c4d003e58f
- Repoint remote to Xurkon/Questie-X - Add QuestiePluginAPI, QuestieServer, QuestieLearnerComms modules - Add Questie-X.toc, Questie-X-Classic.toc, Questie-X-TBC.toc, Questie-X-Turtle.toc - Remove embedded Database/Ascension and Database/Ebonhold (migrated to plugins) - Add Plugins/ directory with NTFS junctions for Questie-X-AscensionDB and Questie-X-EbonholdDB - Add LibDeflate, XXH_Lua_Lib, LibDBIcon-1.0, LibDataBroker-1.1 - Update README: Questie-X branding, logo, plugin install guide, plugin API docs - Update CHANGELOG: v1.1.4 entry documenting all architectural changes - Update .gitignore: exclude plugin junctions, __pycache__, .agents, debug files - Various module updates: corrections, map, tracker, tooltips, quest, options
662 lines
24 KiB
Lua
662 lines
24 KiB
Lua
---@class QuestieLearner
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local QuestieLearner = QuestieLoader:CreateModule("QuestieLearner")
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---@type QuestieDB
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local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
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local _Learner = QuestieLearner.private or {}
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QuestieLearner.private = _Learner
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local floor = math.floor
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_Learner.pendingNpcs = {}
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_Learner.pendingQuests = {}
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_Learner.pendingItems = {}
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_Learner.pendingObjects = {}
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local function GetZoneId()
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local mapId = C_Map and C_Map.GetBestMapForUnit and C_Map.GetBestMapForUnit("player")
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if mapId then return mapId end
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return GetRealZoneText() and select(8, GetInstanceInfo()) or 0
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end
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local function GetPlayerCoords()
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local x, y = GetPlayerMapPosition("player")
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if x and y and x > 0 and y > 0 then
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return floor(x * 100 * 100) / 100, floor(y * 100 * 100) / 100
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end
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return nil, nil
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end
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local function EnsureLearnedData()
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if not Questie.db then return false end
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Questie.db.global.learnedData = Questie.db.global.learnedData or {
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npcs = {},
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quests = {},
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items = {},
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objects = {},
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settings = {
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enabled = true,
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learnNpcs = true,
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learnQuests = true,
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learnItems = true,
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learnObjects = true,
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},
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}
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return true
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end
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function QuestieLearner:IsEnabled()
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if not EnsureLearnedData() then return false end
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return Questie.db.global.learnedData.settings.enabled
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end
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function QuestieLearner:GetSettings()
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if not EnsureLearnedData() then return {} end
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return Questie.db.global.learnedData.settings
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end
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function QuestieLearner:LearnNPC(npcId, name, level, subName, npcFlags, factionString)
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if not self:IsEnabled() then return end
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if not Questie.db.global.learnedData.settings.learnNpcs then return end
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if not npcId or npcId <= 0 then return end
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local zoneId = GetZoneId()
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local x, y = GetPlayerCoords()
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local existing = Questie.db.global.learnedData.npcs[npcId]
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if not existing then
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existing = {}
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Questie.db.global.learnedData.npcs[npcId] = existing
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end
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if name and not existing[1] then existing[1] = name end
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if level then
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if not existing[4] or level < existing[4] then existing[4] = level end
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if not existing[5] or level > existing[5] then existing[5] = level end
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end
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if zoneId and zoneId > 0 and not existing[9] then existing[9] = zoneId end
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if factionString and not existing[13] then existing[13] = factionString end
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if subName and not existing[14] then existing[14] = subName end
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if npcFlags and npcFlags > 0 and not existing[15] then existing[15] = npcFlags end
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if x and y and zoneId then
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existing[7] = existing[7] or {}
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existing[7][zoneId] = existing[7][zoneId] or {}
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local found = false
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for _, coord in ipairs(existing[7][zoneId]) do
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if math.abs(coord[1] - x) < 1 and math.abs(coord[2] - y) < 1 then
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found = true
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break
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end
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end
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if not found then
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table.insert(existing[7][zoneId], { x, y })
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end
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end
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieLearner] Learned NPC:", npcId, name or "?")
