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Complete history of changes, fixes, and additions.

Questie-X - Developer Documentation

v1.4.5 — Network & Taint Stability Update

  • [Network Fix] Resolved a critical crash ("Usage: AceSerializer:Deserialize(str): str must be a string, got table") occurring in QuestieLearnerComms and Export functions. This was caused by a lightweight, customized AceSerializer-3.0.lua implementation in Questie-X that lacked proper self parameter handling for standard colon-syntax method calls (:). As a result, method calls were serializing/deserializing the library table itself instead of the intended payload string. We patched AceSerializer natively to dynamically support both dot (.) and colon (:) syntax seamlessly without dropping arguments, while ensuring Deserialize correctly yields (success, result) tuples expected by the calling functions.
  • [Network Fix] Expanded the previous LibDeflate network crash hotfix: completely purged all 71 instances of unsafe # -> table.getn replacements injected by earlier vanilla compatibility automation throughout LibDeflate.lua. These have been wrapped with a custom dual-typed safe access function that flawlessly determines whether to compute properties natively via string.len(x) for strings or the standard table.getn(x) for structured tables—guaranteeing 100% stable networking cross-client from 1.12 to 3.3.5 and upwards.
  • [Network Fix] Fixed a critical Lua error (bad argument #1 to 'getn' (table expected, got string)) occurring during data-sharing via the hidden questiecomm addon channel. A legacy string length method (table.getn) was mistakenly used in LibDeflate string decoding; this has been restored to the universally compatible string.len.
  • [Init Fix] Fixed an issue where the database loader would silently abort on custom 3.3.5 / legacy client setups due to false-positive modern client detection. The isModernClient safeguard now uses a bulletproof tocversion range check to flawlessly differentiate between original legacy engines and modern Classic counterparts.
  • [QuestieLearner Fix] Resolved an attempt to index global 'l10n' (a nil value) error that triggered when accepting a new quest, caused by a missing module import at the top of QuestieLearner.lua.
  • [Taint Fix] Resolved lingering ADDON_ACTION_BLOCKED taint on ActionButton and StaticPopup that occurred when Questie loaded data from its cache rather than manually recompiling. The _G namespace cleanup for Questie-X-WotLKDB globals now runs accurately during cached loads (via UpdateWotLKDBStats), ensuring the taint vector is closed and additionally freeing ~20MB of redundant cached memory.
  • [Taint Fix] Resolved ADDON_ACTION_BLOCKED errors caused by Questie-X-WotLKDB leaving tainted global variables in _G after initialization. QuestieInit._pullGlobal now sets _G[globalName] = nil immediately after copying each WotLKDB table reference into QuestieDB, removing the taint vector while keeping all data fully accessible through QuestieDB. QuestieLearner real-time updates are unaffected — they write exclusively to QuestieDB.*Overrides and learnedData.

v1.4.4 — AceGUI Pool & Event Handling Fixes

  • [AceGUI Fix] Fixed Compat/embeds.xml to load Wrath-compatible Ace library versions from Libs/ (AceGUI-3.0 v34, AceConfigDialog-3.0 v66) instead of newer versions from ..\Libs/ that caused widget pool corruption.
  • [AceGUI Fix] Added nil checks throughout AceGUI-3.0 (Create, Release, WidgetBase.Fire, WidgetContainerBase methods) to prevent crashes when pooled widgets have corrupted/nil properties.
  • [AceGUI Fix] Added content nil checks to layout functions (List, Flow, Fill, Table) to prevent crashes when content is nil during layout.
  • [AceGUI Fix] Applied same nil check fixes to Compat/Libs/AceGUI-3.0/AceGUI-3.0.lua for consistency.
  • [Event Fix] Added nil check for message parameter in QuestieEventHandler:ChatMsgSystem to prevent "bad argument #1 to 'find'" errors.
  • [Event Fix] Added nil check for level parameter in QuestiePlayer:SetPlayerLevel to prevent "number expected, got nil" errors.
  • [QuestieLearner Fix] Added SanitizeData function with depth limiting and proper key/value filtering to remove functions, userdata, and thread values from learned data before network serialization.
  • [QuestieLearner Fix] Added pcall wrapper around AceSerializer:Serialize to catch and log any remaining serialization errors instead of crashing.
  • [QuestieLearner Fix] Added early return checks in BroadcastLearnedData when data is nil or sanitization produces empty results.
  • [Journey Fix] Added nil check for container in HandleTabChange to prevent "attempt to index local 'container'" errors.
  • [l10n Fix] Added type check for translationValue in l10n:translate to prevent "bad argument #2 to 'format'" errors when translation is not a string or when format arguments are missing.
  • [Tracker Fix] Removed redundant shift-click tracking toggle logic in Hooks.lua that was instantly reverting tracker states when shift-clicking a quest in the Quest Log.

v1.4.3 — Taint & API Compatibility Fixes

  • [Taint Fix] Deferred SetItemRef hook execution using C_Timer.After to avoid taining protected execution contexts.
  • [Taint Fix] Removed redundant _G = _G or {} from WotLKDB data file that could contribute to namespace pollution.
  • [Taint Fix] Moved xpcall polyfill from bare _G.xpcall to QuestieCompat.xpcall namespace to prevent polluting the global table.
  • [API Fix] Added polyfills for GetCurrentRegion and GetCurrentRegionName for AceDB-3.0 compatibility on WotLK/Classic.
  • [API Fix] Added polyfills for Ambiguate and RegisterAddonMessagePrefix for AceComm-3.0 compatibility on WotLK/Classic.
  • [API Fix] Added conditional check for DialogBorderOpaqueTemplate and SetFixedFrameStrata in AceConfigDialog for WotLK/Classic.
  • [AceGUI Fix] Added WotLK-compatible fallback for SetColorTexture using SetTexture + SetVertexColor.

v1.4.2 — Quest Route Optimization

  • [Feature] Added Quest Route Optimization with three modes: Single Quest, All Tracked Quests, and TSP Approximation.
  • [Feature] Route mode can be selected in Tracker options under "Route Mode".
  • [Feature] Nearest-neighbor TSP algorithm for calculating optimal quest routes.
  • [Feature] Visual route lines drawn on map connecting objectives in optimized order.

v1.4.1 — Cleanup & Repository Maintenance

  • [Cleanup] Removed .history/ and Research/ folders from repository tracking.
  • [Cleanup] Removed Tests/ folder from repository tracking.
  • [Badge] Updated downloads badge format in README.
  • [Gitignore] Added tests/ to .gitignore.

v1.4.0 — Taint Resolution & Compatibility Fixes

  • [C_Timer Fix] Fixed C_Timer OnUpdate to use precise (self, elapsed) parameter instead of 1/GetFramerate().
  • [Achievement Fix] Fixed IsAchievementCompleted to properly check completion boolean via select(4, GetAchievementInfo(...)).
  • [Map Fix] Fixed C_Map.GetPlayerMapPosition to use correct legacy API.
  • [QuestieLearner Fix] Fixed GetNpcIdFromGUID and GetObjectIdFromGUID being called before definition.
  • [Taint Fix] Added InCombatLockdown() guards and pcall wrappers to secure hooks to prevent protected function access errors.

