fix: finalize arrow asset and docs updates

This commit is contained in:
Xurkon
2026-06-03 00:26:39 -05:00
parent 4fc8d661fd
commit c3b91f3bee
22 changed files with 86 additions and 19 deletions
+2 -2
View File
@@ -225,7 +225,7 @@
<div class="grid">
<div class="card">
<h4>Arrow Redesign</h4>
<p>The Arrow tab now ships with `Arrow1`-`Arrow4` as bundled image styles, keeps `arrowold` as the only sprite sheet, and lets users detach, lock, reattach, and preview custom arrow textures from `Icons/Arrows` without touching core files.</p>
<p>The Arrow tab now ships with `Arrow1`-`Arrow4` as bundled image styles, keeps `arrowold` as the only sprite sheet, and lets users detach, lock, reattach, and preview custom arrow textures from `Icons/Arrows` without touching core files. Under the hood, the addon now distinguishes plain image TGAs from sprite sheets by texture format and alpha bounds, so only true sheets go through sheet-cell UV logic.</p>
</div>
<div class="card">
<h4>Sunstrider Coordinate Normalization (Final)</h4>
@@ -249,7 +249,7 @@
</div>
<div class="important">
<strong>Documentation scope:</strong> The landing page and changelog now describe the published v1.6.3 release state so collaborators can review what is currently shipped.
<strong>Documentation scope:</strong> The landing page and changelog now describe the published v1.6.3 release state so collaborators can review what is currently shipped. The arrow notes here are intentionally developer-level: they call out the runtime split, the texture-format detection, and why the old sheet fallback only applies to <code>arrowold</code> or an explicitly custom sheet upload.
</div>
</section>