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end
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function QuestieLearner:LearnQuest(questId, name, questLevel, requiredLevel, zoneOrSort, objectives)
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if not self:IsEnabled() then return end
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if not Questie.db.global.learnedData.settings.learnQuests then return end
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if not questId or questId <= 0 then return end
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local existing = Questie.db.global.learnedData.quests[questId]
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if not existing then
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existing = {}
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Questie.db.global.learnedData.quests[questId] = existing
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end
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if name and not existing[1] then existing[1] = name end
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if requiredLevel and requiredLevel > 0 and not existing[4] then existing[4] = requiredLevel end
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if questLevel and questLevel > 0 and not existing[5] then existing[5] = questLevel end
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if zoneOrSort and zoneOrSort ~= 0 and not existing[17] then existing[17] = zoneOrSort end
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if objectives and not existing[8] then
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if type(objectives) == "table" then
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existing[8] = objectives
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elseif type(objectives) == "string" then
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existing[8] = { objectives }
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end
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end
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieLearner] Learned Quest:", questId, name or "?")
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end
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function QuestieLearner:LearnQuestGiver(questId, npcId, isStart)
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if not self:IsEnabled() then return end
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if not Questie.db.global.learnedData.settings.learnQuests then return end
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if not questId or questId <= 0 or not npcId or npcId <= 0 then return end
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local existing = Questie.db.global.learnedData.quests[questId]
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if not existing then
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existing = {}
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Questie.db.global.learnedData.quests[questId] = existing
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end
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if isStart then
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existing[2] = existing[2] or {}
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existing[2][1] = existing[2][1] or {}
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local found = false
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for _, id in ipairs(existing[2][1]) do
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if id == npcId then
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found = true; break
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end
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end
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if not found then table.insert(existing[2][1], npcId) end
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else
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existing[3] = existing[3] or {}
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existing[3][1] = existing[3][1] or {}
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local found = false
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for _, id in ipairs(existing[3][1]) do
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if id == npcId then
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found = true; break
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end
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end
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if not found then table.insert(existing[3][1], npcId) end
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end
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end
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function QuestieLearner:LearnItem(itemId, name, itemLevel, requiredLevel, itemClass, itemSubClass)
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if not self:IsEnabled() then return end
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if not Questie.db.global.learnedData.settings.learnItems then return end
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if not itemId or itemId <= 0 then return end
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local existing = Questie.db.global.learnedData.items[itemId]
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if not existing then
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existing = {}
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Questie.db.global.learnedData.items[itemId] = existing
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end
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if name and not existing[1] then existing[1] = name end
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if itemLevel and itemLevel > 0 and not existing[9] then existing[9] = itemLevel end
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if requiredLevel and requiredLevel > 0 and not existing[10] then existing[10] = requiredLevel end
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if itemClass and not existing[12] then existing[12] = itemClass end
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if itemSubClass and not existing[13] then existing[13] = itemSubClass end
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieLearner] Learned Item:", itemId, name or "?")
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end
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function QuestieLearner:LearnItemDrop(itemId, npcId)
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if not self:IsEnabled() then return end
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if not Questie.db.global.learnedData.settings.learnItems then return end
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if not itemId or itemId <= 0 or not npcId or npcId <= 0 then return end
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local existing = Questie.db.global.learnedData.items[itemId]
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if not existing then
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existing = {}
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Questie.db.global.learnedData.items[itemId] = existing
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end
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existing[2] = existing[2] or {}
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local found = false
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for _, id in ipairs(existing[2]) do
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if id == npcId then
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found = true; break
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end
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end
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if not found then table.insert(existing[2], npcId) end
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end
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function QuestieLearner:LearnObject(objectId, name)
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if not self:IsEnabled() then return end
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if not Questie.db.global.learnedData.settings.learnObjects then return end
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if not objectId or objectId <= 0 then return end
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local zoneId = GetZoneId()
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local x, y = GetPlayerCoords()
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local existing = Questie.db.global.learnedData.objects[objectId]
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if not existing then
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existing = {}
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Questie.db.global.learnedData.objects[objectId] = existing
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end
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if name and not existing[1] then existing[1] = name end
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if zoneId and zoneId > 0 and not existing[5] then existing[5] = zoneId end
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if x and y and zoneId then
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existing[4] = existing[4] or {}
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existing[4][zoneId] = existing[4][zoneId] or {}
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local found = false
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for _, coord in ipairs(existing[4][zoneId]) do
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if math.abs(coord[1] - x) < 1 and math.abs(coord[2] - y) < 1 then
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found = true
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break
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end
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end
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if not found then
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table.insert(existing[4][zoneId], { x, y })
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end
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end
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Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieLearner] Learned Object:", objectId, name or "?")