v1.3.7 — Quest Tracking & Robustness

  • [Quest Tracking] Resolved inconsistent quest tracking/untracking by making the tracking state idempotent. This eliminates "doing nothing" results while toggling quests in the Quest Log and prevents tracking loops caused by Blizzard's auto-track feature.
  • [Robustness] Improved QuestieTracker to safely handle nil returns from the WoW API (GetQuestLogTitle), preventing potential "attempt to compare number with nil" errors during rapid quest log updates.
  • [Internal Logic] Refined the detection of internal Blizzard objective updates to ensure they don't accidentally untrack quests that the user intended to watch.
  • [Linting] Suppressed diagnostic warnings related to global namespace shimming in QuestieCompat.lua.

v1.3.6 — Tooltip Fixes & Enhanced Taint Workaround

  • [Quest Progress] Resolved an issue where quest tooltips would not reliably update their progress counts when dynamically learning AI spawns or during rapid kill credit updates.
  • [Taint Workaround] Reinforced the WorldMapTaintWorkaround for older WoW clients (3.3.5) by correcting the IsAddOnLoaded detection timing and adding explicit empty-function stubs to blocked dropdowns.
  • [Diagnostics] Improved error reporting for global variable collisions during module initialization.

v1.3.5 — Comprehensive Taint & Architecture Fixes

A comprehensive update resolving 13 distinct issues related to global environment taint, unsafe polyfills, and module stability across all supported Lua environments (5.0, 5.1, 5.2).

Core & Stability

  • [Taint Resolution] Addressed 13 distinct taint and architectural issues discovered during a deep code audit.
  • [Taint Fix] Removed unsafe function Questie:Warning(...) global monkey-patching in QuestieTracker.lua (_InstallMissingQuestLogWarningFilter deleted). Ghost quest iterations now use a safe, two-phase collection and deletion pattern to prevent warning generation upfront.
  • [Global Safety] hooksecurefunc polyfill in QuestieCompat.lua no longer pollutes the global _G namespace. It runs strictly as a local fallback when the native function is absent.
  • [Global Safety] Removed bare _G writes for C_Seasons and C_Timer.
  • [Global Safety] Prevented _G.QuestieX_WotLKDB_Counts from writing to the global namespace in QuestieInit.lua. Counts are now cleanly stored directly on the plugin object (plugin.stats).
  • [Module Safety] The CreateModule function in QuestieLoader.lua now guards against double-registration of modules, preventing accidental aliasing and overwriting.
  • [Code Cleanup] Eliminated duplicate shims (string.match, select) from QuestieCompat.lua that were already provided canonically by QuestieLoader.lua.
  • [Code Cleanup] Replaced misleading, non-looping while n > 0 structures in select polyfills with standard do...end blocks.
  • [Diagnostics] Gated loadstring execution in QuestieInit:LoadDatabase. On modern clients, it now safely blocks and logs an error instead of executing potentially tainted legacy string DBs at runtime.

v1.3.4 — Taint Analysis & Error Fixes

Resolves the initialization error in GameVersionError.lua and implements a version guard to support Classic-era private servers. Also confirms the integrity of the WotLKDB module after a deep taint analysis.

Core & Stability

  • [Fix] Resolved attempt to call local 'l10n' (a table value) in GameVersionError.lua and implemented a tocVersion guard to prevent the "unsupported client" error on Classic-era private servers (e.g., Turtle WoW).
  • [Fix] Updated GameVersionError.lua strings to correctly identify Questie-X as supporting Classic and private servers.
  • [Taint Analysis] Completed a full audit of Questie-X-WotLKDB. No direct taint vectors or secure function overrides were found.
  • [Version Sync] Synchronized versions to v1.3.4 across all components.

v1.3.3 — Critical Taint Fix & Module Loading

Addresses the missing WorldMapTaintWorkaround module that was excluded from previous releases, finally enabling the intended seat-of-pants taint mitigation strategy.

Core & Stability

  • [Taint Fix] Officially included Modules\WorldMapTaintWorkaround.lua in all TOC files to ensure it's loaded and executed.
  • [Error Handling] Included Modules\GameVersionError.lua in all TOC files for better unsupported client detection.
  • [Version Sync] Synchronized version numbers across all 4 TOC flavors.

v1.3.2 — Taint Resolution & Stability

Finalizes the Taint Resolution project, eliminating ADDON_ACTION_BLOCKED: UseAction() errors by refactoring internal hooks to use secure alternatives and hardening the global namespace against collisions.

Core & Stability

  • [Taint Resolution] Refactored Hooks.lua to use hooksecurefunc instead of raw hooks for all secure functions.
  • [Global Safety] Enhanced QuestieLoader.lua with a new collision-aware PopulateGlobals engine that prevents overwriting existing global variables and provides diagnostic warnings.
  • [Security] Eliminated global namespace modifications in QuestieInit.lua.
  • [Workaround Hardening] Refactored WorldMapTaintWorkaround.lua to remove legacy global function reassignments that were causing secondary taint.

v1.3.1 — QuestieComms Streamlining

Refines the data-sharing mechanism to use exclusively hidden global channels, removing guild-channel broadcasts to minimize chat traffic while maintaining real-time data synchronization.

Network & Comms

  • Removed AceComm:SendCommMessage targeting the GUILD channel in QuestieLearnerComms.lua. All background data synchronization now travels exclusively via the questiecomm hidden global channel.
  • Refined the communication "heartbeat" to ensure zero impact on player guild chat logs while maintaining real-time confidence updates for learned NPCs.

v1.3.0 — QuestieLearner Confidence & Tiered Pruning Engine

Implements a robust verification model for learned data, introducing a tiered confidence system (Verified vs Unconfirmed), automated stale data cleanup with protection for high-confidence entries, and a critical correction to coordinate scaling logic for 3.3.5a combat log events. Refactors global data sharing to utilize hidden chat channels for community-wide confidence calculation.

QuestieLearner.lua — Confidence & Coordinate Scaling

  • [Coordinate Scaling Fix — 0-100 normalization] OnCombatLogEvent now explicitly scales player position coordinates by 100 before recording. Previously, C_Map.GetPlayerMapPosition returned values on a 0-1 range, while Questie's internal modules and map pins expect 0-100. This fix resolves the "pins in the top-left corner" bug for all learned data.
  • [Tiered Data Model — Verified vs Unconfirmed] Introduced the mc (Match Count) field as a primary confidence metric. Data is promoted to "Verified" status once mc >= minConfidencePins (default: 2). Verified data is exempt from automatic time-based pruning.
  • [Last Seen (ls) Timestamping] Added a ls key to the learned data schema for NPCs, Objects, Quests, and Items. Updated on every kill, interaction, or network confirmation. This provides the temporal baseline for the new stale data cleanup engine.
  • [Confidence-based Map Pin Gating] Modified the map pin generation logic to honor the minConfidencePins setting. Pins only appear on the map/minimap if the learned data has been confirmed by multiple kills (either local or received via network).
  • [Global Data Sharing — QuestieComms Refactor] Switched from PARTY/RAID channels to a hidden global channel for learned data broadcast. This allows kills by any Questie-X user in the vicinity to contribute to local data confidence, effectively crowd-sourcing verification in real-time.
  • [Tooltip Confidence Display] The tooltip handler now pulls the mc count for learned entries and displays it alongside the "Learned" label (e.g., (Learned - Confidence: 3)), providing immediate visual feedback on data reliability.

