24ed0f48b3
- zoneId detection: accept 3430 OR 3431 OR uiMapId 1241 (4 locations) - SetRotation is CW-positive: rotAngle=relative (was -relative) - Collection functions: override target->1241 when player on Sunstrider - NPC 15281: spawn zone 1241 (not 3430) for correct coord space - _ResolveMapUiMapId: removed 1241->1941 redirect - zoneDB: added areaIdToUiMapId[1241]=1241 - Updated CHANGELOG, README, docs
1245 lines
53 KiB
Lua
1245 lines
53 KiB
Lua
---@class QuestieArrow
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local QuestieArrow = QuestieLoader:CreateModule("QuestieArrow")
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---@type ZoneDB
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local ZoneDB = QuestieLoader:ImportModule("ZoneDB")
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---@type QuestieLib
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local QuestieLib = QuestieLoader:ImportModule("QuestieLib")
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---@type QuestieMap
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local QuestieMap = QuestieLoader:ImportModule("QuestieMap")
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---@type QuestieTracker
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local QuestieTracker = QuestieLoader:ImportModule("QuestieTracker")
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---@type QuestieDB
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local QuestieDB = QuestieLoader:ImportModule("QuestieDB")
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---@type QuestiePlayer
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local QuestiePlayer = QuestieLoader:ImportModule("QuestiePlayer")
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---@type QuestieQuest
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local QuestieQuest = QuestieLoader:ImportModule("QuestieQuest")
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local HBD = QuestieCompat.HBD or LibStub("HereBeDragonsQuestie-2.0")
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local SharedMedia = LibStub and LibStub("LibSharedMedia-3.0", true)
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local atan2 = math.atan2
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local pi = math.pi
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local floor = math.floor
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local abs = math.abs
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local max = math.max
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local min = math.min
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-- Single-frame arrow with SetRotation for perfectly smooth rotation.
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-- Texture is a 256x256 SQUARE TGA with arrow 2x horizontally stretched to fill
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-- ~70% of canvas. SQUARE is critical: SetRotation rotates UVs inside the display
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-- rect, so non-square textures distort at every diagonal angle. No SetTexCoord.
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local ARROW_DISPLAY_WIDTH = 160
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local ARROW_DISPLAY_HEIGHT = 160
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local UPDATE_THROTTLE_SECONDS = 0.05
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local RECALC_NEAREST_SECONDS = 1.0
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local TRACKER_REFRESH_THROTTLE_SECONDS = 0.5
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---@type Frame?
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local arrowFrame = nil
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---@type Frame?
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local driverFrame = nil
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-- Current auto-tracked targets sorted by distance
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local sortedTargets = {}
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local hasManualTarget = false
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-- Shared context written by UpdateNearestTargets, read by hoisted helpers.
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-- Avoids closure allocation on every call.
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local _arrow_playerX, _arrow_playerY, _arrow_playerInstance
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local _arrow_usingAutoLogic, _arrow_playerZoneId, _arrow_playerUiMapId
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local _arrow_quest -- current quest being processed by the hoisted helpers
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local lastPopulateByQuestId = {}
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local function _IsArrowEnabled()
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if not Questie or not Questie.db or not Questie.db.profile then
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return true
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end
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return Questie.db.profile.arrowEnabled ~= false
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end
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local function _GetArrowScale()
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if not Questie or not Questie.db or not Questie.db.profile then
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return 1
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end
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return Questie.db.profile.arrowScale or 1
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end
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local function _GetArrowAlpha()
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if not Questie or not Questie.db or not Questie.db.profile then
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return 1.0
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end
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return Questie.db.profile.arrowAlpha or 1.0
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end
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local function _SetArrowScale(scale)
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if not Questie or not Questie.db or not Questie.db.profile then
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return
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end
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Questie.db.profile.arrowScale = scale
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end
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local function _GetProfilePosition()
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if not Questie or not Questie.db or not Questie.db.profile then
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return nil
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end
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return Questie.db.profile.arrowPosition
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end
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local function _SaveProfilePosition(point, relativePoint, x, y)
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if not Questie or not Questie.db or not Questie.db.profile then
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return
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end
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Questie.db.profile.arrowPosition = {
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point = point,
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relativePoint = relativePoint,
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x = x,
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y = y,
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}
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end
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local function modulo(val, by)
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return val - floor(val / by) * by
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end
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local function GetColorGradient(perc)
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if perc <= 0.5 then
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return 1, perc * 2, 0
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else
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return 2 - perc * 2, 1, 0
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end
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end
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local function ResolveIconTexture(icon)
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if not icon then
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return nil
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end
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if type(icon) == "string" then
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return icon
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end
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if type(icon) == "number" then
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if Questie and Questie.usedIcons then
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return Questie.usedIcons[icon]
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end
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return nil
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end
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return nil
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end
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local function _ResolveArrowUiMapId(uiMapId)
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-- Ghost map 946 has no real coordinate data; redirect to Eversong (1941).
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-- Ascension custom map 1241 (Sunstrider Isle) must also redirect to 1941
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-- so target world coords match player world coords (both in Eversong space).
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if uiMapId == 946 or uiMapId == 1241 then
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return 1941
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end
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return uiMapId
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end
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local function _GetSunstriderPlayerMapPosition(debugArrow)
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-- NEVER use the calibrated branch here. It returns Eversong-wide normalized coords
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-- (~0.60, 0.44) which are in a completely different coordinate space from
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-- Sunstrider-local target coords (~0.38, 0.21). Mixing them causes bogus distances.
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-- Always obtain Sunstrider-local coords via the 1241 map lookup, then convert
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-- through HBD using Eversong bounds (1941) to get real comparable world coords.