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end
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function QuestieLearner:InjectLearnedData()
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if not EnsureLearnedData() then return end
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local learned = Questie.db.global.learnedData
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local npcCount, questCount, itemCount, objectCount = 0, 0, 0, 0
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for npcId, data in pairs(learned.npcs) do
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if not QuestieDB.npcDataOverrides[npcId] then
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QuestieDB.npcDataOverrides[npcId] = data
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npcCount = npcCount + 1
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else
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local existing = QuestieDB.npcDataOverrides[npcId]
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if data[7] then
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existing[7] = existing[7] or {}
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for zoneId, coords in pairs(data[7]) do
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existing[7][zoneId] = existing[7][zoneId] or {}
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for _, coord in ipairs(coords) do
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local found = false
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for _, existCoord in ipairs(existing[7][zoneId]) do
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if math.abs(existCoord[1] - coord[1]) < 1 and math.abs(existCoord[2] - coord[2]) < 1 then
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found = true
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break
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end
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end
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if not found then
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table.insert(existing[7][zoneId], coord)
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end
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end
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end
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end
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end
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end
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for questId, data in pairs(learned.quests) do
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if not QuestieDB.questDataOverrides[questId] then
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QuestieDB.questDataOverrides[questId] = data
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questCount = questCount + 1
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end
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end
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for itemId, data in pairs(learned.items) do
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if not QuestieDB.itemDataOverrides[itemId] then
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QuestieDB.itemDataOverrides[itemId] = data
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itemCount = itemCount + 1
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end
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end
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for objectId, data in pairs(learned.objects) do
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if not QuestieDB.objectDataOverrides[objectId] then
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QuestieDB.objectDataOverrides[objectId] = data
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objectCount = objectCount + 1
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else
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local existing = QuestieDB.objectDataOverrides[objectId]
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if data[4] then
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existing[4] = existing[4] or {}
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for zoneId, coords in pairs(data[4]) do
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existing[4][zoneId] = existing[4][zoneId] or {}
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for _, coord in ipairs(coords) do
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local found = false
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for _, existCoord in ipairs(existing[4][zoneId]) do
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if math.abs(existCoord[1] - coord[1]) < 1 and math.abs(existCoord[2] - coord[2]) < 1 then
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found = true
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break
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end
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end
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if not found then
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table.insert(existing[4][zoneId], coord)
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end
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end
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end
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end
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end
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end
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if npcCount > 0 or questCount > 0 or itemCount > 0 or objectCount > 0 then
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Questie:Debug(Questie.DEBUG_INFO, "[QuestieLearner] Injected learned data:",
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npcCount, "NPCs,", questCount, "quests,", itemCount, "items,", objectCount, "objects")
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end
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end
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function QuestieLearner:GetStats()
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if not EnsureLearnedData() then return 0, 0, 0, 0 end
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local learned = Questie.db.global.learnedData
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local npcCount, questCount, itemCount, objectCount = 0, 0, 0, 0
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for _ in pairs(learned.npcs) do npcCount = npcCount + 1 end
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for _ in pairs(learned.quests) do questCount = questCount + 1 end
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for _ in pairs(learned.items) do itemCount = itemCount + 1 end
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for _ in pairs(learned.objects) do objectCount = objectCount + 1 end
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return npcCount, questCount, itemCount, objectCount
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end
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function QuestieLearner:ClearAllData()
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if not EnsureLearnedData() then return end
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Questie.db.global.learnedData.npcs = {}
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Questie.db.global.learnedData.quests = {}
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Questie.db.global.learnedData.items = {}
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Questie.db.global.learnedData.objects = {}
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Questie:Print("Cleared all learned data.")