QuestieLearnerExport.lua — Tiered Pruning Engine

  • [RunPrune — Stale threshold logic] Implemented automated time-based pruning in the Cleanup function. Only entries marked as "Unconfirmed" (low confidence) are subject to expiration. The expiration logic uses (time() - entry.ls) > staleThreshold (default: 90 days).
  • [Verified Protection] Verified entries are explicitly protected from the time-based cleanup loop unless the pruneVerified setting is manually enabled by the user.

QuestieOptionsDatabase.lua — Verification Controls

  • [Stale Threshold Slider] Added a configuration slider in the Database tab allowing users to set the cleanup window (1 to 180 days).
  • [Prune Verified Toggle] Added a checkbox to allow manual purging of verified data if desired.
  • [Prioritize My Data] Implemented a "Prioritize My Data" toggle that dynamically hides static database pins when high-confidence learned data exists for the same NPC in a zone.

v1.2.9 — QuestieLearner Cross-Link Engine + Tracker Zone Fix + Untrack Fix

Introduces a universal bidirectional cross-link engine in QuestieLearner that automatically stitches relationships between all four entity types (NPCs, Quests, Objects, Items) as data is learned — no manual wiring needed. Fixes the tracker's persistent "Unknown Zone" header for custom/unknown quests by replacing unreliable map API calls with the canonical 3.3.5a quest log header walk. Fixes a logic inversion in UntrackQuestId that prevented shift-click untacking from working.

QuestieLearner.lua — Universal Cross-Link Engine

  • [Cross-link engine — full rewrite] Replaced the narrow NPC↔Quest cross-link stubs with a comprehensive bidirectional relationship engine covering all four entity types. Three shared primitives underpin the whole system: _AddToArray(tbl, key, value, ovrTable, ovrId) adds a value to an array field and mirrors it to the live *DataOverrides table in the same call; _AddToNestedArray does the same for two-level nested arrays (used for quest starters/finishers sub-slots quest[2][1], quest[2][2], etc.); _AddToQuestObjective inserts {entityId, text} pairs into quest[10][slot] with the same dual-write pattern. Every write is idempotent — a no-op if the value is already present. All three primitives write to both learnedData (SavedVariables, persistent) and the live *DataOverrides tables (in-memory, immediate effect on map pins and tooltips).
  • [CrossLinkAfterNPC] Called whenever a new NPC ID is first committed to learnedData.npcs. Performs three scans across all learned quests: (a) if quest[2][1] contains this npcId → adds questId to npc[10] (questStarts); (b) if quest[3][1] contains this npcId → adds questId to npc[11] (questEnds); (c) walks quest[10][3] (item objectives) — for each item whose item[2] (npcDrops) already references this NPC, the NPC is injected into quest[10][1] as a creature objective so it receives map pins and tooltip kill-count text.
  • [CrossLinkAfterQuest] Called when a new quest is first committed to learnedData.quests. Links all referenced entities in one pass: starter NPCs (quest[2][1]) → each known NPC's npc[10]; starter objects (quest[2][2]) → each known object's obj[2]; finisher NPCs (quest[3][1]) → npc[11]; finisher objects (quest[3][2]) → obj[3]; source item (quest[11]) → item[5] (startQuest key per itemDB schema); item drop chain: for each item in quest[10][3] whose item[2] lists known NPCs, those NPCs are injected into quest[10][1] as creature objectives.
  • [CrossLinkAfterObject] Called when a new object is first committed to learnedData.objects. Scans all learned quests: if quest[2][2] references this objectId → adds questId to obj[2] (questStarts); if quest[3][2] references it → adds questId to obj[3] (questEnds).
  • [CrossLinkAfterItem] Called when a new item is first committed to learnedData.items AND whenever a new drop-NPC relationship is added via LearnItemDrop. Two passes: (1) scan all learned quests for quest[11] == itemId → set item[5] = questId (this item starts that quest); (2) scan all learned quests for quest[10][3] entries matching itemId — for each such quest, every NPC in item[2] (drop sources) is injected into quest[10][1] as a creature objective. Practical example: accept a quest needing "Wolf Pelt" → wolf is killed and the pelt drops → LearnItemDrop fires → CrossLinkAfterItem runs → the wolf NPC is immediately added as a creature objective for the pelt quest with active map pins, no reload.
  • [CrossLinkAfterQuestGiver] Now handles all three entity type slots (1=NPC, 2=Object, 3=Item) instead of only NPCs. For typeSlot=1: stitches npc[10/11]quest[2/3][1] bidirectionally. For typeSlot=2: stitches obj[2/3]quest[2/3][2]. For typeSlot=3: adds itemId to quest[2][3] (item starters sub-slot). Called by LearnQuestGiver for all typeSlots, replacing the previous NPC-only check.
  • [LearnItemDrop hook] Now calls CrossLinkAfterItem(itemId) every time a new NPC is added to an item's drop list, not only on initial item creation. This retroactively propagates the drop→quest objective chain for previously learned items.
  • [LearnQuest / LearnObject / LearnItem hooks] Each now calls its respective CrossLinkAfterX function on first creation of the entity record. Subsequent updates to an existing record skip the cross-link scan (already linked on creation).
  • [Item schema correction] Fixed an incorrect use of key [9] (which maps to itemLevel in QuestieDB.itemKeys) for quest-source storage. The correct key is [5] (startQuest). Affects CrossLinkAfterQuest and CrossLinkAfterItem.
  • [Mouseover — all NPCs now learned] Removed the UnitReaction < 4 early-return guard that blocked learning hostile or neutral NPCs via mouseover. The existing QUESTGIVER NPC-flag bitmask check (0x02) remains as the primary filter, ensuring only NPCs with a quest-giver relationship are stored. Hostile quest objective NPCs are now captured on any hover, target, or kill and are correctly cross-linked to their quests.

TrackerUtils.lua — Zone Resolution Rewrite

  • [GetQuestLogZoneName — canonical 3.3.5a zone lookup] Added new local function GetQuestLogZoneName(questId). Implements the only fully reliable zone resolution method in 3.3.5a: iterates the quest log from index 1 to GetNumQuestLogEntries() to locate the target quest's log index, then walks backwards from that index until an entry where isHeader=true is found. That header's title string is the zone name (e.g. "Shadowmoon Valley"). GetRealZoneText() and GetCurrentMapAreaID() were previously used but are unreliable because they reflect the currently viewed map, not the quest's zone. The 3.3.5a client places zone header entries directly above their child quests in the flat quest log list — this is guaranteed by the client and is the same method Blizzard's own UI uses to render the zone groups.
  • [BuildFallbackQuest — zone via log walk] Replaced the GetRealZoneText() call with the inline header walk. The loop that already iterates the quest log to find the fallback quest's entry now continues backwards from that same index to find the header. GetAreaIdByZoneName() converts the string to an area ID for zoneOrSort; the raw string is stored as quest.zoneName for display. If no header is found (e.g. "Special" category with no zone header), zoneName remains nil and the tracker falls back to the _GetZoneName(zoneOrSort) path.
  • [_isLogFallback patch block — zone fix] The block that patches QuestLogCache fallback objects (identified by _isLogFallback=true and absence of an IsComplete method) now calls GetQuestLogZoneName(capturedId) immediately after patching Objectives, SpecialObjectives, and ExtraObjectives. If a zone name is returned, both quest.zoneName and quest.zoneOrSort are set on the object in-place. Previously this block left both values at their QuestLogCache defaults (zoneOrSort=0, zoneName=nil), which caused every fallback quest to group under "Unknown Zone" in the tracker regardless of where the quest was accepted.
  • [Fallback cache invalidation] _fallbackQuests[qid] is now evicted and unconditionally rebuilt if the cached entry has no zoneName. This handles the race condition where BuildFallbackQuest was called during addon initialization before the quest log entries were populated, caching a zoneless entry that would persist for the entire session.

