284 lines
9.6 KiB
HTML
284 lines
9.6 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Questie-X - Developer Documentation</title>
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<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet">
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<style>
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:root {
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--bg-primary: #0d1117;
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--bg-secondary: #161b22;
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--bg-tertiary: #21262d;
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--text-primary: #c9d1d9;
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--text-secondary: #8b949e;
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--accent-green: #3fb950;
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--accent-blue: #58a6ff;
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--accent-purple: #a371f7;
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--accent-orange: #d29922;
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--border-color: #30363d;
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--code-bg: #1b1f23;
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Inter', -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
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background: var(--bg-primary);
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color: var(--text-primary);
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line-height: 1.6;
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}
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.hero {
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background: linear-gradient(135deg, #1c2128 0%, #0d1117 100%);
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padding: 80px 20px;
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text-align: center;
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border-bottom: 1px solid var(--border-color);
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position: relative;
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}
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.hero h1 {
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font-size: 3rem;
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font-weight: 700;
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margin-bottom: 15px;
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background: linear-gradient(135deg, var(--accent-blue), var(--accent-purple));
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-webkit-background-clip: text;
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-webkit-text-fill-color: transparent;
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background-clip: text;
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}
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.hero .subtitle {
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font-size: 1.2rem;
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color: var(--text-secondary);
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max-width: 800px;
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margin: 0 auto 30px;
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}
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.container {
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max-width: 1000px;
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margin: 0 auto;
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padding: 60px 20px;
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}
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section {
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margin-bottom: 80px;
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}
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h2 {
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font-size: 1.8rem;
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margin-bottom: 30px;
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padding-bottom: 10px;
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border-bottom: 1px solid var(--border-color);
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color: var(--accent-blue);
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}
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h3 {
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font-size: 1.3rem;
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margin: 30px 0 15px;
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color: var(--text-primary);
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}
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p {
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margin-bottom: 15px;
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color: var(--text-secondary);
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}
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code {
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font-family: 'SFMono-Regular', Consolas, 'Liberation Mono', Menlo, monospace;
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background: var(--bg-tertiary);
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padding: 2px 6px;
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border-radius: 4px;
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font-size: 0.9em;
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}
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pre {
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background: var(--code-bg);
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padding: 20px;
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border-radius: 8px;
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border: 1px solid var(--border-color);
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overflow-x: auto;
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margin: 20px 0;
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}
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pre code {
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background: none;
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padding: 0;
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color: #e6edf3;
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}
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.grid {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 30px;
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margin: 30px 0;
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}
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.card {
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background: var(--bg-secondary);
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padding: 30px;
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border-radius: 12px;
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border: 1px solid var(--border-color);
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}
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.card h4 {
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color: var(--accent-green);
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margin-bottom: 10px;
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font-size: 1.1rem;
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}
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.important {
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background: rgba(210, 153, 34, 0.1);
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border-left: 4px solid var(--accent-orange);
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padding: 15px 20px;
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margin: 20px 0;
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border-radius: 0 4px 4px 0;
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}
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footer {
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text-align: center;
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padding: 40px;
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border-top: 1px solid var(--border-color);
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color: var(--text-secondary);
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font-size: 0.9rem;
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}
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.file-path {
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color: var(--accent-purple);
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font-weight: 600;
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}
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@media (max-width: 768px) {
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.grid {
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grid-template-columns: 1fr;
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}
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.hero h1 {
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font-size: 2.2rem;
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}
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}
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</style>
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</head>
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<body>
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<div class="hero">
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<img src="QuestieXlogo.png" alt="Questie-X Logo" width="400" />
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<p class="subtitle">A universal WoW quest-helper with a plugin architecture for any private server.</p>
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<div style="display: flex; justify-content: center; gap: 10px;">
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<code>Version: v1.3.0</code>
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<a href="changelog.html"
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style="background: var(--bg-tertiary); color: var(--accent-green); text-decoration: none; padding: 2px 6px; border-radius: 4px; font-size: 0.9em; border: 1px solid var(--border-color);">View
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Changelog</a>
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</div>
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</div>
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<div class="container">
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<!-- Database Architecture -->
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<section id="database">
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<h2>Ebonhold Database Architecture</h2>
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<p>To support custom servers without polluting the base WotLK database, Questie now implements a modular
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override system. This allows custom quests, NPCs, and objects to be defined in a safe namespace that
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persists across upstream updates.</p>
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<h3>1. Directory Structure</h3>
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<pre><code>Database/Ebonhold/
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├── EbonholdLoader.lua # Main injection hook
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├── Zones/
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│ └── EbonholdZoneTables.lua # Custom AreaID/MapID mappings
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└── Ebonhold/
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├── EbonholdQuestDB.lua # Custom Quest definitions
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└── EbonholdNpcDB.lua # Custom NPC spawn overrides</code></pre>
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<h3>2. Injection Methodology</h3>
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<p>The system hooks into <code>QuestieDB:Initialize()</code>. Instead of modifying
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<code>QuestieDB.questData</code> directly, it populates the override tables which are checked during
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quest retrieval.
