrections item blacklist, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - Item " ..
itemID .. " is in QuestieCorrections item blacklist, ignoring")
return nil
end
@@ -312,7 +316,8 @@ local function filterItem(itemID, itemInfo, containerGUID)
if questID ~= QuestieDB.QueryItemSingle(itemID, "startQuest") then
return itemTripCodes.StartQuestIDMismatch
else
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - QuestID for " .. itemID .. " present but matches DB, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - QuestID for " .. itemID .. " present but matches DB, ignoring")
end
else
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - QuestID value not present, ignoring")
@@ -330,7 +335,8 @@ local function filterItem(itemID, itemInfo, containerGUID)
if not lootTable or tContains(lootTable, containerID) == false then
return itemTripCodes.MissingDropFromNPC
else
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - NPC drop data for item " .. itemID .. " OK, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - NPC drop data for item " .. itemID .. " OK, ignoring")
end
elseif containerType == "GameObject" then -- if container is an object
-- first check if object is even in our DB
@@ -344,7 +350,8 @@ local function filterItem(itemID, itemInfo, containerGUID)
if tContains(lootTable, containerID) == false then
return itemTripCodes.MissingDropFromObject
else
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - Object drop data for item " .. itemID .. " OK, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - Object drop data for item " .. itemID .. " OK, ignoring")
end
end
elseif containerType == "Item" and containerID > 0 then -- if container is an item and there is an containerID for it
@@ -360,12 +367,14 @@ local function filterItem(itemID, itemInfo, containerGUID)
if tContains(lootTable, containerID) == false then
return itemTripCodes.MissingDropFromItem
else
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - ItemSource drop data for item " .. itemID .. " OK, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - ItemSource drop data for item " .. itemID .. " OK, ignoring")
end
end
end
end
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemFilter - No data mismatches found for " .. itemID .. ", ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemFilter - No data mismatches found for " .. itemID .. ", ignoring")
return nil -- if no exceptions raised, we don't need to create a debug offer
end
@@ -378,13 +387,14 @@ local npcBlacklist = {
local function _AppendUniversalText(input)
local text = tostring(input)
text = text .. "\n|cFFAAAAAACharacter:|r Lvl " .. UnitLevel(player) .. " " .. string.upper(playerRace) .. " " .. playerClass
text = text ..
"\n|cFFAAAAAACharacter:|r Lvl " .. UnitLevel(player) .. " " .. string.upper(playerRace) .. " " .. playerClass
local mapID = GetBestMapForUnit(player)
local pos = GetPlayerMapPosition(mapID, player);
PosX = pos.x * 100
PosY = pos.y * 100
text = text .. "\n|cFFAAAAAAPlayer Coords:|r [" .. mapID .. "] " .. format("(%.3f, %.3f)", PosX, PosY)
PosX = pos and (pos.x * 100) or 0
PosY = pos and (pos.y * 100) or 0
text = text .. "\n|cFFAAAAAAPlayer Coords:|r [" .. tostring(mapID) .. "] " .. format("(%.3f, %.3f)", PosX, PosY)
local questLog = ""
for k in pairs(QuestLogCache.questLog_DO_NOT_MODIFY) do questLog = k .. ", " .. questLog end
@@ -403,11 +413,12 @@ function QuestieDebugOffer.LootWindow()
local debugContainer, _ = GetLootSourceInfo(1) -- happens early in case the rest of the code is so slow that the container closes before we're ready
local inInstance, _ = IsInInstance()
if inInstance == true then
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemLoot - Player looting item is in instance, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemLoot - Player looting item is in instance, ignoring")
return -- temporary for SoD to reduce new raid loot triggering debug spam
end
for i=1, #lootInfo do
for i = 1, #lootInfo do
local itemInfo = lootInfo[i]
local itemLink = GetLootSlotLink(i)
local itemID = 0
@@ -420,7 +431,8 @@ function QuestieDebugOffer.LootWindow()
local tripCode = filterItem(itemID, itemInfo, debugContainer)
if tripCode then
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - ItemLoot - Creating debug offer for item " .. itemID .. " reason " .. tripCode)
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - ItemLoot - Creating debug offer for item " .. itemID .. " reason " .. tripCode)
debugIndex = debugIndex + 1
if tripCode == itemTripCodes.ItemWhitelisted then
DebugInformation[debugIndex] = "ItemDB is missing some data about this item!"
