local function read(path) local f = assert(io.open(path, "r"), "cannot open " .. path) local content = f:read("*a") f:close() return content end local function has(content, needle) return content:find(needle, 1, true) ~= nil end describe("QuestieQuest completion objective pin cleanup", function() local questieQuest = read("Modules/Quest/QuestieQuest.lua") local questieMap = read("Modules/Map/QuestieMap.lua") local questEventHandler = read("Modules/Quest/QuestEventHandler.lua") it("unloads objective-owned spawned pins before clearing cached objectives", function() local completeStart = assert(questieQuest:find("function QuestieQuest:CompleteQuest(questId)", 1, true)) local completeEnd = assert(questieQuest:find("---@param questId number\nfunction QuestieQuest:AbandonedQuest", completeStart, true)) local completeQuest = questieQuest:sub(completeStart, completeEnd) local cleanupCall = assert(completeQuest:find("_CleanupCompletedQuestObjectivePins(quest)", 1, true)) local clearObjectives = assert(completeQuest:find("quest.Objectives = {}", 1, true)) assert.is_true(cleanupCall < clearObjectives) end) it("cleans standard objectives, special objectives, and registry frames", function() local helperStart = assert(questieQuest:find("local function _CleanupCompletedQuestObjectivePins(quest)", 1, true)) local helperEnd = assert(questieQuest:find("---@param questId number\nfunction QuestieQuest:CompleteQuest", helperStart, true)) local helper = questieQuest:sub(helperStart, helperEnd) assert.is_true(has(helper, "for objectiveIndex, objective in pairs(quest.Objectives) do")) assert.is_true(has(helper, "_UnloadAlreadySpawnedIcons(objective)")) assert.is_true(has(helper, "QuestieMap:UnloadQuestFramesForObjective(quest.Id, objectiveIndex)")) assert.is_true(has(helper, "for _, objective in pairs(quest.SpecialObjectives) do")) assert.is_true(has(helper, "QuestieMap:PurgeQuestFrames(quest.Id)")) end) it("purges quest-owned frames from HBD registries and pending draw queues", function() assert.is_true(has(questieMap, "function QuestieMap:PurgeQuestFrames(questId)")) assert.is_true(has(questieMap, "if not iconType then\n QuestieMap:PurgeQuestFrames(questId)")) assert.is_true(has(questieMap, "QuestieMap._mapDrawQueue")) assert.is_true(has(questieMap, "QuestieMap._minimapDrawQueue")) assert.is_true(has(questieMap, "HBDPins.activeMinimapPins")) assert.is_true(has(questieMap, "HBDPins.worldmapPins")) assert.is_true(has(questieMap, "frame.data.Id == questId")) end) it("uses the last known complete state when fallback detects a removed quest", function() local fallbackStart = assert(questEventHandler:find("function _QuestEventHandler:CleanupRemovedQuestsFallback()", 1, true)) local fallback = questEventHandler:sub(fallbackStart) assert.is_true(has(fallback, "local completeAtRemoval = QuestieDB.IsComplete(questId)")) assert.is_true(has(fallback, "local shouldComplete = wasTurnedIn or wasAlreadyComplete or completeAtRemoval == 1")) assert.is_true(has(fallback, "if shouldComplete then")) end) end)