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local mapX2, mapY2
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if QuestieCompat and QuestieCompat.C_Map and QuestieCompat.C_Map.GetPlayerMapPosition then
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local mapPos = QuestieCompat.C_Map.GetPlayerMapPosition(1241, "player")
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if type(mapPos) == "table" then
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mapX2, mapY2 = mapPos.x, mapPos.y
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if debugArrow then
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print(string.format("Sunstrider helper: explicit 1241 lookup -> mapX=%.4f mapY=%.4f", mapX2 or 0, mapY2 or 0))
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end
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if mapX2 and mapY2 and mapX2 > 0 and mapY2 > 0 then
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return mapX2, mapY2
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end
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end
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end
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if QuestieCompat and QuestieCompat.GetCurrentPlayerPosition then
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local resolvedUiMapId, compatX, compatY = QuestieCompat.GetCurrentPlayerPosition()
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mapX2, mapY2 = compatX, compatY
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if debugArrow then
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local has1241 = QuestieCompat and QuestieCompat.UiMapData and QuestieCompat.UiMapData[1241] and true or false
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print(string.format("Sunstrider helper: compat current-zone uiMapId=%s mapX=%.4f mapY=%.4f hasUiMap1241=%s",
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tostring(resolvedUiMapId), mapX2 or 0, mapY2 or 0, tostring(has1241)))
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end
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if mapX2 and mapY2 and mapX2 > 0 and mapY2 > 0 then
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return mapX2, mapY2
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end
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end
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mapX2, mapY2 = GetPlayerMapPosition("player")
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return mapX2, mapY2
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end
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local function _ApplyOutline(fontString)
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if not fontString or not fontString.GetFont or not fontString.SetFont then
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return
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end
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local font, size, flags = fontString:GetFont()
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if not font then
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return
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end
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flags = flags or ""
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if not string.find(flags, "OUTLINE", 1, true) then
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if flags ~= "" then
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flags = flags .. ",OUTLINE"
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else
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flags = "OUTLINE"
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end
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end
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fontString:SetFont(font, size, flags)
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end
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local function EnsureArrowFrame()
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if arrowFrame then
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-- Apply current scale and alpha settings even if frame already exists
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arrowFrame:SetScale(_GetArrowScale())
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arrowFrame:SetAlpha(_GetArrowAlpha())
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return
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end
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arrowFrame = CreateFrame("Frame", "QuestieArrowFrame", UIParent)
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local pos = _GetProfilePosition()
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if pos and pos.point and pos.relativePoint and pos.x and pos.y then
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arrowFrame:SetPoint(pos.point, UIParent, pos.relativePoint, pos.x, pos.y)
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else
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arrowFrame:SetPoint("CENTER", 0, -100)
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end
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-- Store whether we should use saved position or default
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arrowFrame._useDefaultPosition = not (pos and pos.point)
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-- Make room for arrow (square) plus icon and text below
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arrowFrame:SetWidth(ARROW_DISPLAY_WIDTH)
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arrowFrame:SetHeight(ARROW_DISPLAY_HEIGHT + 60)
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arrowFrame:SetScale(_GetArrowScale())
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arrowFrame:SetClampedToScreen(true)
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arrowFrame:SetMovable(true)
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arrowFrame:EnableMouse(true)
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arrowFrame:EnableMouseWheel(true)
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arrowFrame:RegisterForDrag("LeftButton")
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arrowFrame:SetScript("OnDragStart", function(self)
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if IsShiftKeyDown() then
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self:StartMoving()
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end
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end)
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arrowFrame:SetScript("OnDragStop", function(self)
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self:StopMovingOrSizing()
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local point, _, relativePoint, x, y = self:GetPoint(1)
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if point and relativePoint and x and y then
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_SaveProfilePosition(point, relativePoint, x, y)
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end
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end)
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arrowFrame:SetScript("OnMouseWheel", function(self, delta)
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if not IsShiftKeyDown() then
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return
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end
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local scale = _GetArrowScale() or 1
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local step = 0.05
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if delta and delta > 0 then
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scale = scale + step
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else
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scale = scale - step
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end
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if scale < 0.5 then scale = 0.5 end
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if scale > 2.0 then scale = 2.0 end
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_SetArrowScale(scale)
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self:SetScale(scale)
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end)
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-- Single arrow texture with SetRotation for smooth rotation
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arrowFrame.arrow = arrowFrame:CreateTexture(nil, "MEDIUM")
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arrowFrame.arrow:SetTexture(QuestieLib.AddonPath .. "Icons\\arrow.tga")
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arrowFrame.arrow:SetWidth(ARROW_DISPLAY_WIDTH)
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arrowFrame.arrow:SetHeight(ARROW_DISPLAY_HEIGHT)
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arrowFrame.arrow:SetPoint("CENTER", arrowFrame, "CENTER", 0, 0)
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arrowFrame.arrow:SetRotation(0) -- 0 = pointing up (north)
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-- Quest icon texture at bottom (pfQuest style)
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arrowFrame.icon = arrowFrame:CreateTexture(nil, "OVERLAY")
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arrowFrame.icon:SetWidth(28)
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arrowFrame.icon:SetHeight(28)
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arrowFrame.icon:SetPoint("BOTTOM", arrowFrame.arrow, "BOTTOM", 0, 0)
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arrowFrame.title = arrowFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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arrowFrame.title:SetPoint("TOP", arrowFrame.icon, "BOTTOM", 0, -2)
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arrowFrame.title:SetJustifyH("CENTER")
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_ApplyOutline(arrowFrame.title)
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arrowFrame.distance = arrowFrame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
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arrowFrame.distance:SetPoint("TOP", arrowFrame.title, "BOTTOM", 0, -2)
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arrowFrame.distance:SetJustifyH("CENTER")
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arrowFrame.distance:SetTextColor(1, 1, 1, 1)
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_ApplyOutline(arrowFrame.distance)
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arrowFrame._lastUpdate = 0
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arrowFrame._lastRecalc = 0
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arrowFrame._lastTarget = nil
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-- Right-click to clear manual target and resume auto-tracking
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arrowFrame:EnableMouse(true)
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arrowFrame:SetScript("OnMouseUp", function(self, button)
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if button == "RightButton" then
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hasManualTarget = false
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sortedTargets = {}
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QuestieArrow:Refresh()
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end
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end)
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arrowFrame:SetScript("OnUpdate", function(self)
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local now = GetTime()
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local target = sortedTargets[1]
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if not target then
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self:Hide()
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return
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end
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if not self:IsShown() then
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self:Show()
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end
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if (self._lastUpdate or 0) + UPDATE_THROTTLE_SECONDS > now then
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return
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end
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self._lastUpdate = now
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local debugArrow = Questie and Questie.db and Questie.db.profile and Questie.db.profile.debugArrow
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local target = sortedTargets[1]
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-- -----------------------------------------------------------------
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-- Get fresh player world position every frame for smooth arrow
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-- rotation. UnitPosition updates every frame via HBD, which is
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-- essential — cached values (updated only every 1s) make the
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-- arrow rotate with the character since only GetPlayerFacing()
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-- changes per frame when position is stale.
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-- On Sunstrider, HBD may return Eastern Kingdoms coords. We
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-- detect this and override with the cached corrected position.
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-- -----------------------------------------------------------------
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local playerX, playerY, playerInstance = HBD:GetPlayerWorldPosition()
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if not playerX or not playerY or not playerInstance then
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self.distance:SetText("Distance: --")
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return
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end
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-- On Sunstrider, HBD returns Eastern Kingdoms continent coords
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-- which are outside Eversong bounds. Instead of replacing fresh
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-- per-frame coords with stale 1-second cache, compute fresh
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-- Sunstrider-local coords via C_Map on EVERY frame so that
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-- both position AND facing update per-frame.
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-- PITFALL: zoneId can be 3431 (Eversong) while player is on uiMap 1241 (Sunstrider).
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-- Check both zoneId and cached uiMapId for robust detection.
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local _curZoneId = QuestiePlayer:GetCurrentZoneId()
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local _sunOnUpdate = (_curZoneId == 3430 or _curZoneId == 3431
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or _arrow_playerUiMapId == 1241)
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if _sunOnUpdate then
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local EXMIN, EXMAX, EYMIN, EYMAX = -2000, 3200, 5300, 8700
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if playerX < EXMIN or playerX > EXMAX or playerY < EYMIN or playerY > EYMAX then
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-- Fresh per-frame computation instead of stale cache
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local mapX, mapY = _GetSunstriderPlayerMapPosition(debugArrow)
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if mapX and mapY and mapX > 0 and mapY > 0 then
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local wX, wY, wInst = HBD:GetWorldCoordinatesFromZone(mapX, mapY, 1241) -- use Ascension-calibrated 1241 bounds
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if wX and wY then
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if debugArrow then
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print(string.format("OnUpdate: Sunstrider fresh HBD(%.0f,%.0f) -> computed(%.0f,%.0f)",
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playerX, playerY, wX, wY))
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end
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playerX, playerY, playerInstance = wX, wY, wInst or playerInstance
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elseif _arrow_playerX and _arrow_playerY then
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-- Last resort: stale cache only if fresh calc fails
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if debugArrow then
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print(string.format("OnUpdate: Sunstrider fresh calc FAILED, using stale cache(%.0f,%.0f)",
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_arrow_playerX, _arrow_playerY))
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end
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playerX, playerY, playerInstance = _arrow_playerX, _arrow_playerY, _arrow_playerInstance
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end
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elseif _arrow_playerX and _arrow_playerY then
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-- _GetSunstriderPlayerMapPosition failed, stale cache fallback
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if debugArrow then
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print(string.format("OnUpdate: Sunstrider map pos failed, using stale cache(%.0f,%.0f)",
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_arrow_playerX, _arrow_playerY))
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end
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playerX, playerY, playerInstance = _arrow_playerX, _arrow_playerY, _arrow_playerInstance
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end
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end
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end
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-- Convert target spawn coords to world coordinates.