@@ -443,13 +455,20 @@ function QuestieDebugOffer.LootWindow()
else
DebugInformation[debugIndex] = "General data mismatch for item!"
end
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n\n|cFFAAAAAAItem ID:|r " .. tostring(itemID)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n\n|cFFAAAAAAItem ID:|r " .. tostring(itemID)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAItem Name:|r " .. itemLink
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuest Item:|r " .. tostring(itemInfo.isQuestItem)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuest ID:|r " .. tostring(itemInfo.questId)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAContainer:|r " .. tostring(debugContainer)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuest Item:|r " .. tostring(itemInfo.isQuestItem)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuest ID:|r " .. tostring(itemInfo.questId)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAContainer:|r " .. tostring(debugContainer)
DebugInformation[debugIndex] = _AppendUniversalText(DebugInformation[debugIndex])
Questie:Print(l10n("An item you just encountered has data missing from the Questie database.") .. " " .. l10n("Would you like to help us fix it?") .. " |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
Questie:Print(l10n("An item you just encountered has data missing from the Questie database.") ..
" " ..
l10n("Would you like to help us fix it?") ..
" |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
return -- we only want to show one debug offer per interaction, so break on the first one
end
end
@@ -460,10 +479,11 @@ function QuestieDebugOffer.QuestDialog()
local questID = GetQuestID() -- obtain quest ID from dialog
if questID <= 0 or questID == nil then
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - QuestDialog - Invalid quest ID from API, ignoring")
return -- invalid data from API, abandon offer attempt
return -- invalid data from API, abandon offer attempt
end
if UnitLevel(player) < minLevelForDebugOffers then -- if player level is below our threshold, ignore it
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - QuestDialog - Player does not meet level threshold for debug offers, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - QuestDialog - Player does not meet level threshold for debug offers, ignoring")
return
end
if QuestieDB.QueryQuestSingle(questID, "name") == nil then -- if ID not in our DB
@@ -474,77 +494,100 @@ function QuestieDebugOffer.QuestDialog()
local rewardText = GetRewardText()
local rewardXP = GetRewardXP()
if questText then questText = questText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from quest text
if questText then questText = questText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from quest text
if objectiveText then objectiveText = objectiveText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from objective text
if rewardText then rewardText = rewardText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from reward text
if rewardText then rewardText = rewardText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from reward text
DebugInformation[debugIndex] = "Quest in dialog not present in QuestDB!"
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n\n|cFFAAAAAAQuest ID:|r " .. tostring(questID)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuest Name:|r " .. tostring(questTitle)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuest Text:|r " .. tostring(questText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAObjective Text:|r " .. tostring(objectiveText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAReward Text:|r " .. tostring(rewardText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuest Name:|r " .. tostring(questTitle)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuest Text:|r " .. tostring(questText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAObjective Text:|r " .. tostring(objectiveText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAReward Text:|r " .. tostring(rewardText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAReward XP:|r " .. tostring(rewardXP)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuestgiver:|r " .. tostring(UnitGUID(questnpc))
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuestgiver:|r " .. tostring(UnitGUID(questnpc))
DebugInformation[debugIndex] = _AppendUniversalText(DebugInformation[debugIndex])
Questie:Print(l10n("A quest you just encountered is missing from the Questie database.") .. " " .. l10n("Would you like to help us fix it?") .. " |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
Questie:Print(l10n("A quest you just encountered is missing from the Questie database.") ..
" " ..
l10n("Would you like to help us fix it?") ..
" |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
end
end
-- Missing questID when tracking
---@param questID number
function QuestieDebugOffer.QuestTracking(questID) -- ID supplied by tracker during update
function QuestieDebugOffer.QuestTracking(questID) -- ID supplied by tracker during update
if UnitLevel(player) < minLevelForDebugOffers then -- if player level is below our threshold, ignore it
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - QuestTracking - Player does not meet level threshold for debug offers, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - QuestTracking - Player does not meet level threshold for debug offers, ignoring")
return
end
if QuestieDB.QueryQuestSingle(questID, "name") == nil then -- if ID not in our DB
for i=1, GetNumQuestLogEntries() do
local questTitle, questLevel, suggestedGroup, _, _, _, frequency, questLogId = GetQuestLogTitle(i)
for i = 1, GetNumQuestLogEntries() do
local questTitle, questLevel, questTag, suggestedGroup, isHeader, isCollapsed, isComplete, isDaily, questLogId =
GetQuestLogTitle(i)
local questText, objectiveText = GetQuestLogQuestText(i)
if questText then questText = questText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from quest text
if questText then questText = questText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from quest text
if objectiveText then objectiveText = objectiveText:gsub(GetUnitName(player), "<playername>") end -- strip out player name from objective text
if questID == questLogId then
debugIndex = debugIndex + 1
DebugInformation[debugIndex] = "Quest in tracker not present in QuestDB!"