QuestieTracker.lua — Untrack Fix

  • [UntrackQuestId — inverted logic fixed] UntrackQuestId previously set AutoUntrackedQuests[questId] = nil when the player untracks a quest. The tracker filter expression is not Questie.db.char.AutoUntrackedQuests[questId] — when the value is nil, not nil is true, meaning "show this quest". Clearing the entry on untrack therefore immediately re-showed the quest on the very next tracker update tick, making untacking appear completely broken. Fix: in autoTrackQuests mode, UntrackQuestId now sets AutoUntrackedQuests[questId] = true (evaluated as "hide"). In manual-track mode, it clears TrackedQuests[questId] as before, and AutoUntrackedQuests is cleared instead of being incorrectly toggled. The two tracking modes are now cleanly separated within the function.
  • [AQW_Insert — QuestLogFrame gate removed] The condition IsShiftKeyDown() and QuestLogFrame:IsShown() inside AQW_Insert was blocking the re-tracking path (clearing AutoUntrackedQuests[questId]) whenever the quest log frame was not open. Since untacking fires RemoveQuestWatchUntrackQuestId directly, this AQW_Insert branch was only ever reached for re-tracking — yet the gate required the quest log to be open. The gate has been removed; re-tracking now works from any UI context.

v1.2.6 — QuestieLearner Comprehensive Overhaul

Rewrote QuestieLearner from scratch to fix all known data-capture deficiencies. Adds full quest field coverage, grid-based coordinate clustering, quest-giver-only mouseover filtering, async item-info retry, object loot detection, and live inject-on-import so imported data takes effect without a reload.

QuestieLearner.lua — Full Rewrite

  • [Quest capture completeness] LearnQuest now accepts a generic data table keyed by Questie wiki array indices rather than individual positional arguments. OnQuestDetail captures title, objectives text block, quest description body, and current zone as zoneOrSort[8]. OnQuestAccepted fills quest level from GetQuestLogTitle, per-objective text from GetQuestLogLeaderBoard, and required money from GetQuestLogRequiredMoney. OnQuestComplete captures finish/reward text via GetRewardText.
  • [Mouseover filter] OnMouseoverUnit now only learns an NPC if its UnitNPCFlags bitmask includes the QUESTGIVER bit (0x02), OR if the NPC already exists in QuestieDB as a known quest starter/finisher. All other NPCs are silently ignored — this eliminates the flood of irrelevant NPC entries the learner previously accumulated.
  • [Target changed] OnTargetChanged no longer calls LearnNPC on every target switch. It now only populates the guidNpcCache for kill-tracking purposes, avoiding recording non-quest NPCs.
  • [Coordinate clustering — grid bucketing] Replaced the naive "within 1 unit radius" deduplication with a 2×2 grid bucket scheme (COORD_GRID = 2.0). A new point is inserted only when no existing point shares the same grid cell. This prevents coordinate scatter across a kill area while still preserving distinct spawn clusters. The InsertIfNewBucket helper is shared across NPC, Object, and all merge paths (including InjectLearnedData and HandleNetworkData).
  • [Object recording] OnLootOpened now checks whether the loot source GUID is a GameObject. If so, LearnObject is called with the object's ID and name. OnGossipShow records both objects and NPCs via GetIdAndTypeFromGUID. OnQuestDetail and OnQuestComplete also record the interacting object when the quest giver/finisher is a GameObject.
  • [Item loot — async GetItemInfo retry] OnLootOpened queues unresolved item links (where GetItemInfo returns nil because the item is not yet in the client cache) into _Learner.pendingItemLinks. A new OnGetItemInfoReceived(itemId) handler fires on the GET_ITEM_INFO_RECEIVED event, resolves queued links for that item ID, and calls LearnItem/LearnItemDrop once the data is available. This fixes silent data loss on first-encounter loots.
  • [Quest giver entity type] LearnQuestGiver now accepts an entityType argument (1=NPC, 2=GameObject, 3=item) and stores starters/finishers in the correct sub-array slot matching the Questie wiki spec { [1]={npcIds}, [2]={objIds}, [3]={itemIds} }.
  • [Kill tracking] OnCombatLogEvent retains all three GUID-resolution paths (dash-split, GUID cache, hex-prefix) with a 10-minute TTL cache cleanup. Uses CombatLogGetCurrentEventInfo() with fallback to varargs for cross-client compatibility.
  • [InjectLearnedData — grid clustering] All coordinate merge loops now use InsertIfNewBucket instead of the old radius check.

QuestieLearnerExport.lua — Import Live-Inject Fix

  • [MergeImport → InjectLearnedData] After merging all four data categories, MergeImport immediately calls QuestieLearner:InjectLearnedData(). Imported data is pushed into QuestieDB.*DataOverrides in the same frame — override-driven map pins update without a /reload. A full reload is still needed to pick up newly imported quest starters/finishers for quests already in the player's quest log.

README — Import Clarification

  • Corrected the "no reload required" claim. The import flow now accurately describes when an immediate effect is visible versus when a /reload is beneficial.

v1.2.5 — Ebonhold & Ascension DB Plugin Load Fix

Fixed a fatal load-time crash in all four Ebonhold DB files (and identically in the Ascension DB files) caused by calling GetRealmName() and QuestieLoader:CreateModule() at file scope — before WoW's API is fully available. Switched to plain global table population; realm-gating and injection remain safely deferred to the loader's PLAYER_LOGIN handler.

Root Cause

  • [File-scope execution] EbonholdNpcDB.lua, EbonholdObjectDB.lua, EbonholdItemDB.lua, and EbonholdQuestDB.lua each began with if GetRealmName() ~= "Rogue-Lite (Live)" then return end followed immediately by QuestieLoader:CreateModule("EbonholdDB"). Both calls execute at file-load time (during LoadAddOn()), before PLAYER_LOGIN has fired and before QuestieLoader is guaranteed to be populated. This produced attempt to index global 'QuestieLoader' (a nil value) on every load.
  • [Same issue in Ascension DB] All four Bronzebeard/AscensionXxxDB.lua files had the same pattern with a different realm guard. Same crash, same fix applied.

Questie-X-EbonholdDB

  • [Ebonhold/EbonholdNpcDB.lua] Removed file-level realm guard and QuestieLoader:CreateModule call. Replaced with _G.EbonholdDB = _G.EbonholdDB or {} and a local alias. Data is now populated unconditionally into the global at load time.
  • [Ebonhold/EbonholdObjectDB.lua] Same fix.
  • [Ebonhold/EbonholdItemDB.lua] Same fix.
  • [Ebonhold/EbonholdQuestDB.lua] Same fix.
  • [EbonholdLoader.lua] Replaced QuestieLoader:ImportModule("EbonholdDB") with _G.EbonholdDB or {}. The loader's existing PLAYER_LOGIN handler with realm check remains intact as the sole gate for injection into Questie-X.

