docs: update learner acceptance notes
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@@ -12,6 +12,7 @@ Current branch work includes:
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- Bystander `UNIT_DIED` suppression so nearby players killing mobs do not force local learner pin redraws.
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- A `PARTY_KILL` event-order fix so legitimate local/group kills are not skipped after an earlier `UNIT_DIED`.
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- Immediate learner spawn pin rendering so kill evidence can become map pins right away in learner mode.
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- A hardened learner `QUEST_ACCEPTED` resolver so bogus quest IDs from raw event arguments are no longer persisted when they do not map back to a real quest-log entry.
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- Learner-aware DB reads that can fall back to `Questie.dbLearner.global.*` when static data is missing.
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- Advanced-tab performance controls for QuestieLearner, QuestieComms, and Arrow throttles.
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- A full QuestieComms disable switch with live queue/broadcast/sync throttles.
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@@ -19,7 +20,7 @@ Current branch work includes:
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- Available quest draw-thread guarding so missing quest IDs skip safely instead of crashing redraws.
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- A measured phase 3 branch with additional localization, quest eligibility, tooltip/map, cache, and allocation hot-path reductions.
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Remaining before stable release: integrate the learner/comms branch with the measured phase 3 branch, remove or revalidate the stale reverted `QuestieMap.ProcessQueue` profile-local commit, fix unrelated Arrow asset test expectations, and validate in-game in heavy kill/loot zones with the minimap open, learner-only/static-only switching, and repeated loot/object objective testing.
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Remaining before stable release: integrate the learner/comms branch with the measured phase 3 branch, remove or revalidate the stale reverted `QuestieMap.ProcessQueue` profile-local commit, fix unrelated Arrow asset test expectations, and validate in-game in heavy kill/loot zones with the minimap open, learner-only/static-only switching, repeated loot/object objective testing, and the new quest-accept / NPC / item learning paths.
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## Highlights
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