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n\n|cFFAAAAAAQuest ID:|r " .. tostring(questLogId)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuest Name:|r " .. tostring(questTitle)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAQuest Text:|r " .. tostring(questText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAAObjective Text:|r " .. tostring(objectiveText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n\n|cFFAAAAAAQuest ID:|r " .. tostring(questLogId)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuest Name:|r " .. tostring(questTitle)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAQuest Text:|r " .. tostring(questText)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAAObjective Text:|r " .. tostring(objectiveText)
DebugInformation[debugIndex] = _AppendUniversalText(DebugInformation[debugIndex])
Questie:Print(l10n("A quest in your quest log is missing from the Questie database and can't be tracked.") .. " " .. l10n("Would you like to help us fix it?") .. " |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
Questie:Print(l10n(
"A quest in your quest log is missing from the Questie database and can't be tracked.") ..
" " ..
l10n("Would you like to help us fix it?") ..
" |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
--print(tostring(QuestieDB.IsSoDRuneQuest(questlogid)))
end
end
end
end
local targetTimeout = {} -- store timeouts per-ID so we don't cause lag or spam chat if a player clicks on an unknown NPC often
local targetTimeout = {} -- store timeouts per-ID so we don't cause lag or spam chat if a player clicks on an unknown NPC often
local timeoutDurationOverworld = 120 -- how many seconds to ignore re-passes outside of instances
local timeoutDurationInstance = 600 -- how many seconds to ignore re-passes outside of instances
local timeoutDurationInstance = 600 -- how many seconds to ignore re-passes outside of instances
-- Missing NPC ID when targeting
function QuestieDebugOffer.NPCTarget()
if UnitLevel(player) < minLevelForDebugOffers then -- if player level is below our threshold, ignore it
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - NPCTarget - Player does not meet level threshold for debug offers, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - NPCTarget - Player does not meet level threshold for debug offers, ignoring")
return
end
local inInstance, _ = IsInInstance()
if inInstance == true then -- temporary override for SoD launch to not prompt NPC debug offers inside instances at all, to prevent BFD spam
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - NPCTarget - Player targeting NPC is in instance, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - NPCTarget - Player targeting NPC is in instance, ignoring")
return
end
local targetGUID = UnitGUID(target)
local unit_type = strsplit("-", tostring(targetGUID)) -- determine target type
if unit_type == "Creature" then -- if target is an NPC
local unit_type = strsplit("-", tostring(targetGUID)) -- determine target type
if unit_type == "Creature" then -- if target is an NPC
local npcID = tonumber(targetGUID:match("-(%d+)-%x+$"), 10) -- obtain NPC ID
if targetTimeout[npcID] == true then -- if target was already targeted recently
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - NPCTarget - Targeted NPC was targeted recently, ignoring")
if not npcID then return end
if targetTimeout[npcID] == true then -- if target was already targeted recently
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - NPCTarget - Targeted NPC was targeted recently, ignoring")
return
else -- if target was NOT targeted recently
else -- if target was NOT targeted recently
if tContains(npcBlacklist, npcID) then -- if NPC is in our blacklist, ignore it
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - NPCTarget - Targeted NPC is in NPC blacklist, ignoring")
Questie:Debug(Questie.DEBUG_DEVELOP,
"[QuestieDebugOffer] - NPCTarget - Targeted NPC is in NPC blacklist, ignoring")
return
end
targetTimeout[npcID] = true
@@ -565,18 +608,26 @@ function QuestieDebugOffer.NPCTarget()
elseif npcFriendly == false then
npcStatus = "Neutral"
end
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n\n|cFFAAAAAANPC ID:|r " .. tostring(npcID)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAANPC Name:|r " .. tostring(npcName)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAANPC Level:|r " .. tostring(npcLevel)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAANPC Health, Max:|r " .. tostring(npcHealth) .. ", " .. tostring(npcHealthMax)
DebugInformation[debugIndex] = DebugInformation[debugIndex] .. "\n|cFFAAAAAANPC Allegiance:|r " .. tostring(npcStatus)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n\n|cFFAAAAAANPC ID:|r " .. tostring(npcID)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAANPC Name:|r " .. tostring(npcName)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAANPC Level:|r " .. tostring(npcLevel)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAANPC Health, Max:|r " .. tostring(npcHealth) .. ", " .. tostring(npcHealthMax)
DebugInformation[debugIndex] = DebugInformation[debugIndex] ..