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-- Resolve uiMapId again here as a safety net for targets that may
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-- have raw custom map IDs (1241) bypassing PopulateTargets resolution.
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local targetUiMapId = _ResolveArrowUiMapId(target.uiMapId)
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-- On Sunstrider, convert target through Ascension-calibrated 1241 bounds
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-- so target world coords match player world coords (both through 1241).
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-- PITFALL: zoneId can be 3431 while player is on uiMap 1241.
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if _sunOnUpdate and targetUiMapId == 1941 then
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targetUiMapId = 1241
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end
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local targetX, targetY, targetInstance = HBD:GetWorldCoordinatesFromZone(target.x / 100.0, target.y / 100.0, targetUiMapId)
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if not targetX or not targetY or not targetInstance then
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self.distance:SetText("Distance: --")
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return
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end
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if targetInstance ~= playerInstance then
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self:Hide()
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return
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end
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-- Arrow direction from pure world-coordinate math.
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-- HBD world coords: X decreases going EAST (more negative = more west).
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-- Y increases going NORTH (larger = more north).
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-- GetPlayerFacing: 0=North, π/2=East, π=South, 3π/2=West (CW from N).
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-- SetRotation(r): rotates texture CW (positive = clockwise).
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-- Arrow image tip is at TOP of file → points UP at SetRotation(0).
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--
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-- dx = targetX - playerX:
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-- targetX > playerX (numerically) → target LESS negative → target EAST
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-- So dx>0 = target EAST of player
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-- dy = targetY - playerY:
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-- targetY > playerY → target MORE north
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-- So dy>0 = target NORTH of player
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--
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-- Bearing CW from North: atan2(dx, dy)
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-- N: dx=0, dy>0 → atan2(0,+) = 0
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-- E: dx>0, dy=0 → atan2(+,0) = π/2
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-- S: dx=0, dy<0 → atan2(0,-) = π
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-- W: dx<0, dy=0 → atan2(-,0) = -π/2 → 3π/2
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--
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-- Screen direction relative to facing:
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-- relative = bearing - facing (0 = target ahead)
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--
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-- SetRotation wants CW; relative is CW: use it directly.
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-- SetRotation(relative) → arrow points at target on screen.
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local dx = targetX - playerX
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local dy = targetY - playerY
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local bearing = atan2(dx, dy)
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if bearing < 0 then bearing = bearing + (pi * 2) end
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local facing = GetPlayerFacing and GetPlayerFacing() or 0
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local relative = bearing - facing
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if relative < 0 then relative = relative + (pi * 2) end
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local rotAngle = relative -- CW rotation for SetRotation
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if debugArrow then
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print(string.format("QuestieArrow OnUpdate: target=%s pX=%.1f pY=%.1f tX=%.1f tY=%.1f dx=%.1f dy=%.1f bearing=%.2f facing=%.2f relative=%.2f rotAng=%.2f inst=%s",
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tostring(target.title), playerX, playerY, targetX, targetY, dx, dy, bearing, facing, relative, rotAngle, tostring(playerInstance)))
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end
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-- Calculate distance and alpha
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local dist = HBD:GetWorldDistance(targetInstance, playerX, playerY, targetX, targetY)
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if dist then
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local area = 1
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local alpha = dist - area
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alpha = alpha > 1 and 1 or alpha
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alpha = alpha < 0.5 and 0.5 or alpha
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local texalpha = (1 - alpha) * 2
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texalpha = texalpha > 1 and 1 or texalpha
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texalpha = texalpha < 0 and 0 or texalpha
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self.arrow:SetRotation(rotAngle)
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self.arrow:SetVertexColor(1, 1, 1)
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self.arrow:SetAlpha(alpha)
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local distText = string.format("%.1f", dist)
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self.distance:SetText("Distance: " .. distText)
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end
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-- Update title and icon when target changes
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if target ~= self._lastTarget then
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self._lastTarget = target
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local title = target.title or ""
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if target.questLevel then
|
|
title = "[" .. target.questLevel .. "] " .. title
|
|
end
|
|
self.title:SetText(Questie:Colorize(title, "gold"))
|
|
|
|
if target.iconPath then
|
|
self.icon:SetTexture(target.iconPath)
|
|
self.icon:Show()
|
|
else
|
|
self.icon:Hide()
|
|
end
|
|
end
|
|
end)
|
|
|
|
arrowFrame:Hide()
|
|
end
|
|
|
|
local function EnsureDriverFrame()
|
|
if driverFrame then
|
|
return
|
|
end
|
|
|
|
driverFrame = CreateFrame("Frame", "QuestieArrowDriverFrame", UIParent)
|
|
driverFrame:Show()
|
|
driverFrame._lastRecalc = 0
|
|
|
|
driverFrame:SetScript("OnUpdate", function(self)
|
|
local now = GetTime()
|
|
if (self._lastRecalc or 0) + RECALC_NEAREST_SECONDS < now then
|
|
self._lastRecalc = now
|
|
if not _IsArrowEnabled() then
|
|
if arrowFrame then
|
|
arrowFrame:Hide()
|
|
end
|
|
return
|
|
end
|
|
QuestieArrow:Refresh()
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- ---------------------------------------------------------------------------
|
|
-- Hoisted helpers for UpdateNearestTargets.
|
|
-- These were previously closures recreated on every call; now they are
|
|
-- module-level functions that read shared upvalue state set each cycle.
