fix: show learner tooltips in auto mode
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@@ -0,0 +1,30 @@
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local function read(path)
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local f = assert(io.open(path, "r"), "cannot open " .. path)
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local c = f:read("*a")
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f:close()
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return c
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end
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local function has(content, needle)
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return string.find(content, needle, 1, true) ~= nil
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end
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describe("QuestieLearner tooltip mode and anchoring", function()
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local learner = read("Modules/QuestieLearner.lua")
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local tooltip = read("Modules/Tooltips/Tooltip.lua")
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it("allows learned tooltip data in auto and learner modes", function()
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assert.is_true(has(learner, "function QuestieLearner:CanShowLearnerTooltips()"))
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assert.is_true(has(learner, "return mode == \"auto\" or mode == \"learner\""))
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assert.is_true(has(tooltip, "QuestieLearner:CanShowLearnerTooltips()"))
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assert.is_false(has(tooltip, "QuestieLearner:IsEnabled()"))
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end)
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it("anchors the secondary learner tooltip under the default tooltip", function()
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assert.is_true(has(learner, "tooltip:SetOwner(UIParent, \"ANCHOR_NONE\")"))
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assert.is_true(has(learner, "local anchor = sourceTooltip or GameTooltip"))
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assert.is_true(has(learner, "tooltip:ClearAllPoints()"))
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assert.is_true(has(learner, "tooltip:SetPoint(\"TOPLEFT\", anchor, \"BOTTOMLEFT\", 0, -2)"))
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assert.is_false(has(learner, "tooltip:SetOwner(sourceTooltip or GameTooltip, \"ANCHOR_RIGHT\")"))
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end)
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end)
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