"\n|cFFAAAAAANPC Allegiance:|r " .. tostring(npcStatus)
DebugInformation[debugIndex] = _AppendUniversalText(DebugInformation[debugIndex])
Questie:Print(l10n("The NPC you just targeted is missing from the Questie database.") .. " " .. l10n("Would you like to help us fix it?") .. " |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
Questie:Print(l10n("The NPC you just targeted is missing from the Questie database.") ..
" " ..
l10n("Would you like to help us fix it?") ..
" |cff71d5ff|Haddon:questie:offer:" .. debugIndex .. "|h[" .. l10n("More Info") .. "]|h|r")
end
if inInstance == false then
C_Timer.NewTimer (timeoutDurationOverworld, function() targetTimeout[npcID] = false end)
C_Timer.NewTimer(timeoutDurationOverworld, function() targetTimeout[npcID] = false end)
else
C_Timer.NewTimer (timeoutDurationInstance, function() targetTimeout[npcID] = false end)
C_Timer.NewTimer(timeoutDurationInstance, function() targetTimeout[npcID] = false end)
end
end
else
@@ -606,7 +657,8 @@ local function _CreateOfferFrame(popupText, discordURL, index)
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieDebugOffer] - An offer is already open, not creating new frame")
return
end
local debugFrame = CreateFrame("Frame", "QuestieDebugOfferFrame", UIParent, BackdropTemplateMixin and "BackdropTemplate")
local debugFrame = CreateFrame("Frame", "QuestieDebugOfferFrame", UIParent,
BackdropTemplateMixin and "BackdropTemplate")
debugFrame:SetPoint("CENTER")
debugFrame:SetMovable(true)
debugFrame:EnableMouse(true)
@@ -623,7 +675,8 @@ local function _CreateOfferFrame(popupText, discordURL, index)
debugFrame.title = debugFrame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
debugFrame.title:SetPoint("TOP", 0, -15)
debugFrame.title:SetText("|TInterface\\Addons\\Questie\\Icons\\startendstart.tga:16|t |cFFFED218" .. l10n("Questie Debug Info") .. "|r |TInterface\\Addons\\Questie\\Icons\\startendstart.tga:16|t")
debugFrame.title:SetText("|TInterface\\Addons\\Questie\\Icons\\startendstart.tga:16|t |cFFFED218" ..
l10n("Questie Debug Info") .. "|r |TInterface\\Addons\\Questie\\Icons\\startendstart.tga:16|t")
-- Create a single large edit box with no background
debugFrame.dataEditBox = CreateFrame("EditBox", nil, debugFrame)
@@ -646,7 +699,10 @@ local function _CreateOfferFrame(popupText, discordURL, index)
debugFrame.discordText = debugFrame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
debugFrame.discordText:SetPoint("TOP", debugFrame.dataEditBox, "BOTTOM", 0, -15)
debugFrame.discordText:SetText("|cFFAAAAAA" .. l10n("Please share this info with us on") .. " |TInterface\\Addons\\Questie\\Icons\\discord.blp:16|t |cFF5765ECDiscord|r\n" .. "(" .. l10n("You can copy the data above") .. ")")
debugFrame.discordText:SetText("|cFFAAAAAA" ..
l10n("Please share this info with us on") ..
" |TInterface\\Addons\\Questie\\Icons\\discord.blp:16|t |cFF5765ECDiscord|r\n" ..
"(" .. l10n("You can copy the data above") .. ")")
debugFrame.discordLinkEditBox = CreateFrame("EditBox", nil, debugFrame, "InputBoxTemplate")
debugFrame.discordLinkEditBox:SetSize(200, 20)
@@ -666,7 +722,9 @@ local function _CreateOfferFrame(popupText, discordURL, index)
debugFrame:SetBackdrop({
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
tile = true,
tileSize = 32,
edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
})
@@ -680,7 +738,8 @@ end
function QuestieDebugOffer.ShowOffer(link)
-- We also have access to the questie.dev domain (purchased by Logon)
local discordURL = "https://discord.gg/Q6j4qByndw" -- redirect to #bug-redirect
local i = tonumber(string.sub(link,21))
local i = tonumber(string.sub(link, 21))
if not i then return end
local popupText = DebugInformation[i]
_CreateOfferFrame(popupText, discordURL, i)