|
|
-- ---------------------------------------------------------------------------
|
|
|
|
local function _HasMissingCompletedFlag(list)
|
|
if not list then return false end
|
|
for _, obj in pairs(list) do
|
|
if obj and obj.Completed == nil then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function _GetCompleteIconType(quest)
|
|
local iconType = Questie.ICON_TYPE_COMPLETE
|
|
if QuestieDB and QuestieDB.IsActiveEventQuest and QuestieDB.IsActiveEventQuest(quest.Id) then
|
|
iconType = Questie.ICON_TYPE_EVENTQUEST_COMPLETE
|
|
elseif QuestieDB and QuestieDB.IsPvPQuest and QuestieDB.IsPvPQuest(quest.Id) then
|
|
iconType = Questie.ICON_TYPE_PVPQUEST_COMPLETE
|
|
elseif quest.IsRepeatable then
|
|
iconType = Questie.ICON_TYPE_REPEATABLE_COMPLETE
|
|
end
|
|
return iconType
|
|
end
|
|
|
|
local function _CollectFinisherSpawns(finisher, quest)
|
|
if not finisher then return end
|
|
local pX, pY, pInst = _arrow_playerX, _arrow_playerY, _arrow_playerInstance
|
|
local autoLogic, pZone, pMap = _arrow_usingAutoLogic, _arrow_playerZoneId, _arrow_playerUiMapId
|
|
-- On Sunstrider, force target conversion through 1241 bounds to match player coords
|
|
local sunOverride = (pMap == 1241)
|
|
local iconPath = ResolveIconTexture(_GetCompleteIconType(quest))
|
|
if finisher.spawns then
|
|
for finisherZone, spawns in pairs(finisher.spawns) do
|
|
if finisherZone and spawns then
|
|
for _, coords in ipairs(spawns) do
|
|
if coords and coords[1] and coords[2] then
|
|
if coords[1] == -1 or coords[2] == -1 then
|
|
local dungeonLocation = ZoneDB:GetDungeonLocation(finisherZone)
|
|
if dungeonLocation then
|
|
for _, value in ipairs(dungeonLocation) do
|
|
local zone = value[1]
|
|
local x = value[2]
|
|
local y = value[3]
|
|
-- Zone filtering disabled (zone ID vs area ID mismatch)
|
|
if true then
|
|
local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone)
|
|
if uiMapId and x and y then
|
|
local resolvedUiMapId = _ResolveArrowUiMapId(uiMapId)
|
|
if sunOverride and resolvedUiMapId == 1941 then resolvedUiMapId = 1241 end
|
|
local tX, tY, tInst = HBD:GetWorldCoordinatesFromZone(x / 100.0, y / 100.0, resolvedUiMapId)
|
|
if tX and tY and tInst then
|
|
local dist = HBD:GetWorldDistance(tInst, pX, pY, tX, tY)
|
|
if dist then
|
|
if tInst ~= pInst then dist = 500000 + dist * 100 end
|
|
table.insert(sortedTargets, {
|
|
x = x, y = y, uiMapId = resolvedUiMapId, title = quest.name, questLevel = quest.level, iconPath = iconPath, distance = dist,
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
-- Zone filtering disabled (same zone ID vs area ID mismatch issue)
|
|
if true then
|
|
local x = coords[1]
|
|
local y = coords[2]
|
|
local uiMapId = ZoneDB:GetUiMapIdByAreaId(finisherZone)
|
|
if uiMapId then
|
|
local resolvedUiMapId = _ResolveArrowUiMapId(uiMapId)
|
|
if sunOverride and resolvedUiMapId == 1941 then resolvedUiMapId = 1241 end
|
|
local tX, tY, tInst = HBD:GetWorldCoordinatesFromZone(x / 100.0, y / 100.0, resolvedUiMapId)
|
|
if tX and tY and tInst then
|
|
local dist = HBD:GetWorldDistance(tInst, pX, pY, tX, tY)
|
|
if dist then
|
|
if tInst ~= pInst then dist = 500000 + dist * 100 end
|
|
table.insert(sortedTargets, {
|
|
x = x, y = y, uiMapId = resolvedUiMapId, title = quest.name, questLevel = quest.level, iconPath = iconPath, distance = dist,
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if finisher.waypoints then
|
|
for zone, waypoints in pairs(finisher.waypoints) do
|
|
-- Zone filtering disabled (same zone ID vs area ID mismatch issue)
|
|
if true then
|
|
if waypoints and waypoints[1] and waypoints[1][1] and waypoints[1][1][1] then
|
|
local x = waypoints[1][1][1]
|
|
local y = waypoints[1][1][2]
|
|
local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone)
|
|
if uiMapId and x and y then
|
|
local resolvedUiMapId = _ResolveArrowUiMapId(uiMapId)
|
|
if sunOverride and resolvedUiMapId == 1941 then resolvedUiMapId = 1241 end
|
|
local tX, tY, tInst = HBD:GetWorldCoordinatesFromZone(x / 100.0, y / 100.0, resolvedUiMapId)
|
|
if tX and tY and tInst then
|
|
local dist = HBD:GetWorldDistance(tInst, pX, pY, tX, tY)
|
|
if dist then
|
|
if tInst ~= pInst then dist = 500000 + dist * 100 end
|
|
table.insert(sortedTargets, {
|
|
x = x, y = y, uiMapId = resolvedUiMapId, title = quest.name, questLevel = quest.level, iconPath = iconPath, distance = dist,
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function _CollectObjective(objective, quest)
|
|
if not objective or not objective.spawnList then
|
|
-- spawnList can be nil if _TryInvalidateObjective cleared it (QuestieLearner
|
|
-- learned new data) but the rebuild via UpdateQuest hasn't happened yet, or if
|
|
-- stale quest.isComplete prevented PopulateObjective from rebuilding it.
|
|
-- Proactively trigger UpdateQuest to rebuild the spawnList for this quest.
|
|
if quest and quest.Id and QuestieQuest and QuestieQuest.UpdateQuest then
|
|
local dbComplete = QuestieDB.IsComplete(quest.Id)
|
|
-- Only request rebuild if quest is NOT complete in the DB
|
|
if dbComplete ~= 1 and not quest.isComplete then
|
|
local now = GetTime()
|
|
local last = lastPopulateByQuestId[quest.Id] or 0
|
|
-- Throttle rebuilds to every 5 seconds per quest
|
|
if (last + 5.0) < now then
|
|
lastPopulateByQuestId[quest.Id] = now
|
|
Questie:Debug(Questie.DEBUG_DEVELOP, "[Arrow] _CollectObjective: spawnList nil for quest", quest.Id, "- triggering UpdateQuest rebuild")
|
|
QuestieQuest:UpdateQuest(quest.Id)
|
|
end
|
|
end
|
|
end
|
|
if debugCollect then
|
|
print(string.format(" _CollectObjective SKIP: obj=%s spawnList=%s (quest=%s)",
|
|
tostring(objective), objective and tostring(objective.spawnList) or "nil", quest and tostring(quest.name) or "?"))
|
|
end
|
|
return
|
|
end
|
|
if QuestieQuest.ShouldHideObjective(objective) then return end
|
|
if objective.Completed == true or objective.Completed == 1 then
|
|
if debugCollect then
|
|
print(string.format(" _CollectObjective SKIP: Completed=%s (quest=%s)", tostring(objective.Completed), quest and tostring(quest.name) or "?"))
|
|
end
|
|
return
|
|
end
|
|
if objective.Needed and objective.Collected
|
|
and type(objective.Needed) == "number" and type(objective.Collected) == "number"
|
|
and objective.Collected >= objective.Needed then
|
|
return
|
|
end
|
|
local pX, pY, pInst = _arrow_playerX, _arrow_playerY, _arrow_playerInstance
|
|
local autoLogic, pZone, pMap = _arrow_usingAutoLogic, _arrow_playerZoneId, _arrow_playerUiMapId
|
|
-- On Sunstrider, force target conversion through 1241 bounds to match player coords
|
|
local sunOverride = (pMap == 1241)
|
|
local debugCollect = Questie and Questie.db and Questie.db.profile and Questie.db.profile.debugArrow
|
|
if debugCollect then
|
|
print(string.format(" _CollectObjective: spawnList=%s", objective.spawnList and "yes" or "nil"))
|
|
end
|
|
if not objective.spawnList then return end
|
|
for _, spawnData in pairs(objective.spawnList) do
|
|
if debugCollect then
|
|
print(string.format(" spawnData=%s Spawns=%s", spawnData and "yes" or "nil", spawnData and spawnData.Spawns and "yes" or "nil"))
|
|
end
|
|
if spawnData and spawnData.Spawns then
|
|
for zone, spawns in pairs(spawnData.Spawns) do
|
|
-- Zone filtering is disabled in auto mode because zone IDs and area IDs
|
|
-- are different systems that don't directly compare. The distance
|
|
-- calculation handles instance mismatches.