Questie-X-AscensionDB

  • [Bronzebeard/AscensionNpcDB.lua] Removed file-level realm guard and QuestieLoader:CreateModule call. Replaced with _G.AscensionDB = _G.AscensionDB or {}.
  • [Bronzebeard/AscensionObjectDB.lua] Same fix.
  • [Bronzebeard/AscensionItemDB.lua] Same fix.
  • [Bronzebeard/AscensionQuestDB.lua] Same fix.
  • [AscensionLoader.lua] Replaced QuestieLoader:ImportModule("AscensionDB") with _G.AscensionDB or {}.
  • [Questie-X-AscensionDB.toc] TOC title corrected from Questie-Ascension to Questie-X-AscensionDB to match the folder name and plugin naming convention.

XXH_Lua_Lib Universal Compatibility Fix

  • [Libs/XXH_Lua_Lib/XXH_Lua_Lib.lua] All string-length calls were incorrectly using table.getn(str), which expects a table — passing a string (e.g. a player name like "MooeshaLC@Asc.BB25") caused a crash: bad argument #1 to 'getn' (table expected, got string). Fixed by replacing all string-length calls with string.len(str) (universal across Lua 5.0 and 5.1). Table-length calls restored to table.getn(t) for the same universal coverage — the # length operator is only available in Lua 5.1+ and would break on WoW 1.12 vanilla clients.

Repository & Releases

  • Published initial GitHub releases for all four database plugins: Questie-X-WotLKDB, Questie-X-TBCDB, Questie-X-EbonholdDB, Questie-X-AscensionDB.
  • Added .gitattributes to all five repos with export-ignore for dev-only files (.gitattributes, .gitignore, Tools/, docs/, .git_disabled/). Release archives are now generated from tags — named RepoName-vX.Y.Z.zip rather than RepoName-main.zip.
  • README plugin table updated to link all four available repos.

v1.2.4 — Retail/SoD Corrections Removed

Deleted all Season of Discovery, Season of Mastery, and Hardcore correction files. These were retail-specific and never referenced by the TOC. Cleaned up all dead imports, constants, and code branches they left behind in QuestieCorrections.lua.

Files Deleted

  • Database/Corrections/SeasonOfDiscovery.lua — SoD base quest/NPC/object/item overrides
  • Database/Corrections/sodQuestFixes.lua — SoD quest corrections
  • Database/Corrections/sodNPCFixes.lua — SoD NPC corrections
  • Database/Corrections/sodItemFixes.lua — SoD item corrections
  • Database/Corrections/sodObjectFixes.lua — SoD object corrections
  • Database/Corrections/Automatic/sodBaseQuests.lua — SoD auto-generated base quests
  • Database/Corrections/Automatic/sodBaseNPCs.lua — SoD auto-generated base NPCs
  • Database/Corrections/Automatic/sodBaseItems.lua — SoD auto-generated base items
  • Database/Corrections/Automatic/sodBaseObjects.lua — SoD auto-generated base objects
  • Database/Corrections/HardcoreBlacklist.lua — Hardcore mode quest blacklist
  • Database/Corrections/SoMPhases.lua — Season of Mastery phase data (was already commented out in TOC)

QuestieCorrections.lua Cleanup

  • Imports removed: HardcoreBlacklist and SeasonOfDiscovery ImportModule calls deleted.
  • Constants removed: SOD_ONLY = 5 and HIDE_SOD = 6 deleted from the expansion filter enum. Remaining constants (TBC_ONLY, CLASSIC_ONLY, WOTLK_ONLY, TBC_AND_WOTLK, CLASSIC_AND_TBC) are unchanged.
  • filterExpansion: Removed the isSoD local and the two SOD_ONLY / HIDE_SOD branches.
  • MinimalInit: Removed the if Questie.IsSoD then addOverride(...SeasonOfDiscovery...) end block and the if Questie.IsHardcore then HardcoreBlacklist:Load() end block.
  • Initialize: Removed the 8-call if Questie.IsSoD then SeasonOfDiscovery:LoadBase*/Load*() end block covering quest/NPC/item/object base data and fixes.
  • TOC: Removed the commented-out #Database\Corrections\SoMPhases.lua line.

v1.2.3 — Diagnostics Refactor & Monolithic DB Removal

Moved all DB init diagnostics out of chat and into the Develop debug level. Replaced hardcoded quest-ID spot-checks with generic per-table stats. Removed the stale monolithic database folders fully superseded by the DB plugin architecture (~30 MB removed).

DB Init Diagnostics — DEVELOP Level

  • [QuestieInit — _dbStats helper] Added a local _dbStats(t) function returning count=N minID=X maxID=Y for any table. Used at every checkpoint so diagnostic output is meaningful for any server's dataset without hardcoding expansion-specific IDs.
  • [QuestieInit — _dbDiag removed] Eliminated the local _dbDiag = {} accumulator and the deferred C_Timer.After(6, ...) print block. Diagnostics are now emitted inline as Questie:Debug(Questie.DEBUG_DEVELOP, "[DBDiag] ...") calls at the exact point each stage completes — visible in real time when Develop logging is enabled, not as a delayed flood 6 seconds post-load.
  • [QuestieInit:LoadBaseDB] Pull result line converted to DEBUG_DEVELOP.
  • [QuestieInit:loadFullDatabase] Four diagnostic checkpoints converted to DEBUG_DEVELOP with generic _dbStats output: After LoadBaseDB, After Corrections, Before Compile, After Compile.
  • [QuestieInit:LoadDatabase — error paths] loadstring parse errors and pcall execution errors converted to DEBUG_DEVELOP.
  • [QuestieInit.Stages[1] — cached path] DB was CACHED (no recompile) line converted to DEBUG_DEVELOP.

DB Plugin — Loader.lua Premature Count Check Removed

  • [Questie-X-WotLKDB/Loader.lua] Removed the countTable / quest+npc+obj+item count block and the DEBUG_CRITICAL "questData is empty" warning that fired at PLAYER_LOGIN. This check always reported zero counts because it ran before QuestieInit's loading coroutine had started. Loader.lua is now a minimal registration stub.

Monolithic Database Folders Removed

  • [Database/Classic/] Deleted classicQuestDB.lua (1.0 MB), classicNpcDB.lua (2.0 MB), classicObjectDB.lua (1.0 MB), classicItemDB.lua (2.1 MB). Never listed in Questie-X.toc. Classic data is now provided exclusively by the ClassicDB plugin.
  • [Database/TBC/] Deleted tbcQuestDB.lua (1.6 MB), tbcNpcDB.lua (3.5 MB), tbcObjectDB.lua (1.6 MB), tbcItemDB.lua (3.3 MB). TBC data is now provided exclusively by the TBCDB plugin.
  • [Database/Wotlk/] Deleted wotlkQuestDB.lua (2.3 MB), wotlkNpcDB.lua (5.2 MB), wotlkObjectDB.lua (2.0 MB), wotlkItemDB.lua (4.4 MB). WotLK data is now provided exclusively by the WotLKDB plugin. Combined removal: ~30 MB of dead weight from the core repository.

v1.2.2 — DB Plugin Pull Architecture & Compiler Hardening

Overhauled the DB plugin loading pipeline from a fragile push/bridge pattern to a direct pull at init time. Fixed a long-standing compiler bug that silently dropped extraobjective condition data. Removed all DevTools_Dump calls that were printing raw Lua table syntax to chat during validation.