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end
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function QuestieLearner:ExportData()
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if not EnsureLearnedData() then return "" end
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local learned = Questie.db.global.learnedData
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local lines = {}
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table.insert(lines, "-- QuestieLearner Export")
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table.insert(lines, "-- NPCs: " .. select(1, self:GetStats()))
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table.insert(lines, "-- Quests: " .. select(2, self:GetStats()))
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table.insert(lines, "-- Items: " .. select(3, self:GetStats()))
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table.insert(lines, "-- Objects: " .. select(4, self:GetStats()))
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table.insert(lines, "")
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table.insert(lines, "QuestieLearnerExport = {")
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table.insert(lines, " npcs = " .. self:SerializeTable(learned.npcs) .. ",")
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table.insert(lines, " quests = " .. self:SerializeTable(learned.quests) .. ",")
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table.insert(lines, " items = " .. self:SerializeTable(learned.items) .. ",")
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table.insert(lines, " objects = " .. self:SerializeTable(learned.objects) .. ",")
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table.insert(lines, "}")
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return table.concat(lines, "\n")
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end
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function QuestieLearner:SerializeTable(t, indent)
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indent = indent or ""
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if type(t) ~= "table" then
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if type(t) == "string" then
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return string.format("%q", t)
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end
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return tostring(t)
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end
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local parts = {}
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local isArray = #t > 0
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for k, v in pairs(t) do
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local key = isArray and "" or ("[" .. (type(k) == "string" and string.format("%q", k) or tostring(k)) .. "]=")
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table.insert(parts, key .. self:SerializeTable(v, indent .. " "))
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end
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return "{" .. table.concat(parts, ",") .. "}"
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end
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local CREATURE_HEX_PREFIXES = {
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["F130"] = true, -- Creature
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["F131"] = true, -- Vehicle
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["F110"] = true, -- Pet
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["F111"] = true, -- Pet
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}
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local HEX_PREFIXES = {
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["F130"] = "Creature",
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["F131"] = "Vehicle",
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["F140"] = "GameObject",
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["F110"] = "Creature",
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["F111"] = "Creature",
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}
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local function GetIdAndTypeFromGUID(guid)
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if not guid then return nil, nil end
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local unitType, _, _, _, _, parsedId = strsplit("-", guid)
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local id = tonumber(parsedId)
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if id and id > 0 and unitType then
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return id, unitType
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end
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if string.sub(guid, 1, 2) == "0x" and string.len(guid) >= 18 then
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local prefix = string.upper(string.sub(guid, 3, 6))
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local unitType = HEX_PREFIXES[prefix]
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if unitType then
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local low32 = tonumber(string.sub(guid, 11, 18), 16)
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if low32 then
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local id = math.mod(low32, 8388608)
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if id > 0 then return id, unitType end
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end
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end
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end
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return nil, nil
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end
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local function GetNpcIdFromGUID(guid)
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local id, unitType = GetIdAndTypeFromGUID(guid)
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if unitType == "Creature" or unitType == "Vehicle" then return id end
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return nil
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end
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local function GetObjectIdFromGUID(guid)
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local id, unitType = GetIdAndTypeFromGUID(guid)
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if unitType == "GameObject" then return id end
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return nil
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end
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function QuestieLearner:RegisterEvents()
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local frame = CreateFrame("Frame", "QuestieLearnerFrame")
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frame:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
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frame:RegisterEvent("PLAYER_TARGET_CHANGED")
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frame:RegisterEvent("QUEST_DETAIL")
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frame:RegisterEvent("QUEST_COMPLETE")
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frame:RegisterEvent("QUEST_ACCEPTED")
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frame:RegisterEvent("LOOT_OPENED")
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frame:RegisterEvent("GOSSIP_SHOW")
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frame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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frame:SetScript("OnEvent", function(_, event, ...)
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if event == "UPDATE_MOUSEOVER_UNIT" then
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self:OnMouseoverUnit()
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elseif event == "PLAYER_TARGET_CHANGED" then
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self:OnTargetChanged()
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elseif event == "QUEST_DETAIL" then
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self:OnQuestDetail()
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elseif event == "QUEST_COMPLETE" then
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self:OnQuestComplete()
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elseif event == "QUEST_ACCEPTED" then
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self:OnQuestAccepted(...)
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elseif event == "LOOT_OPENED" then
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self:OnLootOpened()
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elseif event == "GOSSIP_SHOW" then
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self:OnGossipShow()
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elseif event == "COMBAT_LOG_EVENT_UNFILTERED" then
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self:OnCombatLogEvent(...)
