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Lua

---@class QuestieDB
local QuestieDB = QuestieLoader:ImportModule("QuestieDB");
QuestieDB.npcKeys = {
['name'] = 1, -- string
['minLevelHealth'] = 2, -- int
['maxLevelHealth'] = 3, -- int
['minLevel'] = 4, -- int
['maxLevel'] = 5, -- int
['rank'] = 6, -- int, see https://github.com/cmangos/issues/wiki/creature_template#rank
['spawns'] = 7, -- table {[zoneID(int)] = {coordPair(floatVector2D),...},...}
['waypoints'] = 8, -- table {[zoneID(int)] = {coordPair(floatVector2D),...},...}
['zoneID'] = 9, -- guess as to where this NPC is most common
['questStarts'] = 10, -- table {questID(int),...}
['questEnds'] = 11, -- table {questID(int),...}
['factionID'] = 12, -- int, see https://github.com/cmangos/issues/wiki/FactionTemplate.dbc
['friendlyToFaction'] = 13, -- string, Contains "A" and/or "H" depending on NPC being friendly towards those factions. nil if hostile to both.
['subName'] = 14, -- string, The title or function of the NPC, e.g. "Weapon Vendor"
['npcFlags'] = 15, -- int, Bitmask containing various flags about the NPCs function (Vendor, Trainer, Flight Master, etc.).
-- For flag values see https://github.com/cmangos/mangos-classic/blob/172c005b0a69e342e908f4589b24a6f18246c95e/src/game/Entities/Unit.h#L536
}
QuestieDB.npcKeysReversed = {}
local key, id = next(QuestieDB.npcKeys)
while key do
QuestieDB.npcKeysReversed[id] = key
key, id = next(QuestieDB.npcKeys, key)
end
QuestieDB.npcCompilerTypes = {
['name'] = "u8string",
['minLevelHealth'] = "u32",
['maxLevelHealth'] = "u32",
['minLevel'] = "u8",
['maxLevel'] = "u8",
['rank'] = "u8",
['spawns'] = "spawnlist",
['waypoints'] = "waypointlist",
['zoneID'] = "u16",
['questStarts'] = "u8u24array",
['questEnds'] = "u8u24array",
['factionID'] = "u16",
['friendlyToFaction'] = "faction",
['subName'] = "u8string",
['npcFlags'] = "u32",
}
QuestieDB.npcCompilerOrder = { -- order easily skipable data first for efficiency
--static size
'minLevelHealth', 'maxLevelHealth', 'minLevel', 'maxLevel', 'rank', 'zoneID', 'factionID', 'friendlyToFaction', 'npcFlags',
-- variable size
'name', 'spawns', 'waypoints', 'questStarts', 'questEnds', 'subName'
}
---@enum NpcFlags
QuestieDB.npcFlags = (Questie.IsTBC or Questie.IsWotlk) and {
NONE = 0,
GOSSIP = 1,
QUEST_GIVER = 2,
TRAINER = 16,
VENDOR = 128,
REPAIR = 4096,
FLIGHT_MASTER = 8192,
SPIRIT_HEALER = 16384,
SPIRIT_GUIDE = 32768,
INNKEEPER = 65536,
BANKER = 131072,
PETITIONER = 262144,
TABARD_DESIGNER = 524288,
BATTLEMASTER = 1048576,
AUCTIONEER = 2097152,
STABLEMASTER = 4194304,
} or {
NONE = 0,
GOSSIP = 1,
QUEST_GIVER = 2,
VENDOR = 4,
FLIGHT_MASTER = 8,
TRAINER = 16,
SPIRIT_HEALER = 32,
SPIRIT_GUIDE = 64,
INNKEEPER = 128,
BANKER = 256,
PETITIONER = 512,
TABARD_DESIGNER = 1024,
BATTLEMASTER = 2048,
AUCTIONEER = 4096,
STABLEMASTER = 8192,
REPAIR = 16384
}
-- temporary, until we remove the old db funcitons
QuestieDB._npcAdapterQueryOrder = {}
local key, id = next(QuestieDB.npcKeys)
while key do
QuestieDB._npcAdapterQueryOrder[id] = key
key, id = next(QuestieDB.npcKeys, key)
end
-- npcData is nil until a DB plugin sets it