DB Plugin Architecture — Pull Pattern

  • [QuestieInit:LoadBaseDB] Replaced the broken QuestieX_CoreDB bridge mechanism with a direct pull of DB plugin globals at init time. LoadBaseDB() now checks for QuestieX_WotLKDB_quest, QuestieX_WotLKDB_npc, QuestieX_WotLKDB_object, and QuestieX_WotLKDB_item globals and assigns them directly to QuestieDB.*Data. Globals are cleared (= nil) after transfer to free memory. This runs inside Questie-X's own init coroutine at a known point in the load sequence, with no dependency on cross-addon module references.
  • [QuestieDB.lua] Removed _G.QuestieX_CoreDB = QuestieDB export. The CoreDB bridge global is no longer needed and was never reliably accessible from DB plugin Loader.lua files due to module-registry timing.

DB Plugin — Loader.lua Simplification

  • [Questie-X-WotLKDB/Loader.lua] Stripped the entire data-transfer block (the if not QuestieX_CoreDB then return end guard and subsequent QuestieX_CoreDB.*Data = ... assignments). The file is now a PLAYER_LOGIN handler that registers the plugin with QuestiePluginAPI, logs absorbed table sizes, and emits a DEBUG_CRITICAL warning if questData is still empty after init.

Compiler — extraobjectives Conditions Field

  • [compiler.lua — writer] Added serialization of data[6] (conditions table). After writing the 5 existing fields per entry, the writer now writes a WriteByte(n) count followed by WriteShortString(key) + WriteInt24(value) for each condition entry. If data[6] is nil, writes 0.
  • [compiler.lua — reader] Added deserialization of the conditions field. Reads a ReadByte() condition count; if non-zero, reconstructs the conditions table as {[key]=value} and assigns it to entry[6].
  • [compiler.lua — skipper] Updated to skip condition bytes: reads condition count, then skips a ShortString + Int24 per condition.
  • [Root cause] QuestieDB.lua:1443 reads HideCondition = o[6] from each extraobjective. Before this fix, compiled data always produced o[6] = nil, so ShouldHideObjective() never activated. The hideIfQuestActive / hideIfQuestComplete conditions were silently ignored post-compilation. Validation also flagged the mismatch every load, which triggered DevTools_Dump to flood chat with raw Lua table syntax.

Compiler — DevTools_Dump Removal

  • [compiler.lua — ValidateNPCs / ValidateObjects / ValidateItems / ValidateQuests] Removed all four DevTools_Dump({["Compiled Table:"]=a, ["Base Table:"]=b}) calls from table-mismatch branches. These calls serialized full Lua tables to the chat frame as raw source code, appearing to users as a syntax error or data corruption. The preceding Questie:Warning(...) line already captures the mismatch identity. DevTools_Dump is a retail WoW debugging API unavailable or unreliable on private/custom servers and should never be called in production validation paths.

v1.1.7 – v1.2.1 — DB Loading Diagnostics & Fallback Tracker

Ongoing stability pass. Hardened the entire database loading pipeline, wired up the live quest-log fallback for quests missing from the DB, and fixed a chain of nil-guard crashes across corrections, map, and tracker modules.

Database Loading

  • [LoadDatabase] Replaced bare loadstring() / fn() calls with proper error capture (local fn, err = loadstring(...) + pcall(fn)). Errors now print to chat with the failing key and string length instead of silently falling back to {}.
  • [Compiler] Fixed hasData guard in QuestieDBCompiler:Compile() — now accepts type == "table" in addition to "string", preventing the compiler from silently aborting when LoadDatabase has already decoded the string to a table before compilation.
  • [DB Architecture] Identified and documented that loading multiple DB plugins simultaneously (e.g. WotLKDB + ClassicDB) causes questData overwrites. On WotLK servers only Questie-X-WotLKDB should be enabled alongside the server-specific plugin.

Live Fallback for Missing Quests

  • [QuestieDB.GetQuest] When rawdata is nil, a minimal quest object is now built from QuestLogCache instead of returning nil. The fallback populates name, level, isComplete, and an empty Objectives table with _isLogFallback = true.
  • [QuestieQuest.PopulateQuestLogInfo] Fallback quests now seed their Objectives table from QuestLogCache.GetQuestObjectives on first call, then call obj:Update() on each to refresh progress from the live quest log.
  • [QuestieQuest.UpdateObjectiveNotes] Fallback quests now early-return to skip the static DB spawn-list path (objectiveSpawnListCallTable), preventing "Corrupted objective data" errors caused by nil NPC IDs.

Crash Fixes

  • [QuestieLib.GetQuestString] Guard against nil name — returns quest ID string as fallback.
  • [QuestieDB spawn loop] Nil-guard on objectData[id] before clearing spawn keys in prune loop (attempt to index nil at QuestieDB:1715).
  • [QuestieDB.GetSpawnList] Wrapped objectiveSpawnListCallTable result in nil-guard before iterating — prevents pairs(nil) when a referenced NPC/object is missing from the loaded DB.
  • [QuestieQuestPrivates killcredit] monster(killCreditNpcId) result nil-guarded before indexing — prevents crash for kill-credit NPCs absent from npcData.
  • [Townsfolk] flags nil-guard added before bitband(flags, VENDOR) call.
  • [QuestieQuest.UpdateObjectiveNotes] quest.SpecialObjectives nil-guard before next() call.
  • [QuestieQuest.PopulateQuestLogInfo] quest.SpecialObjectives nil-guard before next() call.

v1.1.6 — Minimap Icon & P2 Stability

Minimap button overhaul and second pass of P2 bug fixes.

Minimap

  • [MinimapIcon] Replaced default minimap icon with custom mmapIcon.tga. Applied SetMask for circular clip on WotLK+ clients with SetTexCoord fallback for 1.12 vanilla clients.

Bug Fixes

  • [QuestieServer] Restored plugin status UI, C_QuestLog/C_Map shims, and QuestieServer init sequence.
  • [QuestieLoader] Corrected select() polyfill to not use arg table.
  • [TOC] Added XXH load to TBC toc and guarded plugin.stats nil access.

v1.1.5 — QuestieLearner Expansion & Database Options

Major expansion of the data-learning system and a new Database options tab.

QuestieLearner

  • [QuestieLearner] Expanded hook coverage: quest accept, objective kill, object interaction, and item loot all feed learned data back to the appropriate DB table.
  • [QuestieLearnerComms] Broadcast/receive learned entries to nearby Questie-X users via addon messages.
  • [Custom Server Detection] Learned data for unrecognised quest IDs is stored under a per-realm key in QuestieLearnerDB to separate retail/private/custom content.
  • [DEVELOP logging] Debug messages emitted on every successful learn and every failed-to-learn event.