|
|
local zoneFiltered = false -- Disabled: autoLogic and zone ~= pZone and zone ~= pMap
|
|
if debugCollect then
|
|
print(string.format(" zone=%s filtered=%s (pZone=%s pMap=%s)", tostring(zone), tostring(zoneFiltered), tostring(pZone), tostring(pMap)))
|
|
end
|
|
if not zoneFiltered then
|
|
for _, spawn in pairs(spawns) do
|
|
local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone)
|
|
if debugCollect then
|
|
print(string.format(" spawn=(%.1f,%.1f) uiMapId=%s", spawn[1], spawn[2], tostring(uiMapId)))
|
|
end
|
|
if uiMapId then
|
|
local resolvedUiMapId = _ResolveArrowUiMapId(uiMapId)
|
|
if sunOverride and resolvedUiMapId == 1941 then resolvedUiMapId = 1241 end
|
|
local tX, tY, tInst = HBD:GetWorldCoordinatesFromZone(spawn[1] / 100.0, spawn[2] / 100.0, resolvedUiMapId)
|
|
if tX and tY and tInst then
|
|
local dist = HBD:GetWorldDistance(tInst, pX, pY, tX, tY)
|
|
if dist then
|
|
if tInst ~= pInst then dist = 500000 + dist * 100 end
|
|
if debugCollect then
|
|
print(string.format(" ADDED dist=%.0f", dist))
|
|
end
|
|
table.insert(sortedTargets, {
|
|
x = spawn[1], y = spawn[2], uiMapId = resolvedUiMapId,
|
|
title = quest.name, questLevel = quest.level,
|
|
iconPath = ResolveIconTexture(objective.Icon) or ResolveIconTexture(spawnData and spawnData.Icon),
|
|
distance = dist,
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Gather all objectives from tracked quests and sort by distance
|
|
function QuestieArrow:UpdateNearestTargets()
|
|
-- Don't override manual targets with auto-updates
|
|
if hasManualTarget then
|
|
return
|
|
end
|
|
|
|
sortedTargets = {}
|
|
|
|
if not Questie.db or not Questie.db.char then
|
|
return
|
|
end
|
|
|
|
local debugArrow = Questie and Questie.db and Questie.db.profile and Questie.db.profile.debugArrow
|
|
|
|
-- Detect Sunstrider Isle first (before calling HBD) since HBD:GetPlayerWorldPosition()
|
|
-- returns non-nil but WRONG coords on Sunstrider (Eastern Kingdoms position instead of
|
|
-- Sunstrider's actual position), causing the fallback below to never fire.
|
|
local zoneId = QuestiePlayer:GetCurrentZoneId()
|
|
local pUiMapId = QuestiePlayer:GetCurrentUiMapId()
|
|
|
|
-- On Sunstrider Isle (areaId 3430, uiMapId 1241), HBD:GetPlayerWorldPosition() returns
|
|
-- Eastern Kingdoms world coords because that's the continent HBD thinks the player is on.
|
|
-- We must use C_Map.GetPlayerMapPosition(1241) + HBD:GetWorldCoordinatesFromZone(..., 1941).
|
|
-- NOTE: GetCurrentUiMapId() returns 1241 on Sunstrider Isle (not 946 or 1941).
|
|
-- PITFALL: zoneId can be 3431 (Eversong) while player is on uiMap 1241 (Sunstrider).
|
|
local useSunstriderFix = (zoneId == 3430 or zoneId == 3431 or pUiMapId == 1241)
|
|
|
|
-- Get player position — always try HBD's direct method first (works when map is OPEN).
|
|
-- If that returns nil (map closed or Sunstrider), fall back to C_Map.GetPlayerMapPosition +
|
|
-- HBD:GetWorldCoordinatesFromZone which works regardless of map open/closed state.
|
|
local playerX, playerY, playerInstance = HBD:GetPlayerWorldPosition()
|
|
if not playerX or not playerY or not playerInstance then
|
|
-- Fallback: get map-relative position then convert to world coords via HBD.
|
|
-- IMPORTANT: never use 946/947 (world/cosmic maps) — they have no world coord data.
|
|
-- If GetCurrentUiMapId returns a world map, fall back to ZoneDB from the actual zone.
|
|
if not pUiMapId or pUiMapId == 946 or pUiMapId == 947 or pUiMapId == 0 then
|
|
zoneId = QuestiePlayer:GetCurrentZoneId() or select(7, GetInstanceInfo())
|
|
if debugArrow then
|
|
print(string.format("UpdateNearestTargets: pUiMapId=%s (invalid), looking up via zoneId=%s", tostring(pUiMapId), tostring(zoneId)))
|
|
end
|
|
if zoneId then
|
|
pUiMapId = ZoneDB:GetUiMapIdByAreaId(zoneId)
|
|
end
|
|
end
|
|
-- Additional safeguard: if pUiMapId is still a world/cosmic map, force lookup from zone
|
|
if not pUiMapId or pUiMapId == 946 or pUiMapId == 947 or pUiMapId == 0 then
|
|
zoneId = QuestiePlayer:GetCurrentZoneId()
|
|
if zoneId and zoneId ~= 0 then
|
|
pUiMapId = ZoneDB:GetUiMapIdByAreaId(zoneId)
|
|
if debugArrow then
|
|
print(string.format("UpdateNearestTargets: forced pUiMapId=%s via zoneId=%s", tostring(pUiMapId), tostring(zoneId)))
|
|
end
|
|
end
|
|
end
|
|
pUiMapId = pUiMapId or 0
|
|
|
|
-- On Sunstrider Isle (zoneId 3430), C_Map.GetPlayerMapPosition returns Sunstrider
|
|
-- map-space coords. We must look up with the actual Sunstrider uiMapId (1241) and
|
|
-- then convert through Eversong's 1941 bounds to get correct world coords.
|
|
local lookupUiMapId = pUiMapId
|
|
if zoneId == 3430 or zoneId == 3431 or pUiMapId == 1241 then
|
|
lookupUiMapId = 1241 -- always use Sunstrider's real uiMapId for C_Map
|
|
end
|
|
if debugArrow then
|
|
print(string.format("UpdateNearestTargets: trying C_Map with lookupUiMapId=%s zoneId=%s", tostring(lookupUiMapId), tostring(zoneId)))
|
|
end
|
|
|
|
-- On Sunstrider, raw GetPlayerMapPosition(1941, "player") returns 0/0 when the map is
|
|
-- closed because the client map context is still the ghost/current map. Use the helper
|
|
-- above to obtain current-zone coords, then convert them through Eversong's 1941 bounds.
