feat(tooltip): ElvUI style without ElvUI; source in secondary only; fix learner source label
- ElvUI tooltip style: new 'ElvUI tooltip style' option (General tab, on by default) skins GameTooltip/WorldMapTooltip/ItemRefTooltip/shopping tooltips and the secondary learner frame with ElvUI's transparent flat look (dark bg + thin 1px border) when ElvUI is not installed. Corrected the secondary frame fallback that used the chunky WoW border. No-op when ElvUI is loaded. - Source attribution now shows ONLY inside the secondary learner tooltip when 'Use secondary learner tooltip' is enabled; removed from the main NPC/object/ item tooltip and gated off entirely when the secondary tooltip is disabled (map-pin source gated the same way). - Fixed learner-learned pins mislabelled 'AscensionDB': GetPinDataSource is now mode-aware and returns 'Learner' in learner mode when the entity has a learner record, even if AscensionDB also curates it (curated coords are discarded by GetNPC/GetObject in learner mode anyway). Test-neutral (145 successes / same 7 pre-existing failures + 1 error).
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@@ -107,6 +107,9 @@ end
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--- the label is accurate, plus a Comms overlay when comms holds data for this id.
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local function _GetWorldMapDataSourceLine(pinData)
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if not Questie.db.profile.enableTooltipsSource then return nil end
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-- Source attribution is tied to the secondary learner tooltip: only show it when that
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-- option is enabled, and never otherwise (matches the unit-hover behaviour).
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if Questie.db.profile.learnerTooltipUseSecondary ~= true then return nil end
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local src = pinData and pinData.DataSource
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local parts = {}
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if src then tinsert(parts, src) end
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