Options — Database Tab

  • [QuestieOptionsDatabase] New "Database" tab with Import / Export (LibDeflate base64 encoded strings) and Cleanup (prune stale learned entries) functionality.

v1.1.4 — Questie-X: Plugin Architecture & Maintenance Update

This release marks the official rebranding from Questie-335 / PE-Questie to Questie-X and introduces the new plugin architecture. Additionally, this version includes significant UI enhancements, core compatibility refinements for legacy clients, and critical database corrections.

Architecture Changes

  • [Repo] Repository renamed and re-homed to Xurkon/Questie-X. Remote updated from PE-Questie to Questie-X.
  • [Plugin API] Introduced QuestiePluginAPI (Modules/Libs/QuestiePluginAPI.lua). Plugins register themselves and inject quest, NPC, object, item, and zone data without modifying core files.
  • [Server Detection] Added QuestieServer module (Modules/QuestieServer.lua) for improved runtime server environment detection.
  • [Network] Added QuestieLearnerComms module (Modules/Network/QuestieLearnerComms.lua) for cross-client quest data sharing.
  • [Database] Removed embedded Database/Ascension/ and Database/Ebonhold/ folders. All custom server data is now distributed via separate plugin addons.

UI Enhancements

  • [Options] Resizable Options window! The Questie options UI can now be resized with corner drag functionality. Size and position persist between sessions.
  • [Options] New Credits Tab! A dedicated tab in the options menu to acknowledge contributors and community partners.
  • [Tutorial] Improved tutorial flows for objective type selection.

Core & Compatibility

  • [Lua 5.0] Globally polyfilled string.match and string.gmatch using string.find and string.gfind to ensure universal compatibility with legacy WoW clients (e.g., Turtle WoW).
  • [AceTimer] Patched embedded AceTimer-3.0 instances in ElvUI and OG-RaidHelper to resolve math.mod errors on Lua 5.0 clients.
  • [Colors] Updated CreateColor polyfill with SetRGB, SetRGBA, SetColor, and GetColor methods.
  • [Comm] Improved cross-client data sharing stability.

Map & Tooltips

  • [Tooltips] NPC names and objective text now populate reliably on map pins and world unit tooltips.
  • [Tooltips] Resolved [QuestieTooltips:GetTooltip] m_20509 debug log spam.

Quest Data

  • [Database] Scraped and injected missing spawn coordinates for Bonechewer Mutant, Raider, Evoker, and Scavenger (NPC IDs 16876, 16925, 19701, 18952) from Wowhead.
  • [Quest 10482] Correctly mapped Bonechewer NPCs to quest objectives in both WotLK and TBC database correction files.

New Plugins

  • Questie-Ascension — Project Ascension server database.
  • Questie-Ebonhold — Ebonhold server database.

TOC / Addon Identity

  • [TOC] Core addon .toc files updated to Questie-X title and v1.1.4 version.
  • [Libs] Added LibDeflate, XXH_Lua_Lib, LibDBIcon-1.0, and LibDataBroker-1.1 to the Libs directory.

Bug Fixes

  • [QuestieDB] Overhauled QuestieDB.IsComplete to accurately verify all objectives are finished using numFulfilled == numRequired instead of the unreliable server-side finished flag.
  • [QuestieQuest] Implemented HideCondition mechanism for objectives, allowing specific spawns to be hidden based on quest log status (hideIfQuestActive / hideIfQuestComplete).
  • [Cache] Demoted Cache Validation "0/15 Error" to Debug level to reduce user confusion during login.

v9.9.2 — Final Pre-Refactor Release

⚠️ This is the final stable release before a major architectural refactoring. All active features and quest data from previous releases are preserved.

Fixes

  • [Map] Resolved an issue where NPC names and objective text were inconsistently missing from map tooltips.

New Ebonhold Quests

  • Western Plaguelands Trophy (ID 50187) - Kill 1 Rare in Western Plaguelands.

v9.9.1

New Ebonhold Quests

  • Brood of the Black Flight (ID 50057) - Kill 30 Dragonkin in Burning Steppes.

v9.9.0

New Ebonhold Quests

  • Azeroth: Southern Jungle (Complete 6 quests in Stranglethorn Vale).
  • Kalimdor: Sandstone Giants (Kill Sandstone Giants in Tanaris). Felwood Restoration (Complete 6 quests in Felwood).

Fixes

  • [Quest] Fixed QuestieDB initialization error caused by missing table depth for custom creature objectives in EbonholdQuestDB.
  • [System] Adjusted Questie:Error output logic so that critical addon-breaking errors always print regardless of the Enable Debug-PRINT setting.
  • [Map] Fixed missing map pins for the "Sandstone Giants" quest by switching from creatureObjective to killCreditObjective, allowing Questie to correctly resolve Dune Smasher spawn locations from the NPC database.
  • [Tracking] Fixed collection quest counters showing stale counts when the Ebonhold scav bot loots items — implemented a 3-stage BAG_UPDATE_DELAYED strategy: immediate scan, 0.3s debounce scan, and a 2s follow-up scan to allow the server's quest-objective cache to flush batch loot counts.

v9.7.5

Fixes

  • [Quest] Fixed an issue where re-accepted quests (e.g., repeatable custom quests) would not show objective pins/icons on the map.

New Quests

  • [Database] Added Storm Peak Orders (ID 50150) - The Storm Peaks
    • Objective: Complete any 6 quests in The Storm Peaks.
  • [Database] Added Wild Basin (ID 50094) - Sholazar Basin
    • Objective: Kill 75 Beasts. Includes 29 Beast NPC types with full spawn coordinates.
    • NPCs: King Krush, Shardhorn Rhino, Aotona, Pitch, Serfex the Reaver, Dreadsaber, Hardknuckle Matriarch, Shango, Venomtip, Bushwhacker, Hardknuckle Charger, Ravenous Mangal Crocolisk, Farunn, Zeptek the Destroyer, Goretalon Matriarch, Sapphire Hive Wasp, Emperor Cobra, Sapphire Hive Drone, Shattertusk Bull, Siltslither Eel, Spirit of Atha, Stranded Thresher, Mangal Crocolisk, Spirit of Koosu, Longneck Grazer, Goretalon Roc, Sapphire Hive Queen, Spirit of Ha-Khalan, Bittertide Hydra

v9.7.4

Fixes

  • [Tooltips] Fixed "attempt to concatenate local 'name' (a nil value)" error when quest starters/finishers have missing names in the database.
  • [Database] Added missing spawn coordinates for Quest 50031 "Stormbound" elementals in Storm Peaks (zone 67).
  • [Database] Fixed "Unknown Zone" issue for custom quests by correcting Zone ID index usage (swapped `[6]` RequiredRaces for `[17]` ZoneID).
  • [Database] Corrected Dragonblight Zone ID in custom quest definitions.