|
|
local mapX, mapY = _GetSunstriderPlayerMapPosition(debugArrow)
|
|
if debugArrow then
|
|
print(string.format("UpdateNearestTargets: _GetSunstriderPlayerMapPosition() -> mapX=%.4f mapY=%.4f", mapX or -1, mapY or -1))
|
|
end
|
|
if mapX and mapY and mapX > 0 and mapY > 0 then
|
|
if useSunstriderFix then
|
|
-- Sunstrider: use 1941 (Eversong) for coordinate conversion so that
|
|
-- player world coords are in the same space as target world coords.
|
|
-- Targets always use 1941 (via ZoneDB:GetUiMapIdByAreaId(3430)→1941),
|
|
-- so the player must also use 1941 for consistent distance/direction.
|
|
-- Ascension-calibrated 1241 bounds now match Eversong world space.
|
|
playerX, playerY, playerInstance = HBD:GetWorldCoordinatesFromZone(mapX, mapY, 1241)
|
|
else
|
|
-- Normal zone: convert the player's map coords through the ACTUAL zone's
|
|
-- uiMapId bounds. This was hardcoded to 1941 in the original Sunstrider fix,
|
|
-- which broke every zone except Eversong.
|
|
playerX, playerY, playerInstance = HBD:GetWorldCoordinatesFromZone(mapX, mapY, lookupUiMapId)
|
|
end
|
|
if debugArrow then
|
|
print(string.format("UpdateNearestTargets: HBD via lookupUiMapId=%s mapX=%.4f mapY=%.4f -> worldX=%.4f worldY=%.4f",
|
|
tostring(lookupUiMapId), mapX, mapY, playerX or 0, playerY or 0))
|
|
end
|
|
playerInstance = playerInstance or 0
|
|
end
|
|
end
|
|
-- Sunstrider override: HBD:GetPlayerWorldPosition() may return incorrect
|
|
-- (Eastern Kingdoms offset) coords on Sunstrider Isle. Only override if
|
|
-- the HBD coords appear wrong — specifically, if they fall outside the
|
|
-- Eversong bounding box. Eversong world bounds: X ∈ [-1825, 3100],
|
|
-- Y ∈ [5358, 8642]. If HBD coords are outside this range, they're EK coords.
|
|
-- NOTE: _GetSunstriderPlayerMapPosition returns 1241-local normalized coords.
|
|
-- We convert through 1941 (Eversong) so that player world coords share the
|
|
-- same coordinate space as targets (which always use uiMapId 1941 via ZoneDB).
|
|
if useSunstriderFix and playerX and playerY then
|
|
-- Eversong bounding box in world coordinates (with some margin).
|
|
-- A player on Sunstrider/Eversong should be within these bounds.
|
|
local EVERSENG_XMIN, EVERSENG_XMAX = -2000, 3200
|
|
local EVERSENG_YMIN, EVERSENG_YMAX = 5300, 8700
|
|
local coordsOutsideEversong = (playerX < EVERSENG_XMIN or playerX > EVERSENG_XMAX
|
|
or playerY < EVERSENG_YMIN or playerY > EVERSENG_YMAX)
|
|
if debugArrow then
|
|
print(string.format("UpdateNearestTargets: Sunstrider check outsideEv=%s px=%.0f py=%.0f bounds=[%d..%d,%d..%d]",
|
|
tostring(coordsOutsideEversong), playerX, playerY,
|
|
EVERSENG_XMIN, EVERSENG_XMAX, EVERSENG_YMIN, EVERSENG_YMAX))
|
|
end
|
|
if coordsOutsideEversong then
|
|
local mapX, mapY = _GetSunstriderPlayerMapPosition(debugArrow)
|
|
if debugArrow then
|
|
print(string.format("UpdateNearestTargets: Sunstrider mapPos mapX=%.4f mapY=%.4f", mapX or -1, mapY or -1))
|
|
end
|
|
if mapX and mapY and mapX > 0 and mapY > 0 then
|
|
-- Use Ascension-calibrated 1241 bounds for consistent world space.
|
|
local wX, wY, wInst = HBD:GetWorldCoordinatesFromZone(mapX, mapY, 1241)
|
|
if debugArrow then
|
|
print(string.format("UpdateNearestTargets: Sunstrider HBD1941 wX=%s wY=%s wInst=%s", tostring(wX), tostring(wY), tostring(wInst)))
|
|
end
|
|
if wX and wY then
|
|
if debugArrow then
|
|
print(string.format("UpdateNearestTargets: Sunstrider override HBD(%.4f,%.4f) -> HBD1941(%.4f,%.4f)", playerX, playerY, wX, wY))
|
|
end
|
|
playerX, playerY, playerInstance = wX, wY, wInst or 0
|
|
else
|
|
-- HBD 1941 conversion failed — no fallback available.
|
|
if debugArrow then
|
|
print("UpdateNearestTargets: Sunstrider HBD1941 conversion FAILED")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if debugArrow then
|
|
print(string.format("UpdateNearestTargets: HBD.GetPlayerWorldPosition() = x=%.4f y=%.4f inst=%s", playerX or 0, playerY or 0, tostring(playerInstance)))
|
|
end
|
|
if not playerX or not playerY or not playerInstance then
|
|
if debugArrow then
|
|
print("UpdateNearestTargets: player position unavailable, returning early")
|
|
end
|
|
return
|
|
end
|
|
|
|
playerInstance = playerInstance or 0
|
|
|
|
if debugArrow then
|
|
print(string.format("UpdateNearestTargets: playerX=%.4f playerY=%.4f playerInstance=%s",
|
|
playerX, playerY, tostring(playerInstance)))
|
|
end
|
|
|
|
local tracked = Questie.db.char.TrackedQuests or {}
|
|
local hasTracked = next(tracked) ~= nil
|
|
|
|
-- Auto mode logic: If autoTrack is on OR NOTHING is tracked
|
|
local usingAutoLogic = Questie.db.profile.autoTrackQuests or not hasTracked
|
|
local playerZoneId = QuestiePlayer:GetCurrentZoneId()
|
|
-- Get a valid uiMapId for the player — needed for _CollectObjective zone filtering.
|
|
-- Use QuestiePlayer which calls C_Map.GetBestMapForUnit — if that returns 947 (wrong)
|
|
-- fall back to ZoneDB from the player's actual zone (areaId).
|
|
local playerUiMapId = QuestiePlayer:GetCurrentUiMapId()
|
|
if not playerUiMapId or playerUiMapId == 947 then
|
|
local zoneId = playerZoneId or select(7, GetInstanceInfo())
|
|
if zoneId then
|
|
playerUiMapId = ZoneDB:GetUiMapIdByAreaId(zoneId) or playerUiMapId
|
|
end
|
|
end
|
|
playerUiMapId = playerUiMapId or 0
|
|
|
|
-- Publish context for hoisted helper functions (avoids closure allocation every call)
|
|
_arrow_playerX, _arrow_playerY, _arrow_playerInstance = playerX, playerY, playerInstance
|
|
_arrow_usingAutoLogic = usingAutoLogic
|
|
_arrow_playerZoneId, _arrow_playerUiMapId = playerZoneId, playerUiMapId
|
|
|
|
|
|
|
|
local function _CollectQuestTargets(quest)
|
|
if not quest then return end
|
|
|
|
local debugCollect = Questie and Questie.db and Questie.db.profile and Questie.db.profile.debugArrow
|
|
|
|
-- Periodic quest state verification: call PopulateQuestLogInfo when
|
|
-- (a) objectives/completion flags are missing (original logic), OR
|
|
-- (b) the quest hasn't been populated in the last 30 seconds
|
|
-- (c) quest.isComplete is stale (does not match DB)
|
|
-- This ensures the arrow always has accurate completion data, catching
|
|
-- cases where events didn't fire or stale flags survived a reload.