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</p>
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<pre><code>-- EbonholdLoader.lua snippet
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local function InjectOverrides()
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for id, data in pairs(EbonholdDB.questData) do
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QuestieDB.questDataOverrides[id] = data
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end
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end</code></pre>
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</section>
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<!-- Logic Refinements -->
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<section id="logic-refinements">
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<h2>Core Logic Refinements</h2>
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<div class="grid">
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<div class="card">
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<h4>Quest Arrow: Auto-Mode</h4>
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<p>Restored "Auto Nearby" logic which points to the closest available quest when the player has no
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active tracking list. Features <strong>Zone Filtering</strong> to prevent the arrow from
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pointing to distant continents when in auto-mode.</p>
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</div>
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<div class="card">
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<h4>Tracker Robustness</h4>
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<p>The tracker update loop is now protected with <code>pcall</code>. This prevents malformed quest
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data (like the "Fel Orc Scavengers" bug) from crashing the entire UI and hiding unrelated
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quests.</p>
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</div>
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</div>
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<h3>Quest Icon Persistence Fix</h3>
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<p>Custom server quests often use auto-complete triggers which can bypass Questie's standard cleanup events.
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I implemented a two-tier cleanup strategy:</p>
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<ul>
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<li><strong>Delayed Verification</strong>: A 500ms check after <code>QuestComplete</code> to catch
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lingering frames.</li>
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<li><strong>Periodic Cleanup</strong>: A 5-second background timer in <code>AvailableQuests.lua</code>
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that audits the map for icons belonging to finished quests.</li>
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</ul>
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</section>
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<!-- Custom Quest Implementation -->
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<section id="custom-quests">
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<h2>Custom Quest Implementation</h2>
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<p>For large-scale "kill count" quests (e.g., 75 Dragonkin), I utilize the <code>killCreditObjective</code>
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pattern. This allows a single quest objective to be mapped to a dynamic list of NPC IDs.</p>
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<div class="important">
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<strong>Developer Note:</strong> Using <code>killCreditObjective</code> (Index [10][5]) ensures that all
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participating NPC spawns appear on the map, but only <strong>one</strong> counter appears in the
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tracker.
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</div>
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<pre><code>-- Example implementation (EbonholdQuestDB.lua)
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[50064] = {
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[1] = "Heart of the Dragonflights",
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[10] = {
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nil, nil, nil, nil,
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{ -- killCreditObjective
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{
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{ 26276, 26277, 26322, ... }, -- All NPC IDs
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26322, -- Root ID (Icon/Text)
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"Dragonkin slain" -- Display Text
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}
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}
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},
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[30] = 30, -- Objective Count
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}</code></pre>
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</section>
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</div>
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<footer>
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<p>Maintained by Xurkon</p>
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<div style="margin-top: 15px; display: flex; justify-content: center; gap: 10px;">
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<a href="https://www.patreon.com/Xurkon" target="_blank">
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<img src="https://img.shields.io/badge/Patreon-F96854?style=for-the-badge&logo=patreon&logoColor=white" alt="Patreon" height="28">
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</a>
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<a href="https://www.paypal.me/Xurkon" target="_blank">
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<img src="https://img.shields.io/badge/PayPal-00457C?style=for-the-badge&logo=paypal&logoColor=white" alt="PayPal" height="28">
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</a>
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</div>
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</footer>
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</body>
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</html> |