


[](https://xurkon.github.io/Questie-X/)
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**A universal WoW quest-helper with a plugin architecture for any private server.**
[Download Latest](https://github.com/Xurkon/Questie-X/releases/latest) • [View Source](https://github.com/Xurkon/Questie-X) • [Documentation](https://xurkon.github.io/Questie-X/)
---
## About
Questie-X is a fork of the original [Questie](https://github.com/Questie/Questie) addon, rebuilt to run reliably on any WoW 3.3.5a private server — not just Blizzard-like realms. It fixes longstanding Lua errors, corrects API incompatibilities introduced by custom server emulators, and introduces a plugin system so server-specific quest databases can be distributed and maintained separately from the core addon.
---
## Installation
1. [Download](https://github.com/Xurkon/Questie-X/releases) the latest release.
2. Extract the archive into your `Interface/AddOns/` directory.
3. Rename the folder to match the dataset you want to load:
- `Questie-X` — WotLK 3.3.5a (default)
- `Questie-X-Classic` — Vanilla / Classic era content
- `Questie-X-TBC` — The Burning Crusade content
4. Log in. If your server does not use standard map data, enable `Options -> Advanced -> Use WotLK map data`.
### Installing a Plugin
Plugins are standalone addons that inject custom quest, NPC, object, and item data into Questie-X at runtime. They are installed identically to the core addon.
1. Download the plugin archive from its repository's Releases page.
2. Extract it into `Interface/AddOns/` alongside `Questie-X`.
3. The folder name must match the plugin's `.toc` title exactly.
4. Log in — Questie-X detects and loads all present plugins automatically on startup.
> A plugin will not load unless `Questie-X` is also installed. The dependency is declared in the plugin's `.toc` file and enforced by the WoW client.
---
## Plugin System
Questie-X exposes a public `QuestiePluginAPI` that any addon can use to register custom server data without touching core files. This makes it possible to maintain server-specific databases as independent repositories that update on their own release schedule.
### How It Works
A plugin calls `QuestiePluginAPI:RegisterPlugin` during addon load and passes its database tables. Questie-X merges these into its runtime database before the first quest scan, so all features — map pins, tooltips, tracker, arrow — work transparently for custom content.
### Writing a Plugin
A minimal plugin needs only a `.toc` file declaring `Questie-X` as a dependency and a loader script:
```lua
-- MyServerLoader.lua
local plugin = QuestiePluginAPI:RegisterPlugin("MyServer")
plugin:RegisterQuestDB(MyServerQuestDB)
plugin:RegisterNpcDB(MyServerNpcDB)
plugin:RegisterObjectDB(MyServerObjectDB)
plugin:RegisterItemDB(MyServerItemDB)
plugin:RegisterZoneData(MyServerUiMapData, MyServerZoneTables)
```
The database tables follow the same schema as Questie's built-in databases. See `Modules/Libs/QuestiePluginAPI.lua` for the full API reference and `Database/Wotlk/wotlkQuestDB.lua` for table format examples.
---
## Fixes & Compatibility
### Quest Log & Tracker
- Corrected `GetQuestLogTitle` return value indices for the 3.3.5a client. The client returns `suggestedGroup` at index 4, shifting `isHeader` to index 5 and `questId` to index 9. Previously, modules were using indices 4/8, causing quest headers to be misidentified and `isDaily` to be assigned the wrong value.
- Removed premature `break` on `nil` title in quest log iteration loops. Quest log slots on private servers can be non-contiguous; the loop now uses a nil guard instead of aborting, preventing silently skipped quests.
- Quest objective counters now update correctly when items are deposited by automated systems that bypass the standard loot frame, using a multi-stage `BAG_UPDATE_DELAYED` strategy.
- Fixed `QuestEventHandler` crash on auto-completing quests caused by a missing `QuestiePlayer` module import.
- Fixed re-accepted repeatable quests not showing objective icons after the second acceptance.
### Map & Minimap
- Fixed `WorldMapFrame` compatibility for servers that render the world map in minimized mode.
- Fixed "ghost icon" bug where completed quest icons remained on the map after turn-in.
- Fixed `RequestMapUpdate` logic that caused completed quest icons to persist across zone transitions.
- Downgraded spurious `[CRITICAL] No AreaId found for UiMapId` log spam to debug level. On some servers, `C_Map.GetBestMapForUnit` returns a continent-level UiMapId for capital cities; the nil return was already handled gracefully but was incorrectly logged as critical.
- Fixed map pins for `killCredit`-type objectives not resolving spawn locations correctly.
### Tooltips
- Fixed `attempt to concatenate nil` error when a quest starter or finisher has no name in the database.
- Added support for `killcredit` and `spell` objective types in `MapIconTooltip`.
- Tooltip now displays if an NPC drops an item that starts a quest.
### Quest Arrow
- Refactored distance calculations and target prioritisation; arrow now correctly filters targets by zone and instance.
- Fixed arrow pointing to previously completed objective locations instead of the current finisher.
- Fixed nil error in `_CollectObjective` when processing incomplete quests.
- Fixed arrow direction for quests that require speaking to an NPC as a prerequisite step.
### Nameplates
- Questie nameplate hooks are skipped when a conflicting nameplate addon is detected, preventing taint and UI errors.
### Databases & Custom IDs
- Full support for large integer NPC, quest, object, and item IDs used by custom server emulators.
- Fixed `ZoneDB` crash when encountering maps with no AreaId mapping (e.g. continent-level maps on Kalimdor).
- Fixed `GetObject` returning nil for Item Finishers misidentified as GameObject Finishers on custom servers.
- Fixed `NPC 30514` (Thorim listen bunny) missing fallback spawn data for Sibling Rivalry turn-in.
---
## Features
### Visual Map Objectives
Quest starters, turn-ins, and all objective types are drawn as icons directly on the minimap and world map.