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end
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end)
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Questie:Debug(Questie.DEBUG_INFO, "[QuestieLearner] Events registered")
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end
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function QuestieLearner:OnCombatLogEvent(timestamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName,
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destFlags, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24, a25)
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if event == "UNIT_DIED" and destGUID then
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local npcId = nil
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-- Path 1: extract from GUID directly (handles both dash and hex formats)
|
|
npcId = GetNpcIdFromGUID(destGUID)
|
|
|
|
-- Path 2: GUID-keyed cache populated by OnTargetChanged / OnMouseoverUnit.
|
|
if not npcId and _Learner.guidNpcCache then
|
|
local cached = _Learner.guidNpcCache[destGUID]
|
|
if cached then
|
|
npcId = cached.npcId
|
|
end
|
|
end
|
|
|
|
-- Path 3: hex prefix + name scan for untargeted creatures not in cache.
|
|
if not npcId and destGUID and string.match(destGUID, "^0x") then
|
|
local prefix = string.upper(string.sub(destGUID, 3, 6))
|
|
if CREATURE_HEX_PREFIXES[prefix] and _Learner.guidNpcCache then
|
|
for _, cached in pairs(_Learner.guidNpcCache) do
|
|
if cached.name == destName then
|
|
npcId = cached.npcId
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if npcId and npcId > 0 then
|
|
-- TTL cleanup: drop entries older than 10 minutes
|
|
if _Learner.guidNpcCache then
|
|
local now = time()
|
|
for g, cached in pairs(_Learner.guidNpcCache) do
|
|
if (now - (cached.ts or 0)) > 600 then
|
|
_Learner.guidNpcCache[g] = nil
|
|
end
|
|
end
|
|
end
|
|
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieLearner] UNIT_DIED: recording NPC", npcId, destName)
|
|
self:LearnNPC(npcId, destName, nil, nil, nil, nil)
|
|
end
|
|
end
|
|
end
|
|
|
|
function QuestieLearner:OnMouseoverUnit()
|
|
if not UnitExists("mouseover") or not UnitIsVisible("mouseover") then return end
|
|
if UnitIsPlayer("mouseover") then return end
|
|
|
|
local guid = UnitGUID("mouseover")
|
|
if not guid then return end
|
|
if guid == _Learner._lastMouseoverGuid then return end
|
|
_Learner._lastMouseoverGuid = guid
|
|
|
|
local npcId = GetNpcIdFromGUID(guid)
|
|
if not npcId or npcId <= 0 then return end
|
|
|
|
local name = UnitName("mouseover")
|
|
local level = UnitLevel("mouseover")
|
|
local reaction = UnitReaction("mouseover", "player")
|
|
local factionString = nil
|
|
if reaction then
|
|
if reaction >= 5 then
|
|
factionString = UnitFactionGroup("player") == "Alliance" and "A" or "H"
|
|
elseif reaction >= 4 then
|
|
factionString = "AH"
|
|
end
|
|
end
|
|
|
|
_Learner.guidNpcCache = _Learner.guidNpcCache or {}
|
|
_Learner.guidNpcCache[guid] = { npcId = npcId, name = name, ts = time() }
|
|
|
|
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieLearner] Cached mouseover NPC:", npcId, name, "guid:", guid)
|
|
self:LearnNPC(npcId, name, level, nil, nil, factionString)
|
|
end
|
|
|
|
function QuestieLearner:OnTargetChanged()
|
|
if not UnitExists("target") or not UnitIsVisible("target") then return end
|
|
if UnitIsPlayer("target") then return end
|
|
|
|
local guid = UnitGUID("target")
|
|
if not guid then return end
|
|
if guid == _Learner._lastTargetGuid then return end
|
|
_Learner._lastTargetGuid = guid
|
|
|
|
local npcId = GetNpcIdFromGUID(guid)
|
|
if not npcId or npcId <= 0 then return end
|
|
|
|
local name = UnitName("target")
|
|
local level = UnitLevel("target")