|
|
if QuestieQuest and QuestieQuest.PopulateQuestLogInfo and quest.Id then
|
|
local needsPopulate = false
|
|
if not quest.Objectives and not quest.SpecialObjectives then
|
|
needsPopulate = true
|
|
elseif _HasMissingCompletedFlag(quest.Objectives) or _HasMissingCompletedFlag(quest.SpecialObjectives) then
|
|
needsPopulate = true
|
|
end
|
|
|
|
-- Periodic force-refresh: if more than 30 seconds since last populate, re-sync
|
|
-- quest state from live quest log. This catches stale isComplete/WasComplete
|
|
-- that survived event-driven updates (e.g., Ascension missing QUEST_LOG_UPDATE).
|
|
local now = GetTime()
|
|
local last = lastPopulateByQuestId[quest.Id] or 0
|
|
if (last + 30.0) < now then
|
|
needsPopulate = true
|
|
end
|
|
|
|
if needsPopulate then
|
|
if (last + 2.0) < now then
|
|
lastPopulateByQuestId[quest.Id] = now
|
|
QuestieQuest:PopulateQuestLogInfo(quest)
|
|
end
|
|
end
|
|
end
|
|
|
|
local dbComplete = QuestieDB.IsComplete(quest.Id)
|
|
-- Defensive: if quest.isComplete is stale from a prior complete-then-abandon, and
|
|
-- QuestLogCache says the quest is NOT complete (0 or nil), clear the stale flag so
|
|
-- objective pins are drawn. AcceptQuest normally resets this, but this guards
|
|
-- against edge cases where AcceptQuest's reset didn't fire.
|
|
if quest.isComplete and dbComplete ~= 1 then
|
|
quest.isComplete = nil
|
|
end
|
|
local isComplete = quest.isComplete or (dbComplete == 1)
|
|
|
|
if debugCollect then
|
|
local objCount = quest.Objectives and #quest.Objectives or 0
|
|
print(string.format(" _CollectQuestTargets: %s isComplete=%s (quest.isComplete=%s dbComplete=%s) objCount=%d hasObjectives=%s hasSpecialObjectives=%s hasFinisher=%s",
|
|
tostring(quest.name), tostring(isComplete),
|
|
tostring(quest.isComplete), tostring(dbComplete),
|
|
objCount,
|
|
tostring(quest.Objectives ~= nil),
|
|
tostring(quest.SpecialObjectives ~= nil),
|
|
tostring(quest.Finisher ~= nil)))
|
|
end
|
|
|
|
-- _GetCompleteIconType, _CollectFinisherSpawns, _CollectObjective are hoisted
|
|
-- to module level above; no closures are created here.
|
|
|
|
-- Main Logic Route for this quest target
|
|
if isComplete then
|
|
if quest.Finisher and quest.Finisher.Id and quest.Finisher.Type then
|
|
local finisher
|
|
if quest.Finisher.Type == "monster" and QuestieDB and QuestieDB.GetNPC then
|
|
finisher = QuestieDB:GetNPC(quest.Finisher.Id)
|
|
elseif quest.Finisher.Type == "object" and QuestieDB and QuestieDB.GetObject then
|
|
finisher = QuestieDB:GetObject(quest.Finisher.Id)
|
|
end
|
|
_CollectFinisherSpawns(finisher, quest)
|
|
end
|
|
-- If the quest is complete, do not add normal objectives to the arrow!
|
|
return
|
|
end
|
|
|
|
if quest.Objectives then
|
|
if debugCollect then print(string.format(" Collecting %d objectives", #quest.Objectives)) end
|
|
for _, objective in pairs(quest.Objectives) do
|
|
_CollectObjective(objective, quest)
|
|
end
|
|
else
|
|
if debugCollect then print(" No Objectives") end
|
|
end
|
|
if quest.SpecialObjectives then
|
|
if debugCollect then print(string.format(" Collecting %d special objectives", #quest.SpecialObjectives)) end
|
|
for _, objective in pairs(quest.SpecialObjectives) do
|
|
_CollectObjective(objective, quest)
|
|
end
|
|
end
|
|
end
|
|
|
|
if QuestiePlayer and QuestiePlayer.currentQuestlog then
|
|
local debugCollect = Questie and Questie.db and Questie.db.profile and Questie.db.profile.debugArrow
|
|
for questId, quest in pairs(QuestiePlayer.currentQuestlog) do
|
|
if debugCollect then
|
|
print(string.format("Processing questId=%d type=%s", questId, type(quest)))
|
|
end
|
|
if type(quest) == "number" then
|
|
if QuestieDB and QuestieDB.GetQuest then
|
|
quest = QuestieDB.GetQuest(questId)
|
|
end
|
|
end
|
|
if type(quest) == "table" then
|
|
local shouldTrack = false
|
|
if usingAutoLogic then
|
|
if not Questie.db.char.AutoUntrackedQuests or not Questie.db.char.AutoUntrackedQuests[questId] then
|
|
shouldTrack = true
|
|
end
|
|
else
|
|
if Questie.db.char.TrackedQuests and Questie.db.char.TrackedQuests[questId] then
|
|
shouldTrack = true
|
|
end
|
|
end
|
|
|
|
if debugCollect then
|
|
print(string.format(" questId=%d shouldTrack=%s usingAutoLogic=%s", questId, tostring(shouldTrack), tostring(usingAutoLogic)))
|
|
end
|
|
|
|
if shouldTrack then
|
|
if debugCollect then
|
|
print(string.format(" Calling _CollectQuestTargets for %s", tostring(quest.name)))
|
|
end
|
|
_CollectQuestTargets(quest)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Sort by distance
|
|
table.sort(sortedTargets, function(a, b) return a.distance < b.distance end)
|
|
end
|
|
|
|
function QuestieArrow:Refresh()
|
|
if not _IsArrowEnabled() then
|
|
if arrowFrame then
|
|
arrowFrame:Hide()
|
|
end
|
|
return
|
|
end
|
|
|
|
QuestieArrow:UpdateNearestTargets()
|
|
|
|
EnsureArrowFrame()
|
|
|
|
local alpha = _GetArrowAlpha()
|
|
local scale = _GetArrowScale()
|
|
if arrowFrame then
|
|
arrowFrame:SetAlpha(alpha)
|
|
arrowFrame:SetScale(scale)
|
|
end
|
|
|
|
if sortedTargets[1] then
|
|
arrowFrame:Show()
|
|
else
|
|
arrowFrame:Hide()
|
|
end
|
|
end
|
|
|
|
-- Manual target setting (called from tracker TomTom bind)
|
|
---@param title string
|
|
---@param zoneOrUiMapId number
|
|
---@param x number
|
|
---@param y number
|
|
function QuestieArrow:SetTarget(title, zoneOrUiMapId, x, y)
|
|
if not _IsArrowEnabled() then
|
|
return
|
|
end
|
|
-- For manual targets, insert at front of sorted list
|
|