New Quests

  • [Database] Added Morogh Missions (ID 50098) - Dun Morogh
    • Objective: Complete any 6 quests in Dun Morogh. Auto-completes upon reaching the objective.
  • [Database] Added Azuremyst Aid (ID 50100) - Azuremyst Isle
    • Objective: Complete any 6 quests in Azuremyst Isle. Auto-completes upon reaching the objective.
  • [Database] Added Stormforged Scales (ID 50066) - The Storm Peaks
    • Objective: Kill 30 Dragonkin. Includes 8 Dragonkin NPC types with full spawn coordinates.
  • [Database] Added Peak Predators (ID 50095) - The Storm Peaks
    • Objective: Kill 75 Beasts. Includes 24 Beast NPC types with full spawn coordinates.
  • [Database] Added Peak Predators (ID 50096) - Icecrown
    • Objective: Kill 75 Beasts. Includes 12 Beast NPC types with full spawn coordinates.
  • [Database] Added Icecrown Advance (ID 50151) - Icecrown
    • Objective: Complete any 6 quests in Icecrown. Auto-completes upon reaching the objective.
  • [Database] Added Storm Peaks Trophy (ID 50205) - The Storm Peaks
    • Objective: Kill 1 Rare in The Storm Peaks. Includes 4 Rare NPC types (Skoll, Time-Lost Proto-Drake, Vyragosa, Dirkee) with full spawn coordinates.

v9.7.3

New Features

  • [Database] Implemented Ebonhold Database Module.
    • Created dedicated `Database/Ebonhold/` structure for custom server data.
    • Added `EbonholdLoader` to inject custom Quests, NPCs, Objects, and Items as overrides.
    • **Note:** This structure preserves custom data during upstream Questie updates.
  • [Objectives] Implemented Automated Text Retrieval.
    • Questie now attempts to fetch quest text from the server at runtime for custom quests that are missing from the database.
    • Added "Objectives Board" (ID 600600) as a global quest starter.

Quests (Custom Content)

  • [New] Added Heart of the Dragonflights (ID 50064) - Dragonblight
    • Objective: Kill 30 Dragonkin. Includes 49 Dragonkin NPC types.
  • [New] Added Skies of Blade's Edge (ID 50060) - Blade's Edge Mountains
    • Objective: Kill 75 Dragonkin. Includes 17 Dragonkin NPC types.
  • [New] Added Shadowed Beasts (ID 50087) - Shadowmoon Valley
    • Objective: Kill 75 Beasts. Includes 25 Beast NPC types.
  • [New] Added Forest Stalkers (ID 50083) - Terokkar Forest
    • Objective: Kill 75 Beasts. Includes 53 Beast NPC types.
  • [New] Added Savage Heights (ID 50085) - Blade's Edge Mountains
    • Objective: Kill 75 Beasts. Includes 47 Beast NPC types.
  • [New] Added Unstable Fauna (ID 50086) - Netherstorm
    • Objective: Kill 75 Beasts. Includes 18 Beast NPC types.
  • [New] Added Elemental Balance (ID 50026) - Nagrand
    • Objective: Kill 30 Elementals. Includes 12 Elemental NPC types.
  • [New] Added Redridge Trophy (ID 50160) and Zangarmarsh Trophy (ID 50192).

New Ascension Quests

  • Westfall: Agria's Medicine, Seven Years of Bad Luck, Worm-Eaten Apple, Goldshire's Generosity, Bookworm, Knowledge Corrupts, The Ruins of Northshire, Accursed Sisterhood, Words That Shepherd Madness, Oracular Idol, A Betrayal Within, The Maid I Left Behind, The Saddest Among Us, The Threat Swept Downstream, Stay a While, Defias Disruption.
  • Dun Morogh: A Small Mistake, We Found Her!, The Scout's Favor, Old Mirsinth, Smoke on the Wind, A Promising Path, A Fitting Disguise, His Radiant Majesty, Deciphering Radiation, Soaking the Masses, Sever the Right Hand, A Growing Business, Thunderbrew's Hop, Stay a While, Live-Fire Demo, Bots on Strike, A Brother's Betrayal, The True Story, Timber for the Coldhewn, Icehide the Unbroken.
  • Teldrassil: The Carrion Road, The Sister Who Never Returned, Finding the Good Meat, Transsubstantiating the Flesh, Communion Banquet, A Trail of Petals, Restless entrails, A Dark Warning, The Aid of Theren-Dion, No Place for Scavengers, Termites in Teldrassil, Stay a While, Elydna's Heirloom.
  • Durotar: To Find a Cure, A Dangerous Sample, Knowledge of the Centaurs, Those Who Fell, The Way is Shut, The Sinister Triad, So That He May Hear Again, A Sinister Ritual, Innocents for Sinners, Unease Makes Tongues Wag, A Door Left Ajar, Esgramor's Master, Shinies!, Echoes of Hirsutta, Auction the Past, Stay a While, Durotar's Dire Drought, The Queen's Decree, Avianna's Rose, The Last Piece, Reversion.
  • Tirisfal Glades: Rude Awakening, Marla's Last Wish, Monsters With Noble Intentions, Restless Family Members, An Unspeakable Secret, A Noble Heritage, The True Heir of the Cains, The Friends We Make Along the Way, I'm Home, Apothecary Flemer, The Nature of Freedom, Spotless Standing, Stay a While, More Than the Sum of its Parts, Scarlet Correspondence, A Humble Duty, The Balnirs' Rest, Brewing Disarray, This Is Justice.
  • Mulgore: Death and Tribute, Death and Exile, Death and Dishonor, Death and Justice, Death by Laughter, To Whom I Devote, Fighting Over Carrion, Smoke on the Horizon, Amphora of Sacred Water, Stay a While, Exile of Embers, The Smoke that Remembers, The Circle’s Rite.

New Ebonhold Quests

  • Outland: Elemental Balance, Savage Heights, Unstable Fauna, Forest Stalkers, Marsh Predators, Skies of Blade's Edge, Shadowed Beasts, Zangarmarsh Trophy.
  • Northrend: Tundra Turbulence, Stormbound, Dragonblight Trophy, Heart of the Dragonflights, Peak Predators, Icecrown Advance, Storm Peaks Trophy, Stormforged Scales, Fjord Front, Wild Basin, Grizzly Trophy, Zul'Drak Trophy, Basin Expeditions.
  • Azeroth: Redridge Trophy, Morogh Missions, Azuremyst Aid, Shadow of Teldrassil, Trials of Durotar, Song of the Woods, Morogh Trophy, Tirisfal Trophy.

Fixes

  • [Tracker] Combat Update Fix: Tracker now updates objectives immediately during combat without causing Lua errors or taint.
  • [Tracker] Bag Update Fix: Quest progress now updates immediately when looting items (fixes delay with loot bots).
  • [Arrow] Refined Visibility Logic:
    • **Auto Nearby**: Arrow correctly defaults to showing the nearest quest when no quests are tracked.
    • **Zone Filter**: In "Auto Mode", the arrow hides if the nearest quest is in a different zone.
    • **Instance Filter**: Arrow explicitly hides if the target is in a different instance.
  • [Map] Fixed an issue where completed quest icons would persist on the map (`RequestMapUpdate` logic).
  • [Database] Updated `wotlkNpcDB.lua` with scraped spawn data for 12 key beast NPCs in Terokkar Forest to ensure accuracy.
  • [Arrow] Fixed a nil function error for `_CollectObjective` when processing incomplete quests.
  • [Arrow] Fixed syntax issues that prevented `QuestieArrow` module from initializing correctly.
  • [Database] Fixed a runtime crash in `ZoneDB` when encountering maps with no AreaId mapping (e.g., Kalimdor).