local WatchFrame_Update = QuestWatch_Update or WatchFrame_Update ---@class Hooks local Hooks = QuestieLoader:CreateModule("Hooks") ---@type QuestieTracker local QuestieTracker = QuestieLoader:ImportModule("QuestieTracker") ---@type QuestieLink local QuestieLink = QuestieLoader:ImportModule("QuestieLink") --- COMPATIBILITY --- local GetQuestLogTitle = QuestieCompat.GetQuestLogTitle local GetQuestIDFromLogIndex = QuestieCompat.GetQuestIDFromLogIndex function Hooks:HookQuestLogTitle() Questie:Debug(Questie.DEBUG_DEVELOP, "[Hooks] Hooking Quest Log Title") hooksecurefunc("QuestLogTitleButton_OnClick", function(self, button) -- FIX: Added InCombatLockdown guard to prevent tainting secure execution paths. -- This hook can be called during combat if the player interacts with the quest log -- while in combat, which may cause taint that propagates to protected functions. if InCombatLockdown() then return end if (not self) or self.isHeader then return end local questLogLineIndex if Questie.IsWotlk or QuestieCompat.Is335 then questLogLineIndex = self:GetID() else questLogLineIndex = self:GetID() + FauxScrollFrame_GetOffset(QuestLogListScrollFrame) end -- Handle Shift+Click quest linking if (IsModifiedClick("CHATLINK") and ChatEdit_GetActiveWindow()) then -- Follow Ascension's exact native pattern local questLink = GetQuestLink(questLogLineIndex) if questLink then ChatEdit_InsertLink(questLink) end QuestLog_SetSelection(questLogLineIndex) -- We can't return here to stop the execution of the original function in hooksecurefunc, -- but for chat links the original function usually just selects the quest anyway. end end) end