local uiMapId = ZoneDB:GetUiMapIdByAreaId(zoneOrUiMapId) or zoneOrUiMapId
|
|
|
|
hasManualTarget = true
|
|
sortedTargets = { {
|
|
x = x,
|
|
y = y,
|
|
uiMapId = uiMapId,
|
|
title = title,
|
|
distance = 0, -- Manual targets always go first
|
|
} }
|
|
|
|
EnsureArrowFrame()
|
|
arrowFrame:SetAlpha(_GetArrowAlpha())
|
|
arrowFrame:Show()
|
|
end
|
|
|
|
function QuestieArrow:ClearTarget()
|
|
hasManualTarget = false
|
|
sortedTargets = {}
|
|
|
|
if arrowFrame then
|
|
arrowFrame:Hide()
|
|
end
|
|
end
|
|
|
|
function QuestieArrow:ResetPosition()
|
|
Questie.db.profile.arrowPosition = nil
|
|
-- Ensure frame exists, then reset to default center position
|
|
EnsureArrowFrame()
|
|
if arrowFrame then
|
|
arrowFrame:ClearAllPoints()
|
|
arrowFrame:SetPoint("CENTER", UIParent, "CENTER", 0, -100)
|
|
arrowFrame._useDefaultPosition = true
|
|
end
|
|
end
|
|
|
|
function QuestieArrow:ApplyScale()
|
|
EnsureArrowFrame()
|
|
if arrowFrame then
|
|
arrowFrame:SetScale(_GetArrowScale())
|
|
end
|
|
end
|
|
|
|
function QuestieArrow:ApplyAlpha()
|
|
EnsureArrowFrame()
|
|
if arrowFrame then
|
|
arrowFrame:SetAlpha(_GetArrowAlpha())
|
|
end
|
|
end
|
|
|
|
function QuestieArrow:UpdateSettings()
|
|
EnsureArrowFrame()
|
|
if arrowFrame then
|
|
arrowFrame:SetScale(_GetArrowScale())
|
|
arrowFrame:SetAlpha(_GetArrowAlpha())
|
|
QuestieArrow:UpdateFont()
|
|
end
|
|
end
|
|
|
|
function QuestieArrow:UpdateFont()
|
|
if not arrowFrame then return end
|
|
local fontSize = Questie.db.profile.arrowFontSize or 10
|
|
local fontName = Questie.db.profile.arrowFont or "Friz Quadrata TT"
|
|
local fontFace = (SharedMedia and SharedMedia.Fetch and SharedMedia:Fetch("font", fontName)) or fontName
|
|
if arrowFrame.title then
|
|
arrowFrame.title:SetFont(fontFace, fontSize, "OUTLINE")
|
|
end
|
|
if arrowFrame.distance then
|
|
arrowFrame.distance:SetFont(fontFace, fontSize - 2, "OUTLINE")
|
|
end
|
|
end
|
|
|
|
function QuestieArrow:Initialize()
|
|
EnsureArrowFrame()
|
|
|
|
EnsureDriverFrame()
|
|
|
|
-- Refresh immediately on tracker updates (quest progress, objective completion, etc.)
|
|
if QuestieTracker and QuestieTracker.Update and hooksecurefunc then
|
|
local lastTrackerRefresh = 0
|
|
hooksecurefunc(QuestieTracker, "Update", function()
|
|
if hasManualTarget or not _IsArrowEnabled() then
|
|
return
|
|
end
|
|
|
|
local now = GetTime()
|
|
if (lastTrackerRefresh + TRACKER_REFRESH_THROTTLE_SECONDS) > now then
|
|
return
|
|
end
|
|
|
|
lastTrackerRefresh = now
|
|
QuestieArrow:Refresh()
|
|
end)
|
|
end
|
|
|
|
QuestieArrow:Refresh()
|
|
end
|
|
|
|
-- Debug function to show current arrow target coordinates
|
|
function QuestieArrow:PrintTargetCoords()
|
|
if not sortedTargets or not sortedTargets[1] then
|
|
print("Questie Arrow: No target currently set!")
|
|
return
|
|
end
|
|
local target = sortedTargets[1]
|
|
print("Questie Arrow Target:")
|
|
print(" Quest: " .. tostring(target.title))
|
|
print(" Level: " .. tostring(target.questLevel))
|
|
print(" Zone Coords: " .. string.format("%.1f, %.1f", target.x, target.y))
|
|
print(" UI Map ID: " .. tostring(target.uiMapId))
|
|
print(" Distance: " .. string.format("%.0f", target.distance))
|
|
end
|
|
|
|
function QuestieArrow:DebugPrint()
|
|
print("=== Questie Arrow Debug ===")
|
|
print("sortedTargets count: " .. tostring(#sortedTargets))
|
|
print("hasManualTarget: " .. tostring(hasManualTarget))
|
|
print("_arrow_usingAutoLogic: " .. tostring(_arrow_usingAutoLogic))
|
|
print("_arrow_playerX: " .. tostring(_arrow_playerX))
|
|
print("_arrow_playerY: " .. tostring(_arrow_playerY))
|
|
print("_arrow_playerZoneId: " .. tostring(_arrow_playerZoneId))
|
|
print("_arrow_playerUiMapId: " .. tostring(_arrow_playerUiMapId))
|
|
if Questie and Questie.db and Questie.db.profile then
|
|
print("autoTrackQuests: " .. tostring(Questie.db.profile.autoTrackQuests))
|
|
end
|
|
if Questie and Questie.db and Questie.db.char then
|
|
local tracked = Questie.db.char.TrackedQuests or {}
|
|
local autoUntracked = Questie.db.char.AutoUntrackedQuests or {}
|
|
local trackedCount = 0
|
|
for _ in pairs(tracked) do trackedCount = trackedCount + 1 end
|
|
local autoUntrackedCount = 0
|
|
for _ in pairs(autoUntracked) do autoUntrackedCount = autoUntrackedCount + 1 end
|
|
print("TrackedQuests count: " .. tostring(trackedCount))
|
|
print("AutoUntrackedQuests count: " .. tostring(autoUntrackedCount))
|
|
end
|
|
if QuestiePlayer and QuestiePlayer.currentQuestlog then
|
|
local count = 0
|
|
for _ in pairs(QuestiePlayer.currentQuestlog) do count = count + 1 end
|
|
print("currentQuestlog count: " .. tostring(count))
|
|
end
|
|
if sortedTargets and #sortedTargets > 0 then
|
|
print("First 3 targets:")
|
|
for i = 1, math.min(3, #sortedTargets) do
|
|
local t = sortedTargets[i]
|
|
print(string.format(" [%d] %s (%.1f, %.1f) dist=%.0f", i, tostring(t.title), t.x, t.y, t.distance))
|
|
end
|
|
end
|
|
print("========================")
|
|
end
|
|
|
|
-- Also expose sortedTargets for external access
|
|
function QuestieArrow:GetTargets()
|
|
return sortedTargets
|
|
end
|
|
|
|
-- Hook into Refresh to show debug info when arrow updates
|
|
local _OriginalRefresh = QuestieArrow.Refresh
|
|
QuestieArrow.Refresh = function(self, ...)
|
|
_OriginalRefresh(self, ...)
|
|
if Questie and Questie.db and Questie.db.profile and Questie.db.profile.debugArrow then
|
|
if sortedTargets and sortedTargets[1] then
|
|
QuestieArrow:PrintTargetCoords()
|
|
end
|
|
end
|
|
end
|