|
|
|
|
_Learner.guidNpcCache = _Learner.guidNpcCache or {}
|
|
_Learner.guidNpcCache[guid] = { npcId = npcId, name = name, ts = time() }
|
|
|
|
Questie:Debug(Questie.DEBUG_DEVELOP, "[QuestieLearner] Cached target NPC:", npcId, name, "guid:", guid)
|
|
self:LearnNPC(npcId, name, level, nil, nil, nil)
|
|
end
|
|
|
|
function QuestieLearner:OnQuestDetail()
|
|
local questId = GetQuestID and GetQuestID()
|
|
if not questId or questId <= 0 then return end
|
|
|
|
local title = GetTitleText()
|
|
local questLevel = 0
|
|
local objectives = GetObjectiveText and GetObjectiveText()
|
|
|
|
self:LearnQuest(questId, title, questLevel, 0, nil, objectives)
|
|
|
|
local npcGuid = UnitGUID("npc")
|
|
if npcGuid then
|
|
local npcId, unitType = GetIdAndTypeFromGUID(npcGuid)
|
|
if npcId and npcId > 0 and unitType then
|
|
if unitType == "GameObject" then
|
|
self:LearnQuestGiver(questId, npcId, true)
|
|
local npcName = UnitName("npc")
|
|
self:LearnObject(npcId, npcName)
|
|
elseif unitType == "Creature" or unitType == "Vehicle" then
|
|
self:LearnQuestGiver(questId, npcId, true)
|
|
local npcName = UnitName("npc")
|
|
self:LearnNPC(npcId, npcName, nil, nil, 2, nil)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function QuestieLearner:OnQuestComplete()
|
|
local questId = GetQuestID and GetQuestID()
|
|
if not questId or questId <= 0 then return end
|
|
|
|
local npcGuid = UnitGUID("npc")
|
|
if npcGuid then
|
|
local npcId, unitType = GetIdAndTypeFromGUID(npcGuid)
|
|
if npcId and npcId > 0 and unitType then
|
|
if unitType == "GameObject" then
|
|
self:LearnQuestGiver(questId, npcId, false)
|
|
local npcName = UnitName("npc")
|
|
self:LearnObject(npcId, npcName)
|
|
elseif unitType == "Creature" or unitType == "Vehicle" then
|
|
self:LearnQuestGiver(questId, npcId, false)
|
|
local npcName = UnitName("npc")
|
|
self:LearnNPC(npcId, npcName, nil, nil, 2, nil)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function QuestieLearner:OnQuestAccepted(questLogIndex, questId)
|
|
if not questId or questId <= 0 then
|
|
if questLogIndex then
|
|
questId = select(8, GetQuestLogTitle(questLogIndex))
|
|
end
|
|
end
|
|
if not questId or questId <= 0 then return end
|
|
|
|
local title = GetQuestLogTitle(questLogIndex) or GetTitleText()
|
|
self:LearnQuest(questId, title, nil, nil, nil, nil)
|
|
end
|
|
|
|
function QuestieLearner:OnLootOpened()
|
|
local targetGuid = UnitGUID("target")
|
|
local npcId = targetGuid and GetNpcIdFromGUID(targetGuid) or nil
|
|
|
|
local numItems = GetNumLootItems()
|
|
for i = 1, numItems do
|
|
local lootIcon, lootName, lootQuantity, currencyID, lootQuality, locked, isQuestItem, questId, isActive =
|
|
GetLootSlotInfo(i)
|
|
if lootName then
|
|
local link = GetLootSlotLink(i)
|
|
if link then
|
|
local itemId = tonumber(string.match(link, "item:(%d+)"))
|
|
if itemId then
|
|
local _, _, _, itemLevel, requiredLevel, itemType, itemSubType, _, _, _, _, itemClassId, itemSubClassId =
|
|
GetItemInfo(link)
|
|
self:LearnItem(itemId, lootName, itemLevel, requiredLevel, itemClassId, itemSubClassId)
|
|
|
|
if npcId then
|
|
self:LearnItemDrop(itemId, npcId)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function QuestieLearner:OnGossipShow()
|
|
local npcGuid = UnitGUID("npc")
|
|
if not npcGuid then return end
|
|
|
|
local npcId = GetNpcIdFromGUID(npcGuid)
|
|
if not npcId or npcId <= 0 then return end
|
|
|
|
local npcName = UnitName("npc")
|
|
self:LearnNPC(npcId, npcName, nil, nil, 1, nil)
|
|
end
|
|
|
|
function QuestieLearner:Initialize()
|
|
EnsureLearnedData()
|
|
self:RegisterEvents()
|
|
self:InjectLearnedData()
|
|
Questie:Debug(Questie.DEBUG_INFO, "[QuestieLearner] Initialized")
|
|
end
|
|
|
|
return QuestieLearner
|